优化平行光的位置

This commit is contained in:
renna 2025-01-03 15:49:07 +08:00
parent cd84ff0d2f
commit 93069512e9

View File

@ -435,10 +435,7 @@ function init() {
1,
2000
);
// camera.position.set(8,9,0);
// camera.position.set(-1.34, 186.8, 129);
// camera.position.set(-0,65,1.3);
// camera.position.set(-40,22,91);
camera.position.set(-125,139,-0.2);
//
@ -463,10 +460,10 @@ function init() {
//
const directionalLight = new THREE.DirectionalLight(0xffffff,1);
// directionalLight.position.set(50, 100, -350).normalize();
directionalLight.position.set(80, 100, -150)
// directionalLight.position.set(101,80,-58); //
// directionalLight.target.position.set(-50, 0, -30); //
// directionalLight.position.set(20, 80, -150).normalize();
directionalLight.position.set(30, 40, 30).normalize();
directionalLight.position.set(-60, 60, 65)
// directionalLight.position.set(80, 100, -150)
directionalLight.castShadow = true; //
// directionalLight.target = target
// 齿