NavisworksTransport/UnitTests/CoordinateSystem/RealObjectPlanarPoseSolverTests.cs

163 lines
7.0 KiB
C#

using Microsoft.VisualStudio.TestTools.UnitTesting;
using NavisworksTransport.Utils.CoordinateSystem;
using System;
using System.Numerics;
namespace NavisworksTransport.UnitTests.CoordinateSystem
{
[TestClass]
public class RealObjectPlanarPoseSolverTests
{
[TestMethod]
public void ShouldChooseClosestCandidateAxis_FromRotatedReferencePose()
{
Quaternion referenceRotation = Quaternion.CreateFromAxisAngle(Vector3.UnitZ, (float)(Math.PI / 6.0));
Vector3 desiredForward = new Vector3(1.0f, 0.2f, 0.1f);
Vector3 desiredUp = Vector3.UnitZ;
bool ok = RealObjectPlanarPoseSolver.TryCreatePlanarPoseFromReferencePose(
referenceRotation,
desiredForward,
desiredUp,
out RealObjectPlanarPoseSolution solution);
Assert.IsTrue(ok);
AssertVector(solution.SelectedReferenceAxisLocal, 1.0, 0.0, 0.0);
Vector3 transformedSelectedAxis = Vector3.Normalize(Vector3.Transform(solution.SelectedReferenceAxisLocal, solution.BaselineRotation));
AssertVector(transformedSelectedAxis, desiredForward.X / desiredForward.Length(), desiredForward.Y / desiredForward.Length(), desiredForward.Z / desiredForward.Length(), 1e-4);
}
[TestMethod]
public void ShouldPreferNegativeAxisWhenItMatchesForwardBest()
{
bool ok = RealObjectPlanarPoseSolver.TryCreatePlanarPoseFromReferencePose(
Quaternion.Identity,
new Vector3(-0.1f, -1.0f, 0.05f),
Vector3.UnitZ,
out RealObjectPlanarPoseSolution solution);
Assert.IsTrue(ok);
AssertVector(solution.SelectedReferenceAxisLocal, 0.0, -1.0, 0.0);
}
[TestMethod]
public void ShouldRespectDesiredUpPlane_WhenDesiredForwardHasVerticalComponent()
{
Vector3 desiredForward = Vector3.Normalize(new Vector3(1.0f, 1.0f, 1.0f));
bool ok = RealObjectPlanarPoseSolver.TryCreatePlanarPoseFromReferencePose(
Quaternion.Identity,
desiredForward,
Vector3.UnitY,
out RealObjectPlanarPoseSolution solution);
Assert.IsTrue(ok);
Vector3 transformedSelectedAxis = Vector3.Normalize(Vector3.Transform(solution.SelectedReferenceAxisLocal, solution.BaselineRotation));
AssertVector(transformedSelectedAxis, desiredForward.X, desiredForward.Y, desiredForward.Z, 1e-4);
}
[TestMethod]
public void ShouldPreserveReferenceOrthogonalityByApplyingSingleRotationDelta()
{
Quaternion referenceRotation = Quaternion.Normalize(
Quaternion.CreateFromYawPitchRoll(
(float)(Math.PI / 7.0),
(float)(Math.PI / 9.0),
(float)(Math.PI / 11.0)));
Vector3 desiredForward = Vector3.Normalize(new Vector3(-0.3f, 0.8f, 0.52f));
bool ok = RealObjectPlanarPoseSolver.TryCreatePlanarPoseFromReferencePose(
referenceRotation,
desiredForward,
Vector3.UnitZ,
out RealObjectPlanarPoseSolution solution);
Assert.IsTrue(ok);
Vector3 transformedX = Vector3.Normalize(Vector3.Transform(Vector3.UnitX, solution.BaselineRotation));
Vector3 transformedY = Vector3.Normalize(Vector3.Transform(Vector3.UnitY, solution.BaselineRotation));
Vector3 transformedZ = Vector3.Normalize(Vector3.Transform(Vector3.UnitZ, solution.BaselineRotation));
Assert.AreEqual(1.0, transformedX.Length(), 1e-4);
Assert.AreEqual(1.0, transformedY.Length(), 1e-4);
Assert.AreEqual(1.0, transformedZ.Length(), 1e-4);
Assert.AreEqual(0.0, Vector3.Dot(transformedX, transformedY), 1e-4);
Assert.AreEqual(0.0, Vector3.Dot(transformedY, transformedZ), 1e-4);
Assert.AreEqual(0.0, Vector3.Dot(transformedZ, transformedX), 1e-4);
}
[TestMethod]
public void FixedReferenceAxis_ShouldKeepAxisFamilyAcrossTurn()
{
Quaternion referenceRotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, (float)Math.PI);
Vector3 desiredForwardStart = Vector3.Normalize(new Vector3(-0.95f, 0.0f, 0.31f));
Vector3 desiredForwardTurn = Vector3.Normalize(new Vector3(0.22f, 0.0f, 0.97f));
Vector3 desiredUp = Vector3.UnitY;
bool startOk = RealObjectPlanarPoseSolver.TryCreatePlanarPoseFromReferencePose(
referenceRotation,
desiredForwardStart,
desiredUp,
out RealObjectPlanarPoseSolution startSolution);
Assert.IsTrue(startOk);
bool turnOk = RealObjectPlanarPoseSolver.TryCreatePlanarPoseFromReferencePose(
referenceRotation,
desiredForwardTurn,
desiredUp,
startSolution.SelectedReferenceAxisDirection,
out RealObjectPlanarPoseSolution turnSolution);
Assert.IsTrue(turnOk);
Assert.AreEqual(startSolution.SelectedReferenceAxisDirection, turnSolution.SelectedReferenceAxisDirection);
Vector3 transformedSelectedAxis = Vector3.Normalize(
Vector3.Transform(turnSolution.SelectedReferenceAxisLocal, turnSolution.BaselineRotation));
AssertVector(
transformedSelectedAxis,
desiredForwardTurn.X,
desiredForwardTurn.Y,
desiredForwardTurn.Z,
1e-4);
}
[TestMethod]
public void FixedPositiveX_ShouldNotSwitchToZ_WhenPathLeansTowardZ()
{
Quaternion referenceRotation = Quaternion.Identity;
Vector3 desiredForward = Vector3.Normalize(new Vector3(-0.690f, 0.0f, 0.724f));
Vector3 desiredUp = Vector3.UnitY;
bool ok = RealObjectPlanarPoseSolver.TryCreatePlanarPoseFromReferencePose(
referenceRotation,
desiredForward,
desiredUp,
LocalAxisDirection.PositiveX,
out RealObjectPlanarPoseSolution solution);
Assert.IsTrue(ok);
Assert.AreEqual(LocalAxisDirection.PositiveX, solution.SelectedReferenceAxisDirection);
AssertVector(solution.SelectedReferenceAxisLocal, 1.0, 0.0, 0.0);
Vector3 transformedSelectedAxis = Vector3.Normalize(
Vector3.Transform(solution.SelectedReferenceAxisLocal, solution.BaselineRotation));
AssertVector(
transformedSelectedAxis,
desiredForward.X,
desiredForward.Y,
desiredForward.Z,
1e-4);
}
private static void AssertVector(Vector3 vector, double x, double y, double z, double tolerance = 1e-6)
{
Assert.AreEqual(x, vector.X, tolerance);
Assert.AreEqual(y, vector.Y, tolerance);
Assert.AreEqual(z, vector.Z, tolerance);
}
}
}