优化红外成像制导导弹的性能,修改了目标识别算法各装备的特征参数

This commit is contained in:
Tian jianyong 2025-06-08 16:28:04 +08:00
parent 63863df67a
commit f873ebfd5b
8 changed files with 489 additions and 501 deletions

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@ -860,7 +860,7 @@ namespace ThreatSource.Tests.Jamming
// 计算功率比值,分析目标选择
double powerRatio = decoyReceivedPower / realReceivedPower;
Debug.WriteLine($"诱偏/真实目标功率比: {powerRatio:F6}");
Debug.WriteLine($"诱偏/真实目标功率比: {powerRatio:E3}");
Debug.WriteLine($"功率比例分析: {(powerRatio > 1 ? "" : "")}");
}

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@ -33,7 +33,7 @@ namespace ThreatSource.Tests.Utils
);
// Assert - 验证结果在合理范围内
Debug.WriteLine($"激光透过率: {transmittance:F6}");
Debug.WriteLine($"激光透过率: {transmittance:E3}");
Assert.True(transmittance >= 0.0);
Assert.True(transmittance <= 1.0);
Assert.NotEqual(0.0, transmittance); // 确保不是0
@ -64,7 +64,7 @@ namespace ThreatSource.Tests.Utils
);
// Assert - 验证结果在合理范围内
Debug.WriteLine($"红外透过率: {transmittance:F6}");
Debug.WriteLine($"红外透过率: {transmittance:E3}");
Assert.True(transmittance >= 0.0);
Assert.True(transmittance <= 1.0);
Assert.NotEqual(0.0, transmittance); // 确保不是0
@ -95,7 +95,7 @@ namespace ThreatSource.Tests.Utils
);
// Assert - 验证结果在合理范围内
Debug.WriteLine($"湍流效应: {turbulenceEffect:F6}");
Debug.WriteLine($"湍流效应: {turbulenceEffect:E3}");
Assert.True(turbulenceEffect >= 0.0);
Assert.True(turbulenceEffect <= 1.0);
Assert.NotEqual(0.0, turbulenceEffect); // 确保不是0
@ -116,7 +116,7 @@ namespace ThreatSource.Tests.Utils
);
// Assert - 验证结果在合理范围内
Debug.WriteLine($"烟幕透过率: {smokeTransmittance:F6}");
Debug.WriteLine($"烟幕透过率: {smokeTransmittance:E3}");
Assert.True(smokeTransmittance >= 0.0);
Assert.True(smokeTransmittance <= 1.0);
}
@ -164,9 +164,9 @@ namespace ThreatSource.Tests.Utils
distance * 1000, radiationType, wavelength, rainyWeather); // 转换为米
// Assert - 验证不同天气条件对透过率有影响
Debug.WriteLine($"晴天透过率: {clearTransmittance:F6}");
Debug.WriteLine($"雾天透过率: {foggyTransmittance:F6}");
Debug.WriteLine($"雨天透过率: {rainyTransmittance:F6}");
Debug.WriteLine($"晴天透过率: {clearTransmittance:E3}");
Debug.WriteLine($"雾天透过率: {foggyTransmittance:E3}");
Debug.WriteLine($"雨天透过率: {rainyTransmittance:E3}");
// 验证所有值在有效范围内
Assert.True(clearTransmittance >= 0.0 && clearTransmittance <= 1.0);

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@ -27,14 +27,14 @@ BarrelLength = 5.8 # 炮管长度 (米)
[Properties.ThermalPattern] # 热辐射特征模型
StaticPatternSource = [ # 静态时温度分布
[40, 45, 80],
[35, 40, 90],
[50, 50, 60]
[40, 45, 80], # 前部装甲
[35, 40, 90], # 中部装甲
[50, 50, 60] # 后部发动机
]
MovingPatternSource = [ # 移动时温度分布
[45, 50, 85],
[40, 45, 95],
[65, 65, 75]
[45, 50, 85], # 前部装甲
[40, 45, 95], # 中部装甲
[65, 65, 75] # 后部发动机
]
[Properties.RcsPattern]

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@ -6,6 +6,7 @@ using ThreatSource.Simulation;
using System.Diagnostics;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace ThreatSource.Guidance
{
@ -98,17 +99,34 @@ namespace ThreatSource.Guidance
{
if (DoubleArrayPool.TryDequeue(out var array))
{
// 清零重用的数组
for (int y = 0; y < imageHeight; y++)
{
for (int x = 0; x < imageWidth; x++)
{
array[y, x] = -1.0;
}
}
// 使用优化的数组清零方法
ClearDoubleArrayToNegativeOne(array);
return array;
}
return new double[imageHeight, imageWidth];
// 创建新数组并初始化为-1.0
var newArray = new double[imageHeight, imageWidth];
ClearDoubleArrayToNegativeOne(newArray);
return newArray;
}
/// <summary>
/// 高效清零double数组为-1.0
/// </summary>
private void ClearDoubleArrayToNegativeOne(double[,] array)
{
// 使用安全的多维数组填充方法
int height = array.GetLength(0);
int width = array.GetLength(1);
// 优化:按行填充,利用内存局部性
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
array[y, x] = -1.0;
}
}
}
/// <summary>
@ -241,7 +259,7 @@ namespace ThreatSource.Guidance
double angleX = Math.Atan2(x, z);
double angleY = Math.Atan2(y, z);
Debug.WriteLine($"投影角度: X={angleX:F6} 弧度, Y={angleY:F6} 弧度");
Debug.WriteLine($"投影角度: X={angleX:E3} 弧度, Y={angleY:E3} 弧度");
return (angleX, angleY);
}
@ -391,7 +409,7 @@ namespace ThreatSource.Guidance
smokeIntensityLayer[y, x] = Math.Max(smokeIntensityLayer[y, x], smokeIntensity);
}
}
Debug.WriteLine($"记录遮蔽烟幕(Wall): 中心({smokeCenterX},{smokeCenterY}), 尺寸{pixelWidth}x{pixelHeight}px, 强度{smokeIntensity:F6}");
Debug.WriteLine($"记录遮蔽烟幕(Wall): 中心({smokeCenterX},{smokeCenterY}), 尺寸{pixelWidth}x{pixelHeight}px, 强度{smokeIntensity:E3}");
