NavisworksTransport/UnitTests/CoordinateSystem/RealObjectRailAxisConventionResolverTests.cs
tian 869bfd3787 refactor: 清理 fragment/参考姿态残留命名(默认轴约定一致性)
RealObjectRailAxisConventionResolver:
- 头注释改为默认轴约定语义,参数 referenceAxisX/Y/Z → defaultAxisX/Y/Z

PathAnimationManager:
- 字段 _realObjectReference* → _realObjectDefault*(默认轴约定)
- 方法 RealObjectReferenceRotation → RealObjectDefaultConvention、
  ReferenceBasedRealObjectPlanarPose → DefaultConventionRealObjectPlanarPose
- ResolveCurrentRotationBaseline 参数 hasReferenceRotation/referenceRotation → hasDefaultRotation/defaultRotation

RealObjectPlanarPoseSolver:
- TryCreatePlanarPoseFromReferencePose → FromDefaultPose、
  参数 referenceRotation → defaultRotation、fixedReferenceAxis → fixedDefaultAxis
- 属性 SelectedReferenceAxis* → SelectedDefaultAxis*(含测试同步)

测试: 方法名/局部变量 referenceRotation → defaultRotation 同步
  (VirtualObjectReferencePose 虚拟物体资产参考姿态为有效概念,保留)

