NavisworksTransport/UnitTests/CoordinateSystem/CanonicalRailPoseBuilderTests.cs

238 lines
9.3 KiB
C#

using Microsoft.VisualStudio.TestTools.UnitTesting;
using NavisworksTransport.Utils.CoordinateSystem;
using System;
using System.Numerics;
namespace NavisworksTransport.UnitTests.CoordinateSystem
{
[TestClass]
public class CanonicalRailPoseBuilderTests
{
[TestMethod]
public void StraightCanonicalPath_ZUpConvention_ShouldProduceIdentityLikeBasis()
{
bool ok = CanonicalRailPoseBuilder.TryCreateQuaternion(
new Vector3(0, 0, 0),
new Vector3(1, 0, 0),
new Vector3(2, 0, 0),
Vector3.UnitZ,
ModelAxisConvention.CreateDefaultForHost(CoordinateSystemType.ZUp),
out Quaternion rotation);
Assert.IsTrue(ok);
Matrix4x4 linear = Matrix4x4.CreateFromQuaternion(rotation);
AssertColumn(linear, 0, 1, 0, 0);
AssertColumn(linear, 1, 0, 1, 0);
AssertColumn(linear, 2, 0, 0, 1);
}
[TestMethod]
public void StraightCanonicalPath_YUpConvention_ShouldMapLocalYToCanonicalUp()
{
bool ok = CanonicalRailPoseBuilder.TryCreateQuaternion(
new Vector3(0, 0, 0),
new Vector3(1, 0, 0),
new Vector3(2, 0, 0),
Vector3.UnitZ,
ModelAxisConvention.CreateDefaultForHost(CoordinateSystemType.YUp),
out Quaternion rotation);
Assert.IsTrue(ok);
Matrix4x4 linear = Matrix4x4.CreateFromQuaternion(rotation);
AssertColumn(linear, 0, 1, 0, 0);
AssertColumn(linear, 1, 0, 0, 1);
AssertColumn(linear, 2, 0, -1, 0);
}
[TestMethod]
public void SlopedPath_ShouldKeepForwardAlignedWithPathAndUpOrthogonalized()
{
bool ok = CanonicalRailPoseBuilder.TryCreateBasis(
new Vector3(0, 0, 0),
new Vector3(1, 1, 1),
new Vector3(2, 2, 2),
Vector3.UnitZ,
out Vector3 forward,
out Vector3 lateral,
out Vector3 up);
Assert.IsTrue(ok);
Assert.AreEqual(1.0, forward.Length(), 1e-6);
Assert.AreEqual(1.0, lateral.Length(), 1e-6);
Assert.AreEqual(1.0, up.Length(), 1e-6);
Assert.AreEqual(0.0, Vector3.Dot(forward, up), 1e-6);
Assert.AreEqual(0.0, Vector3.Dot(forward, lateral), 1e-6);
Assert.AreEqual(0.0, Vector3.Dot(lateral, up), 1e-6);
}
[TestMethod]
public void SlopedPath_ShouldCreateRailLocalFrameWithStableNormalCloseToCanonicalUp()
{
bool ok = CanonicalRailPoseBuilder.TryCreateLocalFrame(
new Vector3(0, 0, 0),
new Vector3(10, 0, 1),
new Vector3(20, 0, 2),
Vector3.UnitZ,
out RailLocalFrame frame);
Assert.IsTrue(ok);
Assert.IsTrue(Vector3.Dot(frame.Forward, Vector3.UnitX) > 0.99f);
Assert.IsTrue(Vector3.Dot(frame.Normal, Vector3.UnitZ) > 0.99f);
Assert.AreEqual(0.0, Vector3.Dot(frame.Forward, frame.Normal), 1e-6);
Assert.AreEqual(0.0, Vector3.Dot(frame.Forward, frame.Lateral), 1e-6);
Assert.AreEqual(0.0, Vector3.Dot(frame.Lateral, frame.Normal), 1e-6);
}
[TestMethod]
public void ZeroLocalUpRotation_ShouldMatchCurrentRailBaseline()
{
var convention = ModelAxisConvention.CreateRailAssetConvention();
Assert.IsTrue(CanonicalRailPoseBuilder.TryCreateQuaternion(
new Vector3(0, 0, 0),
new Vector3(1, 0, 0),
new Vector3(2, 0, 0),
Vector3.UnitZ,
convention,
out Quaternion baselineRotation));
Assert.IsTrue(CanonicalRailPoseBuilder.TryCreateQuaternion(
new Vector3(0, 0, 0),
new Vector3(1, 0, 0),
new Vector3(2, 0, 0),
Vector3.UnitZ,
convention,
0.0,
out Quaternion correctedRotation));
AssertQuaternionEquivalent(baselineRotation, correctedRotation);
}
[TestMethod]
public void LocalUpRotation_ShouldAlignCorrectedLocalForwardWithRailTangent()
{
var convention = ModelAxisConvention.CreateRailAssetConvention();
Assert.IsTrue(CanonicalRailPoseBuilder.TryCreateQuaternion(
new Vector3(0, 0, 0),
new Vector3(1, 0, 0),
new Vector3(2, 0, 0),
Vector3.UnitZ,
