using System;
using System.Collections.Generic;
using System.Threading;
using System.Linq;
using System.Diagnostics;
using ThreatSource.Missile;
using ThreatSource.Simulation;
using ThreatSource.Utils;
using ThreatSource.Jamming;
using ThreatSource.Sensor;
using ThreatSource.Target;
using ThreatSource.Guidance;
using ThreatSource.Indicator;
using ThreatSource.Data;
using AirTransmission;
namespace ThreatSource.Tools.MissileSimulation
{
///
/// 综合导弹模拟器 - 支持6种不同类型的导弹模拟
///
public class ComprehensiveMissileSimulator
{
// 定义仿真结束事件
public event EventHandler? SimulationEnded;
private readonly ISimulationManager simulationManager;
private readonly ThreatSourceFactory _threatSourceFactory;
private readonly ThreatSourceDataManager _dataManager;
private readonly Dictionary missiles;
private readonly Dictionary targets;
private readonly Dictionary indicators;
private Dictionary missileActiveStatus;
private readonly double timeStep = 0.01; // 时间步长,单位:秒
///
/// 初始化综合导弹模拟器
///
public ComprehensiveMissileSimulator()
{
simulationManager = new SimulationManager();
_dataManager = new ThreatSourceDataManager();
_threatSourceFactory = new ThreatSourceFactory(_dataManager, simulationManager);
missiles = new Dictionary();
targets = new Dictionary();
indicators = new Dictionary();
missileActiveStatus = new Dictionary();
InitializeSimulation();
}
///
/// 初始化仿真环境
///
private void InitializeSimulation()
{
// 添加天气
AddWeathers();
// 添加目标(坦克)
AddTankTarget();
// 添加各种类型的导弹
AddLaserSemiActiveMissile();
AddLaserBeamRiderMissile();
AddTerminalSensitiveMissile();
AddInfraredCommandMissile();
AddInfraredImagingMissile();
AddMillimeterWaveMissile();
// 添加各种传感器和指示器
AddSensorsAndDesignators();
}
///
/// 添加天气
///
private void AddWeathers()
{
// 创建雨天天气并设置为当前天气
var rainWeather = _threatSourceFactory.CreateWeather("sunny");
simulationManager.SetWeather(rainWeather);
Console.WriteLine("已添加并设置晴天天气环境");
}
///
/// 添加目标
///
private void AddTankTarget()
{
var launchParams = new InitialMotionParameters
{
Position = new Vector3D(0, 0, 0),
Orientation = new Orientation(Math.PI, 0.0, 0.0),
InitialSpeed = 0
};
string targetId = "Tank_1";
var target = _threatSourceFactory.CreateTarget(targetId, "mbt_001", launchParams);
targets[targetId] = target;
simulationManager.RegisterEntity(targetId, target);
Console.WriteLine($"添加目标 {targetId},位置:{launchParams.Position}");
// 添加诱偏目标
Tank tank = (Tank)target;
tank.LaunchLaserDecoy(new Vector3D(0, 0, 1), 50, 25, 20);
}
///
/// 添加激光半主动制导导弹
///
private void AddLaserSemiActiveMissile()
{
var launchParams = new InitialMotionParameters
{
Position = new Vector3D(2000, 1, 100),
Orientation = new Orientation(Math.PI, 0.05, 0),
InitialSpeed = 700
};
string missileId = "LSGM_1";
var missile = _threatSourceFactory.CreateMissile(missileId, "lsgm_001", "Tank_1", launchParams);
missiles[missileId] = missile;
simulationManager.RegisterEntity(missileId, missile);
Console.WriteLine($"注册激光半主动制导导弹 {missileId}");
}
///
/// 添加激光驾束制导导弹
///
private void AddLaserBeamRiderMissile()
{
var launchParams = new InitialMotionParameters
{
Position = new Vector3D(2000, 10, 100),
Orientation = new Orientation(Math.PI, 0.0, 0.0),
InitialSpeed = 300
};
string missileId = "LBRM_1";
