311 lines
21 KiB
C
311 lines
21 KiB
C
#include "pch-c.h"
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#ifndef _MSC_VER
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# include <alloca.h>
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#else
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# include <malloc.h>
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#endif
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#include "codegen/il2cpp-codegen-metadata.h"
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// 0x00000001 System.String UnityEngine.PhysicsScene2D::ToString()
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extern void PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307 (void);
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// 0x00000002 System.Int32 UnityEngine.PhysicsScene2D::GetHashCode()
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extern void PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E (void);
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// 0x00000003 System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object)
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extern void PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3 (void);
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// 0x00000004 System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D)
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extern void PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB (void);
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// 0x00000005 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
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extern void PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D (void);
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// 0x00000006 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
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extern void PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0 (void);
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// 0x00000007 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
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extern void PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424 (void);
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// 0x00000008 System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
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extern void PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3 (void);
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// 0x00000009 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
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extern void PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08 (void);
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// 0x0000000A System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
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extern void PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9 (void);
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// 0x0000000B System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
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extern void PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD (void);
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// 0x0000000C UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,System.Int32)
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extern void PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943 (void);
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// 0x0000000D UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::GetRayIntersection_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
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extern void PhysicsScene2D_GetRayIntersection_Internal_m8F523A4E443EC8F78C38CADEB6A2721EA45980F1 (void);
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// 0x0000000E System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
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extern void PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E (void);
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// 0x0000000F System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
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extern void PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20 (void);
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// 0x00000010 System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
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extern void PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E (void);
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// 0x00000011 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
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extern void PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F (void);
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// 0x00000012 System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
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extern void PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917 (void);
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// 0x00000013 System.Void UnityEngine.PhysicsScene2D::GetRayIntersection_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D&)
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extern void PhysicsScene2D_GetRayIntersection_Internal_Injected_mFFE9F51858E5DECF785638E8B28BFF941D8D6329 (void);
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// 0x00000014 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
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extern void PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2 (void);
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// 0x00000015 UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene()
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extern void Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804 (void);
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// 0x00000016 System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
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extern void Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8 (void);
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// 0x00000017 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2)
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extern void Physics2D_Raycast_mBECD869F0788D0B0E665BBA3611362E6D5CD2947 (void);
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// 0x00000018 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
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extern void Physics2D_Raycast_m758FB450001D6EA88A3C51FA2E93D98988B7F630 (void);
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// 0x00000019 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
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extern void Physics2D_Raycast_m5BF2A59AAEE0B488FB3ECD1D3AF3537FD7789E7F (void);
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// 0x0000001A UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
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extern void Physics2D_Raycast_mBB6A989AFAFE4B32BEC77543F3121C4ED38A1710 (void);
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// 0x0000001B UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
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extern void Physics2D_Raycast_m03D33CAF9BCCAE7DC2863E263FB8CEFAD87D5E27 (void);
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// 0x0000001C System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
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extern void Physics2D_Raycast_m56E5CBDA49BD64A3A775F4850F18F66A07D1085B (void);
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// 0x0000001D System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
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extern void Physics2D_Raycast_m65A222170C18F173E06309A784D736E5C6EB32D6 (void);
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// 0x0000001E System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single)
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extern void Physics2D_Raycast_mB49B869989A276E025785C0FB53443551B3C8B17 (void);
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// 0x0000001F UnityEngine.RaycastHit2D UnityEngine.Physics2D::GetRayIntersection(UnityEngine.Ray,System.Single,System.Int32)
