import Foundation import UnityLibrary // 用于加载Unity框架的辅助类 class UnityFrameworkLoader: NSObject { // 加载Unity框架 func loadUnityFramework() -> UnityFramework? { let bundlePath = Bundle.main.bundlePath let frameworkPath = bundlePath + "/Frameworks/UnityFramework.framework" let bundle = Bundle(path: frameworkPath) if bundle?.isLoaded == false { bundle?.load() } let frameworkClass = NSClassFromString("UnityFramework") as? UnityFramework.Type let framework = frameworkClass?.getInstance() if framework?.appController() == nil { // Unity还未初始化,进行初始化 let machineHeader = UnsafeMutablePointer.allocate(capacity: 1) machineHeader.pointee = _mh_execute_header framework?.setExecuteHeader(machineHeader) } return framework } }