using UnityEngine; using easyar; using FlutterUnityIntegration; public class ARManager : MonoBehaviour { private void Start() { // Unity场景加载完成后通知Flutter SendMessageToFlutter("UNITY_READY"); } // 处理来自Flutter的消息 public void HandleMessage(string message) { // 可以根据需要处理来自Flutter的特定指令 SendMessageToFlutter($"RECEIVED:{message}"); Debug.Log(message); } // 处理应用程序暂停/恢复 public void OnAppPause(string isPaused) { bool pause = isPaused.ToLower() == "true"; if (pause) { // 应用进入后台时的处理 SendMessageToFlutter("AR_PAUSED"); } else { // 应用恢复前台时的处理 SendMessageToFlutter("AR_RESUMED"); } } private void SendMessageToFlutter(string message) { #if UNITY_ANDROID || UNITY_IOS UnityMessageManager.Instance.SendMessageToFlutter(message); #endif } private void OnDestroy() { SendMessageToFlutter("AR_DESTROYED"); } }