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extern void Physics2D_GetRayIntersection_m9246D0A6EE267271AC1AD49928BDDF7FB6FB76E8 (void);
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// 0x00000020 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray)
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extern void Physics2D_GetRayIntersectionAll_mE44882D00E63761758A1C10D8579F5AD5A027C14 (void);
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// 0x00000021 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single)
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extern void Physics2D_GetRayIntersectionAll_m71F010CB1DF9881A6AEC32123FFD7BFDE32A59EA (void);
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// 0x00000022 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32)
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extern void Physics2D_GetRayIntersectionAll_m1584C9C6ABD1AAEB6235830DC16D05C4566EB80D (void);
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// 0x00000023 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
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extern void Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C (void);
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// 0x00000024 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[])
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extern void Physics2D_GetRayIntersectionNonAlloc_mC17430C3F478EAB0F15D96D10F25CE5E42579A5C (void);
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// 0x00000025 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single)
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extern void Physics2D_GetRayIntersectionNonAlloc_m77BF66F763DE34E2BA96789FC7AC5C2797037228 (void);
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// 0x00000026 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32)
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extern void Physics2D_GetRayIntersectionNonAlloc_mB7942B73C8B86F369262FC3B87F080132E7A369C (void);
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// 0x00000027 System.Void UnityEngine.Physics2D::.cctor()
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extern void Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8 (void);
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// 0x00000028 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
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extern void Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B (void);
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// 0x00000029 System.Void UnityEngine.ContactFilter2D::CheckConsistency()
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extern void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72 (void);
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// 0x0000002A System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
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extern void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B (void);
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// 0x0000002B System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
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extern void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18 (void);
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// 0x0000002C UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
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extern void ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2 (void);
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// 0x0000002D System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
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extern void ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C (void);
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// 0x0000002E UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
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extern void RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B (void);
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// 0x0000002F UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
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extern void RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2 (void);
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// 0x00000030 System.Single UnityEngine.RaycastHit2D::get_distance()
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extern void RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613 (void);
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// 0x00000031 UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
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extern void RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD (void);
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// 0x00000032 UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_position()
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extern void Rigidbody2D_get_position_m07070C4416DFE2229070F95B349E411AE4869276 (void);
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// 0x00000033 System.Void UnityEngine.Rigidbody2D::set_position(UnityEngine.Vector2)
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extern void Rigidbody2D_set_position_m03C92F26F561D48050FBA840754F584AA7F415EF (void);
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// 0x00000034 System.Single UnityEngine.Rigidbody2D::get_rotation()
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extern void Rigidbody2D_get_rotation_m3F6D0437733C0D9E4A3DF4196F80D66B20E563AB (void);
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// 0x00000035 System.Void UnityEngine.Rigidbody2D::MovePosition(UnityEngine.Vector2)
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extern void Rigidbody2D_MovePosition_m7F24879BB78DA0587168B257C56DCFD248A90895 (void);
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// 0x00000036 System.Void UnityEngine.Rigidbody2D::MoveRotation(System.Single)
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extern void Rigidbody2D_MoveRotation_m33BC3C46E2584EB32C6E440AA4E9E58BEEEE8256 (void);
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// 0x00000037 System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single)
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extern void Rigidbody2D_MoveRotation_Angle_m067E8C2931E2C4BF400FC012A2D86A459D18E76E (void);
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// 0x00000038 System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)
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extern void Rigidbody2D_get_position_Injected_m89CBCD6C0EDACABB4A20B2B22958CEDAE030DC44 (void);
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// 0x00000039 System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)
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extern void Rigidbody2D_set_position_Injected_m5D2AC2F0F4D41BA17BCA48FF18263F7728C6871C (void);
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// 0x0000003A System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)
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extern void Rigidbody2D_MovePosition_Injected_m7B6D07CFCE2E864C008AB5CED9EF1C8231D95386 (void);
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static Il2CppMethodPointer s_methodPointers[58] =
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{
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PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307,
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PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E,
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PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3,
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PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB,
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PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D,
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PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0,
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PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424,
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PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3,
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PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08,
