using Microsoft.VisualStudio.TestTools.UnitTesting; using NavisworksTransport.Utils.CoordinateSystem; using System; using System.Numerics; namespace NavisworksTransport.UnitTests.CoordinateSystem { [TestClass] public class CanonicalPlanarPoseBuilderTests { [TestMethod] public void StraightForward_ZUpConvention_ShouldKeepLocalZAsWorldUp() { bool ok = CanonicalPlanarPoseBuilder.TryCreateQuaternionFromForward( new Vector3(5, 0, 0), Vector3.UnitZ, ModelAxisConvention.CreateDefaultForHost(CoordinateSystemType.ZUp), out Quaternion rotation); Assert.IsTrue(ok); Matrix4x4 linear = Matrix4x4.CreateFromQuaternion(rotation); AssertColumn(linear, 0, 1, 0, 0); AssertColumn(linear, 1, 0, 1, 0); AssertColumn(linear, 2, 0, 0, 1); } [TestMethod] public void StraightForward_YUpConvention_ShouldMapLocalYToWorldUp() { bool ok = CanonicalPlanarPoseBuilder.TryCreateQuaternionFromForward( new Vector3(5, 0, 0), Vector3.UnitZ, ModelAxisConvention.CreateDefaultForHost(CoordinateSystemType.YUp), out Quaternion rotation); Assert.IsTrue(ok); Matrix4x4 linear = Matrix4x4.CreateFromQuaternion(rotation); AssertColumn(linear, 0, 1, 0, 0); AssertColumn(linear, 1, 0, 0, 1); AssertColumn(linear, 2, 0, -1, 0); } [TestMethod] public void ForwardWithVerticalComponent_ShouldProjectToHorizontalPlane() { bool ok = CanonicalPlanarPoseBuilder.TryCreateQuaternionFromForward( new Vector3(10, 0, 3), Vector3.UnitZ, ModelAxisConvention.CreateDefaultForHost(CoordinateSystemType.ZUp), out Quaternion rotation); Assert.IsTrue(ok); Matrix4x4 linear = Matrix4x4.CreateFromQuaternion(rotation); Assert.AreEqual(0.0, linear.M31, 1e-6); Assert.AreEqual(0.0, linear.M32, 1e-6); Assert.AreEqual(1.0, linear.M33, 1e-6); } [TestMethod] public void ZeroLocalEulerCorrection_ShouldMatchCurrentPlanarBaseline() { var convention = ModelAxisConvention.CreateDefaultForHost(CoordinateSystemType.ZUp); Assert.IsTrue(CanonicalPlanarPoseBuilder.TryCreateQuaternionFromForward( new Vector3(5, 0, 0), Vector3.UnitZ, convention, out Quaternion baselineRotation)); Assert.IsTrue(CanonicalPlanarPoseBuilder.TryCreateQuaternionFromForward( new Vector3(5, 0, 0), Vector3.UnitZ, convention, LocalEulerRotationCorrection.Zero, out Quaternion correctedRotation)); AssertQuaternionEquivalent(baselineRotation, correctedRotation); } [TestMethod] public void LocalEulerCorrection_ShouldAlignCorrectedLocalForwardWithPlanarForward() { var convention = ModelAxisConvention.CreateDefaultForHost(CoordinateSystemType.ZUp); var correction = new LocalEulerRotationCorrection(0.0, 0.0, 90.0); var adapter = new HostCoordinateAdapter(CoordinateSystemType.ZUp); Quaternion correctionQuaternion = adapter.CreateCanonicalRotationCorrection(correction); Assert.IsTrue(CanonicalPlanarPoseBuilder.TryCreateQuaternionFromForward( new Vector3(5, 0, 0), Vector3.UnitZ, convention, correctionQuaternion, out Quaternion rotation)); LocalAxisPoseBuilder.ApplyLocalPreRotation(convention, correctionQuaternion, out var correctedLocalForward, out var correctedLocalUp); Matrix4x4 linear = Matrix4x4.CreateFromQuaternion(rotation); Vector3 mappedForward = TransformLocalVector(linear, correctedLocalForward); Vector3 mappedUp = TransformLocalVector(linear, correctedLocalUp); AssertVector(mappedForward, 1, 0, 0); AssertVector(mappedUp, 0, 0, 1); } [TestMethod] public void WorldCorrection_ShouldRotateBaselinePoseAroundHostYAxisInYUp() { var convention = ModelAxisConvention.CreateDefaultForHost(CoordinateSystemType.YUp); var adapter = new HostCoordinateAdapter(CoordinateSystemType.YUp); Quaternion worldCorrection = adapter.CreateCanonicalRotationCorrection( new LocalEulerRotationCorrection(0.0, 90.0, 0.0)); Assert.IsTrue(CanonicalPlanarPoseBuilder.TryCreateQuaternionFromForward( new Vector3(5, 0, 0), Vector3.UnitZ, convention, out Quaternion baselineRotation)); Assert.IsTrue(CanonicalPlanarPoseBuilder.TryCreateQuaternionFromForwardWithWorldCorrection( new Vector3(5, 0, 0), Vector3.UnitZ, convention, worldCorrection, out Quaternion correctedRotation)); Matrix4x4 baseline = Matrix4x4.CreateFromQuaternion(baselineRotation); AssertColumn(baseline, 0, 1, 0, 0); AssertColumn(baseline, 1, 0, 0, 1); AssertColumn(baseline, 2, 0, -1, 0); Quaternion expectedRotation = Quaternion.Normalize(worldCorrection * baselineRotation); AssertQuaternionEquivalent(expectedRotation, correctedRotation); } private static void AssertColumn(Matrix4x4 matrix, int column, double x, double y, double z) { switch (column) { case 0: Assert.AreEqual(x, matrix.M11, 1e-6); Assert.AreEqual(y, matrix.M21, 1e-6); Assert.AreEqual(z, matrix.M31, 1e-6); break; case 1: Assert.AreEqual(x, matrix.M12, 1e-6); Assert.AreEqual(y, matrix.M22, 1e-6); Assert.AreEqual(z, matrix.M32, 1e-6); break; case 2: Assert.AreEqual(x, matrix.M13, 1e-6); Assert.AreEqual(y, matrix.M23, 1e-6); Assert.AreEqual(z, matrix.M33, 1e-6); break; default: Assert.Fail("Only first 3 columns are valid."); break; } } private static void AssertVector(Vector3 actual, double x, double y, double z) { Assert.AreEqual(x, actual.X, 1e-6); Assert.AreEqual(y, actual.Y, 1e-6); Assert.AreEqual(z, actual.Z, 1e-6); } private static void AssertQuaternionEquivalent(Quaternion expected, Quaternion actual) { double dot = Math.Abs( expected.X * actual.X + expected.Y * actual.Y + expected.Z * actual.Z + expected.W * actual.W); Assert.AreEqual(1.0, dot, 1e-6); } private static Vector3 TransformLocalVector(Matrix4x4 linear, Vector3 localVector) { Vector3 world = new Vector3( linear.M11 * localVector.X + linear.M12 * localVector.Y + linear.M13 * localVector.Z, linear.M21 * localVector.X + linear.M22 * localVector.Y + linear.M23 * localVector.Z, linear.M31 * localVector.X + linear.M32 * localVector.Y + linear.M33 * localVector.Z); return Vector3.Normalize(world); } } }