根本原因:新代码在循环中调用了 AddPoint() 方法,该方法每次都会触发 UpdateTotalLength(),导致: 算法复杂度:从 O(n) 变成 O(n² log n) 排序次数:12,480 个点 = 78,000,000 次排序 性能损失:从 76 毫秒 → 12.5 秒(130倍慢) 修复方案:直接使用 Points.Add() 绕过昂贵的 UpdateTotalLength() 调用
2734 lines
100 KiB
C#
2734 lines
100 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Autodesk.Navisworks.Api;
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using Autodesk.Navisworks.Api.Plugins;
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using NavisworksTransport.Utils;
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namespace NavisworksTransport
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{
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/// <summary>
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/// 路径可视化模式枚举
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/// </summary>
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public enum PathVisualizationMode
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{
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/// <summary>
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/// 标准连线模式 - 圆柱形连线
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/// </summary>
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StandardLine,
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/// <summary>
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/// 带状连线模式 - 长方体连线
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/// </summary>
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RibbonLine,
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/// <summary>
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/// 车辆通行空间模式 - 矩形通道
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/// </summary>
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VehicleSpace
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}
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/// <summary>
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/// 网格点类型枚举
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/// </summary>
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public enum GridPointType
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{
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/// <summary>
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/// 球形
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/// </summary>
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Sphere,
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/// <summary>
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/// 正方形
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/// </summary>
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Rectangle,
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/// <summary>
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/// 圆
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/// </summary>
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Circle
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}
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/// <summary>
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/// 可视化元素样式名称枚举
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/// </summary>
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public enum RenderStyleName
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{
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/// <summary>
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/// 路径起点样式(绿色)
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/// </summary>
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StartPoint,
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/// <summary>
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/// 路径终点样式(红色)
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/// </summary>
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EndPoint,
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/// <summary>
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/// 路径中间点样式(蓝色)
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/// </summary>
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WayPoint,
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/// <summary>
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/// 连线样式(橙色)
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/// </summary>
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Line,
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/// <summary>
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/// 车辆通行空间样式(灰色)
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/// </summary>
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VehicleSpace,
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/// <summary>
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/// 预览点样式(白色)
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/// </summary>
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PreviewPoint,
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/// <summary>
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/// 预览连线样式(灰色)
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/// </summary>
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PreviewLine,
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/// <summary>
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/// 未到达终点样式(深红色)
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/// </summary>
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UnreachedEndPoint,
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/// <summary>
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/// 网格通道样式(浅绿色)
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/// </summary>
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GridChannel,
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/// <summary>
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/// 网格障碍物样式(灰色)
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/// </summary>
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GridObstacle,
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/// <summary>
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/// 网格未知区域样式(深橙色)
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/// </summary>
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GridUnknown,
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/// <summary>
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/// 切点样式(深红色)
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/// </summary>
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TangentPoint,
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/// <summary>
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/// 安全警告样式(红色)
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/// </summary>
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SafetyWarning,
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/// <summary>
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/// 空轨基准路径样式(浅红色)
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/// </summary>
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RailBaseline
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}
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/// <summary>
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/// 渲染样式,包含颜色和透明度
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/// </summary>
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public readonly struct RenderStyle
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{
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/// <summary>
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/// 颜色
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/// </summary>
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public Color Color { get; }
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/// <summary>
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/// 透明度 (0.0 = 完全透明, 1.0 = 完全不透明)
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/// </summary>
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public double Alpha { get; }
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/// <summary>
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/// 构造函数
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/// </summary>
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/// <param name="color">颜色</param>
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/// <param name="alpha">透明度</param>
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public RenderStyle(Color color, double alpha)
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{
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Color = color;
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Alpha = alpha;
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}
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public override string ToString()
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{
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return $"RenderStyle[Color={Color}, Alpha={Alpha:F2}]";
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}
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}
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/// <summary>
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/// 车辆通行空间标记,用于渲染车辆通道空间
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/// </summary>
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public class VehicleSpaceMarker
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{
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/// <summary>
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/// 通道起点
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/// </summary>
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public Point3D StartPoint { get; set; }
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/// <summary>
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/// 通道终点
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/// </summary>
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public Point3D EndPoint { get; set; }
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/// <summary>
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/// 通道宽度(车辆长宽最大值+2倍安全间隙)
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/// </summary>
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public double Width { get; set; }
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/// <summary>
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/// 通道高度(车辆高度+安全间隙)
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/// </summary>
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public double Height { get; set; }
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/// <summary>
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/// 通道颜色
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/// </summary>
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public Color Color { get; set; }
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/// <summary>
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/// 透明度(0.0-1.0,默认0.5即50%透明)
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/// </summary>
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public double Alpha { get; set; } = 0.5;
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/// <summary>
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/// 起点在路径中的索引
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/// </summary>
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public int FromIndex { get; set; }
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/// <summary>
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/// 终点在路径中的索引
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/// </summary>
