ar_tourism_flutter_unity/unity/VRProject2/Assets/zhl/AR/ARManager.cs
2025-05-14 17:04:13 +08:00

48 lines
1.1 KiB
C#

using UnityEngine;
using easyar;
using FlutterUnityIntegration;
public class ARManager : MonoBehaviour
{
private void Start()
{
// Unity场景加载完成后通知Flutter
SendMessageToFlutter("UNITY_READY");
}
// 处理来自Flutter的消息
public void HandleMessage(string message)
{
// 可以根据需要处理来自Flutter的特定指令
SendMessageToFlutter($"RECEIVED:{message}");
Debug.Log(message);
}
// 处理应用程序暂停/恢复
public void OnAppPause(string isPaused)
{
bool pause = isPaused.ToLower() == "true";
if (pause)
{
// 应用进入后台时的处理
SendMessageToFlutter("AR_PAUSED");
}
else
{
// 应用恢复前台时的处理
SendMessageToFlutter("AR_RESUMED");
}
}
private void SendMessageToFlutter(string message)
{
#if UNITY_ANDROID || UNITY_IOS
UnityMessageManager.Instance.SendMessageToFlutter(message);
#endif
}
private void OnDestroy()
{
SendMessageToFlutter("AR_DESTROYED");
}
}