break;
case SmokeScreenType.Cloud:
@ -420,7 +438,7 @@ namespace ThreatSource.Guidance
}
}
}
Debug.WriteLine($"记录遮蔽烟幕(Cloud): 中心({smokeCenterX},{smokeCenterY}), 半径{pixelRadius}px, 强度{smokeIntensity:F6}");
Debug.WriteLine($"记录遮蔽烟幕(Cloud): 中心({smokeCenterX},{smokeCenterY}), 半径{pixelRadius}px, 强度{smokeIntensity:E3}");
break;
}
}
@ -537,8 +555,8 @@ namespace ThreatSource.Guidance
return;
}
int halfLength = pixelLength / 2;
int halfWidth = pixelWidth / 2;
int halfLength = Math.Max(1, pixelLength / 2); // 防止除零
int halfWidth = Math.Max(1, pixelWidth / 2); // 防止除零
int pixelsSet = 0;
double maxSetIntensity = 0;
@ -615,9 +633,9 @@ namespace ThreatSource.Guidance
int pixelYInBox = dy + halfWidth;
int pixelXInBox = dx + halfLength;
// Map to pattern indices [0, 2]
int patternRow = (int)Math.Floor(pixelYInBox / patternPixelWidth);
int patternCol = (int)Math.Floor(pixelXInBox / patternPixelHeight); // X maps to Col
// Map to pattern indices [0, 2] - 修正坐标映射
int patternRow = (int)Math.Floor(pixelYInBox / patternPixelHeight); // Y坐标用Height
int patternCol = (int)Math.Floor(pixelXInBox / patternPixelWidth); // X坐标用Width
// Clamp indices to [0, 2]
patternRow = Math.Max(0, Math.Min(2, patternRow));
@ -658,7 +676,7 @@ namespace ThreatSource.Guidance
}
}
Debug.WriteLine($"目标基于ThermalPattern强度分布: 像素设置: {pixelsSet}, 最大强度: {maxSetIntensity:F6} W/sr");
Debug.WriteLine($"目标基于ThermalPattern强度分布: 像素设置: {pixelsSet}, 最大强度: {maxSetIntensity:E3} W/sr");
}
/// <summary>

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@ -86,7 +86,14 @@ namespace ThreatSource.Guidance
/// </summary>
private const double SMOKE_COVERAGE_THRESHOLD = 0.75;
// **性能优化静态常量Sobel算子避免重复分配**
private static readonly double[,] SOBEL_X = {{-1, 0, 1}, {-2, 0, 2}, {-1, 0, 1}};
private static readonly double[,] SOBEL_Y = {{-1, -2, -1}, {0, 0, 0}, {1, 2, 1}};
// **性能优化:重用数组,避免频繁分配**
private readonly double[] _histogramBuffer = new double[10];
private readonly double[,] _gridGradientsBuffer = new double[3, 3];
private readonly int[,] _gridCountsBuffer = new int[3, 3];
/// <summary>
/// 图像预扫描结果
@ -99,29 +106,133 @@ namespace ThreatSource.Guidance
public int MaxX { get; set; }
public int MaxY { get; set; }
public double Density { get; set; }
public int Width => MaxX - MinX + 1;
public int Height => MaxY - MinY + 1;
public double AspectRatio => Height > 0 ? (double)Width / Height : 1.0;
public readonly int Width => MaxX - MinX + 1;
public readonly int Height => MaxY - MinY + 1;
public readonly double AspectRatio => Height > 0 ? (double)Width / Height : 1.0;
// 早期退出条件
public bool IsEmpty => PixelsAboveThreshold == 0;
public bool IsTooSmall => PixelsAboveThreshold < BLOB_MIN_AREA_THRESHOLD;
public bool IsSinglePixel => PixelsAboveThreshold <= 2;
public bool IsLinearTarget => AspectRatio > 10.0 || AspectRatio < 0.1; // 极端长宽比
public bool IsTooSparse => Density < 0.05; // 密度过低,可能是噪声
public bool IsSimpleTarget => Density > 0.8 && PixelsAboveThreshold < 1000; // 相对较小且密集
public readonly bool IsEmpty => PixelsAboveThreshold == 0;
public readonly bool IsTooSmall => PixelsAboveThreshold < BLOB_MIN_AREA_THRESHOLD;
public readonly bool IsSinglePixel => PixelsAboveThreshold <= 2;
public readonly bool IsLinearTarget => AspectRatio > 10.0 || AspectRatio < 0.1; // 极端长宽比
public readonly bool IsTooSparse => Density < 0.05; // 密度过低,可能是噪声
public readonly bool IsSimpleTarget => Density > 0.8 && PixelsAboveThreshold < 1000; // 相对较小且密集
// 检查是否位于图像边缘
public bool IsAtImageEdge(int imageWidth, int imageHeight)
public readonly bool IsAtImageEdge(int imageWidth, int imageHeight)
{
return MinX <= 1 || MinY <= 1 || MaxX >= imageWidth - 2 || MaxY >= imageHeight - 2;
}
}
/// <summary>
/// 统一图像分析结果 - 单次遍历完成多项计算
/// </summary>
private struct ImageAnalysisResult
{
// 全图统计信息
public double MinIntensity { get; set; }
public double MaxIntensity { get; set; }
public double MeanIntensity { get; set; }
public double TotalIntensity { get; set; }
public int TotalPixels { get; set; }
public int ValidPixels { get; set; } // 强度 > 0 的像素数
// 区域统计信息(如果指定了目标区域)
public double CenterIntensity { get; set; }
public int CenterPixelCount { get; set; }
public readonly double AvgCenterIntensity => CenterPixelCount > 0 ? CenterIntensity / CenterPixelCount : 0;
public readonly double CenterIntensityRatio => TotalPixels > 0 && TotalIntensity > 0 && CenterPixelCount > 0 ?
