ModelHandle/test/testfiles/gltf/SimpleMeshes/README.md
2021-03-27 08:29:19 +01:00

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# SimpleMeshes
This is an example showing how the same mesh may be appended to
several nodes, to be rendered multiple times. It also shows
how additional vertex attributes are defined in a `mesh.primitive` -
namely, attributes for the vertex normals.
**Note:** The additional vertex normal attribute in this example is
not yet used by any technique. This may cause a warning to be
printed during the validation. The normal attribute will be used in
the [AdvancedMaterial](../AdvancedMaterial) example.
## Screenshot
![screenshot](screenshot/screenshot.png)
## License Information
Public domain ([CC0](https://creativecommons.org/publicdomain/zero/1.0/))
## Data layout
The following image shows the data layout of this sample:
![triangle](screenshot/triangle.png)