488 lines
18 KiB
C#
488 lines
18 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Autodesk.Navisworks.Api;
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using Autodesk.Navisworks.Api.Plugins;
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namespace NavisworksTransport
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{
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/// <summary>
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/// 路径点圆形标记渲染插件
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/// 使用Graphics.Circle在3D空间绘制圆形标记
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/// </summary>
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[Plugin("PathPointRenderPlugin", "NavisworksTransport", DisplayName = "路径点圆形标记渲染器")]
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public class PathPointRenderPlugin : RenderPlugin
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{
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private readonly object _lockObject = new object();
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private List<CircleMarker> _circleMarkers = new List<CircleMarker>();
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private bool _isEnabled = true;
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// 静态实例,用于外部访问
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private static PathPointRenderPlugin _instance;
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/// <summary>
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/// 构造函数
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/// </summary>
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public PathPointRenderPlugin()
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{
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_instance = this;
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}
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/// <summary>
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/// 获取静态实例
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/// </summary>
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public static PathPointRenderPlugin Instance => _instance;
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/// <summary>
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/// 是否启用渲染
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/// </summary>
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public bool IsEnabled
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{
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get { return _isEnabled; }
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set
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{
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_isEnabled = value;
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// 触发视图刷新
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if (Application.ActiveDocument?.ActiveView != null)
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{
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Application.ActiveDocument.ActiveView.RequestDelayedRedraw(ViewRedrawRequests.Render);
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}
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}
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}
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/// <summary>
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/// 当前圆形标记数量
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/// </summary>
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public int MarkerCount
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{
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get
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{
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lock (_lockObject)
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{
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return _circleMarkers.Count;
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}
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}
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}
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/// <summary>
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/// Navisworks渲染回调方法
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/// </summary>
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/// <param name="view">当前视图</param>
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/// <param name="graphics">图形上下文</param>
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public override void Render(View view, Graphics graphics)
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{
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if (!_isEnabled) return;
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try
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{
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// 首先检查文档和模型状态
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var activeDoc = Application.ActiveDocument;
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//LogManager.WriteLog($"[文档状态] ActiveDocument: {activeDoc?.GetType().Name ?? "null"}");
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if (activeDoc == null)
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{
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LogManager.WriteLog($"[文档状态] ❌ 没有活动文档,跳过渲染");
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return;
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}
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if (activeDoc.Models == null || activeDoc.Models.Count == 0)
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{
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LogManager.WriteLog($"[文档状态] ❌ 没有加载的模型,跳过渲染");
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return;
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}
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//LogManager.WriteLog($"[文档状态] ✓ 文档正常,模型数量: {activeDoc.Models.Count}");
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//LogManager.WriteLog($"[Graphics状态] Graphics对象: {graphics?.GetType().Name ?? "null"}");
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//LogManager.WriteLog($"[Graphics状态] View对象: {view?.GetType().Name ?? "null"}");
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// 使用BeginModelContext确保正确的渲染上下文
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graphics.BeginModelContext();
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//LogManager.WriteLog($"[Graphics状态] BeginModelContext完成");
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lock (_lockObject)
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{
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// 绘制连接线段(作为圆柱体)
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if (_circleMarkers.Count > 1)
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{
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graphics.Color(Color.FromByteRGB(0, 0, 0), 1.0); // 黑色连线
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// 定义连线的物理半径(例如:20厘米)
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double lineRadiusInMeters = 0.2;
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double lineRadiusInModelUnits = lineRadiusInMeters * GetMetersToModelUnitsConversionFactor();
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for (int i = 0; i < _circleMarkers.Count - 1; i++)
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{
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var start = _circleMarkers[i].Center;
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var end = _circleMarkers[i + 1].Center;
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// 使用圆柱体来绘制具有物理尺寸的连线
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graphics.Cylinder(start, end, lineRadiusInModelUnits);
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}
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}
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// 遍历所有圆形标记并根据其自身属性绘制
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foreach (var marker in _circleMarkers)