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public int ToIndex { get; set; }
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public override string ToString()
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{
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return $"VehicleSpaceMarker[{FromIndex}->{ToIndex}, 宽度={Width:F2}m, 高度={Height:F2}m, 透明度={Alpha:F1}]";
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}
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}
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/// <summary>
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/// 连线标记,用于渲染路径点之间的连接线
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/// </summary>
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public class LineMarker
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{
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/// <summary>
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/// 连线起点
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/// </summary>
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public Point3D StartPoint { get; set; }
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/// <summary>
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/// 连线终点
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/// </summary>
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public Point3D EndPoint { get; set; }
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/// <summary>
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/// 连线颜色
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/// </summary>
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public Color Color { get; set; }
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/// <summary>
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/// 连线半径
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/// </summary>
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public double Radius { get; set; }
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/// <summary>
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/// 起点在路径中的索引
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/// </summary>
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public int FromIndex { get; set; }
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/// <summary>
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/// 终点在路径中的索引
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/// </summary>
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public int ToIndex { get; set; }
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/// <summary>
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/// 路径段类型
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/// </summary>
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public PathSegmentType SegmentType { get; set; } = PathSegmentType.Straight;
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/// <summary>
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/// 圆弧轨迹数据(仅当SegmentType=Arc时有效)
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/// </summary>
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public ArcTrajectory Trajectory { get; set; }
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/// <summary>
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/// 采样点列表(用于圆弧段的多段圆柱体渲染)
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/// </summary>
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public List<Point3D> SampledPoints { get; set; }
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/// <summary>
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/// 带状连线高度(仅用于 RibbonLine 和 VehicleSpace 模式)
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/// </summary>
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public double Height { get; set; }
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/// <summary>
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/// 带状连线宽度(仅用于 VehicleSpace 模式)
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/// </summary>
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public double Width { get; set; }
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/// <summary>
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/// 透明度(0.0=完全透明,1.0=完全不透明)
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/// </summary>
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public double Opacity { get; set; } = 1.0;
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public override string ToString()
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{
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return $"LineMarker[{FromIndex}->{ToIndex}, 类型={SegmentType}, 起点=({StartPoint.X:F2},{StartPoint.Y:F2},{StartPoint.Z:F2}), 终点=({EndPoint.X:F2},{EndPoint.Y:F2},{EndPoint.Z:F2})]";
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}
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}
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/// <summary>
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/// 路径可视化数据,包含一个完整路径的所有可视化元素
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/// </summary>
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public class PathVisualization
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{
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/// <summary>
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/// 路径唯一标识
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/// </summary>
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public string PathId { get; set; }
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/// <summary>
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/// 路径数据引用
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/// </summary>
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public PathRoute PathRoute { get; set; }
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/// <summary>
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/// 点标记集合
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/// </summary>
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public List<CircleMarker> PointMarkers { get; set; }
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/// <summary>
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/// 控制点连线集合(用户意图,半透明)
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/// </summary>
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public List<LineMarker> ControlLineMarkers { get; set; }
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/// <summary>
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/// 路径连线集合(真实路径,不透明)
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/// </summary>
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public List<LineMarker> PathLineMarkers { get; set; }
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/// <summary>
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/// 切点标记集合
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/// </summary>
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public List<SquareMarker> TangentMarkers { get; set; }
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/// <summary>
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/// 车辆通行空间标记集合
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/// </summary>
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public List<VehicleSpaceMarker> VehicleSpaceMarkers { get; set; }
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/// <summary>
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/// 是否显示控制点可视化(用户意图)
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/// </summary>
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public bool ShowControlVisualization { get; set; } = true;
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/// <summary>
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/// 最后更新时间
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/// </summary>
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public DateTime LastUpdated { get; set; }
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/// <summary>
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/// 构造函数
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/// </summary>
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public PathVisualization()
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{
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PointMarkers = new List<CircleMarker>();
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ControlLineMarkers = new List<LineMarker>();
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PathLineMarkers = new List<LineMarker>();
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TangentMarkers = new List<SquareMarker>();
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VehicleSpaceMarkers = new List<VehicleSpaceMarker>();
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LastUpdated = DateTime.Now;
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}
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public override string ToString()
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{
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return $"PathVisualization[PathId={PathId}, 点数={PointMarkers.Count}, 控制连线={ControlLineMarkers.Count}, 路径连线={PathLineMarkers.Count}]";
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}
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}
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/// <summary>
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/// 路径点圆形标记渲染插件
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/// 使用Graphics.Circle在3D空间绘制圆形标记
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/// </summary>
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[Plugin("PathPointRenderPlugin", "NavisworksTransport", DisplayName = "路径点圆形标记渲染器")]
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public class PathPointRenderPlugin : RenderPlugin
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{
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private readonly object _lockObject = new object();
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private Dictionary<string, PathVisualization> _pathVisualizations = new Dictionary<string, PathVisualization>();
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private bool _isEnabled = true;
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// 预览点标记
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private CircleMarker _previewMarker = null;
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// 预览连线标记
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private List<LineMarker> _previewLines = new List<LineMarker>();
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// 空轨基准路径可视化
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private Dictionary<string, PathVisualization> _railBaselineVisualizations = new Dictionary<string, PathVisualization>();
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// 当前网格大小(米),用于自适应点大小计算
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private double _currentGridSizeInMeters;
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// 路径可视化模式配置
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private PathVisualizationMode _visualizationMode = PathVisualizationMode.RibbonLine;
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// 网格点类型配置
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private GridPointType _gridPointType = GridPointType.Rectangle;
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// 车辆参数(必须通过SetVehicleParameters方法设置)
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private double _vehicleLength;
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private double _vehicleWidth;
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private double _vehicleHeight;