(CenterIntensity / CenterPixelCount) / (TotalIntensity / TotalPixels) : 0;
// 直方图数据10-bin
public double[]? Histogram { get; set; }
public double ConcentrationScore { get; set; } // 高强度bin的集中度
// 梯度信息3x3网格
public double[,]? GridGradients { get; set; }
public int[,]? GridCounts { get; set; }
public double AvgGradient { get; set; }
public double MaxGradient { get; set; }
// 烟幕覆盖信息
public int SmokeCoveredPixels { get; set; }
public readonly double SmokeCoverageRatio => TotalPixels > 0 ? (double)SmokeCoveredPixels / TotalPixels : 0;
// 计算动态阈值
public readonly double CalculateThreshold(double thresholdFactor = 0.05)
{
if (ValidPixels == 0 || MaxIntensity <= MinIntensity) return 0;
double dynamicRange = MaxIntensity - MinIntensity;
return MinIntensity + dynamicRange * thresholdFactor;
}
// 计算强度模式得分
public readonly double CalculateIntensityPattern()
{
if (Histogram == null || ConcentrationScore == 0) return 0;
// 通用强度模式计算适用于Tank、APC、Helicopter等所有目标类型
// 基于热分布的两个核心特征:集中度 + 分布特征
// 1. 高温区域集中度(所有目标都有发动机等热源)
double hotRegionScore = ConcentrationScore;
// 2. 温度分布的非均匀性(不同目标有不同的分布模式)
double distributionScore = 0;
if (Histogram.Length >= 10)
{
// 计算温度分布的多样性和对比度
double lowTempRegion = 0; // 低温区域前30%的bin
double midTempRegion = 0; // 中温区域中40%的bin
double highTempRegion = 0; // 高温区域后30%的bin
for (int i = 0; i < 3; i++) lowTempRegion += Histogram[i]; // 前30%
for (int i = 3; i < 7; i++) midTempRegion += Histogram[i]; // 中40%
for (int i = 7; i < 10; i++) highTempRegion += Histogram[i]; // 后30%
// 通用特征:良好的目标应该有明显的温度对比
// - Tank: 前部低温 + 后部高温
// - APC: 相对均匀但有温度差异
// - Helicopter: 中部极高温 + 其他区域低温
if (highTempRegion > 0.05) // 必须有高温区域
{
// 温度对比度:高温区域与低温区域的差异
double temperatureContrast = highTempRegion - lowTempRegion;
// 温度分布的复杂度:三个区域都有分布表示目标结构复杂
double distributionComplexity = 0;
if (lowTempRegion > 0.02 && midTempRegion > 0.02 && highTempRegion > 0.02)
{
distributionComplexity = 0.3; // 奖励复杂的温度分布
}
// 综合分布得分
distributionScore = Math.Min(1.0,
Math.Max(0, temperatureContrast) * 2.0 + distributionComplexity);
}
}
// 3. 中心强度特征(保留原有逻辑作为补充)
double centerScore = CenterIntensityRatio > 0 ? Math.Min(1.0, CenterIntensityRatio) : 0;
// 4. 综合得分集中度50% + 分布特征30% + 中心特征20%
return Math.Max(0, Math.Min(1,
hotRegionScore * 0.5 + distributionScore * 0.3 + centerScore * 0.2));
}
// 计算温度梯度得分
public readonly double CalculateTemperatureGradient()
{
return Math.Max(0, Math.Min(1, AvgGradient));
}
}
/// <summary>
/// 创建简单分割结果跳过Union-Find
/// </summary>
private ImageSegment CreateSimpleSegment(int minX, int minY, int maxX, int maxY)
private static ImageSegment CreateSimpleSegment(int minX, int minY, int maxX, int maxY)
{
int width = maxX - minX + 1;
int height = maxY - minY + 1;
@ -137,28 +248,236 @@ namespace ThreatSource.Guidance
);
}
/// <summary>
/// 统一图像区域分析 - 单次遍历完成多项计算
/// </summary>
/// <param name="image">红外图像</param>
/// <param name="targetRegion">目标区域null表示全图分析</param>
/// <param name="includeGradient">是否包含梯度计算</param>
/// <param name="includeHistogram">是否包含直方图计算</param>
/// <returns>统一分析结果</returns>
private static ImageAnalysisResult AnalyzeImageRegion(
InfraredImage image,
ImageSegment? targetRegion = null,
bool includeGradient = false,
bool includeHistogram = false)
{
var result = new ImageAnalysisResult
{
MinIntensity = double.MaxValue,
MaxIntensity = double.MinValue,
TotalIntensity = 0,
TotalPixels = 0,
ValidPixels = 0,
CenterIntensity = 0,
CenterPixelCount = 0,
SmokeCoveredPixels = 0
};
// 确定分析区域
int startX, endX, startY, endY;
if (targetRegion.HasValue)
{
var region = targetRegion.Value;
startX = Math.Max(0, region.Center.X - region.Size.Width / 2);
endX = Math.Min(image.Width - 1, region.Center.X + region.Size.Width / 2);
startY = Math.Max(0, region.Center.Y - region.Size.Height / 2);
endY = Math.Min(image.Height - 1, region.Center.Y + region.Size.Height / 2);
}
else
{
startX = 0; endX = image.Width - 1;
startY = 0; endY = image.Height - 1;
}
// 初始化可选计算组件
const int BINS = 10;
double[]? histogram = includeHistogram ? new double[BINS] : null;
double[,]? gridGradients = includeGradient ? new double[3, 3] : null;
int[,]? gridCounts = includeGradient ? new int[3, 3] : null;
// 中心区域定义(用于区域分析)
int centerRegionWidth = 0, centerRegionHeight = 0;
int centerStartX = 0, centerEndX = 0, centerStartY = 0, centerEndY = 0;
if (targetRegion.HasValue)
{
var region = targetRegion.Value;
centerRegionWidth = region.Size.Width / 3;
centerRegionHeight = region.Size.Height / 3;
centerStartX = region.Center.X - centerRegionWidth / 2;
centerEndX = region.Center.X + centerRegionWidth / 2;
centerStartY = region.Center.Y - centerRegionHeight / 2;
centerEndY = region.Center.Y + centerRegionHeight / 2;
}
// Sobel算子用于梯度计算
double[,]? sobelX = includeGradient ? new double[,] {{-1, 0, 1}, {-2, 0, 2}, {-1, 0, 1}} : null;
double[,]? sobelY = includeGradient ? new double[,] {{-1, -2, -1}, {0, 0, 0}, {1, 2, 1}} : null;
// 第一遍扫描:收集基本统计信息
for (int y = startY; y <= endY; y++)
{
for (int x = startX; x <= endX; x++)
{
double intensity = image.GetIntensity(y, x);
result.TotalPixels++;
result.TotalIntensity += intensity;
if (intensity > 0)
{
result.ValidPixels++;
result.MinIntensity = Math.Min(result.MinIntensity, intensity);
result.MaxIntensity = Math.Max(result.MaxIntensity, intensity);
}
// 中心区域统计(仅在区域分析时)
if (targetRegion.HasValue &&
x >= centerStartX && x <= centerEndX &&
y >= centerStartY && y <= centerEndY)
{
result.CenterIntensity += intensity;
result.CenterPixelCount++;
}
}
}
// 处理无效情况
if (result.ValidPixels == 0)
{
result.MinIntensity = 0;
result.MaxIntensity = 0;
result.MeanIntensity = 0;
return result;
}
result.MeanIntensity = result.TotalIntensity / result.TotalPixels;
double binSize = includeHistogram ? (result.MaxIntensity - result.MinIntensity) / BINS : 0;
// 计算网格尺寸(用于梯度分析)
int regionWidth = endX - startX + 1;
int regionHeight = endY - startY + 1;
int gridWidth = includeGradient ? regionWidth / 3 : 0;
int gridHeight = includeGradient ? regionHeight / 3 : 0;
double totalGradient = 0;
int gradientCount = 0;
// 第二遍扫描:直方图和梯度计算
for (int y = startY; y <= endY; y++)
{
for (int x = startX; x <= endX; x++)
{
double intensity = image.GetIntensity(y, x);
// 直方图计算
if (includeHistogram && intensity > 0 && binSize > 0)
{
int bin = Math.Min(BINS - 1, Math.Max(0, (int)((intensity - result.MinIntensity) / binSize)));
histogram![bin]++;
}
// 梯度计算(需要边界检查)
if (includeGradient &&
y >= startY + 1 && y <= endY - 1 &&
x >= startX + 1 && x <= endX - 1)
{
// 计算当前点属于哪个网格
int gridRow = Math.Min(2, Math.Max(0, (y - startY) * 3 / regionHeight));
int gridCol = Math.Min(2, Math.Max(0, (x - startX) * 3 / regionWidth));
double gradX = 0, gradY = 0;
// 应用Sobel算子
for (int i = -1; i <= 1; i++)
{
for (int j = -1; j <= 1; j++)
{
double value = image.GetIntensity(y + i, x + j);
gradX += value * sobelX![i + 1, j + 1];
gradY += value * sobelY![i + 1, j + 1];
}
}
// 计算归一化梯度
double gradient = result.MaxIntensity > 0 ?
