163 lines
7.0 KiB
C#
163 lines
7.0 KiB
C#
using Microsoft.VisualStudio.TestTools.UnitTesting;
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using NavisworksTransport.Utils.CoordinateSystem;
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using System;
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using System.Numerics;
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namespace NavisworksTransport.UnitTests.CoordinateSystem
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{
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[TestClass]
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public class RealObjectPlanarPoseSolverTests
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{
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[TestMethod]
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public void ShouldChooseClosestCandidateAxis_FromRotatedReferencePose()
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{
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Quaternion referenceRotation = Quaternion.CreateFromAxisAngle(Vector3.UnitZ, (float)(Math.PI / 6.0));
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Vector3 desiredForward = new Vector3(1.0f, 0.2f, 0.1f);
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Vector3 desiredUp = Vector3.UnitZ;
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bool ok = RealObjectPlanarPoseSolver.TryCreatePlanarPoseFromReferencePose(
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referenceRotation,
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desiredForward,
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desiredUp,
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out RealObjectPlanarPoseSolution solution);
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Assert.IsTrue(ok);
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AssertVector(solution.SelectedReferenceAxisLocal, 1.0, 0.0, 0.0);
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Vector3 transformedSelectedAxis = Vector3.Normalize(Vector3.Transform(solution.SelectedReferenceAxisLocal, solution.BaselineRotation));
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AssertVector(transformedSelectedAxis, desiredForward.X / desiredForward.Length(), desiredForward.Y / desiredForward.Length(), desiredForward.Z / desiredForward.Length(), 1e-4);
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}
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[TestMethod]
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public void ShouldPreferNegativeAxisWhenItMatchesForwardBest()
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{
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bool ok = RealObjectPlanarPoseSolver.TryCreatePlanarPoseFromReferencePose(
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Quaternion.Identity,
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new Vector3(-0.1f, -1.0f, 0.05f),
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Vector3.UnitZ,
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out RealObjectPlanarPoseSolution solution);
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Assert.IsTrue(ok);
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AssertVector(solution.SelectedReferenceAxisLocal, 0.0, -1.0, 0.0);
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}
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[TestMethod]
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public void ShouldRespectDesiredUpPlane_WhenDesiredForwardHasVerticalComponent()
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{
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Vector3 desiredForward = Vector3.Normalize(new Vector3(1.0f, 1.0f, 1.0f));
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bool ok = RealObjectPlanarPoseSolver.TryCreatePlanarPoseFromReferencePose(
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Quaternion.Identity,
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desiredForward,
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Vector3.UnitY,
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out RealObjectPlanarPoseSolution solution);
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Assert.IsTrue(ok);
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Vector3 transformedSelectedAxis = Vector3.Normalize(Vector3.Transform(solution.SelectedReferenceAxisLocal, solution.BaselineRotation));
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AssertVector(transformedSelectedAxis, desiredForward.X, desiredForward.Y, desiredForward.Z, 1e-4);
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}
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[TestMethod]
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public void ShouldPreserveReferenceOrthogonalityByApplyingSingleRotationDelta()
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{
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Quaternion referenceRotation = Quaternion.Normalize(
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Quaternion.CreateFromYawPitchRoll(
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(float)(Math.PI / 7.0),
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(float)(Math.PI / 9.0),
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(float)(Math.PI / 11.0)));
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Vector3 desiredForward = Vector3.Normalize(new Vector3(-0.3f, 0.8f, 0.52f));
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bool ok = RealObjectPlanarPoseSolver.TryCreatePlanarPoseFromReferencePose(
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referenceRotation,
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desiredForward,
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Vector3.UnitZ,
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out RealObjectPlanarPoseSolution solution);
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Assert.IsTrue(ok);
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Vector3 transformedX = Vector3.Normalize(Vector3.Transform(Vector3.UnitX, solution.BaselineRotation));
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Vector3 transformedY = Vector3.Normalize(Vector3.Transform(Vector3.UnitY, solution.BaselineRotation));
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Vector3 transformedZ = Vector3.Normalize(Vector3.Transform(Vector3.UnitZ, solution.BaselineRotation));