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private double _safetyMargin;
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// 静态实例,用于外部访问
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private static PathPointRenderPlugin _instance;
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// 防抖机制:记录上次刷新时间(使用高精度计数器)
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private long _lastRefreshTicks = 0;
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/// <summary>
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/// 构造函数
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/// </summary>
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public PathPointRenderPlugin()
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{
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_instance = this;
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}
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/// <summary>
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/// 获取静态实例
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/// </summary>
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public static PathPointRenderPlugin Instance => _instance;
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/// <summary>
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/// 路径可视化模式
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/// </summary>
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public PathVisualizationMode VisualizationMode
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{
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get { return _visualizationMode; }
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set
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{
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_visualizationMode = value;
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// 模式改变时刷新所有普通路径(排除网格)
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RefreshNormalPaths();
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}
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}
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/// <summary>
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/// 网格点类型
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/// </summary>
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public GridPointType GridPointType
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{
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get { return _gridPointType; }
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set
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{
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_gridPointType = value;
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// 类型改变时刷新所有网格路径
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RefreshGridPaths();
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}
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}
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/// <summary>
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/// 是否启用渲染
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/// </summary>
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public bool IsEnabled
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{
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get { return _isEnabled; }
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set
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{
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_isEnabled = value;
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// 触发视图刷新
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if (Application.ActiveDocument?.ActiveView != null)
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{
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Application.ActiveDocument.ActiveView.RequestDelayedRedraw(ViewRedrawRequests.Render);
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}
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}
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}
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/// <summary>
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/// 当前路径总数
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/// </summary>
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public int PathCount
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{
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get
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{
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lock (_lockObject)
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{
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return _pathVisualizations.Count;
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}
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}
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}
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/// <summary>
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/// 当前点标记总数
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/// </summary>
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public int MarkerCount
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{
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get
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{
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lock (_lockObject)
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{
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return _pathVisualizations.Values.Sum(v => v.PointMarkers.Count);
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}
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}
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}
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/// <summary>
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/// Navisworks渲染回调方法
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/// </summary>
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/// <param name="view">当前视图</param>
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/// <param name="graphics">图形上下文</param>
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public override void Render(View view, Graphics graphics)
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{
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if (!_isEnabled)
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{
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return;
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}
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try
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{
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// 快速检查,避免频繁的API调用
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var activeDoc = Application.ActiveDocument;
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if (activeDoc?.Models == null || activeDoc.Models.Count == 0)
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{
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return; // 静默返回
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}
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|
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// 检查是否有路径或预览点需要渲染
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int pathCount;
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int railBaselineCount;
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bool hasPreviewPoint;
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lock (_lockObject)
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{
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pathCount = _pathVisualizations.Count;
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railBaselineCount = _railBaselineVisualizations.Count;
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hasPreviewPoint = _previewMarker != null;
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}
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if (pathCount == 0 && railBaselineCount == 0 && !hasPreviewPoint)
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{
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return;
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}
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// 使用BeginModelContext确保正确的渲染上下文
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graphics.BeginModelContext();
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lock (_lockObject)
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{
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// 渲染所有正式路径
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foreach (var visualization in _pathVisualizations.Values)
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{
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// 渲染控制点可视化(用户意图)
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||
if (visualization.ShowControlVisualization)
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{
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// 渲染所有点标记
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foreach (var pointMarker in visualization.PointMarkers)
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{
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graphics.Color(pointMarker.Color, pointMarker.Alpha);
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RenderPointMarker(graphics, pointMarker);
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}
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// 渲染控制点连线(半透明)
|
||
foreach (var controlLineMarker in visualization.ControlLineMarkers)
|
||
{
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||
var style = GetRenderStyle(RenderStyleName.PreviewLine);
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||
graphics.Color(style.Color, style.Alpha); // 完全使用PreviewLine的颜色和透明度
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graphics.Cylinder(controlLineMarker.StartPoint, controlLineMarker.EndPoint, controlLineMarker.Radius);
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}
|
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}
|
||
|
||
// 渲染真实路径可视化(根据模式选择)
|
||
if (_visualizationMode == PathVisualizationMode.VehicleSpace)
|
||
{
|
||
// VehicleSpace 模式:使用车辆通行空间渲染(高高度长方体)
|
||
foreach (var pathLineMarker in visualization.PathLineMarkers)
|
||
{
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RenderRibbonLineMarker(graphics, pathLineMarker);
|
||
}
|
||
}
|
||
else if (_visualizationMode == PathVisualizationMode.RibbonLine)
|
||
{
|
||
// RibbonLine 模式:使用带状连线渲染(低高度长方体)
|
||
// 先渲染切点(在底层)
|
||
foreach (var tangentMarker in visualization.TangentMarkers)
|
||
{
|
||
RenderSquareMarker(graphics, tangentMarker);
|
||
}
|
||
|
||
// 再渲染路径连线
|
||
foreach (var pathLineMarker in visualization.PathLineMarkers)
|
||
{
|
||
RenderRibbonLineMarker(graphics, pathLineMarker);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// StandardLine 模式:使用圆柱体渲染
|
||
// 先渲染切点(在底层)
|
||
foreach (var tangentMarker in visualization.TangentMarkers)
|
||
{
|
||
RenderSquareMarker(graphics, tangentMarker);
|
||
}
|
||
|
||
// 再渲染路径连线
|
||
foreach (var pathLineMarker in visualization.PathLineMarkers)
|
||
{
|
||
RenderLineMarker(graphics, pathLineMarker);
|
||
}
|
||
}
|
||
}
|
||
|
||
// 渲染预览点(灰色)
|
||
if (_previewMarker != null && _previewMarker.IsVisible)
|
||
{
|
||
graphics.Color(_previewMarker.Color, 0.7); // 使用半透明效果
|
||
RenderPointMarker(graphics, _previewMarker);
|
||
}
|
||
|
||
// 渲染预览连线(灰色)
|
||
if (_previewLines.Count > 0)
|
||
{
|
||
foreach (var previewLine in _previewLines)
|
||
{
|
||
graphics.Color(previewLine.Color, 0.7); // 使用半透明效果
|
||
graphics.Cylinder(previewLine.StartPoint, previewLine.EndPoint, previewLine.Radius);
|
||
}
|
||
}
|
||
|
||
// 渲染空轨基准路径(浅红色)
|
||
if (_railBaselineVisualizations.Count > 0)
|
||
{
