kovacsv
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233cc2c2d7
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Store instance id in mesh instances.
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2021-12-25 10:49:59 +01:00 |
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kovacsv
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65ab4aa9f5
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Create separate material classes for phong and physical materials.
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2021-12-04 18:26:58 +01:00 |
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kovacsv
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5e078b2e66
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Rename EnumerateTransformedMeshInstances to EnumerateTransformedMeshes.
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2021-11-19 08:05:13 +01:00 |
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kovacsv
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57c7c216db
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Remove unused functions.
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2021-11-08 17:54:34 +01:00 |
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kovacsv
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addc8dfbac
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Remove o3dv test files without nodes.
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2021-10-27 10:05:04 +02:00 |
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kovacsv
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fc2dd12aa0
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Always return arraybuffer during export.
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2021-10-27 09:55:01 +02:00 |
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kovacsv
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7abc6efc93
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Import all models as hierarchical model, but put all the meshes under the root node.
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2021-10-27 08:25:47 +02:00 |
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kovacsv
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e6eff40543
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Remove empty nodes during model finalization.
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2021-10-26 19:45:26 +02:00 |
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kovacsv
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af5a0fef13
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Add node to mesh instance instead of transformation.
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2021-10-26 08:50:20 +02:00 |
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kovacsv
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034c4079c9
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Create quaternion from axis and angle.
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2021-10-26 07:37:06 +02:00 |
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kovacsv
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44460d0597
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Enumerate mesh instances.
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2021-10-25 16:22:49 +02:00 |
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kovacsv
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0143d29a9d
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Add multiple instances of the same mesh in tests.
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2021-10-25 08:32:11 +02:00 |
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kovacsv
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dd7a0ed14f
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Add node hierarchy to model.
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2021-10-22 11:17:36 +02:00 |
|
kovacsv
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46644d47c3
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Use Physically Based Rendering when possible #99
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2021-07-19 17:44:43 +02:00 |
|
kovacsv
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46ef2c7a93
|
Fix tests.
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2021-07-11 11:29:52 +02:00 |
|
kovacsv
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93f85738cb
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Organize properties in groups.
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2021-06-26 23:53:08 +02:00 |
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kovacsv
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c7f0d128a7
|
Add properties to model and mesh.
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2021-06-20 17:23:17 +02:00 |
|
Viktor Kovacs
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251b42ad06
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Do not calculate same normal multiple times so triangulation won't effect curved normal calculation.
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2021-05-24 20:40:34 +02:00 |
|
Viktor Kovacs
|
8a29a6c682
|
Default color handling (switched off).
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2021-04-05 12:22:59 +02:00 |
|
Viktor Kovacs
|
c770b84e26
|
Replace tabs with spaces everywhere.
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2021-03-31 18:02:14 +02:00 |
|
Viktor Kovacs
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9264c1dd6d
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Add code for new version.
|
2021-03-27 08:29:19 +01:00 |
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