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{
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// 使用标记自身存储的颜色和不透明度
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graphics.Color(marker.Color, marker.Alpha);
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// 使用标记自身存储的半径
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graphics.Sphere(marker.Center, marker.Radius);
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}
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}
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// 结束ModelContext
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graphics.EndModelContext();
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//LogManager.WriteLog($"[Graphics状态] EndModelContext完成");
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//LogManager.WriteLog($"[Graphics状态] === 3D渲染完成,如果仍看不到图形,问题可能在Graphics API兼容性 ===");
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}
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catch (Exception ex)
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{
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LogManager.WriteLog($"[圆形渲染] 渲染错误: {ex.Message}");
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LogManager.WriteLog($"[圆形渲染] 异常堆栈: {ex.StackTrace}");
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}
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}
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/// <summary>
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/// 添加球体标记
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/// </summary>
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/// <param name="center">圆心位置</param>
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/// <param name="pointType">路径点类型</param>
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/// <param name="sequenceNumber">序号</param>
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public void AddCircleMarker(Point3D center, PathPointType pointType, int sequenceNumber)
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{
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try
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{
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var marker = new CircleMarker
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{
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Center = center,
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Normal = new Vector3D(0, 0, 1), // 垂直向上
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Radius = GetRadiusForPointType(pointType),
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Color = GetColorForPointType(pointType),
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Alpha = 1.0, // 完全不透明
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Filled = true, // 实心圆
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PointType = pointType,
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SequenceNumber = sequenceNumber,
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CreatedTime = DateTime.Now
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};
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lock (_lockObject)
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{
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_circleMarkers.Add(marker);
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}
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//LogManager.WriteLog($"[圆形标记] 添加圆形标记: 类型={pointType}, 序号={sequenceNumber}, 中心=({center.X:F2}, {center.Y:F2}, {center.Z:F2})");
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// 触发视图刷新
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RequestViewRefresh();
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}
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catch (Exception ex)
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{
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LogManager.WriteLog($"[圆形标记] 添加标记失败: {ex.Message}");
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}
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}
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/// <summary>
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/// 移除指定位置的球体标记
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/// </summary>
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/// <param name="position">位置</param>
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/// <param name="tolerance">容差距离(米)</param>
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/// <returns>是否成功移除</returns>
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public bool RemoveMarkerAt(Point3D position, double tolerance = 1.0)
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{
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bool removed = false;
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try
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{
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lock (_lockObject)
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{
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for (int i = _circleMarkers.Count - 1; i >= 0; i--)
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{
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var marker = _circleMarkers[i];
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var distance = CalculateDistance(marker.Center, position);
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if (distance <= tolerance)
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{
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_circleMarkers.RemoveAt(i);
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removed = true;
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LogManager.WriteLog($"[球体标记] 移除标记: 序号={marker.SequenceNumber}, 距离={distance:F2}m");
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}
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}
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}
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if (removed)
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{
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RequestViewRefresh();
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}
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}
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catch (Exception ex)
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{
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LogManager.WriteLog($"[球体标记] 移除标记失败: {ex.Message}");
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}
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return removed;
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}
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/// <summary>
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/// 清除所有球体标记
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/// </summary>
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public void ClearAllMarkers()
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{
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try
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{
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int removedCount = 0;
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lock (_lockObject)
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{
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removedCount = _circleMarkers.Count;
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_circleMarkers.Clear();
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}
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LogManager.WriteLog($"[球体标记] 清除所有标记,共移除 {removedCount} 个球体标记");
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if (removedCount > 0)
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{
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RequestViewRefresh();
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}
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}
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catch (Exception ex)