|
||
foreach (var visualization in _railBaselineVisualizations.Values)
|
||
{
|
||
foreach (var pathLineMarker in visualization.PathLineMarkers)
|
||
{
|
||
graphics.Color(pathLineMarker.Color, 0.7); // 使用70%透明度
|
||
graphics.Cylinder(pathLineMarker.StartPoint, pathLineMarker.EndPoint, pathLineMarker.Radius);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
graphics.EndModelContext();
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
// 渲染异常应该静默处理,避免影响Navisworks主程序
|
||
LogManager.Error($"[渲染异常] {ex.Message}", ex);
|
||
// 不输出堆栈信息,避免日志过量
|
||
}
|
||
}
|
||
|
||
#region 新的统一路径可视化接口
|
||
|
||
/// <summary>
|
||
/// 渲染完整路径
|
||
/// </summary>
|
||
/// <param name="pathRoute">路径数据</param>
|
||
public void RenderPath(PathRoute pathRoute)
|
||
{
|
||
if (pathRoute == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
try
|
||
{
|
||
var visualization = new PathVisualization
|
||
{
|
||
PathId = pathRoute.Id,
|
||
PathRoute = pathRoute
|
||
};
|
||
|
||
BuildVisualization(visualization);
|
||
|
||
lock (_lockObject)
|
||
{
|
||
_pathVisualizations[pathRoute.Id] = visualization;
|
||
}
|
||
|
||
RequestViewRefresh();
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogManager.Error($"[路径渲染] 渲染路径失败: {ex.Message}", ex);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 只渲染点标记,不绘制连线(用于自动路径规划的起终点显示)
|
||
/// </summary>
|
||
public void RenderPointOnly(PathRoute pathRoute)
|
||
{
|
||
if (pathRoute == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
try
|
||
{
|
||
// 检查是否是网格可视化路径
|
||
bool isGridVisualization = pathRoute.Id == "grid_visualization_all" ||
|
||
pathRoute.Id == "grid_visualization_channel" ||
|
||
pathRoute.Id == "grid_visualization_door" ||
|
||
pathRoute.Id == "grid_visualization_unknown" ||
|
||
pathRoute.Id == "grid_visualization_obstacle";
|
||
|
||
var visualization = new PathVisualization
|
||
{
|
||
PathId = pathRoute.Id,
|
||
PathRoute = pathRoute
|
||
};
|
||
|
||
// 只构建点标记,不构建连线
|
||
BuildPointMarkersOnly(visualization);
|
||
|
||
lock (_lockObject)
|
||
{
|
||
_pathVisualizations[pathRoute.Id] = visualization;
|
||
}
|
||
|
||
RequestViewRefresh();
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogManager.Error($"[点标记渲染] 渲染点标记失败: {ex.Message}", ex);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 只构建点标记,不构建连线
|
||
/// </summary>
|
||
private void BuildPointMarkersOnly(PathVisualization visualization)
|
||
{
|
||
// 清空现有标记
|
||
visualization.PointMarkers.Clear();
|
||
visualization.ControlLineMarkers.Clear(); // 确保没有控制点连线
|
||
visualization.PathLineMarkers.Clear(); // 确保没有路径连线
|
||
|
||
var points = visualization.PathRoute.Points;
|
||
if (points.Count == 0) return;
|
||
|
||
// 检查是否是网格可视化路径
|
||
bool isGridVisualization = visualization.PathId == "grid_visualization_all" ||
|
||
visualization.PathId == "grid_visualization_channel" ||
|
||
visualization.PathId == "grid_visualization_door" ||
|
||
visualization.PathId == "grid_visualization_unknown" ||
|
||
visualization.PathId == "grid_visualization_obstacle";
|
||
|
||
// 按索引排序点
|
||
var sortedPoints = points.OrderBy(p => p.Index).ToList();
|
||
|
||
// 只构建点标记,不构建连线
|
||
foreach (var point in sortedPoints)
|
||
{
|
||
var pointMarker = CreatePointMarker(point);
|
||
visualization.PointMarkers.Add(pointMarker);
|
||
}
|
||
|
||
visualization.LastUpdated = DateTime.Now;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 刷新路径可视化
|
||
/// </summary>
|
||
/// <param name="pathId">路径ID</param>
|
||
public void RefreshPath(string pathId)
|
||
{
|
||
lock (_lockObject)
|
||
{
|
||
if (_pathVisualizations.TryGetValue(pathId, out var visualization))
|
||
{
|
||
BuildVisualization(visualization);
|
||
RequestViewRefresh();
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 设置控制点可视化的显示状态
|
||
/// </summary>
|
||
/// <param name="pathId">路径ID</param>
|
||
/// <param name="show">是否显示</param>
|
||
public void SetControlVisualizationVisibility(string pathId, bool show)
|
||
{
|
||
lock (_lockObject)
|
||
{
|
||
if (_pathVisualizations.TryGetValue(pathId, out var visualization))
|
||
{
|
||
if (visualization.ShowControlVisualization != show)
|
||
{
|
||
visualization.ShowControlVisualization = show;
|
||
RequestViewRefresh();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 切换控制点可视化的显示状态
|
||
/// </summary>
|
||
/// <param name="pathId">路径ID</param>
|
||
public void ToggleControlVisualization(string pathId)
|
||
{
|
||
lock (_lockObject)
|
||
{
|
||
if (_pathVisualizations.TryGetValue(pathId, out var visualization))
|
||
{
|
||
visualization.ShowControlVisualization = !visualization.ShowControlVisualization;
|
||
RequestViewRefresh();
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取所有路径可视化对象
|
||
/// </summary>
|
||
/// <returns>所有路径可视化对象的列表</returns>
|
||
public List<PathVisualization> GetAllPathVisualizations()
|
||
{
|
||
lock (_lockObject)
|
||
{
|
||
return _pathVisualizations.Values.ToList();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 判断是否为网格可视化路径
|
||
/// </summary>
|
||
private bool IsGridVisualizationPath(string pathId)
|
||
{
|
||
return pathId != null && (
|
||
pathId.StartsWith("grid_visualization_") ||
|
||
pathId == "grid_visualization_all" ||
|
||
pathId == "voxel_grid_visualization"); // 体素网格可视化
|
||
}
|
||
|
||
/// <summary>
|
||
/// 刷新所有普通路径(排除网格可视化)
|
||
/// </summary>
|
||
private void RefreshNormalPaths()
|
||
{
|
||
lock (_lockObject)
|
||
{
|
||
var normalPathIds = _pathVisualizations.Keys
|
||
.Where(id => !IsGridVisualizationPath(id))
|
||
.ToList();
|
||
|
||
foreach (var pathId in normalPathIds)
|
||
{
|
||
if (_pathVisualizations.TryGetValue(pathId, out var visualization))
|
||
{
|
||
BuildVisualization(visualization);
|
||
}
|
||
}
|
||
|
||
if (normalPathIds.Count > 0)
|
||
{
|
||
RequestViewRefresh();
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 刷新所有网格路径
|
||
/// </summary>
|
||
private void RefreshGridPaths()
|
||
{
|
||
lock (_lockObject)
|
||
{
|
||
var gridPathIds = _pathVisualizations.Keys
|
||
.Where(id => IsGridVisualizationPath(id))
|
||
.ToList();
|
||
|
||
foreach (var pathId in gridPathIds)
|
||
{
|
||
if (_pathVisualizations.TryGetValue(pathId, out var visualization))
|
||
{
|
||
BuildPointMarkersOnly(visualization);
|
||
}
|
||
}
|
||
|
||
if (gridPathIds.Count > 0)
|
||
{
|
||
RequestViewRefresh();
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 移除路径
|
||
/// </summary>
|
||
/// <param name="pathId">路径ID</param>
|
||
public void RemovePath(string pathId)
|
||
{
|
||
lock (_lockObject)
|
||
{
|
||
if (_pathVisualizations.Remove(pathId))
|
||
{
|
||
RequestViewRefresh();
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 渲染空轨基准路径
|
||
/// </summary>
|
||
/// <param name="railModelId">空轨模型ID</param>
|
||
/// <param name="baselinePoints">基准路径点列表</param>
|
||
public void RenderRailBaseline(string railModelId, List<Point3D> baselinePoints)
|
||
{
|
||
if (string.IsNullOrEmpty(railModelId) || baselinePoints == null || baselinePoints.Count < 2)
|
||
{
|
||
LogManager.Warning($"[路径渲染] RenderRailBaseline参数无效: railModelId={railModelId}, points={(baselinePoints?.Count ?? 0)}");
|
||
return;
|
||
}
|
||
|
||
try
|
||
{
|
||
LogManager.Info($"[路径渲染] 开始渲染空轨基准路径: {railModelId}, {baselinePoints.Count} 个点");
|
||
|
||
// 先清除该模型的旧基准路径可视化
|
||
ClearRailBaseline(railModelId);
|
||
|
||
// 创建PathVisualization对象
|
||
var visualization = new PathVisualization
|
||
{
|
||
PathId = railModelId,
|
||
ShowControlVisualization = false, // 不显示控制点
|
||
LastUpdated = DateTime.Now
|
||
};
|
||
|
||
var renderStyle = GetRenderStyle(RenderStyleName.RailBaseline);
|
||
LogManager.Info($"[路径渲染] RailBaseline样式: R={renderStyle.Color.R}, G={renderStyle.Color.G}, B={renderStyle.Color.B}, Alpha={renderStyle.Alpha}");
|
||
|
||
// 创建连线标记
|
||
for (int i = 0; i < baselinePoints.Count - 1; i++)
|
||
{
|
||
var start = baselinePoints[i];
|
||
var end = baselinePoints[i + 1];
|
||
|
||
var lineMarker = new LineMarker
|
||
{
|
||
StartPoint = start,
|
||
EndPoint = end,
|
||
Color = renderStyle.Color,
|
||
Radius = GetLineRadius() * 0.2,
|
||
SegmentType = PathSegmentType.Straight,
|
||
FromIndex = i,
|
||
ToIndex = i + 1
|
||
};
|
||
|
||
visualization.PathLineMarkers.Add(lineMarker);
|
||
}
|
||
|
||
LogManager.Info($"[路径渲染] 创建了 {visualization.PathLineMarkers.Count} 个连线标记");
|
||
|
||
lock (_lockObject)
|
||
{
|
||
_railBaselineVisualizations[railModelId] = visualization;
|
||
LogManager.Info($"[路径渲染] 已添加到字典,当前共有 {_railBaselineVisualizations.Count} 个基准路径");
|
||
}
|
||
|
||
RequestViewRefresh();
|
||
LogManager.Info($"[路径渲染] 已请求视图刷新");
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogManager.Error($"[路径渲染] 渲染空轨基准路径失败: {ex.Message}", ex);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 清除指定空轨的基准路径可视化
|
||
/// </summary>
|
||
/// <param name="railModelId">空轨模型ID</param>
|
||
public void ClearRailBaseline(string railModelId)
|
||
{
|
||
if (string.IsNullOrEmpty(railModelId))
|
||
{
|
||
return;
|
||
}
|
||
|
||
lock (_lockObject)
|
||
{
|
||
if (_railBaselineVisualizations.Remove(railModelId))
|
||
{
|
||
RequestViewRefresh();
|
||
LogManager.Info($"[路径渲染] 已清除空轨基准路径: {railModelId}");
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取所有空轨基准路径
|
||
/// </summary>
|
||
/// <returns>所有空轨基准路径的字典</returns>
|
||
public Dictionary<string, List<Point3D>> GetAllRailBaselinePaths()
|
||
{
|
||
lock (_lockObject)
|
||
{
|
||
var result = new Dictionary<string, List<Point3D>>();
|
||
foreach (var kvp in _railBaselineVisualizations)
|
||
{
|
||
result[kvp.Key] = kvp.Value.PathLineMarkers.Select(m => m.StartPoint).ToList();
|
||
}
|
||
return result;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 清除所有空轨基准路径可视化
|
||
/// </summary>
|
||
public void ClearAllRailBaselines()
|
||
{
|
||
lock (_lockObject)
|
||
{
|
||
int count = _railBaselineVisualizations.Count;
|
||
_railBaselineVisualizations.Clear();
|
||
if (count > 0)
|
||
{
|
||
RequestViewRefresh();
|
||
LogManager.Info($"[路径渲染] 已清除所有空轨基准路径, 共 {count} 个");
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 清空所有路径
|
||
/// </summary>
|
||
public void ClearAllPaths()
|
||
{
|
||
lock (_lockObject)
|
||
{
|
||
var count = _pathVisualizations.Count;
|
||
_pathVisualizations.Clear();
|
||
RequestViewRefresh();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 清空路径,但保留指定的路径
|
||
/// </summary>
|
||
/// <param name="excludedPathIds">要保留的路径ID列表</param>
|
||
public void ClearPathsExcept(params string[] excludedPathIds)
|
||
{
|
||
try
|
||
{
|
||
lock (_lockObject)
|
||
{
|
||
// 防御性编程:处理空参数
|
||
if (excludedPathIds == null)
|
||
{
|
||
excludedPathIds = new string[0];
|
||
}
|
||
|
||
var excludedSet = new HashSet<string>(excludedPathIds.Where(id => !string.IsNullOrEmpty(id)));
|
||
var toRemove = _pathVisualizations.Keys.Where(id => !excludedSet.Contains(id)).ToList();
|
||
|
||
// 检查排除的路径是否实际存在
|
||
var existingExcluded = excludedSet.Where(id => _pathVisualizations.ContainsKey(id)).ToList();
|
||
var nonExistingExcluded = excludedSet.Where(id => !_pathVisualizations.ContainsKey(id)).ToList();
|
||
|
||
int removedCount = 0;
|
||
foreach (var pathId in toRemove)
|
||
{
|
||
if (_pathVisualizations.Remove(pathId))
|
||
{
|
||
removedCount++;
|
||
}
|
||
}
|
||
|
||
if (removedCount > 0)
|
||
{
|
||
RequestViewRefresh();
|
||
}
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogManager.Error($"[选择性清空] 清理路径时发生异常: {ex.Message}", ex);
|
||
// 即使发生异常也不抛出,避免影响主流程
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 构建路径可视化
|
||
/// </summary>
|
||
/// <param name="visualization">路径可视化对象</param>
|
||
private void BuildVisualization(PathVisualization visualization)
|
||
{
|
||
// 清空现有标记
|
||
visualization.PointMarkers.Clear();
|
||
visualization.ControlLineMarkers.Clear();
|
||
visualization.PathLineMarkers.Clear();
|
||
visualization.TangentMarkers.Clear();
|
||
visualization.VehicleSpaceMarkers.Clear();
|
||
|
||
var points = visualization.PathRoute.Points;