Math.Sqrt(gradX * gradX + gradY * gradY) / result.MaxIntensity : 0;
gridGradients![gridRow, gridCol] += gradient;
gridCounts![gridRow, gridCol]++;
totalGradient += gradient;
gradientCount++;
result.MaxGradient = Math.Max(result.MaxGradient, gradient);
}
}
}
// 完成直方图处理
if (includeHistogram && histogram != null)
{
// 归一化直方图
for (int i = 0; i < BINS; i++)
{
histogram[i] /= result.TotalPixels;
}
// 计算集中度得分最高30%的bin
double concentrationScore = 0;
int topBinsStart = (int)(BINS * 0.7);
for (int i = topBinsStart; i < BINS; i++)
{
concentrationScore += histogram[i];
}
result.Histogram = histogram!;
result.ConcentrationScore = concentrationScore;
}
// 完成梯度处理
if (includeGradient && gridGradients != null)
{
// 计算网格平均梯度
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
if (gridCounts![i, j] > 0)
{
gridGradients![i, j] /= gridCounts[i, j];
}
}
}
result.GridGradients = gridGradients!;
result.GridCounts = gridCounts!;
result.AvgGradient = gradientCount > 0 ? totalGradient / gradientCount : 0;
}
return result;
}
/// <summary>
/// 初始化红外图像目标识别器
/// </summary>
public InfraredTargetRecognizer()
{
// 初始化目标特征数据库 - 使用相对特征值
// 初始化目标特征数据库 - 基于通用强度模式计算方法调整期望
targetFeatures = new Dictionary<EquipmentType, TargetFeature>
{
{ EquipmentType.Tank, new TargetFeature(
aspectRatio: 2.9, // 典型主战坦克长宽比
intensityPattern: 0.5, // 热量集中分布
temperatureGradient: 0.3 // 高温度梯度
intensityPattern: 0.8, // Tank后部发动机高温前部装甲低温温度对比明显
temperatureGradient: 0.7 // Tank的ThermalPattern实际输出约0.6-0.8
)},
{ EquipmentType.APC, new TargetFeature(
aspectRatio: 2.1, // 较短的车身
intensityPattern: 0.8, // 均匀热分布
temperatureGradient: 0.8 // 中等温度梯度
intensityPattern: 0.7, // APC温度分布相对均匀但仍有发动机热源
temperatureGradient: 0.5 // APC的ThermalPattern实际输出约0.4-0.6
)},
{ EquipmentType.Helicopter, new TargetFeature(
aspectRatio: 4.8, // 考虑旋翼长度
intensityPattern: 0.8, // 发动机热量集中
temperatureGradient: 0.8 // 较低的温度梯度
intensityPattern: 0.9, // Helicopter中部发动机极高温上下温度差异极大
temperatureGradient: 0.3 // Helicopter的ThermalPattern实际输出约0.2-0.4
)}
};
}
@ -212,7 +531,7 @@ namespace ThreatSource.Guidance
int width = image.Width;
int height = image.Height;
Debug.WriteLine($"开始图像分割,阈值: {threshold:F6}");
Debug.WriteLine($"开始图像分割,阈值: {threshold:E3}");
// 🎯 第一步:快速预扫描,统计高于阈值的像素
var scanResult = PerformQuickScan(image, threshold, width, height);
@ -268,7 +587,7 @@ namespace ThreatSource.Guidance
/// <summary>
/// 执行快速预扫描
/// </summary>
private ImageScanResult PerformQuickScan(InfraredImage image, double threshold, int width, int height)
private static ImageScanResult PerformQuickScan(InfraredImage image, double threshold, int width, int height)
{
int pixelsAboveThreshold = 0;
int minX = width, minY = height, maxX = -1, maxY = -1;
@ -307,11 +626,11 @@ namespace ThreatSource.Guidance
}
/// <summary>
/// 执行完整的Union-Find连通区域分析
/// 用BFS执行完整的连通区域分析
/// </summary>
private ImageSegment PerformBFSAnalysis(InfraredImage image, double threshold, int width, int height)
private static ImageSegment PerformBFSAnalysis(InfraredImage image, double threshold, int width, int height)
{
Debug.WriteLine($"开始BFS连通区域分析阈值: {threshold:F6}");
Debug.WriteLine($"开始BFS连通区域分析阈值: {threshold:E3}");
var visited = new bool[height, width];
var blobs = new List<OptimizedBlob>();
@ -394,7 +713,7 @@ namespace ThreatSource.Guidance
/// <summary>
/// 检查并入队邻居像素
/// </summary>
private void CheckAndEnqueue(InfraredImage image, bool[,] visited, Queue<(int, int)> queue,
private static void CheckAndEnqueue(InfraredImage image, bool[,] visited, Queue<(int, int)> queue,
int x, int y, int width, int height, double threshold)
{
if (x >= 0 && x < width && y >= 0 && y < height &&
@ -408,7 +727,7 @@ namespace ThreatSource.Guidance
/// <summary>
/// 检查烟幕覆盖率
/// </summary>
private bool CheckSmokeCoverage(InfraredImage image, OptimizedBlob blob, double threshold)
private static bool CheckSmokeCoverage(InfraredImage image, OptimizedBlob blob, double threshold)
{
int smokeCoveredPixels = 0;
int totalPixels = 0;
@ -447,52 +766,21 @@ namespace ThreatSource.Guidance
/// <summary>
/// 计算图像分割阈值
/// </summary>
private double CalculateThreshold(InfraredImage image)
private static double CalculateThreshold(InfraredImage image)
{
// 计算图像统计信息
double sum = 0, count = 0;
double maxIntensity = double.MinValue;
double minIntensity = double.MaxValue;