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{
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LogManager.WriteLog($"[球体标记] 清除标记失败: {ex.Message}");
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}
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}
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/// <summary>
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/// 获取所有球体标记的副本
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/// </summary>
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/// <returns>标记列表</returns>
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public List<CircleMarker> GetAllMarkers()
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{
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lock (_lockObject)
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{
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return new List<CircleMarker>(_circleMarkers);
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}
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}
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/// <summary>
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/// 根据序号更新一个已存在的球体标记
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/// </summary>
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public void UpdateMarker(int sequenceNumber, Color newColor, double newRadius)
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{
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try
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{
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lock (_lockObject)
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{
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var markerToUpdate = _circleMarkers.FirstOrDefault(m => m.SequenceNumber == sequenceNumber);
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if (markerToUpdate != null)
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{
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markerToUpdate.Color = newColor;
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markerToUpdate.Radius = newRadius;
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LogManager.WriteLog($"[球体标记] 更新标记: 序号={sequenceNumber}, 新颜色={newColor}, 新半径={newRadius:F2}");
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RequestViewRefresh();
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}
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}
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}
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catch (Exception ex)
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{
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LogManager.WriteLog($"[球体标记] 更新标记失败: {ex.Message}");
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}
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}
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#region 私有辅助方法
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/// <summary>
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/// 根据路径点类型和真实文档单位获取适当的半径
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/// 目标:路径点半径为0.5米物理尺寸,起点/终点为0.8米物理尺寸
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/// </summary>
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public double GetRadiusForPointType(PathPointType pointType)
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{
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// 基础半径(米为单位),起点和终点为0.5米,路径点为0.4米
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double baseRadiusInMeters = pointType == PathPointType.WayPoint ? 0.4 : 0.5;
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// 获取真实文档单位转换系数
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double metersToModelUnits = GetMetersToModelUnitsConversionFactor();
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// 转换为模型单位
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double radiusInModelUnits = baseRadiusInMeters * metersToModelUnits;
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//LogManager.WriteLog($"[半径计算] 类型={pointType}, 基础半径={baseRadiusInMeters}m, 转换系数={metersToModelUnits:F2}, 最终半径={radiusInModelUnits:F2}");
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return radiusInModelUnits;
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}
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/// <summary>
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/// 获取米转换为文档单位的转换系数
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/// 使用Navisworks API直接获取真实文档单位,而不是猜测
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/// </summary>
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private double GetMetersToModelUnitsConversionFactor()
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{
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try
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{
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var units = Application.ActiveDocument.Units;
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//LogManager.WriteLog($"[单位检测] API返回的文档单位: {units}");
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switch (units)
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{
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case Units.Millimeters:
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//LogManager.WriteLog("[单位检测] 确认为毫米单位,转换系数=1000");
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return 1000.0; // 1米 = 1000毫米
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case Units.Centimeters:
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//LogManager.WriteLog("[单位检测] 确认为厘米单位,转换系数=100");
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return 100.0; // 1米 = 100厘米
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case Units.Meters:
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//LogManager.WriteLog("[单位检测] 确认为米单位,转换系数=1");
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return 1.0; // 1米 = 1米
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case Units.Inches:
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//LogManager.WriteLog("[单位检测] 确认为英寸单位,转换系数=39.37");
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return 39.37; // 1米 = 39.37英寸
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case Units.Feet:
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//LogManager.WriteLog("[单位检测] 确认为英尺单位,转换系数=3.281");
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return 3.281; // 1米 = 3.281英尺
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case Units.Kilometers:
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//LogManager.WriteLog("[单位检测] 确认为公里单位,转换系数=0.001");
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return 0.001; // 1米 = 0.001公里
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case Units.Micrometers:
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//LogManager.WriteLog("[单位检测] 确认为微米单位,转换系数=1000000");
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return 1000000.0; // 1米 = 1000000微米
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case Units.Microinches:
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//LogManager.WriteLog("[单位检测] 确认为微英寸单位,转换系数=39370078.74");
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return 39370078.74; // 1米 = 39370078.74微英寸
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case Units.Mils:
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//LogManager.WriteLog("[单位检测] 确认为密尔单位,转换系数=39370.08");
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return 39370.08; // 1米 = 39370.08密尔
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case Units.Yards:
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//LogManager.WriteLog("[单位检测] 确认为码单位,转换系数=1.094");
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return 1.094; // 1米 = 1.094码
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case Units.Miles:
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//LogManager.WriteLog("[单位检测] 确认为英里单位,转换系数=0.000621");
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return 0.000621; // 1米 = 0.000621英里
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default:
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//LogManager.WriteLog($"[单位检测] 未知单位类型: {units},使用默认米单位,转换系数=1");
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return 1.0;
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}
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}
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catch (Exception ex)
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{
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LogManager.WriteLog($"[单位检测] API调用失败: {ex.Message}");
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LogManager.WriteLog("[单位检测] 使用默认米单位,转换系数=1");
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return 1.0;
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}
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}
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/// <summary>
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/// 根据路径点类型获取颜色
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/// </summary>
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public Color GetColorForPointType(PathPointType pointType)
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{
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switch (pointType)
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{
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case PathPointType.StartPoint:
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return Color.Green; // 起点绿色
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case PathPointType.EndPoint:
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return Color.Red; // 终点红色
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case PathPointType.WayPoint:
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default:
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return new Color(1.0, 0.0, 1.0); // 路径点洋红色RGB(1,0,1) - 高对比度避免与蓝色通道冲突
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}
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}
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/// <summary>
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/// 计算两点间距离
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/// </summary>
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private double CalculateDistance(Point3D point1, Point3D point2)
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{
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var dx = point1.X - point2.X;
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var dy = point1.Y - point2.Y;
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var dz = point1.Z - point2.Z;
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return Math.Sqrt(dx * dx + dy * dy + dz * dz);
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}
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/// <summary>
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/// 请求视图刷新
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/// </summary>
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private void RequestViewRefresh()
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{
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try
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{
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if (Application.ActiveDocument?.ActiveView != null)
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{
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Application.ActiveDocument.ActiveView.RequestDelayedRedraw(ViewRedrawRequests.Render);
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}
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}
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catch (Exception ex)
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{
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LogManager.WriteLog($"[球体标记] 视图刷新失败: {ex.Message}");
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}
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}
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#endregion
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#region 清理资源
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/// <summary>
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/// 清理资源
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/// </summary>
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public void CleanUp()
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{
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ClearAllMarkers();
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}
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#endregion
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}
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/// <summary>
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/// 圆形标记数据结构
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/// </summary>
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public class CircleMarker
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{
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/// <summary>
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/// 圆心坐标
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/// </summary>
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public Point3D Center { get; set; }
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/// <summary>
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/// 圆面法向量
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/// </summary>
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public Vector3D Normal { get; set; }
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/// <summary>
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/// 圆形半径
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/// </summary>
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public double Radius { get; set; }
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/// <summary>
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/// 圆形颜色
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/// </summary>
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public Color Color { get; set; }
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/// <summary>
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/// 不透明度 (1.0 = 完全不透明, 0.0 = 完全透明)
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/// </summary>
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public double Alpha { get; set; }
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/// <summary>
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/// 是否填充
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/// </summary>
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public bool Filled { get; set; }
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/// <summary>
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/// 路径点类型
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/// </summary>
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public PathPointType PointType { get; set; }
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/// <summary>
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/// 序号
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/// </summary>
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public int SequenceNumber { get; set; }
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/// <summary>
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/// 创建时间
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/// </summary>
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public DateTime CreatedTime { get; set; }
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public override string ToString()
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{
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return $"CircleMarker[序号={SequenceNumber}, 类型={PointType}, 中心=({Center.X:F2},{Center.Y:F2},{Center.Z:F2}), 半径={Radius:F2}]";
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}
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}
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} |