var missile = _threatSourceFactory.CreateMissile(missileId, "hj10", "Tank_1", launchParams);
missiles[missileId] = missile;
simulationManager.RegisterEntity(missileId, missile);
Console.WriteLine($"注册激光驾束制导导弹 {missileId}");
}
///
/// 添加末敏弹
///
private void AddTerminalSensitiveMissile()
{
var launchParams = new InitialMotionParameters
{
Position = new Vector3D(3000, 0, 100),
Orientation = new Orientation(Math.PI, 0, 0),
InitialSpeed = 800
};
string missileId = "TSM_1";
var missile = _threatSourceFactory.CreateMissile(missileId, "tsm_001", "Tank_1", launchParams);
missiles[missileId] = missile;
simulationManager.RegisterEntity(missileId, missile);
Console.WriteLine($"注册末敏弹 {missileId}");
}
///
/// 添加红外指令制导导弹
///
private void AddInfraredCommandMissile()
{
var launchParams = new InitialMotionParameters
{
Position = new Vector3D(2000, 10, 100),
Orientation = new Orientation(Math.PI, 0.0, 0),
InitialSpeed = 300
};
string missileId = "ICGM_1";
var missile = _threatSourceFactory.CreateMissile(missileId, "irc_001", "Tank_1", launchParams);
missiles[missileId] = missile;
simulationManager.RegisterEntity(missileId, missile);
Console.WriteLine($"注册红外指令制导导弹 {missileId}");
}
///
/// 添加红外成像末制导导弹
///
private void AddInfraredImagingMissile()
{
var launchParams = new InitialMotionParameters
{
Position = new Vector3D(2000, 20, 50),
Orientation = new Orientation(Math.PI, 0.0, 0),
InitialSpeed = 300
};
string missileId = "ITGM_1";
var missile = _threatSourceFactory.CreateMissile(missileId, "itg_001", "Tank_1", launchParams);
missiles[missileId] = missile;
simulationManager.RegisterEntity(missileId, missile);
Console.WriteLine($"注册红外成像末制导导弹 {missileId}");
}
///
/// 添加毫米波末制导导弹
///
private void AddMillimeterWaveMissile()
{
var launchParams = new InitialMotionParameters
{
Position = new Vector3D(3000, 20, 100),
Orientation = new Orientation(Math.PI, 0.0, 0),
InitialSpeed = 300
};
string missileId = "MMWG_1";
var missile = _threatSourceFactory.CreateMissile(missileId, "mmw_001", "Tank_1", launchParams);
missiles[missileId] = missile;
simulationManager.RegisterEntity(missileId, missile);
Console.WriteLine($"注册毫米波末制导导弹 {missileId}");
}
///
/// 添加传感器和指示器
///
private void AddSensorsAndDesignators()
{
// 添加激光目标指示器
string laserDesignatorId = "LD_1";
var laserDesignatorLaunchParams = new InitialMotionParameters
{
Position = new Vector3D(2100, 10, 100),
Orientation = new Orientation(Math.PI, 0, 0),
InitialSpeed = 0
};
var laserDesignator = _threatSourceFactory.CreateIndicator(laserDesignatorId, "ld_001", "Tank_1", "LSGM_1", laserDesignatorLaunchParams);
indicators[laserDesignatorId] = (SimulationElement)laserDesignator;
simulationManager.RegisterEntity(laserDesignatorId, laserDesignator);
Console.WriteLine($"注册激光目标指示器 {laserDesignatorId}");
// 添加激光驾束仪
string laserBeamRiderId = "LBR_1";
var laserBeamRiderLaunchParams = new InitialMotionParameters
{
Position = new Vector3D(2100, 10, 100),
Orientation = new Orientation(Math.PI, 0, 0),
InitialSpeed = 0
};
var laserBeamRider = _threatSourceFactory.CreateIndicator(laserBeamRiderId, "br_001", "Tank_1", "LBRM_1", laserBeamRiderLaunchParams);
indicators[laserBeamRiderId] = (SimulationElement)laserBeamRider;
