NavisworksTransport/UnitTests/CoordinateSystem/HoistingRealObjectPoseHelperTests.cs

117 lines
4.9 KiB
C#

using Microsoft.VisualStudio.TestTools.UnitTesting;
using NavisworksTransport.Utils.CoordinateSystem;
using System.Numerics;
namespace NavisworksTransport.UnitTests.CoordinateSystem
{
[TestClass]
public class HoistingRealObjectPoseHelperTests
{
[TestMethod]
public void ShouldKeepActualUpAxis_WhenAligningHoistingForward()
{
Quaternion actualRotation = Quaternion.Normalize(new Quaternion(0.70710677f, 0.0f, 0.0f, 0.70710677f));
Vector3 hostUp = Vector3.UnitY;
Vector3 targetForward = -Vector3.UnitX;
bool ok = HoistingRealObjectPoseHelper.TryCreateRotationFromActualPose(
actualRotation,
targetForward,
hostUp,
out Quaternion resultRotation,
out LocalAxisDirection selectedDirection,
out Vector3 selectedAxisLocal,
out Vector3 projectedForward);
Assert.IsTrue(ok);
Assert.AreEqual(LocalAxisDirection.PositiveX, selectedDirection);
AssertVector(selectedAxisLocal, 1.0, 0.0, 0.0);
AssertVector(projectedForward, 1.0, 0.0, 0.0);
Vector3 transformedUp = Vector3.Normalize(Vector3.Transform(-Vector3.UnitZ, resultRotation));
AssertVector(transformedUp, 0.0, 1.0, 0.0, 1e-4);
Vector3 transformedForward = Vector3.Normalize(Vector3.Transform(Vector3.UnitX, resultRotation));
AssertVector(transformedForward, 1.0, 0.0, 0.0, 1e-4);
}
[TestMethod]
public void ShouldChooseHorizontalAxisFromActualPose_ForHoisting()
{
Quaternion actualRotation = Quaternion.Normalize(new Quaternion(0.70710677f, 0.0f, 0.0f, 0.70710677f));
Vector3 hostUp = Vector3.UnitY;
Vector3 targetForward = Vector3.UnitX;
bool ok = HoistingRealObjectPoseHelper.TryCreateRotationFromActualPose(
actualRotation,
targetForward,
hostUp,
out Quaternion resultRotation,
out LocalAxisDirection selectedDirection,
out Vector3 selectedAxisLocal,
out Vector3 projectedForward);
Assert.IsTrue(ok);
Assert.AreEqual(LocalAxisDirection.PositiveX, selectedDirection);
AssertVector(selectedAxisLocal, 1.0, 0.0, 0.0);
AssertVector(projectedForward, 1.0, 0.0, 0.0);
Vector3 transformedUp = Vector3.Normalize(Vector3.Transform(-Vector3.UnitZ, resultRotation));
AssertVector(transformedUp, 0.0, 1.0, 0.0, 1e-4);
Vector3 transformedForward = Vector3.Normalize(Vector3.Transform(Vector3.UnitX, resultRotation));
AssertVector(transformedForward, 1.0, 0.0, 0.0, 1e-4);
}
[TestMethod]
public void CreateRotationFromPlanarBasePose_ShouldReturnBaseRotation_WhenYawUnchanged()
{
Quaternion baseRotation = Quaternion.Normalize(
Quaternion.CreateFromAxisAngle(Vector3.UnitZ, 0.31f) *
Quaternion.CreateFromAxisAngle(Vector3.UnitX, -0.42f));
Quaternion resultRotation = HoistingRealObjectPoseHelper.CreateRotationFromPlanarBasePose(
baseRotation,
baseYawRadians: 1.25,
targetYawRadians: 1.25,
hostUp: Vector3.UnitY);
AssertQuaternionEquivalent(resultRotation, baseRotation);
}
[TestMethod]
public void CreateRotationFromPlanarBasePose_ShouldPreserveTiltAndApplyDeltaYaw()
{
Quaternion baseRotation = Quaternion.Normalize(
Quaternion.CreateFromAxisAngle(Vector3.UnitY, 0.20f) *
Quaternion.CreateFromAxisAngle(Vector3.UnitZ, 0.35f) *
Quaternion.CreateFromAxisAngle(Vector3.UnitX, -0.40f));
Quaternion resultRotation = HoistingRealObjectPoseHelper.CreateRotationFromPlanarBasePose(
baseRotation,
baseYawRadians: 0.0,
targetYawRadians: System.Math.PI / 2.0,
hostUp: Vector3.UnitY);
Quaternion expectedRotation = Quaternion.Normalize(
Quaternion.CreateFromAxisAngle(Vector3.UnitY, (float)(System.Math.PI / 2.0)) *
baseRotation);
AssertQuaternionEquivalent(resultRotation, expectedRotation);
}
private static void AssertVector(Vector3 actual, double x, double y, double z, double tolerance = 1e-6)
{
Assert.AreEqual(x, actual.X, tolerance);
Assert.AreEqual(y, actual.Y, tolerance);
Assert.AreEqual(z, actual.Z, tolerance);
}
private static void AssertQuaternionEquivalent(Quaternion actual, Quaternion expected, double tolerance = 1e-6)
{
float dot = Quaternion.Dot(Quaternion.Normalize(actual), Quaternion.Normalize(expected));
Assert.AreEqual(1.0, System.Math.Abs(dot), tolerance);
}
}
}