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PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9,
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PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD,
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PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943,
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PhysicsScene2D_GetRayIntersection_Internal_m8F523A4E443EC8F78C38CADEB6A2721EA45980F1,
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PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E,
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PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20,
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PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E,
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PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F,
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PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917,
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PhysicsScene2D_GetRayIntersection_Internal_Injected_mFFE9F51858E5DECF785638E8B28BFF941D8D6329,
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PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2,
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Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804,
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Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8,
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Physics2D_Raycast_mBECD869F0788D0B0E665BBA3611362E6D5CD2947,
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Physics2D_Raycast_m758FB450001D6EA88A3C51FA2E93D98988B7F630,
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Physics2D_Raycast_m5BF2A59AAEE0B488FB3ECD1D3AF3537FD7789E7F,
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Physics2D_Raycast_mBB6A989AFAFE4B32BEC77543F3121C4ED38A1710,
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Physics2D_Raycast_m03D33CAF9BCCAE7DC2863E263FB8CEFAD87D5E27,
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Physics2D_Raycast_m56E5CBDA49BD64A3A775F4850F18F66A07D1085B,
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Physics2D_Raycast_m65A222170C18F173E06309A784D736E5C6EB32D6,
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Physics2D_Raycast_mB49B869989A276E025785C0FB53443551B3C8B17,
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Physics2D_GetRayIntersection_m9246D0A6EE267271AC1AD49928BDDF7FB6FB76E8,
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Physics2D_GetRayIntersectionAll_mE44882D00E63761758A1C10D8579F5AD5A027C14,
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Physics2D_GetRayIntersectionAll_m71F010CB1DF9881A6AEC32123FFD7BFDE32A59EA,
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Physics2D_GetRayIntersectionAll_m1584C9C6ABD1AAEB6235830DC16D05C4566EB80D,
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Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C,
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Physics2D_GetRayIntersectionNonAlloc_mC17430C3F478EAB0F15D96D10F25CE5E42579A5C,
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Physics2D_GetRayIntersectionNonAlloc_m77BF66F763DE34E2BA96789FC7AC5C2797037228,
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Physics2D_GetRayIntersectionNonAlloc_mB7942B73C8B86F369262FC3B87F080132E7A369C,
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Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8,
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Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B,
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ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72,
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ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B,
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ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18,
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ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2,
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ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C,
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RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B,
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RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2,
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RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613,
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RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD,
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Rigidbody2D_get_position_m07070C4416DFE2229070F95B349E411AE4869276,
|
|
Rigidbody2D_set_position_m03C92F26F561D48050FBA840754F584AA7F415EF,
|
|
Rigidbody2D_get_rotation_m3F6D0437733C0D9E4A3DF4196F80D66B20E563AB,
|
|
Rigidbody2D_MovePosition_m7F24879BB78DA0587168B257C56DCFD248A90895,
|
|
Rigidbody2D_MoveRotation_m33BC3C46E2584EB32C6E440AA4E9E58BEEEE8256,
|
|
Rigidbody2D_MoveRotation_Angle_m067E8C2931E2C4BF400FC012A2D86A459D18E76E,
|
|
Rigidbody2D_get_position_Injected_m89CBCD6C0EDACABB4A20B2B22958CEDAE030DC44,
|
|
Rigidbody2D_set_position_Injected_m5D2AC2F0F4D41BA17BCA48FF18263F7728C6871C,
|
|
Rigidbody2D_MovePosition_Injected_m7B6D07CFCE2E864C008AB5CED9EF1C8231D95386,
|
|
};
|
|
extern void PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk (void);
|
|
extern void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk (void);
|
|
extern void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk (void);
|
|
extern void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk (void);
|
|
extern void RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk (void);
|
|
extern void RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk (void);
|
|
extern void RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk (void);
|
|
extern void RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk (void);
|
|
static Il2CppTokenAdjustorThunkPair s_adjustorThunks[17] =
|
|
{
|
|
{ 0x06000001, PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk },
|
|
{ 0x06000002, PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk },
|
|
{ 0x06000003, PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk },
|
|
{ 0x06000004, PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk },
|
|
{ 0x06000005, PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk },
|
|
{ 0x06000006, PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk },
|
|
{ 0x06000008, PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk },
|
|
{ 0x0600000A, PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk },
|
|
{ 0x0600000C, PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943_AdjustorThunk },
|
|
{ 0x0600000E, PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk },
|
|
{ 0x06000029, ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk },
|
|
{ 0x0600002A, ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk },
|
|
{ 0x0600002B, ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk },
|
|
{ 0x0600002E, RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk },
|
|
{ 0x0600002F, RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk },
|
|
{ 0x06000030, RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk },
|
|
{ 0x06000031, RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk },
|
|
};
|
|
static const int32_t s_InvokerIndices[58] =
|
|
{
|
|
3061,
|
|
3040,
|
|
2188,
|
|
2190,
|
|
709,
|
|
708,
|
|
3663,
|
|
397,
|
|
3417,
|
|
397,
|
|
3417,
|
|
1127,
|
|
3664,
|
|
645,
|
|
3418,
|
|
3467,
|
|
3400,
|
|
3400,
|
|
3468,
|
|
3401,
|
|
6298,
|
|
6260,
|
|
5231,
|
|
4570,
|
|
4059,
|
|
3665,
|
|
3450,
|
|
3939,
|
|
3608,
|
|
3608,
|
|
4569,
|
|
5851,
|
|
5204,
|
|
4552,
|
|
3659,
|
|
5105,
|
|
4445,
|
|
3937,
|
|
6343,
|
|
3613,
|
|
3141,
|
|
2729,
|
|
1909,
|
|
4356,
|
|
6132,
|
|
3133,
|
|
3133,
|
|
3088,
|
|
3061,
|
|
3133,
|
|
2798,
|
|
3088,
|
|
2798,
|
|
2768,
|
|
2768,
|
|
2669,
|
|
2669,
|
|
2669,
|
|
};
|
|
IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule;
|
|
const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule =
|
|
{
|
|
"UnityEngine.Physics2DModule.dll",
|
|
58,
|
|
s_methodPointers,
|
|
17,
|
|
s_adjustorThunks,
|
|
s_InvokerIndices,
|
|
0,
|
|
NULL,
|
|
0,
|
|
NULL,
|
|
0,
|
|
NULL,
|
|
NULL,
|
|
NULL, // module initializer,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
};
|