|
||
if (points.Count == 0) return;
|
||
|
||
// 按索引排序点
|
||
var sortedPoints = points.OrderBy(p => p.Index).ToList();
|
||
|
||
// 构建点标记(所有控制点)
|
||
foreach (var point in sortedPoints)
|
||
{
|
||
var pointMarker = CreatePointMarker(point);
|
||
visualization.PointMarkers.Add(pointMarker);
|
||
}
|
||
|
||
// 构建控制点连线(用户意图,半透明)
|
||
BuildControlLines(visualization, sortedPoints);
|
||
|
||
// 地面路径使用曲线化后的路径(Edges)
|
||
// 空轨路径只显示控制点连线,不显示路径连线
|
||
if (visualization.PathRoute.PathType == NavisworksTransport.PathType.Rail)
|
||
{
|
||
// 空轨路径:只显示控制点连线,不构建路径连线
|
||
LogManager.Debug($"[路径渲染] 空轨路径只显示控制点连线,不显示路径连线");
|
||
}
|
||
else if (visualization.PathRoute.Edges != null && visualization.PathRoute.Edges.Count > 0)
|
||
{
|
||
// 地面路径:使用曲线化后的路径
|
||
BuildPathLines(visualization, sortedPoints);
|
||
}
|
||
|
||
// 如果路径未完成,添加灰色的原始终点标记
|
||
if (!visualization.PathRoute.IsComplete && visualization.PathRoute.OriginalEndPoint != null)
|
||
{
|
||
var originalEndPoint = visualization.PathRoute.OriginalEndPoint;
|
||
var unreachedStyle = GetRenderStyle(RenderStyleName.UnreachedEndPoint);
|
||
var grayEndMarker = new CircleMarker
|
||
{
|
||
Center = originalEndPoint,
|
||
Normal = new Vector3D(0, 0, 1),
|
||
Radius = GetRadiusForPointType(PathPointType.EndPoint),
|
||
Color = unreachedStyle.Color, // 未到达终点颜色
|
||
Alpha = unreachedStyle.Alpha, // 透明度,统一管理
|
||
Filled = true,
|
||
PointType = PathPointType.EndPoint,
|
||
SequenceNumber = -1, // 特殊序号表示这是未到达的终点
|
||
CreatedTime = DateTime.Now
|
||
};
|
||
visualization.PointMarkers.Add(grayEndMarker);
|
||
}
|
||
|
||
visualization.LastUpdated = DateTime.Now;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 构建控制点连线(用户意图,半透明)
|
||
/// </summary>
|
||
/// <param name="visualization">路径可视化对象</param>
|
||
/// <param name="sortedPoints">排序后的路径点列表</param>
|
||
private void BuildControlLines(PathVisualization visualization, List<PathPoint> sortedPoints)
|
||
{
|
||
// 构建控制点之间的连线(所有相邻控制点)
|
||
for (int i = 0; i < sortedPoints.Count - 1; i++)
|
||
{
|
||
var currentPoint = sortedPoints[i];
|
||
var nextPoint = sortedPoints[i + 1];
|
||
|
||
var controlLineMarker = new LineMarker
|
||
{
|
||
StartPoint = currentPoint.Position,
|
||
EndPoint = nextPoint.Position,
|
||
Color = GetRenderStyle(RenderStyleName.PreviewLine).Color,
|
||
Radius = GetLineRadius() * 0.5, // 比实际路径细
|
||
SegmentType = PathSegmentType.Straight,
|
||
FromIndex = currentPoint.Index,
|
||
ToIndex = nextPoint.Index
|
||
};
|
||
visualization.ControlLineMarkers.Add(controlLineMarker);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 构建路径连线(真实路径,不透明)
|
||
/// </summary>
|
||
/// <param name="visualization">路径可视化对象</param>
|
||
/// <param name="sortedPoints">排序后的路径点列表</param>
|
||
private void BuildPathLines(PathVisualization visualization, List<PathPoint> sortedPoints)
|
||
{
|
||
var edges = visualization.PathRoute.Edges;
|
||
|
||
// 1. 收集在路径上的控制点ID
|
||
var onPathPointIds = new HashSet<string>();
|
||
foreach (var edge in edges)
|
||
{
|
||
if (!string.IsNullOrEmpty(edge.StartPointId))
|
||
onPathPointIds.Add(edge.StartPointId);
|
||
if (!string.IsNullOrEmpty(edge.EndPointId))
|
||
onPathPointIds.Add(edge.EndPointId);
|
||
}
|
||
|
||
// 2. 更新点标记的透明度
|
||
foreach (var pointMarker in visualization.PointMarkers)
|
||
{
|
||
var point = sortedPoints.FirstOrDefault(p => p.Id == pointMarker.PathPoint?.Id);
|
||
if (point != null)
|
||
{
|
||
bool isOnPath = onPathPointIds.Contains(point.Id);
|
||
pointMarker.IsOffPath = !isOnPath;
|
||
}
|
||
}
|
||
|
||
// 获取单位转换系数
|
||
double metersToModelUnits = UnitsConverter.GetMetersToUnitsConversionFactor();
|
||
|
||
// 根据可视化模式计算高度和宽度
|
||
double heightInMeters;
|
||
double widthInMeters;
|
||
Color lineColor;
|
||
double lineOpacity;
|
||
|
||
if (_visualizationMode == PathVisualizationMode.VehicleSpace)
|
||
{
|
||
// VehicleSpace 模式:使用车辆高度和宽度
|
||
heightInMeters = _vehicleHeight + _safetyMargin;
|
||
widthInMeters = Math.Max(_vehicleLength, _vehicleWidth) + 2 * _safetyMargin;
|
||
var renderStyle = GetRenderStyle(RenderStyleName.VehicleSpace);
|
||
lineColor = renderStyle.Color;
|
||
lineOpacity = renderStyle.Alpha;
|
||
}
|
||
else if (_visualizationMode == PathVisualizationMode.RibbonLine)
|
||
{
|
||
// RibbonLine 模式:使用较低的带状高度
|
||
heightInMeters = GetLineRadius() / metersToModelUnits * 0.1;
|
||
widthInMeters = GetLineRadius() / metersToModelUnits * 2; // 路径宽度(转换为米)
|
||
var renderStyle = GetRenderStyle(RenderStyleName.Line);
|
||
lineColor = renderStyle.Color;
|
||
lineOpacity = renderStyle.Alpha;
|
||
}
|
||
else
|
||
{
|
||
// StandardLine 模式:不需要高度和宽度(圆柱体)
|
||
heightInMeters = 0;
|
||
widthInMeters = 0;
|
||
var renderStyle = GetRenderStyle(RenderStyleName.Line);
|
||
lineColor = renderStyle.Color;
|
||
lineOpacity = renderStyle.Alpha;
|
||
}
|
||
|
||
// 转换为模型单位
|
||
double heightInModelUnits = heightInMeters * metersToModelUnits;
|
||
double widthInModelUnits = widthInMeters * metersToModelUnits;
|
||
|
||
// 3. 构建路径连线(Edges包含直线段和圆弧段)
|
||
foreach (var edge in edges)
|
||
{
|
||
if (edge.SegmentType == PathSegmentType.Straight)
|
||
{
|
||
// 直线段:检查SampledPoints是否有效
|
||
if (edge.SampledPoints != null && edge.SampledPoints.Count >= 2)
|
||
{
|
||
var lineMarker = new LineMarker
|
||
{
|
||
StartPoint = edge.SampledPoints.First(),
|
||
EndPoint = edge.SampledPoints.Last(),
|
||
Color = lineColor,
|
||
Radius = GetLineRadius(),
|
||
SegmentType = PathSegmentType.Straight,
|
||
SampledPoints = edge.SampledPoints,
|
||
Height = heightInModelUnits, // 根据模式设置高度
|
||
Width = widthInModelUnits, // 根据模式设置宽度
|
||
Opacity = lineOpacity // 根据模式设置透明度
|
||
};
|
||
visualization.PathLineMarkers.Add(lineMarker);
|
||
}
|
||
}
|
||
else if (edge.SegmentType == PathSegmentType.Arc && edge.Trajectory != null)
|
||
{
|
||
// 圆弧段:检查Trajectory是否有效
|
||
|
||
// 检查是否发生安全截断
|
||
bool hasSafetyTruncation = edge.Trajectory.ActualRadius < edge.Trajectory.RequestedRadius;
|
||
|
||
// 如果发生安全截断,使用安全警告样式
|
||
Color arcLineColor = lineColor;
|
||
double arcLineOpacity = lineOpacity;
|
||
if (hasSafetyTruncation)
|
||
{
|
||
var warningStyle = GetRenderStyle(RenderStyleName.SafetyWarning);
|
||
arcLineColor = warningStyle.Color;
|
||
arcLineOpacity = warningStyle.Alpha;
|
||
}
|
||
|
||
var arcMarker = new LineMarker
|
||
{
|
||
StartPoint = edge.Trajectory.Ts,
|
||
EndPoint = edge.Trajectory.Te,
|
||
Color = arcLineColor,
|
||
Radius = GetLineRadius(),
|
||
SegmentType = PathSegmentType.Arc,
|
||
Trajectory = edge.Trajectory,
|
||
SampledPoints = edge.SampledPoints,
|
||
Height = heightInModelUnits, // 根据模式设置高度
|
||
Width = widthInModelUnits, // 根据模式设置宽度
|
||
Opacity = arcLineOpacity // 根据模式设置透明度
|
||
};
|
||
visualization.PathLineMarkers.Add(arcMarker);
|
||
|
||
// 添加切点标记(StandardLine 和 RibbonLine 模式才添加)
|
||
if (_visualizationMode != PathVisualizationMode.VehicleSpace)
|
||
{
|
||
AddTangentMarkers(visualization, edge);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 添加切点标记
|
||
/// </summary>
|
||
/// <param name="visualization">路径可视化对象</param>
|
||
/// <param name="edge">路径边</param>
|
||
private void AddTangentMarkers(PathVisualization visualization, PathEdge edge)
|
||
{
|
||
if (edge.Trajectory == null) return;
|
||
|
||
// 使用统一样式
|
||
var tangentStyle = GetRenderStyle(RenderStyleName.TangentPoint);
|
||
var tangentColor = tangentStyle.Color;
|
||
|
||
// 路径宽度基准值(柱状和带状都是 GetLineRadius() * 2)
|
||
var pathWidth = GetLineRadius() * 2;
|
||
|
||
// 切点半径:路径半径的一半(切点直径 = 路径宽度的一半)
|
||
var tangentRadius = GetLineRadius() * 0.5;
|
||
|
||
// 切点高度:路径宽度的一半
|
||
var tangentHeight = pathWidth * 0.5;
|
||
|
||
// 进入切点Ts
|
||
var tsMarker = new SquareMarker
|
||
{
|
||
Center = edge.Trajectory.Ts,
|
||
Normal = new Vector3D(0, 0, 1),
|
||
Size = tangentRadius * 2, // 直径
|
||
Height = tangentHeight, // 高度
|
||
Color = tangentColor,
|
||
Alpha = 0.8, // 80%透明度
|
||
EdgeId = edge.Id,
|
||
TangentType = TangentPointType.EntryTangent
|
||
};
|
||
visualization.TangentMarkers.Add(tsMarker);
|
||
|
||
// 退出切点Te
|
||
var teMarker = new SquareMarker
|
||
{
|
||
Center = edge.Trajectory.Te,
|
||
Normal = new Vector3D(0, 0, 1),
|
||
Size = tangentRadius * 2, // 直径
|
||
Height = tangentHeight, // 高度
|
||
Color = tangentColor,
|
||
Alpha = 0.8, // 80%透明度
|
||
EdgeId = edge.Id,
|
||
TangentType = TangentPointType.ExitTangent
|
||
};
|
||
visualization.TangentMarkers.Add(teMarker);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 创建车辆通行空间标记
|
||
/// </summary>
|
||
/// <param name="fromPoint">起点</param>
|
||
/// <param name="toPoint">终点</param>
|
||
/// <returns>车辆通行空间标记</returns>
|
||
private VehicleSpaceMarker CreateVehicleSpaceMarker(PathPoint fromPoint, PathPoint toPoint)
|
||
{
|
||
// 获取单位转换系数
|
||
double metersToModelUnits = UnitsConverter.GetMetersToUnitsConversionFactor();
|
||
|
||
// 计算车辆通行空间宽度(米)
|
||
double vehicleInflationWidthInMeters = Math.Max(_vehicleLength, _vehicleWidth) + 2 * _safetyMargin;
|
||
|
||
// 计算车辆通行空间高度(米):车辆高度 + 安全间隙
|
||
double vehicleSpaceHeightInMeters = _vehicleHeight + _safetyMargin;
|
||
|
||
var style = GetRenderStyle(RenderStyleName.VehicleSpace);
|
||
return new VehicleSpaceMarker
|
||
{
|
||
StartPoint = fromPoint.Position,
|
||
EndPoint = toPoint.Position,
|
||
Width = vehicleInflationWidthInMeters * metersToModelUnits, // 转换为模型单位
|
||
Height = vehicleSpaceHeightInMeters * metersToModelUnits, // 转换为模型单位
|
||
Color = style.Color, // 车辆通行空间颜色
|
||
Alpha = style.Alpha, // 透明度,统一管理
|
||
FromIndex = fromPoint.Index,
|
||
ToIndex = toPoint.Index
|
||
};
|
||
}
|
||
|
||
/// <summary>
|
||
/// 创建点标记
|
||
/// </summary>
|
||
/// <param name="point">路径点</param>
|
||
/// <returns>圆形标记</returns>
|
||
private CircleMarker CreatePointMarker(PathPoint point)
|
||
{
|
||
// 检查是否是网格/体素可视化点(通过名称判断)
|
||
bool isGridVisualization = point.Name.StartsWith("网格(") || point.Name.StartsWith("网格_") ||
|
||
point.Name.StartsWith("体素("); // 体素点
|
||
|
||
// 确定网格点样式(颜色+透明度)
|
||
RenderStyle gridStyle = new RenderStyle(Color.White, 1.0); // 默认样式
|
||
if (isGridVisualization)
|
||
{
|
||
// 根据网格类型确定样式
|
||
if (point.Name.Contains("空洞") || point.Name.Contains("Unknown"))
|
||
{
|
||
gridStyle = GetRenderStyle(RenderStyleName.GridUnknown);
|
||
}
|
||
else if (point.Name.Contains("障碍") || point.Name.Contains("Obstacle"))
|
||
{
|
||
gridStyle = GetRenderStyle(RenderStyleName.GridObstacle);
|
||
}
|
||
else if (point.Name.Contains("通道") || point.Name.Contains("Channel") || point.Name.Contains("开放"))
|
||
{
|
||
gridStyle = GetRenderStyle(RenderStyleName.GridChannel);
|
||
}
|
||
// 也可以通过Notes字段检查
|
||
else if (!string.IsNullOrEmpty(point.Notes) && point.Notes.StartsWith("GridType:"))
|
||
{
|
||
var gridTypeStr = point.Notes.Substring(9); // 去掉"GridType:"前缀
|
||
if (gridTypeStr == "Unknown")
|
||
gridStyle = GetRenderStyle(RenderStyleName.GridUnknown);
|
||
else if (gridTypeStr == "Obstacle")
|
||
gridStyle = GetRenderStyle(RenderStyleName.GridObstacle);
|
||
else
|
||
gridStyle = GetRenderStyle(RenderStyleName.GridChannel);
|
||
}
|
||
|
||
// 门网格点使用50%透明度覆盖默认透明度
|
||
if (point.Name.Contains("门"))
|
||
{
|
||
gridStyle = new RenderStyle(gridStyle.Color, 0.5);
|
||
}
|
||
}
|
||
|
||
return new CircleMarker
|
||
{
|
||
Center = point.Position,
|
||
Normal = new Vector3D(0, 0, 1),
|
||
Radius = isGridVisualization ? GetRadiusForGridVisualization() : GetRadiusForPointType(point.Type),
|
||
Color = isGridVisualization ? gridStyle.Color : GetColorForPointType(point.Type),
|
||
Alpha = isGridVisualization ? gridStyle.Alpha : 1.0,
|
||
Filled = true,
|
||
PointType = point.Type,
|
||
GridPointType = isGridVisualization ? _gridPointType : GridPointType.Sphere, // 网格点使用配置的类型,其他点使用球形
|
||
SequenceNumber = point.Index, // 使用Index而不是任意序号
|
||
CreatedTime = DateTime.Now
|
||
};
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取网格可视化小球的半径(比正常路径点小)
|
||
/// </summary>
|
||
/// <returns>网格可视化半径</returns>