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Assert.AreEqual(1.0, transformedX.Length(), 1e-4);
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Assert.AreEqual(1.0, transformedY.Length(), 1e-4);
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Assert.AreEqual(1.0, transformedZ.Length(), 1e-4);
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Assert.AreEqual(0.0, Vector3.Dot(transformedX, transformedY), 1e-4);
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Assert.AreEqual(0.0, Vector3.Dot(transformedY, transformedZ), 1e-4);
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Assert.AreEqual(0.0, Vector3.Dot(transformedZ, transformedX), 1e-4);
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}
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[TestMethod]
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public void FixedReferenceAxis_ShouldKeepAxisFamilyAcrossTurn()
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{
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Quaternion referenceRotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, (float)Math.PI);
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Vector3 desiredForwardStart = Vector3.Normalize(new Vector3(-0.95f, 0.0f, 0.31f));
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Vector3 desiredForwardTurn = Vector3.Normalize(new Vector3(0.22f, 0.0f, 0.97f));
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Vector3 desiredUp = Vector3.UnitY;
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bool startOk = RealObjectPlanarPoseSolver.TryCreatePlanarPoseFromReferencePose(
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referenceRotation,
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desiredForwardStart,
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desiredUp,
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out RealObjectPlanarPoseSolution startSolution);
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Assert.IsTrue(startOk);
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bool turnOk = RealObjectPlanarPoseSolver.TryCreatePlanarPoseFromReferencePose(
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referenceRotation,
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desiredForwardTurn,
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desiredUp,
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startSolution.SelectedReferenceAxisDirection,
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out RealObjectPlanarPoseSolution turnSolution);
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Assert.IsTrue(turnOk);
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Assert.AreEqual(startSolution.SelectedReferenceAxisDirection, turnSolution.SelectedReferenceAxisDirection);
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Vector3 transformedSelectedAxis = Vector3.Normalize(
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Vector3.Transform(turnSolution.SelectedReferenceAxisLocal, turnSolution.BaselineRotation));
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AssertVector(
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transformedSelectedAxis,
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desiredForwardTurn.X,
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desiredForwardTurn.Y,
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desiredForwardTurn.Z,
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1e-4);
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}
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[TestMethod]
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public void FixedPositiveX_ShouldNotSwitchToZ_WhenPathLeansTowardZ()
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{
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Quaternion referenceRotation = Quaternion.Identity;
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Vector3 desiredForward = Vector3.Normalize(new Vector3(-0.690f, 0.0f, 0.724f));
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Vector3 desiredUp = Vector3.UnitY;
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bool ok = RealObjectPlanarPoseSolver.TryCreatePlanarPoseFromReferencePose(
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referenceRotation,
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desiredForward,
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desiredUp,
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LocalAxisDirection.PositiveX,
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out RealObjectPlanarPoseSolution solution);
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Assert.IsTrue(ok);
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Assert.AreEqual(LocalAxisDirection.PositiveX, solution.SelectedReferenceAxisDirection);
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AssertVector(solution.SelectedReferenceAxisLocal, 1.0, 0.0, 0.0);
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Vector3 transformedSelectedAxis = Vector3.Normalize(
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Vector3.Transform(solution.SelectedReferenceAxisLocal, solution.BaselineRotation));
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AssertVector(
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transformedSelectedAxis,
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desiredForward.X,
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desiredForward.Y,
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desiredForward.Z,
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1e-4);
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}
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private static void AssertVector(Vector3 vector, double x, double y, double z, double tolerance = 1e-6)
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{
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Assert.AreEqual(x, vector.X, tolerance);
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Assert.AreEqual(y, vector.Y, tolerance);
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Assert.AreEqual(z, vector.Z, tolerance);
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}
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}
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}
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