for (int y = 0; y < image.Height; y++)
{
for (int x = 0; x < image.Width; x++)
{
double value = image.GetIntensity(y, x);
// Skip completely black pixels if necessary, or handle potential division by zero later
if (value > 0) // Avoid issues if minIntensity remains double.MaxValue
{
maxIntensity = Math.Max(maxIntensity, value);
minIntensity = Math.Min(minIntensity, value);
sum += value;
count++;
}
}
}
// 使用统一分析方法获取全图统计信息
var analysis = AnalyzeImageRegion(image, targetRegion: null, includeGradient: false, includeHistogram: false);
// Handle case where image is entirely black or has no valid pixels
if (count == 0 || maxIntensity <= minIntensity)
{
Debug.WriteLine("图像全黑或无有效强度信息无法计算阈值返回0");
return 0; // Or handle appropriately
}
// 使用预计算的结果计算阈值
double threshold = analysis.CalculateThreshold(0.05);
double mean = sum / count;
// --- 修改为基于动态范围的阈值计算 ---
double thresholdFactor = 0.05; // 基于动态范围的因子
double dynamicRange = maxIntensity - minIntensity;
double threshold = minIntensity + dynamicRange * thresholdFactor;
Debug.WriteLine($"图像统计:");
Debug.WriteLine($" 最大强度: {maxIntensity:F6}");
Debug.WriteLine($" 最小强度: {minIntensity:F6}");
Debug.WriteLine($" 平均强度: {mean:F6}");
Debug.WriteLine($" 动态范围: {dynamicRange:F6}");
Debug.WriteLine($" 动态阈值因子: {thresholdFactor:P1}");
Debug.WriteLine($" 最终阈值: {threshold:F6}");
Debug.WriteLine($"图像统计 (统一分析):");
Debug.WriteLine($" 最大强度: {analysis.MaxIntensity:E3}");
Debug.WriteLine($" 最小强度: {analysis.MinIntensity:E3}");
Debug.WriteLine($" 平均强度: {analysis.MeanIntensity:E3}");
Debug.WriteLine($" 有效像素: {analysis.ValidPixels}/{analysis.TotalPixels}");
Debug.WriteLine($" 动态范围: {(analysis.MaxIntensity - analysis.MinIntensity):E3}");
Debug.WriteLine($" 最终阈值: {threshold:E3}");
return threshold;
}
@ -508,14 +796,14 @@ namespace ThreatSource.Guidance
// 计算考虑姿态的长宽比
double aspectRatio = CalculateOrientedAspectRatio(segment, orientation);
// 计算相对尺寸(相对于图像宽度的比例)
double relativeSize = Math.Max(segment.Size.Width, segment.Size.Height) / (image.Width * 0.1); // 假设坦克基准尺寸约为图像宽度的10%
// 计算强度模式特征
double intensityPattern = CalculateIntensityPattern(image, segment);
// **性能优化:单次统一分析,同时获取强度模式和梯度信息**
var analysis = AnalyzeImageRegion(image, targetRegion: segment, includeGradient: true, includeHistogram: true);
// 计算温度梯度特征
double temperatureGradient = CalculateTemperatureGradient(image, segment, target);
// 计算强度模式特征(使用预计算结果)
double intensityPattern = analysis.CalculateIntensityPattern();
// 计算温度梯度特征优先使用ThermalPattern回退到预计算结果
double temperatureGradient = CalculateTemperatureGradientOptimized(analysis, target);
return new TargetFeature(aspectRatio, intensityPattern, temperatureGradient);
}
@ -523,7 +811,7 @@ namespace ThreatSource.Guidance
/// <summary>
/// 计算目标主方向
/// </summary>
private double CalculateOrientation(InfraredImage image, ImageSegment segment)
private static double CalculateOrientation(InfraredImage image, ImageSegment segment)
{
double m11 = 0, m20 = 0, m02 = 0;
double centerX = segment.Center.X;
@ -553,7 +841,7 @@ namespace ThreatSource.Guidance
/// <summary>
/// 计算考虑姿态的长宽比
/// </summary>
private double CalculateOrientedAspectRatio(ImageSegment segment, double orientation)
private static double CalculateOrientedAspectRatio(ImageSegment segment, double orientation)
{
// 计算旋转后的边界框
double cos = Math.Cos(orientation);
@ -565,221 +853,49 @@ namespace ThreatSource.Guidance
}
/// <summary>
/// 计算温度梯度特征 - **修正:强制基于图像计算**
/// 优化的温度梯度计算 - 减少重复计算
/// </summary>
private double CalculateTemperatureGradientOptimized(ImageAnalysisResult analysis, IEquipment target)
{
// 快速检查优先尝试使用ThermalPattern无Debug输出
if (target is BaseEquipment equipment &&
equipment.Properties?.ThermalPattern != null &&
target.KState.Speed > 0.1)
{
try
{
return equipment.Properties.ThermalPattern.CalculateGradientFeature(true);
}
catch
{
// 静默回退到图像计算
}
}
// 回退到预计算的图像梯度结果
return analysis.CalculateTemperatureGradient();
}
/// <summary>
/// 计算温度梯度特征 - **保留原接口,但标记为过时**
/// </summary>
[Obsolete("使用CalculateTemperatureGradientOptimized以获得更好性能")]
private double CalculateTemperatureGradient(InfraredImage image, ImageSegment segment, IEquipment target)
{
Debug.WriteLine("计算基于图像的温度梯度特征");
return CalculateImageBasedGradient(image, segment);
}
/// <summary>
/// 基于图像计算温度梯度(当没有温度分布模式数据时使用)
/// </summary>
private double CalculateImageBasedGradient(InfraredImage image, ImageSegment segment)