|
||
private double GetRadiusForGridVisualization()
|
||
{
|
||
// 使用标准尺寸的1/5作为网格点尺寸
|
||
double standardRadiusInMeters = GetStandardRadiusInMeters();
|
||
double radiusInMeters = standardRadiusInMeters / 5.0;
|
||
|
||
double metersToModelUnits = UnitsConverter.GetMetersToUnitsConversionFactor();
|
||
return radiusInMeters * metersToModelUnits;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 设置当前网格大小(米),用于自适应点大小计算
|
||
/// </summary>
|
||
/// <param name="gridSizeInMeters">网格大小(米)</param>
|
||
public void SetGridSize(double gridSizeInMeters)
|
||
{
|
||
_currentGridSizeInMeters = gridSizeInMeters;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 设置车辆参数(从PathPlanningManager同步)
|
||
/// </summary>
|
||
/// <param name="vehicleLength">车辆长度(米)</param>
|
||
/// <param name="vehicleWidth">车辆宽度(米)</param>
|
||
/// <param name="vehicleHeight">车辆高度(米)</param>
|
||
/// <param name="safetyMargin">安全间隙(米)</param>
|
||
public void SetVehicleParameters(double vehicleLength, double vehicleWidth, double vehicleHeight, double safetyMargin)
|
||
{
|
||
_vehicleLength = vehicleLength;
|
||
_vehicleWidth = vehicleWidth;
|
||
_vehicleHeight = vehicleHeight;
|
||
_safetyMargin = safetyMargin;
|
||
|
||
// 车辆参数改变时刷新车辆空间模式下的所有普通路径
|
||
if (_visualizationMode == PathVisualizationMode.VehicleSpace)
|
||
{
|
||
RefreshNormalPaths();
|
||
}
|
||
}
|
||
|
||
#region 颜色管理
|
||
|
||
/// <summary>
|
||
/// 根据样式名称获取对应的渲染样式(颜色+透明度)
|
||
/// </summary>
|
||
/// <param name="styleName">样式名称</param>
|
||
/// <returns>对应的渲染样式</returns>
|
||
private RenderStyle GetRenderStyle(RenderStyleName styleName)
|
||
{
|
||
switch (styleName)
|
||
{
|
||
case RenderStyleName.StartPoint:
|
||
return new RenderStyle(Color.FromByteRGB(76, 175, 80), 0.9); // Material Green起点,10%透明
|
||
|
||
case RenderStyleName.EndPoint:
|
||
return new RenderStyle(Color.FromByteRGB(244, 67, 54), 0.9); // Material Red终点,10%透明
|
||
|
||
case RenderStyleName.WayPoint:
|
||
return new RenderStyle(Color.FromByteRGB(33, 150, 243), 0.9); // Material Blue路径点,10%透明
|
||
|
||
case RenderStyleName.Line:
|
||
return new RenderStyle(Color.FromByteRGB(255, 152, 0), 0.8); // Material Orange连线,20%透明
|
||
|
||
case RenderStyleName.VehicleSpace:
|
||
return new RenderStyle(Color.FromByteRGB(158, 158, 158), 0.4); // Material Grey车辆空间,60%透明
|
||
|
||
case RenderStyleName.PreviewPoint:
|
||
return new RenderStyle(Color.White, 0.7); // 白色预览点,30%透明
|
||
|
||
case RenderStyleName.PreviewLine:
|
||
return new RenderStyle(Color.FromByteRGB(128, 128, 128), 0.5); // 灰色预览连线,50%透明
|
||
|
||
case RenderStyleName.UnreachedEndPoint:
|
||
return new RenderStyle(Color.FromByteRGB(139, 0, 0), 0.7); // 深红色未到达终点,30%透明
|
||
|
||
case RenderStyleName.GridChannel:
|
||
return new RenderStyle(Color.FromByteRGB(129, 199, 132), 0.8); // Material Light Green网格通道,20%透明
|
||
|
||
case RenderStyleName.GridObstacle:
|
||
return new RenderStyle(Color.FromByteRGB(117, 117, 117), 0.8); // Material Grey网格障碍物,20%透明
|
||
|
||
case RenderStyleName.GridUnknown:
|
||
return new RenderStyle(Color.FromByteRGB(255, 112, 67), 0.8); // Material Deep Orange网格未知区域,20%透明
|
||
|
||
case RenderStyleName.TangentPoint:
|
||
return new RenderStyle(Color.FromByteRGB(244, 67, 54), 0.8); // Material Red切点,20%透明
|
||
|
||
case RenderStyleName.SafetyWarning:
|
||
return new RenderStyle(Color.FromByteRGB(244, 67, 54), 0.85); // Material Red安全警告,15%透明
|
||
|
||
case RenderStyleName.RailBaseline:
|
||
return new RenderStyle(Color.FromByteRGB(255, 138, 128), 0.7); // 浅红色,30%透明
|
||
|
||
default:
|
||
return new RenderStyle(Color.White, 1.0); // 默认白色,完全不透明
|
||
}
|
||
}
|
||
|
||
|
||
#endregion
|
||
|
||
/// <summary>
|
||
/// 获取连线半径
|
||
/// </summary>
|
||
/// <returns>连线半径</returns>
|
||
private double GetLineRadius()
|
||
{
|
||
// 获取标准尺寸(起点尺寸)
|
||
double standardRadiusInMeters = GetStandardRadiusInMeters();
|
||
|
||
// 连线半径为标准尺寸的40%
|
||
double lineRadiusInMeters = standardRadiusInMeters * 0.4;
|
||
|
||
return lineRadiusInMeters * UnitsConverter.GetMetersToUnitsConversionFactor();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 添加路径点到指定路径
|
||
/// </summary>
|
||
/// <param name="pathId">路径ID</param>
|
||
/// <param name="newPoint">新的路径点</param>
|
||
/// <param name="insertIndex">插入位置索引,-1表示添加到末尾</param>
|
||
public void AddPointToPath(string pathId, PathPoint newPoint, int insertIndex = -1)
|
||
{
|
||
var visualization = GetPathVisualization(pathId);
|
||
if (visualization == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
try
|
||
{
|
||
var pathRoute = visualization.PathRoute;
|
||
|
||
if (insertIndex == -1)
|
||
{
|
||
// 添加到末尾
|
||
newPoint.Index = pathRoute.Points.Count;
|
||
pathRoute.Points.Add(newPoint);
|
||
}
|
||
else
|
||
{
|
||
// 插入到指定位置
|
||
pathRoute.Points.Insert(insertIndex, newPoint);
|
||
// 重新分配所有点的索引
|
||
ReindexPoints(pathRoute);
|
||
}
|
||
|
||
// 重建可视化
|
||
BuildVisualization(visualization);
|
||
RequestViewRefresh();
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogManager.Error($"[路径编辑] 添加路径点失败: {ex.Message}", ex);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 从指定路径移除路径点
|
||
/// </summary>
|
||
/// <param name="pathId">路径ID</param>
|
||
/// <param name="pointIndex">要移除的点索引</param>
|
||
public void RemovePointFromPath(string pathId, int pointIndex)
|
||
{
|
||
var visualization = GetPathVisualization(pathId);
|
||
if (visualization == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
try
|
||
{
|
||
var pathRoute = visualization.PathRoute;
|
||
var pointToRemove = pathRoute.Points.FirstOrDefault(p => p.Index == pointIndex);
|
||
|
||
if (pointToRemove != null)
|
||
{
|
||
pathRoute.Points.Remove(pointToRemove);
|
||
// 重新分配索引
|
||
ReindexPoints(pathRoute);
|
||
|
||
// 重建可视化
|
||
BuildVisualization(visualization);
|
||
RequestViewRefresh();
|
||
}
|
||
else
|
||
{
|
||
LogManager.Warning($"[路径编辑] 未找到索引为 {pointIndex} 的路径点");
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogManager.Error($"[路径编辑] 移除路径点失败: {ex.Message}", ex);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 更新指定路径中的路径点
|
||
/// </summary>
|
||
/// <param name="pathId">路径ID</param>
|
||
/// <param name="pointIndex">要更新的点索引</param>
|
||
/// <param name="updatedPoint">更新后的路径点</param>
|
||
public void UpdatePointInPath(string pathId, int pointIndex, PathPoint updatedPoint)
|
||
{
|
||
var visualization = GetPathVisualization(pathId);
|
||
if (visualization == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
try
|
||
{
|
||
var pathRoute = visualization.PathRoute;
|
||
var existingPoint = pathRoute.Points.FirstOrDefault(p => p.Index == pointIndex);
|
||
|
||
if (existingPoint != null)
|
||
{
|
||
// 保持索引不变
|
||
updatedPoint.Index = pointIndex;
|
||
|
||
// 替换点
|
||
var index = pathRoute.Points.IndexOf(existingPoint);
|
||
pathRoute.Points[index] = updatedPoint;
|
||
|
||
// 重建可视化
|
||
BuildVisualization(visualization);
|
||
RequestViewRefresh();
|
||
}
|
||
else
|
||
{
|
||
LogManager.Warning($"[路径编辑] 未找到索引为 {pointIndex} 的路径点");
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogManager.Error($"[路径编辑] 更新路径点失败: {ex.Message}", ex);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 重新分配路径点索引
|
||
/// </summary>
|
||
/// <param name="pathRoute">路径对象</param>
|
||
private void ReindexPoints(PathRoute pathRoute)
|
||
{
|
||
// 按照当前在List中的位置重新分配连续索引
|
||
for (int i = 0; i < pathRoute.Points.Count; i++)
|
||
{
|
||
pathRoute.Points[i].Index = i;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取路径可视化对象
|
||
/// </summary>
|
||
/// <param name="pathId">路径ID</param>
|
||
/// <returns>路径可视化对象,如果不存在返回null</returns>
|
||
private PathVisualization GetPathVisualization(string pathId)
|
||
{
|
||
lock (_lockObject)
|
||
{
|
||
_pathVisualizations.TryGetValue(pathId, out var visualization);
|
||
return visualization;
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
/// <summary>
|
||
/// 渲染预览点(灰色显示)
|
||
/// </summary>
|
||
/// <param name="previewPoint">预览点对象</param>
|
||
public void RenderPreviewPoint(PathPoint previewPoint)
|
||
{
|
||
try
|
||
{
|
||
if (previewPoint == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
lock (_lockObject)
|
||
{
|
||
// 获取适当的半径
|
||
double radius = GetRadiusForPointType(previewPoint.Type);
|
||
|
||
// 获取预览点样式(颜色+透明度)
|
||
var previewStyle = GetRenderStyle(RenderStyleName.PreviewPoint);
|
||
|
||
// 创建预览点标记
|
||
_previewMarker = new CircleMarker
|
||
{
|
||
Position = previewPoint.Position,
|
||
Radius = radius,
|
||
Color = previewStyle.Color,
|
||
Alpha = previewStyle.Alpha,
|
||
IsVisible = true,
|
||
PathPoint = previewPoint
|
||
};
|
||
|
||
// 请求刷新视图
|
||
RequestViewRefresh();
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogManager.Error($"[预览点渲染] 渲染预览点失败: {ex.Message}", ex);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 清除预览点
|
||
/// </summary>
|
||
public void ClearPreviewPoint()
|
||
{
|
||
try
|
||
{
|
||
lock (_lockObject)
|
||
{
|
||
if (_previewMarker != null || _previewLines.Count > 0)
|
||
{
|
||
_previewMarker = null;
|
||
_previewLines.Clear();
|
||
|
||
// 请求刷新视图
|
||
RequestViewRefresh();
|
||
}
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogManager.Error($"[预览点渲染] 清除预览点失败: {ex.Message}", ex);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 渲染预览连线
|
||
/// </summary>
|
||
/// <param name="previewPoint">预览点</param>
|
||
/// <param name="pathPoints">当前路径点列表</param>
|
||
public void RenderPreviewLines(PathPoint previewPoint, List<PathPoint> pathPoints)
|
||
{
|
||
try
|
||
{
|
||
if (previewPoint == null || pathPoints == null || pathPoints.Count == 0)
|
||
{
|
||
return;
|
||
}
|
||
|
||
lock (_lockObject)
|
||
{
|
||
// 清除旧的预览连线
|
||
_previewLines.Clear();
|
||
|
||
// 找到预览点应该插入的最近线段
|
||
var nearestSegment = FindNearestLineSegment(previewPoint.Position, pathPoints);
|
||
|
||
if (nearestSegment.HasValue)
|
||
{
|
||
var (prevPoint, nextPoint) = nearestSegment.Value;
|
||
|
||
// 创建两条预览连线
|
||
// 1. 前一个点 -> 预览点
|
||
var line1 = new LineMarker
|
||
{
|
||
StartPoint = prevPoint.Position,
|
||
EndPoint = previewPoint.Position,
|
||
Color = GetRenderStyle(RenderStyleName.PreviewLine).Color, // 预览连线颜色
|
||
Radius = GetLineRadius() // 使用与正常连线相同的直径
|
||
};
|
||
_previewLines.Add(line1);
|
||
|
||
// 2. 预览点 -> 后一个点
|
||
var line2 = new LineMarker
|
||
{
|
||
StartPoint = previewPoint.Position,
|
||
EndPoint = nextPoint.Position,
|
||
Color = GetRenderStyle(RenderStyleName.PreviewLine).Color, // 预览连线颜色
|
||
Radius = GetLineRadius()
|
||
};
|
||
_previewLines.Add(line2);
|
||
|
||
}
|
||
else
|
||
{
|
||
LogManager.Warning("[预览连线渲染] 未找到合适的线段插入预览点");
|
||
}
|
||
|
||
// 请求刷新视图
|
||
RequestViewRefresh();
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogManager.Error($"[预览连线渲染] 渲染预览连线失败: {ex.Message}", ex);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 清除预览连线
|
||
/// </summary>
|
||
public void ClearPreviewLines()
|
||
{
|
||
try
|
||
{
|
||
lock (_lockObject)
|
||
{
|
||
if (_previewLines.Count > 0)
|
||
{
|
||
_previewLines.Clear();
|
||
|
||
// 请求刷新视图
|
||
RequestViewRefresh();
|
||
}
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogManager.Error($"[预览连线渲染] 清除预览连线失败: {ex.Message}", ex);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 渲染预览路径(用于修改路径点时的预览)
|
||
/// </summary>
|
||
/// <param name="previewRoute">包含预览修改的路径</param>
|
||
public void RenderPreviewPath(PathRoute previewRoute)
|
||
{
|
||
try
|
||
{
|
||
if (previewRoute == null || previewRoute.Points.Count == 0)
|
||
{
|
||
return;
|
||
}
|
||
|
||
lock (_lockObject)
|
||
{
|
||
// 只清理预览元素,不影响原有路径
|
||
ClearPreviewPoint();
|
||
ClearPreviewLines();
|
||
|
||
// 找到预览点及其索引
|
||
var previewPointIndex = -1;
|
||
PathPoint previewPoint = null;
|
||
|
||
for (int i = 0; i < previewRoute.Points.Count; i++)
|
||
{
|
||
if (previewRoute.Points[i].Name.Contains("_预览"))
|
||
{
|
||
previewPointIndex = i;
|
||
previewPoint = previewRoute.Points[i];
