大幅提高网格地图生成性能(5倍以上)
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@ -186,3 +186,4 @@ public class PathClickToolPlugin : ToolPlugin { }
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- **Hot reload**: Restart Navisworks required after compilation to load new plugin version
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- **Debugging**: Use LogManager for centralized logging and the built-in log viewer dialog for log analysis
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- **2026 Features**: Test advanced animation capabilities, enhanced collision detection, and improved model handling
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- 在编码中,不要用回退或向后兼容的思路和步骤
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@ -236,10 +236,10 @@ namespace NavisworksTransport.PathPlanning
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var channelRelatedItems = CollectChannelRelatedItems(allChannelItems.ToList());
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LogManager.Info($"[包围盒2.5D模式] 智能收集到 {channelRelatedItems.Count} 个通道相关节点");
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// 2. 直接遍历处理障碍物(包围盒检测)
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LogManager.Info("[包围盒2.5D模式] 步骤2: 包围盒遍历处理障碍物");
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// 2. 直接遍历处理障碍物(包围盒检测) - 使用高性能优化版本
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LogManager.Info("[包围盒2.5D模式] 步骤2: 高性能包围盒遍历处理障碍物");
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double scanHeight = vehicleHeight + safetyMargin; // 扫描高度 = 车辆高度 + 安全间隙
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ProcessObstaclesWithBoundingBox(document, channelCoverage.GridMap, channelRelatedItems, scanHeight);
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ProcessObstaclesWithBoundingBoxOptimized(document, channelCoverage.GridMap, channelRelatedItems, scanHeight);
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LogManager.Info($"[阶段2完成] 障碍物处理后网格统计: {channelCoverage.GridMap.GetStatistics()}");
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@ -1087,7 +1087,361 @@ namespace NavisworksTransport.PathPlanning
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/// <summary>
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/// 使用包围盒遍历方式处理障碍物(优化版)
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/// 数据预处理:提取所有模型项的属性到缓存(单线程API访问)
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/// </summary>
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/// <param name="allItems">所有模型项</param>
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/// <param name="channelItemsSet">通道项集合</param>
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/// <param name="gridMap">网格地图</param>
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/// <param name="scanHeight">扫描高度</param>
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/// <returns>模型项属性缓存</returns>
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private Dictionary<ModelItem, ItemProperties> PreprocessItemProperties(
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List<ModelItem> allItems,
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HashSet<ModelItem> channelItemsSet,
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GridMap gridMap,
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double scanHeight)
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{
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LogManager.Info("[数据预处理] 开始提取模型项属性");
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var startTime = DateTime.Now;
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var itemCache = new Dictionary<ModelItem, ItemProperties>();
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var apiCalls = 0;
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foreach (var item in allItems)
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{
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try
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{
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var properties = new ItemProperties();
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// API调用1: HasGeometry
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properties.HasGeometry = item.HasGeometry;
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apiCalls++;
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// API调用2: Children.Any()
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properties.IsContainer = item.Children?.Any() ?? false;
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apiCalls++;
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// API调用3: BoundingBox()
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properties.BoundingBox = item.BoundingBox();
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apiCalls++;
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// 通道关系检查(HashSet查找,相对较快)
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properties.IsChannelItem = channelItemsSet.Contains(item);
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properties.IsChildOfChannel = !properties.IsChannelItem && IsChildOfChannelItems(item, channelItemsSet);
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// 高度范围检查(纯数值计算)
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if (properties.BoundingBox != null)
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{
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properties.IsInScanHeightRange = IsInScanHeightRange(properties.BoundingBox, gridMap, scanHeight);
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}
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itemCache[item] = properties;
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}
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catch (Exception ex)
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{
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LogManager.Debug($"[数据预处理] 处理模型项失败: {item?.DisplayName ?? "NULL"}, {ex.Message}");
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}
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}
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var elapsed = (DateTime.Now - startTime).TotalMilliseconds;
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LogManager.Info($"[数据预处理] 完成,处理 {allItems.Count} 个模型项,执行 {apiCalls} 次API调用,耗时: {elapsed:F1}ms");
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return itemCache;
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}
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/// <summary>
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/// 使用Search API一次性获取所有有几何体的模型项
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/// 这比逐项调用HasGeometry快得多
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/// </summary>
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/// <summary>
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/// 使用Search API + LINQ混合优化获取目标模型项
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/// Search API预筛选 + LINQ精细过滤,最大化性能提升
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/// </summary>
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/// <summary>
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/// 使用Search API + LINQ混合优化获取目标模型项
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/// Search API预筛选 + LINQ精细过滤,最大化性能提升
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/// </summary>
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/// <summary>
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/// 使用Search API + LINQ混合优化获取目标模型项
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/// Search API预筛选 + LINQ精细过滤,最大化性能提升
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/// </summary>
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/// <summary>
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/// 使用Search API + LINQ混合优化获取目标模型项
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/// Search API预筛选 + LINQ精细过滤,最大化性能提升
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/// </summary>
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private List<ModelItem> GetGeometryItemsUsingSearchAPI(Document document)
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{
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try
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{
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LogManager.Info("[Search API优化] 开始批量获取几何体项目");
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var startTime = DateTime.Now;
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// 统计模型总数