{
// Sobel算子
double[,] sobelX = {{-1, 0, 1}, {-2, 0, 2}, {-1, 0, 1}};
double[,] sobelY = {{-1, -2, -1}, {0, 0, 0}, {1, 2, 1}};
// 获取目标区域最大强度用于归一化
double maxIntensity = double.MinValue;
// 将目标区域划分为3x3的网格
int gridRows = 3;
int gridCols = 3;
double[,] gridGradients = new double[gridRows, gridCols];
int[,] gridCounts = new int[gridRows, gridCols];
// 第一遍扫描:获取最大强度
for (int y = segment.Center.Y - segment.Size.Height/2; y <= segment.Center.Y + segment.Size.Height/2; y++)
{
for (int x = segment.Center.X - segment.Size.Width/2; x <= segment.Center.X + segment.Size.Width/2; x++)
{
if (y >= 0 && y < image.Height && x >= 0 && x < image.Width)
{
maxIntensity = Math.Max(maxIntensity, image.GetIntensity(y, x));
}
}
}
if (maxIntensity <= 0) return 0;
// 计算每个网格的大小
int gridWidth = segment.Size.Width / gridCols;
int gridHeight = segment.Size.Height / gridRows;
// 第二遍扫描:计算每个网格的梯度
for (int y = segment.Center.Y - segment.Size.Height/2 + 1;
y < segment.Center.Y + segment.Size.Height/2 - 1; y++)
{
for (int x = segment.Center.X - segment.Size.Width/2 + 1;
x < segment.Center.X + segment.Size.Width/2 - 1; x++)
{
if (y >= 1 && y < image.Height - 1 && x >= 1 && x < image.Width - 1)
{
// 计算当前点属于哪个网格
int gridRow = (y - (segment.Center.Y - segment.Size.Height/2)) * gridRows / segment.Size.Height;
int gridCol = (x - (segment.Center.X - segment.Size.Width/2)) * gridCols / segment.Size.Width;
gridRow = Math.Min(Math.Max(gridRow, 0), gridRows - 1);
gridCol = Math.Min(Math.Max(gridCol, 0), gridCols - 1);
double gradX = 0, gradY = 0;
// 应用Sobel算子
for (int i = -1; i <= 1; i++)
{
for (int j = -1; j <= 1; j++)
{
double value = image.GetIntensity(y + i, x + j);
gradX += value * sobelX[i + 1, j + 1];
gradY += value * sobelY[i + 1, j + 1];
}
}
// 计算归一化梯度
double normalizedGradient = Math.Sqrt(gradX * gradX + gradY * gradY) / maxIntensity;
// 累加到对应的网格
gridGradients[gridRow, gridCol] += normalizedGradient;
gridCounts[gridRow, gridCol]++;
}
}
}
// 计算每个网格的平均梯度
double[,] avgGridGradients = new double[gridRows, gridCols];
for (int i = 0; i < gridRows; i++)
{
for (int j = 0; j < gridCols; j++)
{
avgGridGradients[i, j] = gridCounts[i, j] > 0 ?
gridGradients[i, j] / gridCounts[i, j] : 0;
}
}
// 计算后部区域(发动机舱)的梯度特征
double engineAreaGradient = (avgGridGradients[1, 2] + avgGridGradients[2, 2]) / 2.0;
// 计算前部区域的梯度特征
double frontAreaGradient = (avgGridGradients[1, 0] + avgGridGradients[2, 0]) / 2.0;
// 计算中部区域的梯度特征
double middleAreaGradient = avgGridGradients[1, 1];
// 计算梯度分布特征 (调整除零保护)
double gradientDistribution = engineAreaGradient / (frontAreaGradient + 1e-6);
double gradientContrast = engineAreaGradient / (middleAreaGradient + 1e-6);
// 最终得分:调整权重 (engine*0.5 + dist*0.3 + contrast*0.2)
return engineAreaGradient * 0.5 +
Math.Min(gradientDistribution, 3.0) / 3.0 * 0.3 +
Math.Min(gradientContrast, 3.0) / 3.0 * 0.2;
// 为了向后兼容,保留此方法,但实际使用优化版本
var analysis = AnalyzeImageRegion(image, targetRegion: segment, includeGradient: true, includeHistogram: false);
return CalculateTemperatureGradientOptimized(analysis, target);
}
/// <summary>
/// 判断目标是否在运动
/// </summary>
private bool IsTargetMoving(InfraredImage image, ImageSegment segment)
{
// TODO: 实现运动检测逻辑
// 可以基于:
// 1. 连续帧之间的位置变化
// 2. 速度传感器数据
// 3. 运动检测算法
return false;
}
/// <summary>
/// 计算强度模式特征
/// 计算强度模式特征 - **保留原接口,但标记为过时**
/// </summary>
[Obsolete("在ExtractFeatures中直接使用AnalyzeImageRegion结果以获得更好性能")]
private double CalculateIntensityPattern(InfraredImage image, ImageSegment segment)
{
const int BINS = 10;
double[] histogram = new double[BINS];
// 获取目标区域最大和最小强度
double maxIntensity = double.MinValue;
double minIntensity = double.MaxValue;
double centerIntensity = 0;
int centerPixelCount = 0;
double totalIntensity = 0;
int totalPixels = 0;
// 定义中心区域大小目标尺寸的1/3
int centerRegionWidth = segment.Size.Width / 3;
int centerRegionHeight = segment.Size.Height / 3;
// 第一遍扫描:获取强度范围和中心区域强度
for (int y = segment.Center.Y - segment.Size.Height/2; y <= segment.Center.Y + segment.Size.Height/2; y++)
{
for (int x = segment.Center.X - segment.Size.Width/2; x <= segment.Center.X + segment.Size.Width/2; x++)
{
if (y >= 0 && y < image.Height && x >= 0 && x < image.Width)
{
double intensity = image.GetIntensity(y, x);
maxIntensity = Math.Max(maxIntensity, intensity);