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (previewPoint != null && previewPointIndex >= 0)
|
||
{
|
||
// 只渲染预览点
|
||
RenderPreviewPoint(previewPoint);
|
||
|
||
// 只渲染与预览点相关的连线
|
||
// 连接前一个点到预览点
|
||
if (previewPointIndex > 0)
|
||
{
|
||
var prevPoint = previewRoute.Points[previewPointIndex - 1];
|
||
var line1 = new LineMarker
|
||
{
|
||
StartPoint = prevPoint.Position,
|
||
EndPoint = previewPoint.Position,
|
||
Color = GetRenderStyle(RenderStyleName.PreviewLine).Color, // 预览连线颜色
|
||
Radius = GetLineRadius()
|
||
};
|
||
_previewLines.Add(line1);
|
||
}
|
||
|
||
// 连接预览点到下一个点
|
||
if (previewPointIndex < previewRoute.Points.Count - 1)
|
||
{
|
||
var nextPoint = previewRoute.Points[previewPointIndex + 1];
|
||
var line2 = new LineMarker
|
||
{
|
||
StartPoint = previewPoint.Position,
|
||
EndPoint = nextPoint.Position,
|
||
Color = GetRenderStyle(RenderStyleName.PreviewLine).Color, // 预览连线颜色
|
||
Radius = GetLineRadius()
|
||
};
|
||
_previewLines.Add(line2);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
LogManager.Warning("[预览路径渲染] 未找到预览点,跳过渲染");
|
||
}
|
||
|
||
RequestViewRefresh();
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogManager.Error($"[预览路径渲染] 渲染预览路径失败: {ex.Message}", ex);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 清理所有预览渲染
|
||
/// </summary>
|
||
public void ClearPreview()
|
||
{
|
||
try
|
||
{
|
||
lock (_lockObject)
|
||
{
|
||
// 清理预览点
|
||
ClearPreviewPoint();
|
||
|
||
// 清理预览连线
|
||
ClearPreviewLines();
|
||
|
||
RequestViewRefresh();
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogManager.Error($"[清理预览] 清理预览失败: {ex.Message}", ex);
|
||
}
|
||
}
|
||
|
||
#region 私有辅助方法
|
||
|
||
/// <returns>标准尺寸(米)</returns>
|
||
/// <summary>
|
||
/// 计算标准尺寸(起点尺寸),其他元素以此为基准按比例计算
|
||
/// </summary>
|
||
/// <returns>标准尺寸(米)</returns>
|
||
private double GetStandardRadiusInMeters()
|
||
{
|
||
// 起点尺寸为网格大小的100%,并限制在合理范围内
|
||
double standardRadius = _currentGridSizeInMeters * 1.0;
|
||
|
||
// 边界限制:最小0.1米,最大0.5米
|
||
return Math.Max(0.1, Math.Min(0.5, standardRadius));
|
||
}
|
||
|
||
public double GetRadiusForPointType(PathPointType pointType)
|
||
{
|
||
// 获取标准尺寸(起点尺寸)
|
||
double standardRadiusInMeters = GetStandardRadiusInMeters();
|
||
|
||
// 根据点类型应用比例系数
|
||
double baseRadiusInMeters;
|
||
if (pointType == PathPointType.WayPoint)
|
||
{
|
||
// 路径点为标准尺寸的1/4
|
||
baseRadiusInMeters = standardRadiusInMeters * 0.25;
|
||
}
|
||
else
|
||
{
|
||
// 起点/终点使用标准尺寸的1/2
|
||
baseRadiusInMeters = standardRadiusInMeters * 0.5;
|
||
}
|
||
|
||
// 获取真实文档单位转换系数
|
||
double metersToModelUnits = UnitsConverter.GetMetersToUnitsConversionFactor();
|
||
|
||
// 转换为模型单位
|
||
double radiusInModelUnits = baseRadiusInMeters * metersToModelUnits;
|
||
|
||
return radiusInModelUnits;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 根据路径点类型获取颜色
|
||
/// </summary>
|
||
public Color GetColorForPointType(PathPointType pointType)
|
||
{
|
||
switch (pointType)
|
||
{
|
||
case PathPointType.StartPoint:
|
||
return GetRenderStyle(RenderStyleName.StartPoint).Color; // 起点绿色
|
||
case PathPointType.EndPoint:
|
||
return GetRenderStyle(RenderStyleName.EndPoint).Color; // 终点红色
|
||
case PathPointType.WayPoint:
|
||
default:
|
||
return GetRenderStyle(RenderStyleName.WayPoint).Color; // 路径中间点蓝色
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 计算两点间距离
|
||
/// </summary>
|
||
private double CalculateDistance(Point3D point1, Point3D point2)
|
||
{
|
||
var dx = point1.X - point2.X;
|
||
var dy = point1.Y - point2.Y;
|
||
var dz = point1.Z - point2.Z;
|
||
return Math.Sqrt(dx * dx + dy * dy + dz * dz);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 渲染长方体标记(通用方法)
|
||
/// </summary>
|
||
/// <param name="graphics">图形上下文</param>
|
||
/// <param name="startPoint">起点</param>
|
||
/// <param name="endPoint">终点</param>
|
||
/// <param name="width">宽度</param>
|
||
/// <param name="height">高度</param>
|
||
private void RenderCuboidMarker(Graphics graphics, Point3D startPoint, Point3D endPoint, double width, double height)
|
||
{
|
||
try
|
||
{
|
||
// 计算方向向量
|
||
var direction = new Vector3D(
|
||
endPoint.X - startPoint.X,
|
||
endPoint.Y - startPoint.Y,
|
||
endPoint.Z - startPoint.Z
|
||
);
|
||
|
||
// 计算长度
|
||
var length = Math.Sqrt(direction.X * direction.X + direction.Y * direction.Y + direction.Z * direction.Z);
|
||
|
||
if (length < 0.001) // 避免零长度线段
|
||
return;
|
||
|
||
// 归一化方向向量
|
||
direction = new Vector3D(direction.X / length, direction.Y / length, direction.Z / length);
|
||
|
||
// 计算垂直向量(在XY平面内垂直于方向向量)
|
||
var right = new Vector3D(-direction.Y, direction.X, 0);
|
||
|
||
// 如果方向向量垂直于XY平面,则使用不同的right向量
|
||
if (Math.Abs(direction.Z) > 0.9)
|
||
{
|
||
right = new Vector3D(1, 0, 0);
|
||
}
|
||
|
||
// 归一化right向量
|
||
var rightLength = Math.Sqrt(right.X * right.X + right.Y * right.Y + right.Z * right.Z);
|
||
if (rightLength > 0.001)
|
||
{
|
||
right = new Vector3D(right.X / rightLength, right.Y / rightLength, right.Z / rightLength);
|
||
}
|
||
|
||
// 计算长方体的边界框和向量
|
||
var halfWidth = width / 2.0;
|
||
|
||
// 计算立方体原点(起点左下角)
|
||
var origin = new Point3D(
|
||
startPoint.X - halfWidth * right.X,
|
||
startPoint.Y - halfWidth * right.Y,
|
||
startPoint.Z
|
||
);
|
||
|
||
// 定义立方体的三个轴向量
|
||
var xVector = new Vector3D(direction.X * length, direction.Y * length, direction.Z * length); // 长度方向
|
||
var yVector = new Vector3D(right.X * width, right.Y * width, right.Z * width); // 宽度方向
|
||
var zVector = new Vector3D(0, 0, height); // 高度方向
|
||
|
||
// 使用Cuboid API渲染长方体
|
||
graphics.Cuboid(origin, xVector, yVector, zVector, true);
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogManager.Error($"[长方体渲染] 渲染长方体失败: {ex.Message}", ex);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 渲染车辆通行空间(矩形通道)- 使用Cuboid API简化实现
|
||
/// </summary>
|
||
/// <param name="graphics">图形上下文</param>
|
||
/// <param name="vehicleSpace">车辆通行空间标记</param>
|
||
private void RenderVehicleSpace(Graphics graphics, VehicleSpaceMarker vehicleSpace)
|
||
{
|
||
var style = GetRenderStyle(RenderStyleName.VehicleSpace);
|
||
// 设置颜色和透明度
|
||
graphics.Color(vehicleSpace.Color, vehicleSpace.Alpha);
|
||
RenderCuboidMarker(
|
||
graphics,
|
||
vehicleSpace.StartPoint,
|
||
vehicleSpace.EndPoint,
|
||
vehicleSpace.Width,
|
||
vehicleSpace.Height
|
||
);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 渲染长方体标记(指定长度)
|
||
/// </summary>
|
||
/// <param name="graphics">图形上下文</param>
|
||
/// <param name="startPoint">起点</param>
|
||
/// <param name="endPoint">终点</param>
|
||
/// <param name="width">宽度</param>
|
||
/// <param name="height">高度</param>
|
||
/// <param name="length">指定长度(覆盖默认计算值)</param>
|
||
private void RenderCuboidMarkerWithLength(Graphics graphics, Point3D startPoint, Point3D endPoint, double width, double height, double length)
|
||
{
|
||
try
|
||
{
|
||
// 计算方向向量
|
||
var direction = new Vector3D(
|
||
endPoint.X - startPoint.X,
|
||
endPoint.Y - startPoint.Y,
|
||
endPoint.Z - startPoint.Z
|
||
);
|
||
|
||
// 归一化方向向量
|
||
var directionLength = Math.Sqrt(direction.X * direction.X + direction.Y * direction.Y + direction.Z * direction.Z);
|
||
if (directionLength < 0.001) // 避免零长度线段
|
||
return;
|
||
|
||
direction = new Vector3D(direction.X / directionLength, direction.Y / directionLength, direction.Z / directionLength);
|
||
|
||
// 计算垂直向量(在XY平面内垂直于方向向量)
|
||
var right = new Vector3D(-direction.Y, direction.X, 0);
|
||
|
||
// 如果方向向量垂直于XY平面,则使用不同的right向量
|
||
if (Math.Abs(direction.Z) > 0.9)
|
||
{
|
||
right = new Vector3D(1, 0, 0);
|
||
}
|
||
|
||
// 归一化right向量
|
||
var rightLength = Math.Sqrt(right.X * right.X + right.Y * right.Y + right.Z * right.Z);
|
||
if (rightLength > 0.001)
|
||
{
|
||
right = new Vector3D(right.X / rightLength, right.Y / rightLength, right.Z / rightLength);
|
||
}
|
||
|
||
// 计算长方体的边界框和向量
|
||
var halfWidth = width / 2.0;
|
||
|
||
// 计算立方体原点(起点左下角)
|
||
var origin = new Point3D(
|
||
startPoint.X - halfWidth * right.X,
|
||
startPoint.Y - halfWidth * right.Y,
|
||
startPoint.Z
|
||
);
|
||
|
||
// 定义立方体的三个轴向量
|
||
var xVector = new Vector3D(direction.X * length, direction.Y * length, direction.Z * length); // 使用指定长度
|
||
var yVector = new Vector3D(right.X * width, right.Y * width, right.Z * width); // 宽度方向
|
||
var zVector = new Vector3D(0, 0, height); // 高度方向
|
||
|
||
// 使用Cuboid API渲染长方体
|
||
graphics.Cuboid(origin, xVector, yVector, zVector, true);
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogManager.Error($"[长方体渲染] 渲染长方体失败: {ex.Message}", ex);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 渲染带状连线(长方体)
|
||
/// </summary>
|
||
/// <param name="graphics">图形上下文</param>
|
||
/// <param name="lineMarker">连线标记</param>
|
||
private void RenderRibbonLineMarker(Graphics graphics, LineMarker lineMarker)
|
||
{
|
||
// 使用 LineMarker 的 Width 属性(如果没有设置则使用 Radius * 2)
|
||
var width = lineMarker.Width > 0 ? lineMarker.Width : lineMarker.Radius * 2;
|
||
|
||
// 检查是否是圆弧段且有多段采样点
|
||
if (lineMarker.SegmentType == PathSegmentType.Arc &&
|
||
lineMarker.SampledPoints != null &&
|
||
lineMarker.SampledPoints.Count >= 2)
|
||
{
|
||
// 圆弧段:多段长方体拼接
|
||
// 为了避免外侧出现缝隙,需要根据外侧弧线长度调整每个长方体的长度(厚度)
|
||
|
||
// 计算外侧弧线长度 = (圆弧半径 + 宽度/2) * 偏转角
|
||
// 注意:宽度是长方体的总宽度,所以半径是 width/2
|
||
double outerArcRadius = width / 2.0; // 长方体的半径(宽度的一半)
|
||
double outerArcLength = 0;
|
||
double centerArcRadius = 0;
|
||
|
||
if (lineMarker.Trajectory != null)
|
||
{
|
||
centerArcRadius = lineMarker.Trajectory.ActualRadius;
|
||
outerArcLength = (centerArcRadius + outerArcRadius) * lineMarker.Trajectory.DeflectionAngle;
|
||
}
|
||
|
||
// 计算每个长方体在外侧应该覆盖的长度
|
||
int segmentCount = lineMarker.SampledPoints.Count - 1;
|
||
double outerSegmentLength = outerArcLength / segmentCount;
|
||
|
||
// 提前计算比例因子,避免在循环中重复计算
|
||
double lengthScaleFactor = (centerArcRadius + outerArcRadius) / centerArcRadius;
|
||
|
||
// 设置颜色和透明度
|
||
graphics.Color(lineMarker.Color, lineMarker.Opacity);
|
||
|
||
// 添加过渡切片(在第一个切片前)
|
||
// 从第一个切片反向画一个切片,填补外侧缝隙
|
||
// 计算第一个切片的方向(从 Ts 到 SampledPoints[1],跳过第一个点因为它就是Ts)
|
||
var firstSliceDirection = new Vector3D(
|
||
lineMarker.SampledPoints[1].X - lineMarker.Trajectory.Ts.X,
|
||
lineMarker.SampledPoints[1].Y - lineMarker.Trajectory.Ts.Y,
|
||
lineMarker.SampledPoints[1].Z - lineMarker.Trajectory.Ts.Z
|
||
);
|
||
var firstSliceLength = Math.Sqrt(
|
||
firstSliceDirection.X * firstSliceDirection.X +
|
||
firstSliceDirection.Y * firstSliceDirection.Y +
|
||
firstSliceDirection.Z * firstSliceDirection.Z
|
||
);
|
||
|
||
firstSliceDirection = new Vector3D(
|
||
firstSliceDirection.X / firstSliceLength,
|
||
firstSliceDirection.Y / firstSliceLength,
|
||
firstSliceDirection.Z / firstSliceLength
|
||
);
|
||
|
||
// 反向切片:从 Ts 沿第一个切片的反方向延伸
|
||
// 使用完整的 outerSegmentLength 作为长度
|
||
var reverseSliceEndPoint = new Point3D(
|
||
lineMarker.Trajectory.Ts.X - firstSliceDirection.X * outerSegmentLength,
|
||
lineMarker.Trajectory.Ts.Y - firstSliceDirection.Y * outerSegmentLength,
|
||
lineMarker.Trajectory.Ts.Z - firstSliceDirection.Z * outerSegmentLength
|
||
);
|
||
|
||
RenderCuboidMarkerWithLength(
|
||
graphics,
|
||
reverseSliceEndPoint,
|
||
lineMarker.Trajectory.Ts,
|
||
width,
|
||
lineMarker.Height,
|
||
outerSegmentLength
|
||
);
|
||
|
||
for (int i = 0; i < lineMarker.SampledPoints.Count - 1; i++)
|
||
{
|
||
// 计算当前段的中心线长度
|
||
double centerSegmentLength = GeometryHelper.CalculatePointDistance(
|
||
lineMarker.SampledPoints[i],
|
||
lineMarker.SampledPoints[i + 1]
|
||
);
|
||
|
||
// 计算长方体应该使用的长度(基于外侧弧线)
|
||
double cuboidLength = centerSegmentLength * lengthScaleFactor;
|
||
|
||
// 渲染长方体,使用调整后的长度
|
||
RenderCuboidMarkerWithLength(
|
||
graphics,
|
||
lineMarker.SampledPoints[i],
|
||
lineMarker.SampledPoints[i + 1],
|
||
width,
|
||
lineMarker.Height,
|
||
cuboidLength
|
||
);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// 直线段:单个长方体
|
||
// 设置颜色和透明度
|
