优化平行光的位置
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@ -435,10 +435,7 @@ function init() {
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1,
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2000
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);
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// camera.position.set(8,9,0);
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// camera.position.set(-1.34, 186.8, 129);
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// camera.position.set(-0,65,1.3);
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// camera.position.set(-40,22,91);
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camera.position.set(-125,139,-0.2);
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// 场景
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@ -463,10 +460,10 @@ function init() {
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// 添加定向光平行光
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const directionalLight = new THREE.DirectionalLight(0xffffff,1);
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// directionalLight.position.set(50, 100, -350).normalize();
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directionalLight.position.set(80, 100, -150)
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// directionalLight.position.set(101,80,-58); // 从右上角照射
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// directionalLight.target.position.set(-50, 0, -30); // 指向左下方
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// directionalLight.position.set(20, 80, -150).normalize();
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directionalLight.position.set(30, 40, 30).normalize();
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directionalLight.position.set(-60, 60, 65)
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// directionalLight.position.set(80, 100, -150)
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directionalLight.castShadow = true; // 启用阴影
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// directionalLight.target = target
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// 如果阴影边缘锯齿感的时候,可以适当提升像素
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