NavisworksTransport/UnitTests/CoordinateSystem/VirtualGroundPoseCharacterizationTests.cs

121 lines
5.5 KiB
C#

using Microsoft.VisualStudio.TestTools.UnitTesting;
using NavisworksTransport.Utils.CoordinateSystem;
using System;
using System.Numerics;
using Autodesk.Navisworks.Api;
namespace NavisworksTransport.UnitTests.CoordinateSystem
{
[TestClass]
public class VirtualGroundPoseCharacterizationTests
{
[TestMethod]
public void YUp_GroundVirtualPose_WithYUpVirtualAsset_ShouldUseHostYAsUp()
{
var adapter = new HostCoordinateAdapter(CoordinateSystemType.YUp);
var convention = ModelAxisConvention.CreateDefaultForHost(CoordinateSystemType.YUp);
Vector3 hostForward = Vector3.Normalize(new Vector3(-0.8987f, 0.0f, 0.4386f));
Vector3 canonicalForward = adapter.ToCanonicalVector3(hostForward);
bool ok = CanonicalPlanarPoseBuilder.TryCreateQuaternionFromForward(
canonicalForward,
HostCoordinateAdapter.CanonicalUpVector3,
convention,
out Quaternion canonicalRotation);
Assert.IsTrue(ok);
Matrix4x4 hostLinear = adapter.FromCanonicalLinearTransform(
Matrix4x4.CreateFromQuaternion(canonicalRotation));
AssertColumn(hostLinear, 0, -0.8987, 0.0000, 0.4386);
AssertColumn(hostLinear, 1, 0.0000, 1.0000, 0.0000);
AssertColumn(hostLinear, 2, -0.4386, 0.0000, -0.8987);
}
[TestMethod]
public void YUp_GroundVirtualPose_WithYUpVirtualAsset_ShouldMatchHostYUpDefaultPlanarConvention()
{
var adapter = new HostCoordinateAdapter(CoordinateSystemType.YUp);
Vector3 hostForward = Vector3.Normalize(new Vector3(-0.8987f, 0.0f, 0.4386f));
Vector3 canonicalForward = adapter.ToCanonicalVector3(hostForward);
Assert.IsTrue(CanonicalPlanarPoseBuilder.TryCreateQuaternionFromForward(
canonicalForward,
HostCoordinateAdapter.CanonicalUpVector3,
ModelAxisConvention.CreateDefaultForHost(CoordinateSystemType.YUp),
out Quaternion assetRotation));
Assert.IsTrue(CanonicalPlanarPoseBuilder.TryCreateQuaternionFromForward(
canonicalForward,
HostCoordinateAdapter.CanonicalUpVector3,
ModelAxisConvention.CreateDefaultForHost(CoordinateSystemType.YUp),
out Quaternion hostDefaultRotation));
Matrix4x4 assetHostLinear = adapter.FromCanonicalLinearTransform(
Matrix4x4.CreateFromQuaternion(assetRotation));
Matrix4x4 hostDefaultLinear = adapter.FromCanonicalLinearTransform(
Matrix4x4.CreateFromQuaternion(hostDefaultRotation));
Assert.AreEqual(1.0, assetHostLinear.M22, 1e-3, "YUp 虚拟物体资源应把 local Y 对到宿主 up。");
Assert.AreEqual(hostDefaultLinear.M11, assetHostLinear.M11, 1e-3);
Assert.AreEqual(hostDefaultLinear.M21, assetHostLinear.M21, 1e-3);
Assert.AreEqual(hostDefaultLinear.M31, assetHostLinear.M31, 1e-3);
Assert.AreEqual(hostDefaultLinear.M12, assetHostLinear.M12, 1e-3);
Assert.AreEqual(hostDefaultLinear.M22, assetHostLinear.M22, 1e-3);
Assert.AreEqual(hostDefaultLinear.M32, assetHostLinear.M32, 1e-3);
Assert.AreEqual(hostDefaultLinear.M13, assetHostLinear.M13, 1e-3);
Assert.AreEqual(hostDefaultLinear.M23, assetHostLinear.M23, 1e-3);
Assert.AreEqual(hostDefaultLinear.M33, assetHostLinear.M33, 1e-3);
}
[TestMethod]
public void VirtualObjectReferencePose_ShouldMatchSelectedVirtualAssetConvention()
{
var yUpAdapter = new HostCoordinateAdapter(CoordinateSystemType.YUp);
var zUpAdapter = new HostCoordinateAdapter(CoordinateSystemType.ZUp);
var yUpConvention = ModelAxisConvention.CreateDefaultForHost(CoordinateSystemType.YUp);
var zUpConvention = ModelAxisConvention.CreateVirtualObjectAssetConvention();
Matrix4x4 yUpLinear = Matrix4x4.CreateFromQuaternion(
yUpConvention.CreateQuaternion(new Vector3(1, 0, 0), yUpAdapter.HostUpVector3));
Matrix4x4 zUpLinear = Matrix4x4.CreateFromQuaternion(
zUpConvention.CreateQuaternion(new Vector3(1, 0, 0), zUpAdapter.HostUpVector3));
AssertColumn(yUpLinear, 0, 1.0, 0.0, 0.0);
AssertColumn(yUpLinear, 1, 0.0, 1.0, 0.0);
AssertColumn(yUpLinear, 2, 0.0, 0.0, 1.0);
AssertColumn(zUpLinear, 0, 1.0, 0.0, 0.0);
AssertColumn(zUpLinear, 1, 0.0, 1.0, 0.0);
AssertColumn(zUpLinear, 2, 0.0, 0.0, 1.0);
}
private static void AssertColumn(Matrix4x4 matrix, int column, double x, double y, double z)
{
switch (column)
{
case 0:
Assert.AreEqual(x, matrix.M11, 1e-3);
Assert.AreEqual(y, matrix.M21, 1e-3);
Assert.AreEqual(z, matrix.M31, 1e-3);
break;
case 1:
Assert.AreEqual(x, matrix.M12, 1e-3);
Assert.AreEqual(y, matrix.M22, 1e-3);
Assert.AreEqual(z, matrix.M32, 1e-3);
break;
case 2:
Assert.AreEqual(x, matrix.M13, 1e-3);
Assert.AreEqual(y, matrix.M23, 1e-3);
Assert.AreEqual(z, matrix.M33, 1e-3);
break;
default:
Assert.Fail("Only first 3 columns are valid.");
break;
}
}
}
}