||
graphics.Color(lineMarker.Color, lineMarker.Opacity);
|
||
RenderCuboidMarker(
|
||
graphics,
|
||
lineMarker.StartPoint,
|
||
lineMarker.EndPoint,
|
||
width,
|
||
lineMarker.Height
|
||
);
|
||
}
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 渲染点标记
|
||
/// </summary>
|
||
/// <param name="graphics">图形上下文</param>
|
||
/// <param name="pointMarker">点标记</param>
|
||
private void RenderPointMarker(Graphics graphics, CircleMarker pointMarker)
|
||
{
|
||
switch (pointMarker.GridPointType)
|
||
{
|
||
case GridPointType.Rectangle:
|
||
// 渲染立方体
|
||
RenderCubeMarker(graphics, pointMarker);
|
||
break;
|
||
case GridPointType.Circle:
|
||
// 渲染圆
|
||
RenderCircleMarker(graphics, pointMarker);
|
||
break;
|
||
case GridPointType.Sphere:
|
||
default:
|
||
// 渲染球形(默认)
|
||
graphics.Sphere(pointMarker.Center, pointMarker.Radius);
|
||
break;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 渲染立方体标记
|
||
/// </summary>
|
||
/// <param name="graphics">图形上下文</param>
|
||
/// <param name="pointMarker">点标记</param>
|
||
private void RenderCubeMarker(Graphics graphics, CircleMarker pointMarker)
|
||
{
|
||
// 计算正方形的边长(直径)
|
||
double sideLength = pointMarker.Radius * 2;
|
||
|
||
// 定义正方形的两个轴向量(沿X、Y轴)
|
||
var xVector = new Vector3D(sideLength, 0, 0);
|
||
var yVector = new Vector3D(0, sideLength, 0);
|
||
|
||
// 计算正方形原点(中心点减去各轴向量的一半),略微抬高以避免与模型重叠
|
||
var origin = new Point3D(
|
||
pointMarker.Center.X - pointMarker.Radius,
|
||
pointMarker.Center.Y - pointMarker.Radius,
|
||
pointMarker.Center.Z + 0.01
|
||
);
|
||
|
||
// 使用Rectangle API渲染正方形
|
||
graphics.Rectangle(origin, xVector, yVector, pointMarker.Filled);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 渲染圆形标记
|
||
/// </summary>
|
||
/// <param name="graphics">图形上下文</param>
|
||
/// <param name="pointMarker">点标记</param>
|
||
private void RenderCircleMarker(Graphics graphics, CircleMarker pointMarker)
|
||
{
|
||
// 调整中心点位置,略微抬高以避免与模型重叠
|
||
Point3D adjustCenterPoint = new Point3D(
|
||
pointMarker.Center.X,
|
||
pointMarker.Center.Y,
|
||
pointMarker.Center.Z + 0.01
|
||
);
|
||
|
||
// 使用Circle API渲染圆形
|
||
graphics.Circle(adjustCenterPoint, pointMarker.Normal, pointMarker.Radius, true);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 渲染方块标记(切点)- 使用圆锥体
|
||
/// </summary>
|
||
/// <param name="graphics">图形上下文</param>
|
||
/// <param name="marker">方块标记</param>
|
||
private void RenderSquareMarker(Graphics graphics, SquareMarker marker)
|
||
{
|
||
try
|
||
{
|
||
// 计算圆锥体半径(底部半径)
|
||
var radius = marker.Size / 2.0;
|
||
|
||
// 计算圆锥体高度
|
||
var height = marker.Height;
|
||
|
||
// 计算圆锥体起点和终点(底面放在通道上)
|
||
var startPoint = new Point3D(
|
||
marker.Center.X,
|
||
marker.Center.Y,
|
||
marker.Center.Z // 底面Z坐标 = 中心Z坐标
|
||
);
|
||
|
||
var endPoint = new Point3D(
|
||
marker.Center.X,
|
||
marker.Center.Y,
|
||
marker.Center.Z + height // 顶面Z坐标 = 中心Z坐标 + 高度
|
||
);
|
||
|
||
// 使用统一样式
|
||
graphics.Color(marker.Color, marker.Alpha);
|
||
|
||
// 使用Cone API渲染圆锥体(底部半径 = radius,顶部半径 = 0)
|
||
graphics.Cone(startPoint, endPoint, radius, 0);
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogManager.Error($"[切点渲染] 渲染切点失败: {ex.Message}", ex);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 渲染连线标记(支持直线段和圆弧段)
|
||
/// </summary>
|
||
/// <param name="graphics">图形上下文</param>
|
||
/// <param name="lineMarker">连线标记</param>
|
||
private void RenderLineMarker(Graphics graphics, LineMarker lineMarker)
|
||
{
|
||
if (_visualizationMode == PathVisualizationMode.VehicleSpace || _visualizationMode == PathVisualizationMode.RibbonLine)
|
||
{
|
||
// VehicleSpace 或 RibbonLine 模式:使用长方体渲染
|
||
RenderRibbonLineMarker(graphics, lineMarker);
|
||
}
|
||
else
|
||
{
|
||
// StandardLine 模式:使用圆柱体渲染
|
||
var style = GetRenderStyle(RenderStyleName.Line);
|
||
graphics.Color(lineMarker.Color, style.Alpha);
|
||
if (lineMarker.SegmentType == PathSegmentType.Arc &&
|
||
lineMarker.SampledPoints != null &&
|
||
lineMarker.SampledPoints.Count >= 2)
|
||
{
|
||
// 圆弧段:多段圆柱体
|
||
// 为了避免外侧出现缝隙,需要根据外侧弧线长度调整每个圆柱体的厚度(半径)
|
||
double cylinderRadius = lineMarker.Radius; // 默认使用原始半径
|
||
|
||
if (lineMarker.Trajectory != null)
|
||
{
|
||
// 计算外侧弧线长度 = (圆弧半径 + 连线半径) * 偏转角
|
||
double outerArcLength = (lineMarker.Trajectory.ActualRadius + lineMarker.Radius) * lineMarker.Trajectory.DeflectionAngle;
|
||
|
||
// 计算每个圆柱体在外侧应该覆盖的长度
|
||
int segmentCount = lineMarker.SampledPoints.Count - 1;
|
||
double outerSegmentLength = outerArcLength / segmentCount;
|
||
|
||
// 圆柱体的半径(厚度)应该等于外侧段长度的一半
|
||
// 这样圆柱体在外侧的覆盖长度 = 2 * radius = outerSegmentLength,正好填满外侧弧线
|
||
cylinderRadius = outerSegmentLength / 2.0;
|
||
}
|
||
|
||
for (int i = 0; i < lineMarker.SampledPoints.Count - 1; i++)
|
||
{
|
||
graphics.Cylinder(lineMarker.SampledPoints[i], lineMarker.SampledPoints[i + 1], cylinderRadius);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// 直线段:单个圆柱体
|
||
graphics.Cylinder(lineMarker.StartPoint, lineMarker.EndPoint, lineMarker.Radius);
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 请求视图刷新(带防抖机制)
|
||
/// </summary>
|
||
private void RequestViewRefresh()
|
||
{
|
||
try
|
||
{
|
||
// 防抖机制:最小间隔50ms,避免过于频繁的Navisworks重绘
|
||
// 使用高精度Ticks避免毫秒精度不足的问题
|
||
long currentTicks = DateTime.Now.Ticks;
|
||
long elapsedTicks = currentTicks - _lastRefreshTicks;
|
||
long intervalMs = elapsedTicks / TimeSpan.TicksPerMillisecond;
|
||
|
||
if (intervalMs < 50)
|
||
{
|
||
LogManager.Debug($"[RequestViewRefresh] 防抖触发,忽略刷新请求 (间隔: {intervalMs:F1}ms)");
|
||
return;
|
||
}
|
||
_lastRefreshTicks = currentTicks;
|
||
|
||
if (Application.ActiveDocument?.ActiveView != null)
|
||
{
|
||
Application.ActiveDocument.ActiveView.RequestDelayedRedraw(ViewRedrawRequests.Render);
|
||
LogManager.Debug($"[RequestViewRefresh] 已请求视图刷新");
|
||
}
|
||
else
|
||
{
|
||
LogManager.Warning($"[RequestViewRefresh] 活动文档或视图为空,无法请求刷新");
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogManager.Error($"[视图刷新] 失败: {ex.Message}", ex);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 找到预览点应该插入的最近线段
|
||
/// </summary>
|
||
/// <param name="previewPosition">预览点位置</param>
|
||
/// <param name="pathPoints">路径点列表</param>
|
||
/// <returns>最近线段的前后两个点,如果找不到则返回null</returns>
|
||
private (PathPoint prevPoint, PathPoint nextPoint)? FindNearestLineSegment(Point3D previewPosition, List<PathPoint> pathPoints)
|
||
{
|
||
if (pathPoints == null || pathPoints.Count < 2)
|
||
{
|
||
return null;
|
||
}
|
||
|
||
// 按索引排序路径点
|
||
var sortedPoints = pathPoints.OrderBy(p => p.Index).ToList();
|
||
|
||
double minDistance = double.MaxValue;
|
||
(PathPoint prevPoint, PathPoint nextPoint)? nearestSegment = null;
|
||
|
||
// 遍历相邻的路径点对,找到距离预览点最近的线段
|
||
for (int i = 0; i < sortedPoints.Count - 1; i++)
|
||
{
|
||
var currentPoint = sortedPoints[i];
|
||
var nextPoint = sortedPoints[i + 1];
|
||
|
||
// 计算预览点到线段的距离
|
||
var distance = CalculatePointToLineSegmentDistance(previewPosition, currentPoint.Position, nextPoint.Position);
|
||
|
||
if (distance < minDistance)
|
||
{
|
||
minDistance = distance;
|
||
nearestSegment = (currentPoint, nextPoint);
|
||
}
|
||
}
|
||
|
||
return nearestSegment;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 计算点到线段的距离
|
||
/// </summary>
|
||
/// <param name="point">目标点</param>
|
||
/// <param name="lineStart">线段起点</param>
|
||
/// <param name="lineEnd">线段终点</param>
|
||
/// <returns>点到线段的最短距离</returns>
|
||
private double CalculatePointToLineSegmentDistance(Point3D point, Point3D lineStart, Point3D lineEnd)
|
||
{
|
||
// 线段向量
|
||
var lineVector = new Point3D(lineEnd.X - lineStart.X, lineEnd.Y - lineStart.Y, lineEnd.Z - lineStart.Z);
|
||
|
||
// 点到线段起点的向量
|
||
var pointVector = new Point3D(point.X - lineStart.X, point.Y - lineStart.Y, point.Z - lineStart.Z);
|
||
|
||
// 计算线段长度的平方
|
||
var lineLengthSquared = lineVector.X * lineVector.X + lineVector.Y * lineVector.Y + lineVector.Z * lineVector.Z;
|
||
|
||
if (lineLengthSquared == 0)
|
||
{
|
||
// 线段退化为点,返回点到点的距离
|
||
return CalculateDistance(point, lineStart);
|
||
}
|
||
|
||
// 计算投影参数t
|
||
var t = (pointVector.X * lineVector.X + pointVector.Y * lineVector.Y + pointVector.Z * lineVector.Z) / lineLengthSquared;
|
||
|
||
// 将t限制在[0,1]范围内
|
||
t = Math.Max(0, Math.Min(1, t));
|
||
|
||
// 计算线段上最近点
|
||
var closestPoint = new Point3D(
|
||
lineStart.X + t * lineVector.X,
|
||
lineStart.Y + t * lineVector.Y,
|
||
lineStart.Z + t * lineVector.Z
|
||
);
|
||
|
||
// 返回点到最近点的距离
|
||
return CalculateDistance(point, closestPoint);
|
||
}
|
||
|
||
#endregion
|
||
}
|
||
|
||
/// <summary>
|
||
/// 切点类型枚举
|
||
/// </summary>
|
||
public enum TangentPointType
|
||
{
|
||
/// <summary>
|
||
/// 进入切点(Ts)
|
||
/// </summary>
|
||
EntryTangent,
|
||
|
||
/// <summary>
|
||
/// 退出切点(Te)
|
||
/// </summary>
|
||
ExitTangent
|
||
}
|
||
|
||
/// <summary>
|
||
/// 方块标记数据结构(用于切点)
|
||
/// </summary>
|
||
public class SquareMarker
|
||
{
|
||
/// <summary>
|
||
/// 中心坐标
|
||
/// </summary>
|
||
public Point3D Center { get; set; }
|
||
|
||
/// <summary>
|
||
/// 方块面法向量
|
||
/// </summary>
|
||
public Vector3D Normal { get; set; }
|
||
|
||
/// <summary>
|
||
/// 方块边长
|
||
/// </summary>
|
||
public double Size { get; set; }
|
||
|
||
/// <summary>
|
||
/// 方块颜色
|
||
/// </summary>
|
||
public Color Color { get; set; }
|
||
|
||
/// <summary>
|
||
/// 不透明度 (1.0 = 完全不透明, 0.0 = 完全透明)
|
||
/// </summary>
|
||
public double Alpha { get; set; }
|
||
|
||
/// <summary>
|
||
/// 所属边ID
|
||
/// </summary>
|
||
public string EdgeId { get; set; }
|
||
|
||
/// <summary>
|
||
/// 切点类型
|
||
/// </summary>
|
||
public TangentPointType TangentType { get; set; }
|
||
|
||
/// <summary>
|
||
/// 路径方向(用于渲染垂直薄片)
|
||
/// </summary>
|
||
public Vector3D Direction { get; set; }
|
||
|
||
/// <summary>
|
||
/// 高度(用于圆柱体渲染)
|
||
/// </summary>
|
||
public double Height { get; set; }
|
||
|
||
public override string ToString()
|
||
{
|
||
return $"SquareMarker[类型={TangentType}, 中心=({Center.X:F2},{Center.Y:F2},{Center.Z:F2}), 边长={Size:F2}]";
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 圆形标记数据结构
|
||
/// </summary>
|
||
public class CircleMarker
|
||
{
|
||
/// <summary>
|
||
/// 圆心坐标
|
||
/// </summary>
|
||
public Point3D Center { get; set; }
|
||
|
||
/// <summary>
|
||
/// 圆面法向量
|
||
/// </summary>
|
||
public Vector3D Normal { get; set; }
|
||
|
||
/// <summary>
|
||
/// 圆形半径
|
||
/// </summary>
|
||
public double Radius { get; set; }
|
||
|
||
/// <summary>
|
||
/// 圆形颜色
|
||
/// </summary>
|
||
public Color Color { get; set; }
|
||
|
||
/// <summary>
|
||
/// 不透明度 (1.0 = 完全不透明, 0.0 = 完全透明)
|
||
/// </summary>
|
||
public double Alpha { get; set; }
|
||
|
||
/// <summary>
|
||
/// 是否填充
|
||
/// </summary>
|
||
public bool Filled { get; set; }
|
||
|
||
/// <summary>
|
||
/// 路径点类型
|
||
/// </summary>
|
||
public PathPointType PointType { get; set; }
|
||
|
||
/// <summary>
|
||
/// 网格点类型
|
||
/// </summary>
|
||
public GridPointType GridPointType { get; set; } = GridPointType.Sphere;
|
||
|
||
/// <summary>
|
||
/// 序号
|
||
/// </summary>
|
||
public int SequenceNumber { get; set; }
|
||
|
||
/// <summary>
|
||
/// 创建时间
|
||
/// </summary>
|
||
public DateTime CreatedTime { get; set; }
|
||
/// <summary>
|
||
/// 是否可见
|
||
/// </summary>
|
||
public bool IsVisible { get; set; }
|
||
|
||
/// <summary>
|
||
/// 是否为不在路径上的控制点(半透明)
|
||
/// </summary>
|
||
public bool IsOffPath { get; set; } = false;
|
||
|
||
/// <summary>
|
||
/// 位置(Center的别名,用于预览点兼容性)
|
||
/// </summary>
|
||
public Point3D Position
|
||
{
|
||
get { return Center; }
|
||
set { Center = value; }
|
||
}
|
||
|
||
/// <summary>
|
||
/// 关联的路径点对象
|
||
/// </summary>
|
||
public PathPoint PathPoint { get; set; }
|
||
|
||
public override string ToString()
|
||
{
|
||
return $"CircleMarker[序号={SequenceNumber}, 类型={PointType}, 中心=({Center.X:F2},{Center.Y:F2},{Center.Z:F2}), 半径={Radius:F2}]";
|
||
}
|
||
}
|
||
} |