simulationManager.RegisterEntity(laserBeamRiderId, laserBeamRider);
Console.WriteLine($"注册激光驾束仪 {laserBeamRiderId}");
// 添加红外测角仪
string infraredTrackerId = "IT_1";
var infraredTrackerLaunchParams = new InitialMotionParameters
{
Position = new Vector3D(2100, 10, 100),
Orientation = new Orientation(Math.PI, 0, 0),
InitialSpeed = 0
};
var infraredTracker = _threatSourceFactory.CreateIndicator(infraredTrackerId, "ir_001", "Tank_1", "ITGM_1", infraredTrackerLaunchParams);
indicators[infraredTrackerId] = (SimulationElement)infraredTracker;
simulationManager.RegisterEntity(infraredTrackerId, infraredTracker);
Console.WriteLine($"注册红外测角仪 {infraredTrackerId}");
}
///
/// 选择要激活的导弹
///
public void SelectMissile(string missileId)
{
if (!missiles.ContainsKey(missileId))
{
Console.WriteLine($"错误:找不到导弹 {missileId}");
return;
}
// 先停用所有导弹和传感器
foreach (var id in missiles.Keys)
{
missileActiveStatus[id] = false;
missiles[id].Deactivate();
}
foreach (var indicator in indicators.Values)
{
indicator.Deactivate();
}
// 激活选中的导弹
missileActiveStatus[missileId] = true;
missiles[missileId].Activate();
Console.WriteLine($"已选择导弹:{missileId}");
// 确保所有目标都处于激活状态
foreach (var target in targets.Values)
{
target.Activate();
Console.WriteLine($"确保目标 {target.Id} 处于激活状态");
}
// 激活相关的传感器和指示器
ActivateRelatedSensors(missileId);
// 打印所有注册的组件
PrintSimulationRegisteredComponents();
}
///
/// 激活与导弹相关的传感器和指示器
///
private void ActivateRelatedSensors(string missileId)
{
// 根据导弹类型激活相应的传感器
switch (missileId)
{
case "LSGM_1": // 激光半主动制导导弹
if (indicators.ContainsKey("LD_1"))
{
indicators["LD_1"].Activate();
}
break;
case "LBRM_1": // 激光驾束制导导弹
if (indicators.ContainsKey("LBR_1"))
{
indicators["LBR_1"].Activate();
}
break;
case "ICGM_1": // 红外指令制导导弹
if (indicators.ContainsKey("IT_1"))
{
indicators["IT_1"].Activate();
}
break;
case "ITGM_1": // 红外成像末制导导弹
case "TSM_1": // 末敏弹
case "MMWG_1": // 毫米波末制导导弹
// 这些导弹使用自身的传感器系统
break;
}
}
///
/// 应用干扰
///
public void ApplyJamming(JammingType type, double power, double duration, Vector3D position)
{
var jammingParams = new JammingParameters
{
Type = type,
Power = power,
Duration = duration,
Direction = new Vector3D(1, 0, 0),
SourcePosition = position
};
foreach (var missile in missiles.Values)
{
if (missile is BaseMissile actualMissile)
{
// 获取导弹内部的传感器
var infraredDetector = actualMissile.GetType().GetField("infraredDetector", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.GetValue(actualMissile) as InfraredDetector;
var radiometer = actualMissile.GetType().GetField("radiometer", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.GetValue(actualMissile) as MillimeterWaveRadiometer;
var rangefinder = actualMissile.GetType().GetField("rangefinder", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.GetValue(actualMissile) as LaserRangefinder;
var altimeter = actualMissile.GetType().GetField("altimeter", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.GetValue(actualMissile) as MillimeterWaveAltimeter;
switch (type)
{
case JammingType.Infrared:
infraredDetector?.ApplyJamming(jammingParams);
break;
case JammingType.MillimeterWave:
radiometer?.ApplyJamming(jammingParams);
altimeter?.ApplyJamming(jammingParams);
break;
case JammingType.Laser:
rangefinder?.ApplyJamming(jammingParams);
break;
}
}
}
}
///
/// 清除干扰
///
public void ClearJamming(JammingType type)
{
var jammingParams = new JammingParameters
{
Type = type,
Power = 0,
Duration = 0,
Direction = new Vector3D(1, 0, 0),
SourcePosition = new Vector3D(0, 0, 0)
};
foreach (var missile in missiles.Values)
{
if (missile is BaseMissile actualMissile)
{
// 获取导弹内部的传感器
var infraredDetector = actualMissile.GetType().GetField("infraredDetector", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.GetValue(actualMissile) as InfraredDetector;
var radiometer = actualMissile.GetType().GetField("radiometer", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.GetValue(actualMissile) as MillimeterWaveRadiometer;
var rangefinder = actualMissile.GetType().GetField("rangefinder", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.GetValue(actualMissile) as LaserRangefinder;
var altimeter = actualMissile.GetType().GetField("altimeter", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.GetValue(actualMissile) as MillimeterWaveAltimeter;
switch (type)
{
case JammingType.Infrared:
infraredDetector?.ClearJamming(type);
break;
case JammingType.MillimeterWave:
radiometer?.ClearJamming(type);
altimeter?.ClearJamming(type);
break;
case JammingType.Laser:
rangefinder?.ClearJamming(type);
break;
}
}
}
}
///
/// 开始模拟
///
public void Start()
{
Console.WriteLine("开始综合导弹模拟...");
// 确保所有激活的导弹和传感器都处于正确状态
foreach (var missile in missiles.Values)
{
if (missileActiveStatus[missile.Id])
{
missile.Fire();
}
}
// 打印仿真开始前的组件状态
PrintSimulationRegisteredComponents();
// 启动仿真系统
simulationManager.StartSimulation(timeStep);
while (simulationManager.State == SimulationState.Running)
{
// 让仿真管理器统一处理所有实体的更新
simulationManager.Update(timeStep);
// 检查是否还有活跃的导弹
var activeMissiles = simulationManager.GetEntitiesByType()
.Where(m => m.IsActive);
if (!activeMissiles.Any())
{
simulationManager.StopSimulation();
SimulationEnded?.Invoke(this, EventArgs.Empty);
ResetSimulation();
break;
}
// 打印状态
PrintSimulationStatus();
Thread.Sleep((int)(timeStep * 1000));
}
}
///
/// 打印仿真状态
///
private void PrintSimulationStatus()
{
// 打印当前天气状态
var weather = simulationManager.CurrentWeather;
if (weather != null)
{
Console.WriteLine("\n========== 天气状态 ==========");
Console.WriteLine($"天气类型: {weather.Type}");
Console.WriteLine($"温度: {weather.Temperature}°C");
Console.WriteLine($"湿度: {weather.RelativeHumidity}%");
Console.WriteLine($"能见度: {weather.Visibility}公里");
Console.WriteLine($"风速: {weather.WindSpeed}米/秒");
Console.WriteLine($"风向: {weather.WindDirection}°");
}
// 打印所有活跃导弹的状态
var activeMissiles = simulationManager.GetEntitiesByType()
.Where(m => m.IsActive);
foreach (var missile in activeMissiles)
{
Console.WriteLine("\n========== 导弹状态 ==========");
Console.WriteLine(missile.GetStatus());
}
// 打印目标状态
foreach (var target in targets.Values)
{
Console.WriteLine("\n========== 目标状态 ==========");
Console.WriteLine($"目标ID: {target.Id}");
Console.WriteLine($"位置: {target.Position}");
if (target is Tank tank)
{
Console.WriteLine($"朝向: {tank.Orientation}");
}
}
// 打印激活的传感器状态
foreach (var sensor in indicators.Values.Where(s => s.IsActive))
{
Console.WriteLine("\n========== 传感器状态 ==========");