convention,
90.0,
out Quaternion rotation));
Quaternion localPreRotation = Quaternion.CreateFromAxisAngle(
Vector3.Normalize(convention.UpUnitVector),
(float)(90.0 * Math.PI / 180.0));
Vector3 correctedLocalForward = Vector3.Normalize(Vector3.Transform(convention.ForwardUnitVector, localPreRotation));
Vector3 correctedLocalUp = Vector3.Normalize(Vector3.Transform(convention.UpUnitVector, localPreRotation));
Matrix4x4 linear = Matrix4x4.CreateFromQuaternion(rotation);
Vector3 mappedForward = TransformLocalVector(linear, correctedLocalForward);
Vector3 mappedUp = TransformLocalVector(linear, correctedLocalUp);
AssertVector(mappedForward, 1, 0, 0);
AssertVector(mappedUp, 0, 0, 1);
}
[TestMethod]
public void LocalEulerCorrection_ShouldAlignCorrectedLocalForwardWithRailTangent()
{
var convention = ModelAxisConvention.CreateRailAssetConvention();
var correction = new LocalEulerRotationCorrection(0.0, 90.0, 0.0);
var adapter = new HostCoordinateAdapter(CoordinateSystemType.ZUp);
Quaternion correctionQuaternion = adapter.CreateCanonicalRotationCorrection(correction);
Assert.IsTrue(CanonicalRailPoseBuilder.TryCreateQuaternion(
new Vector3(0, 0, 0),
new Vector3(1, 0, 0),
new Vector3(2, 0, 0),
Vector3.UnitZ,
convention,
null,
correctionQuaternion,
out Quaternion rotation));
LocalAxisPoseBuilder.ApplyLocalPreRotation(convention, correctionQuaternion, out var correctedLocalForward, out var correctedLocalUp);
Matrix4x4 linear = Matrix4x4.CreateFromQuaternion(rotation);
Vector3 mappedForward = TransformLocalVector(linear, correctedLocalForward);
Vector3 mappedUp = TransformLocalVector(linear, correctedLocalUp);
AssertVector(mappedForward, 1, 0, 0);
AssertVector(mappedUp, 0, 0, 1);
}
[TestMethod]
public void PreferredNormal_ShouldOverrideCanonicalUpForRailFrame()
{
bool ok = CanonicalRailPoseBuilder.TryCreateLocalFrame(
new Vector3(0, 0, 0),
new Vector3(1, 0, 0),
new Vector3(2, 0, 0),
Vector3.UnitZ,
Vector3.UnitY,
out RailLocalFrame frame);
Assert.IsTrue(ok);
AssertVector(frame.Forward, 1, 0, 0);
AssertVector(frame.Normal, 0, 1, 0);
AssertVector(frame.Lateral, 0, 0, -1);
}
private static void AssertColumn(Matrix4x4 matrix, int column, double x, double y, double z)
{
switch (column)
{
case 0:
Assert.AreEqual(x, matrix.M11, 1e-6);
Assert.AreEqual(y, matrix.M21, 1e-6);
Assert.AreEqual(z, matrix.M31, 1e-6);
break;
case 1:
Assert.AreEqual(x, matrix.M12, 1e-6);
Assert.AreEqual(y, matrix.M22, 1e-6);
Assert.AreEqual(z, matrix.M32, 1e-6);
break;
case 2:
Assert.AreEqual(x, matrix.M13, 1e-6);
Assert.AreEqual(y, matrix.M23, 1e-6);
Assert.AreEqual(z, matrix.M33, 1e-6);
break;
default:
Assert.Fail("Only first 3 columns are valid.");
break;
}
}
private static void AssertVector(Vector3 actual, double x, double y, double z)
{
Assert.AreEqual(x, actual.X, 1e-6);
Assert.AreEqual(y, actual.Y, 1e-6);
Assert.AreEqual(z, actual.Z, 1e-6);
}
private static void AssertQuaternionEquivalent(Quaternion expected, Quaternion actual)
{
double dot = Math.Abs(
expected.X * actual.X +
expected.Y * actual.Y +
expected.Z * actual.Z +
expected.W * actual.W);
Assert.AreEqual(1.0, dot, 1e-6);
}
private static Vector3 TransformLocalVector(Matrix4x4 linear, Vector3 localVector)
{
Vector3 world = new Vector3(
linear.M11 * localVector.X + linear.M12 * localVector.Y + linear.M13 * localVector.Z,
linear.M21 * localVector.X + linear.M22 * localVector.Y + linear.M23 * localVector.Z,
linear.M31 * localVector.X + linear.M32 * localVector.Y + linear.M33 * localVector.Z);
return Vector3.Normalize(world);
}
}
}