ar_tourism_flutter_unity/ios/Runner/UnityFrameworkLoader.swift
2025-05-14 18:24:12 +08:00

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import Foundation
import UnityLibrary
// Unity
class UnityFrameworkLoader: NSObject {
// Unity
func loadUnityFramework() -> UnityFramework? {
let bundlePath = Bundle.main.bundlePath
let frameworkPath = bundlePath + "/Frameworks/UnityFramework.framework"
let bundle = Bundle(path: frameworkPath)
if bundle?.isLoaded == false {
bundle?.load()
}
let frameworkClass = NSClassFromString("UnityFramework") as? UnityFramework.Type
let framework = frameworkClass?.getInstance()
if framework?.appController() == nil {
// Unity
let machineHeader = UnsafeMutablePointer<MachHeader>.allocate(capacity: 1)
machineHeader.pointee = _mh_execute_header
framework?.setExecuteHeader(machineHeader)
}
return framework
}
}