Console.WriteLine(sensor.GetStatus());
}
}
///
/// 停止模拟
///
public void Stop()
{
simulationManager.StopSimulation();
Console.WriteLine("模拟结束");
}
///
/// 暂停模拟
///
public void Pause()
{
simulationManager.PauseSimulation();
Console.WriteLine("模拟暂停");
}
///
/// 恢复模拟
///
public void Resume()
{
simulationManager.ResumeSimulation();
Console.WriteLine("模拟恢复");
}
///
/// 重置仿真状态
///
public void ResetSimulation()
{
// 获取所有活跃的导弹
var activeMissiles = simulationManager.GetEntitiesByType();
foreach (var missile in activeMissiles)
{
// 获取导弹的初始属性
var launchParams = missile.GetType().GetField("launchParams",
System.Reflection.BindingFlags.NonPublic |
System.Reflection.BindingFlags.Instance)?.GetValue(missile) as InitialMotionParameters;
if (launchParams != null)
{
// 重置导弹位置和状态
missile.Position = launchParams.Position;
missile.Velocity = Vector3D.Zero;
}
missile.Deactivate();
}
// 重置所有传感器状态
var activeSensors = simulationManager.GetEntitiesByType()
.Where(e => indicators.ContainsValue(e));
foreach (var sensor in activeSensors)
{
sensor.Deactivate();
}
// 重置所有目标状态
var activeTargets = simulationManager.GetEntitiesByType();
foreach (var target in activeTargets)
{
var initialPosition = target.Position;
target.Deactivate();
target.Position = initialPosition;
target.Activate();
}
// 重置导弹激活状态
missileActiveStatus.Clear();
foreach (var missile in missiles.Values)
{
missileActiveStatus[missile.Id] = false;
}
Console.WriteLine("仿真状态已重置");
}
///
/// 打印所有注册到仿真管理器中的组件
///
public void PrintSimulationRegisteredComponents()
{
Console.WriteLine("\n========== 仿真管理器中的注册组件 ==========");
var allEntities = simulationManager.GetAllEntities();
foreach (var entity in allEntities)
{
if (entity is SimulationElement simElement)
{
Console.WriteLine($"{simElement.Id} ({entity.GetType().Name})");
}
else
{
Console.WriteLine($"未知组件 ({entity.GetType().Name})");
}
}
Console.WriteLine($"总计: {allEntities.Count()} 个组件");
}
///
/// 获取当前活动的传感器列表
///
public (string Id, string Name, bool IsActive)[] GetActiveIndicators()
{
return indicators.Select(s => (
s.Value.Id,
GetIndicatorDisplayName(s.Value),
s.Value.IsActive
)).ToArray();
}
///
/// 获取传感器的显示名称
///
private string GetIndicatorDisplayName(SimulationElement indicator)
{
return indicator switch
{
LaserDesignator _ => "激光目标指示器",
LaserBeamRider _ => "激光驾束仪",
InfraredTracker _ => "红外测角仪",
_ => indicator.Id
};
}
///
/// 切换传感器的激活状态
///
public void ToggleIndicator(string indicatorId)
{
if (indicators.TryGetValue(indicatorId, out var indicator))
{
if (indicator.IsActive)
indicator.Deactivate();
else
indicator.Activate();
Console.WriteLine($"指示器 {GetIndicatorDisplayName(indicator)} 已{(indicator.IsActive ? "激活" : "停用")}");
}
}
///
/// 切换天气
///
/// 天气类型
public void SwitchWeather(string weatherType)
{
// 创建新的天气实例
var newWeather = _threatSourceFactory.CreateWeather(weatherType);
// 设置为当前天气
simulationManager.SetWeather(newWeather);
// 打印天气详情
Console.WriteLine($"已切换到 {weatherType} 天气环境");
Console.WriteLine($"温度: {newWeather.Temperature}°C");
Console.WriteLine($"湿度: {newWeather.RelativeHumidity}%");
Console.WriteLine($"能见度: {newWeather.Visibility}公里");
Console.WriteLine($"风速: {newWeather.WindSpeed}米/秒");
Console.WriteLine($"风向: {newWeather.WindDirection}°");
}
}
}