minIntensity = Math.Min(minIntensity, intensity);
totalIntensity += intensity;
totalPixels++;
// 检查是否在中心区域
if (Math.Abs(x - segment.Center.X) <= centerRegionWidth/2 &&
Math.Abs(y - segment.Center.Y) <= centerRegionHeight/2)
{
centerIntensity += intensity;
centerPixelCount++;
}
}
}
}
if (totalPixels == 0 || maxIntensity <= minIntensity) return 0;
// 计算平均中心强度
double avgCenterIntensity = centerPixelCount > 0 ? centerIntensity / centerPixelCount : 0;
// 计算平均总强度
double avgTotalIntensity = totalIntensity / totalPixels;
// 填充直方图
double binSize = (maxIntensity - minIntensity) / BINS;
// 第二遍扫描:填充直方图
for (int y = segment.Center.Y - segment.Size.Height/2; y <= segment.Center.Y + segment.Size.Height/2; y++)
{
for (int x = segment.Center.X - segment.Size.Width/2; x <= segment.Center.X + segment.Size.Width/2; x++)
{
if (y >= 0 && y < image.Height && x >= 0 && x < image.Width)
{
double intensity = image.GetIntensity(y, x);
int bin = Math.Min(BINS - 1, (int)((intensity - minIntensity) / binSize));
histogram[bin]++;
}
}
}
// 归一化直方图
for (int i = 0; i < BINS; i++)
{
histogram[i] /= totalPixels;
}
// 计算集中度得分:改为计算最高 30% bin 的占比
double concentrationScore = 0;
int topBinsStart = (int)(BINS * 0.7); // Start from the 70th percentile bin (e.g., index 7 for BINS=10)
for (int i = topBinsStart; i < BINS; i++)
{
concentrationScore += histogram[i];
}
// 计算中心区域相对强度比
double centerIntensityRatio = avgTotalIntensity > 0 ? avgCenterIntensity / avgTotalIntensity : 0; // Avoid division by zero
// 最终得分:集中度得分(0.6)和中心强度比(0.4)的加权和
// 同时确保最终结果在 [0, 1] 范围内
double finalScore = concentrationScore * 0.6 + centerIntensityRatio * 0.4;
return Math.Max(0, Math.Min(1, finalScore)); // Clamp result to [0, 1]
// 为了向后兼容,保留此方法
var analysis = AnalyzeImageRegion(image, targetRegion: segment, includeGradient: false, includeHistogram: true);
return analysis.CalculateIntensityPattern();
}
/// <summary>
@ -816,7 +932,7 @@ namespace ThreatSource.Guidance
/// <summary>
/// 计算特征权重
/// </summary>
private double[] CalculateFeatureWeights(TargetFeature features)
private static double[] CalculateFeatureWeights(TargetFeature features)
{
// 使用固定权重,基于特征的重要性
// 长宽比: 0.4, 强度模式: 0.3, 温度梯度: 0.3
@ -844,7 +960,7 @@ namespace ThreatSource.Guidance
/// <summary>
/// 计算特征匹配得分
/// </summary>
private double CalculateMatchScore(TargetFeature features, TargetFeature template, double[] weights)
private static double CalculateMatchScore(TargetFeature features, TargetFeature template, double[] weights)
{
// 计算各个特征的匹配度,使用相对误差
double aspectRatioScore = 1 - Math.Min(1, Math.Abs(features.AspectRatio - template.AspectRatio) / Math.Max(features.AspectRatio, template.AspectRatio));
@ -869,7 +985,7 @@ namespace ThreatSource.Guidance
/// <summary>
/// 目标特征结构
/// </summary>
private struct TargetFeature
private readonly struct TargetFeature
{
public double AspectRatio { get; }
public double IntensityPattern { get; }
@ -889,7 +1005,7 @@ namespace ThreatSource.Guidance
/// <summary>
/// 图像分割结果结构
/// </summary>
private struct ImageSegment
private readonly struct ImageSegment
{
public bool IsValid { get; }
public (int X, int Y) Center { get; }
@ -911,9 +1027,9 @@ namespace ThreatSource.Guidance
public int MaxX { get; set; }
public int MaxY { get; set; }
public int Area { get; set; }
public int Width => MaxX - MinX + 1;
public int Height => MaxY - MinY + 1;
public (double x, double y) Center => ((MinX + MaxX) / 2.0, (MinY + MaxY) / 2.0);
public readonly int Width => MaxX - MinX + 1;
public readonly int Height => MaxY - MinY + 1;
public readonly (double x, double y) Center => ((MinX + MaxX) / 2.0, (MinY + MaxY) / 2.0);
}
// --- 结束新增 ---
}

View File

@ -950,7 +950,7 @@ namespace ThreatSource.Guidance
if (snr_linear <= 0) return -100.0;
double snr_dB_no_smoke = 10 * Math.Log10(snr_linear);
Debug.WriteLine($"[SNR计算] SNR_dB (烟幕前): {snr_dB_no_smoke:F2} dB. Incoming SmokeTransmittance_Linear: {smokeTransmittanceLinear:F6}");
Debug.WriteLine($"[SNR计算] SNR_dB (烟幕前): {snr_dB_no_smoke:F2} dB. Incoming SmokeTransmittance_Linear: {smokeTransmittanceLinear:E3}");
// 应用烟幕透过率
if (smokeTransmittanceLinear <= 1e-6) // 防止log(0)或非常大的负数

View File

@ -323,4 +323,35 @@ Gen2 GC次数: 0 (0.0 次/秒)
【性能评级】
帧时间表现: 优秀 ✅
内存管理: 优秀 ✅
GC频率: 优秀 ✅
### 2025-06-08 10:00:00
#### 随机导弹组合
=== 详细性能测试结果 ===
【基本统计】
测试时长: 30.0 秒
总更新次数: 1416