TestAutomationHttpService: 过时错误文案(fragment 姿态解析失败)→ 盒内/层级链描述

验证: 单元 185/185、集成 25/25
2026-08-06 00:16:00 +08:00

167 lines
7.4 KiB
C#

using Microsoft.VisualStudio.TestTools.UnitTesting;
using NavisworksTransport.Utils.CoordinateSystem;
using System.Numerics;
namespace NavisworksTransport.UnitTests.CoordinateSystem
{
[TestClass]
public class RealObjectRailAxisConventionResolverTests
{
[TestMethod]
public void YUp_DefaultAxis_ShouldChoosePositiveXAndPositiveYForRail()
{
Vector3 referenceAxisX = new Vector3(-1.0f, 0.0f, 0.0f);
Vector3 referenceAxisY = new Vector3(0.0f, 1.0f, 0.0f);
Vector3 referenceAxisZ = new Vector3(0.0f, 0.0f, -1.0f);
Vector3 desiredForward = Vector3.Normalize(new Vector3(-0.8987f, 0.0f, 0.4386f));
Vector3 desiredUp = Vector3.UnitY;
bool ok = RealObjectRailAxisConventionResolver.TryResolve(
referenceAxisX,
referenceAxisY,
referenceAxisZ,
LocalAxisDirection.PositiveY,
desiredForward,
CoordinateSystemType.YUp,
out ModelAxisConvention convention,
out LocalAxisDirection selectedForwardAxis,
out Vector3 selectedForwardWorldAxis,
out LocalAxisDirection selectedUpAxis,
out Vector3 selectedUpWorldAxis);
Assert.IsTrue(ok);
Assert.AreEqual(LocalAxisDirection.PositiveX, selectedForwardAxis);
Assert.AreEqual(LocalAxisDirection.PositiveX, convention.ForwardAxis);
Assert.AreEqual(LocalAxisDirection.PositiveY, convention.UpAxis);
Assert.AreEqual(LocalAxisDirection.PositiveY, selectedUpAxis);
AssertVector(selectedForwardWorldAxis, -1.0, 0.0, 0.0);
AssertVector(selectedUpWorldAxis, 0.0, 1.0, 0.0);
}
[TestMethod]
public void ZUp_DefaultAxis_ShouldChoosePositiveXAndPositiveZForRail()
{
Vector3 referenceAxisX = new Vector3(-1.0f, 0.0f, 0.0f);
Vector3 referenceAxisY = new Vector3(0.0f, 1.0f, 0.0f);
Vector3 referenceAxisZ = new Vector3(0.0f, 0.0f, 1.0f);
Vector3 desiredForward = Vector3.Normalize(new Vector3(-0.9f, 0.3f, 0.0f));
Vector3 desiredUp = Vector3.UnitZ;
bool ok = RealObjectRailAxisConventionResolver.TryResolve(
referenceAxisX,
referenceAxisY,
referenceAxisZ,
LocalAxisDirection.PositiveZ,
desiredForward,
CoordinateSystemType.ZUp,
out ModelAxisConvention convention,
out LocalAxisDirection selectedForwardAxis,
out _,
out LocalAxisDirection selectedUpAxis,
out Vector3 selectedUpWorldAxis);
Assert.IsTrue(ok);
Assert.AreEqual(LocalAxisDirection.PositiveX, selectedForwardAxis);
Assert.AreEqual(LocalAxisDirection.PositiveX, convention.ForwardAxis);
Assert.AreEqual(LocalAxisDirection.PositiveZ, convention.UpAxis);
Assert.AreEqual(LocalAxisDirection.PositiveZ, selectedUpAxis);
AssertVector(selectedUpWorldAxis, 0.0, 0.0, 1.0);
}
[TestMethod]
public void YUp_ShouldNotSelectYAxisFamilyAsForwardCandidate()
{
Vector3 referenceAxisX = new Vector3(1.0f, 0.0f, 0.0f);
Vector3 referenceAxisY = new Vector3(0.0f, 1.0f, 0.0f);
Vector3 referenceAxisZ = new Vector3(0.0f, 0.0f, 1.0f);
Vector3 desiredForward = Vector3.Normalize(new Vector3(0.0f, 1.0f, 0.01f));
Vector3 desiredUp = Vector3.UnitY;
bool ok = RealObjectRailAxisConventionResolver.TryResolve(
referenceAxisX,
referenceAxisY,
referenceAxisZ,
LocalAxisDirection.PositiveY,
desiredForward,
CoordinateSystemType.YUp,
out _,
out LocalAxisDirection selectedForwardAxis,
out _,
out _,
out _);
Assert.IsTrue(ok);
Assert.AreNotEqual(LocalAxisDirection.PositiveY, selectedForwardAxis);
Assert.AreNotEqual(LocalAxisDirection.NegativeY, selectedForwardAxis);
}
[TestMethod]
public void YUp_WhenRemainingZAxisBestMatchesDesiredUp_ShouldChooseZAsUp()
{
Vector3 referenceAxisX = new Vector3(-1.0f, 0.0f, 0.0f);
Vector3 referenceAxisY = new Vector3(0.0f, 0.0f, 1.0f);
Vector3 referenceAxisZ = new Vector3(0.0f, 1.0f, 0.0f);
Vector3 desiredForward = new Vector3(-1.0f, 0.0f, 0.0f);
Vector3 desiredUp = new Vector3(0.0f, 1.0f, 0.0f);
bool ok = RealObjectRailAxisConventionResolver.TryResolve(
referenceAxisX,
referenceAxisY,
referenceAxisZ,
LocalAxisDirection.PositiveZ,
desiredForward,
CoordinateSystemType.YUp,
out ModelAxisConvention convention,
out LocalAxisDirection selectedForwardAxis,
out Vector3 selectedForwardWorldAxis,
out LocalAxisDirection selectedUpAxis,
out Vector3 selectedUpWorldAxis);
Assert.IsTrue(ok);
Assert.AreEqual(LocalAxisDirection.PositiveX, selectedForwardAxis);
Assert.AreEqual(LocalAxisDirection.PositiveZ, selectedUpAxis);
Assert.AreEqual(LocalAxisDirection.PositiveX, convention.ForwardAxis);
Assert.AreEqual(LocalAxisDirection.PositiveZ, convention.UpAxis);
AssertVector(selectedForwardWorldAxis, -1.0, 0.0, 0.0);
AssertVector(selectedUpWorldAxis, 0.0, 1.0, 0.0);
}
[TestMethod]
public void YUp_ShouldUseMappedHostUpLocalAxis_AndSelectForwardFromRemainingAxes()
{
Vector3 referenceAxisX = new Vector3(0.0f, 0.0f, 1.0f);
Vector3 referenceAxisY = new Vector3(0.0f, 1.0f, 0.0f);
Vector3 referenceAxisZ = new Vector3(-1.0f, 0.0f, 0.0f);
Vector3 desiredForward = Vector3.Normalize(new Vector3(0.99f, -0.14f, -0.02f));
bool ok = RealObjectRailAxisConventionResolver.TryResolve(
referenceAxisX,
referenceAxisY,
referenceAxisZ,
LocalAxisDirection.PositiveZ,
desiredForward,
CoordinateSystemType.YUp,
out ModelAxisConvention convention,
out LocalAxisDirection selectedForwardAxis,
out Vector3 selectedForwardWorldAxis,
out LocalAxisDirection selectedUpAxis,
out Vector3 selectedUpWorldAxis);
Assert.IsTrue(ok);
Assert.AreEqual(LocalAxisDirection.PositiveZ, selectedUpAxis);
Assert.AreEqual(LocalAxisDirection.PositiveZ, convention.UpAxis);
Assert.AreEqual(LocalAxisDirection.NegativeY, selectedForwardAxis);
Assert.AreEqual(LocalAxisDirection.NegativeY, convention.ForwardAxis);
AssertVector(selectedUpWorldAxis, -1.0, 0.0, 0.0);
AssertVector(selectedForwardWorldAxis, 0.0, -1.0, 0.0);
}
private static void AssertVector(Vector3 actual, double x, double y, double z, double tolerance = 1e-6)
{
Assert.AreEqual(x, actual.X, tolerance);
Assert.AreEqual(y, actual.Y, tolerance);
Assert.AreEqual(z, actual.Z, tolerance);
}
}
}