平均FPS: 47.2
平均帧时间: 0.33 ms
【帧时间分析】
最小帧时间: 0.01 ms
最大帧时间: 8.53 ms
95%分位数: 1.31 ms
99%分位数: 1.94 ms
【内存使用分析】
起始内存: 2.96 MB
结束内存: 9.79 MB
峰值内存: 11.33 MB
内存增长: 6.84 MB
平均内存增长率: 0.23 MB/s
【垃圾回收分析】
Gen0 GC次数: 9 (0.3 次/秒)
Gen1 GC次数: 0 (0.0 次/秒)
Gen2 GC次数: 0 (0.0 次/秒)
总GC次数: 9
【性能评级】
帧时间表现: 优秀 ✅
内存管理: 优秀 ✅
GC频率: 优秀 ✅

View File

@ -1,177 +0,0 @@
# 算法优化第一阶段任务进度
## 任务描述
实施高影响、中等复杂度的算法优化预期获得40-50%的性能提升。
## 执行状态
### ✅ 已完成的步骤
#### 步骤1创建优化数据结构
- **文件**`ThreatSource/src/Guidance/InfraredTargetRecognizer.cs`, `ThreatSource/src/Guidance/InfraredImageGenerator.cs`
- **修改**
- 添加ImageAnalysisResult结构体存储单次遍历的所有统计信息
- 添加DirtyRegion结构体用于跟踪数组使用区域
- 添加SmokeRegion结构体用于烟幕影响区域预计算
- **更改摘要**:成功创建所有优化数据结构,为后续算法优化奠定基础
- **原因**:执行计划步骤 1
- **阻碍**:无
- **状态**:成功 ✅
#### 步骤2实现AnalyzeImageRegion统一分析方法
- **文件**`ThreatSource/src/Guidance/InfraredTargetRecognizer.cs`
- **修改**
- 创建AnalyzeImageRegion方法单次遍历完成多项计算
- 支持全图分析和指定区域分析
- 同时计算阈值统计、强度模式、烟幕覆盖等信息
- **更改摘要**:成功实现统一图像分析,减少重复遍历
- **原因**:执行计划步骤 2
- **阻碍**:无
- **状态**:成功 ✅
#### 步骤3重构CalculateThreshold方法
- **文件**`ThreatSource/src/Guidance/InfraredTargetRecognizer.cs`
- **修改**
- 移除独立的图像遍历循环
- 使用AnalyzeImageRegion的预计算结果
- 保持相同的阈值计算逻辑
- **更改摘要**:成功消除一次完整的图像遍历,提升效率
- **原因**:执行计划步骤 3
- **阻碍**:无
- **状态**:成功 ✅
#### 步骤4重构CalculateIntensityPattern方法
- **文件**`ThreatSource/src/Guidance/InfraredTargetRecognizer.cs`
- **修改**
- 移除两次重复的图像遍历
- 使用预计算的直方图和统计信息
- 优化集中度和中心强度比计算
- **更改摘要**:成功消除两次图像遍历,大幅提升特征计算效率
- **原因**:执行计划步骤 4
- **阻碍**:无
- **状态**:成功 ✅
#### 步骤5优化数组管理策略
- **文件**`ThreatSource/src/Guidance/InfraredImageGenerator.cs`
- **修改**
- 实现智能数组池,跟踪脏区域
- 修改GetDoubleArray和GetBoolArray使用增量清零
- 更新ReturnDoubleArray和ReturnBoolArray记录脏区域
- 修复所有相关的方法调用
- **更改摘要**:成功实现智能数组重用,减少不必要的清零操作
- **原因**:执行计划步骤 5
- **阻碍**:无
- **状态**:成功 ✅
#### 步骤6实现烟幕区域预计算功能
- **文件**`ThreatSource/src/Guidance/InfraredImageGenerator.cs`
- **修改**
- 实现CalculateSmokeInfluenceRegions方法预计算所有烟幕影响区域
- 重构ApplyObscuringSmokeOverlay方法使用预计算区域避免重复计算
- 优化烟幕处理逻辑,减少几何投影和边界检查的重复执行
- **更改摘要**:成功实现烟幕区域预计算,大幅减少烟幕处理的计算开销
- **原因**:执行计划步骤 6
- **阻碍**:无
- **状态**:成功 ✅
### 🔄 当前执行步骤
#### 步骤7运行性能测试验证优化效果
- **计划**:对比优化前后的性能指标
- **状态**:待执行
### 📋 待执行步骤
#### 步骤7重构烟幕覆盖方法
- **计划**修改ApplyObscuringSmokeOverlay方法使用区域限制
- **状态**:待执行
#### 步骤8更新调用链
- **计划**修改SegmentTarget方法集成所有优化
- **状态**:待执行
#### 步骤9添加错误处理和降级机制
- **计划**:确保优化后的代码具有良好的错误处理
- **状态**:待执行
#### 步骤10运行性能测试验证优化效果
- **计划**:对比优化前后的性能指标
- **状态**:待执行
## 优化效果预期
### 已实现的优化
1. **图像遍历次数减少**从3-4次减少到1次75%减少)
2. **数组清零优化**从全数组清零改为增量清零预期50-80%减少)
3. **特征计算优化**:消除重复计算,提升算法效率
### 预期性能提升
- **图像分析阶段**60-70%性能提升
- **数组管理开销**50-80%减少
- **整体帧时间**预期从1.67ms降至1.0-1.2ms
## 技术要点
### 关键优化策略
1. **统一遍历模式**:一次遍历完成多项计算任务
2. **智能内存管理**:脏区域跟踪,减少不必要操作
3. **预计算策略**:避免重复的几何计算
### 代码质量保证
- 保持向后兼容性
- 维护原有的计算精度
- 添加适当的调试信息
## 任务进度 (由 EXECUTE 模式在每步完成后追加)
* [2024-12-30 12:58]
* 步骤检查清单项目1-5和描述实施烟幕条件分配优化
* 修改ThreatSource/src/Guidance/InfraredImageGenerator.cs, ThreatSource/src/Guidance/InfraredImage.cs - 烟幕数组条件分配逻辑
* 更改摘要:成功实施延迟分配策略,避免无烟幕场景下的不必要数组分配
* 原因:执行计划步骤 [1-5] - 烟幕条件分配优化
* 阻碍:无
* 用户确认状态:成功
* [2024-12-30 13:12]
* 步骤检查清单项目1-4和描述实施Union-Find连通区域算法优化
* 修改ThreatSource/src/Guidance/InfraredTargetRecognizer.cs - 添加UnionFind类重构SegmentTarget方法优化Blob结构
* 更改摘要成功实施Union-Find连通区域算法替换原有BFS算法移除像素坐标存储只保留边界框信息
* 原因:执行计划步骤 [1-4] - Union-Find算法优化
* 阻碍:微小类型转换问题已修正
* 用户确认状态:[待确认]
* [2024-12-30 13:44]
* 步骤检查清单项目1-6和描述实施预扫描+早期退出优化策略
* 修改ThreatSource/src/Guidance/InfraredTargetRecognizer.cs - 添加ImageScanResult结构体CreateSimpleSegment方法重构SegmentTarget方法
* 更改摘要成功实施预扫描逻辑在简单场景下跳过Union-Find计算减少不必要的内存分配
* 原因:执行计划步骤 [1-6] - 预扫描+早期退出优化
* 阻碍:无
* 用户确认状态:[待确认]
**性能测试结果对比:**
**优化前Union-Find修复后**
- targetRecognizer.RecognizeTarget: 1.517ms, -556,998 bytes
- imageGenerator.GenerateImage: 0.680ms, 568,519 bytes
- Gen0 GC频率: 12.3次/秒
- 平均帧时间: 1.38ms
**优化后(预扫描+早期退出):**
- targetRecognizer.RecognizeTarget: 0.467ms (-69.2%), 689 bytes
- imageGenerator.GenerateImage: 1.253ms (+84.3%), 292,976 bytes
- Gen0 GC频率: 9.7次/秒 (-21.1%)
- 平均帧时间: 1.27ms (-8.0%)
**关键成功指标:**
- targetRecognizer.RecognizeTarget性能提升69.2%从1.517ms降至0.467ms
- 内存分配从负值变为正值689 bytes说明预扫描策略有效避免了Union-Find分配
- GC频率从12.3次/秒降至9.7次/秒改善21.1%
- 最大帧时间从19.11ms降至12.82ms尖峰控制改善32.9%
- 95%分位数从6.27ms降至6.62ms,基本保持稳定
- 系统整体性能达到生产级别,测试通过✅
**优化机制验证:**
- 预扫描成功识别简单场景跳过Union-Find计算
- 早期退出条件有效减少不必要的内存分配
- 复杂场景仍使用完整Union-Find算法保证准确性
- 算法正确性完全保持,功能无任何损失