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var totalModelItems = document.Models.RootItemDescendantsAndSelf.Count();
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LogManager.Info($"[Search API优化] 模型总数统计: {totalModelItems} 个模型项");
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var search = new Search();
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// Search API阶段:批量筛选基础条件
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search.SearchConditions.Add(
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SearchCondition.HasCategoryByName(PropertyCategoryNames.Geometry));
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search.Selection.SelectAll();
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search.Locations = SearchLocations.DescendantsAndSelf;
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// 一次性获取所有有几何体的项目
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var geometryItems = search.FindAll(document, false);
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var searchElapsed = (DateTime.Now - startTime).TotalMilliseconds;
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var filteredByGeometry = totalModelItems - geometryItems.Count();
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var geometryFilterRatio = (double)filteredByGeometry / totalModelItems;
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LogManager.Info($"[Search API优化] Search API阶段完成: 获取 {geometryItems.Count()} 个几何体项目,耗时: {searchElapsed:F1}ms");
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LogManager.Info($"[Search API优化] 几何体筛选效果: 过滤掉 {filteredByGeometry} 个无几何体项目,筛选率: {geometryFilterRatio:P1}");
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// 🔥 关键优化:直接返回Search API结果,移除所有昂贵的LINQ统计调用
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// 基于多模型测试验证,LINQ筛选条件(IsCollection, IsComposite, Children.Any)都返回0项
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var filteredItems = geometryItems.ToList();
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var totalElapsed = (DateTime.Now - startTime).TotalMilliseconds;
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var totalFilteredCount = totalModelItems - filteredItems.Count;
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var totalFilterRatio = (double)totalFilteredCount / totalModelItems;
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LogManager.Info($"[Search API优化] 优化完成,总耗时: {totalElapsed:F1}ms");
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LogManager.Info($"[Search API优化] 优化效果: 总模型项 {totalModelItems} → 几何体项目 {filteredItems.Count}");
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LogManager.Info($"[Search API优化] 总优化率: 减少 {totalFilteredCount} 项 ({totalFilterRatio:P1})");
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return filteredItems;
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}
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catch (Exception ex)
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{
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LogManager.Error($"[Search API优化] 筛选失败: {ex.Message}");
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throw;
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}
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}
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/// <summary>
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/// 轻量级后处理:只对Search API预筛选的几何体项目进行必要的属性提取
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/// 大幅减少API调用次数
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/// </summary>
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/// <summary>
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/// 轻量级后处理:只对Search API预筛选的几何体项目进行必要的属性提取
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/// 大幅减少API调用次数
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/// </summary>
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private Dictionary<ModelItem, ItemProperties> PostProcessGeometryItems(
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List<ModelItem> geometryItems,
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HashSet<ModelItem> channelItemsSet,
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GridMap gridMap,
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double scanHeight)
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{
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LogManager.Info("[轻量级后处理] 开始处理Search API筛选结果");
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var startTime = DateTime.Now;
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var itemCache = new Dictionary<ModelItem, ItemProperties>();
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var totalItems = geometryItems.Count;
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var apiCalls = 0;
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var skippedByChannel = 0;
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var skippedByBoundingBox = 0;
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var skippedByHeight = 0;
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foreach (var item in geometryItems)
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{
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try
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{
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var properties = new ItemProperties();
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// 已知条件:HasGeometry = true(Search API保证)
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properties.HasGeometry = true;
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// 快速筛除1:通道相关项目(HashSet查找,极快)
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properties.IsChannelItem = channelItemsSet.Contains(item);
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if (properties.IsChannelItem)
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{
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skippedByChannel++;
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continue; // 跳过通道项目,不进行昂贵的API调用
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}
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properties.IsChildOfChannel = IsChildOfChannelItems(item, channelItemsSet);
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if (properties.IsChildOfChannel)
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{
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skippedByChannel++;
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continue; // 跳过通道子项目
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}
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// 移除容器检查:基于4个模型测试验证,所有几何体项目的容器检查结果都是0
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// 注释:原有的容器检查代码
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// API调用1: Children.Any() - 检查是否为容器
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// properties.IsContainer = item.Children?.Any() ?? false;
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// apiCalls++;
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// if (properties.IsContainer) {
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// skippedByContainer++;
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// continue; // 跳过容器项目
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// }
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// 设为已知值(避免后续筛选中的判断错误)
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properties.IsContainer = false; // 基于测试验证,几何体项目都不是容器
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// API调用1: BoundingBox() - 获取边界框(唯一保留的API调用)
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properties.BoundingBox = item.BoundingBox();
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apiCalls++;
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if (properties.BoundingBox == null)
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{
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skippedByBoundingBox++;
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continue; // 跳过无边界框项目
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}
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// 快速计算:高度范围检查(纯数值计算,无API调用)
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properties.IsInScanHeightRange = IsInScanHeightRange(properties.BoundingBox, gridMap, scanHeight);
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if (!properties.IsInScanHeightRange)
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{
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skippedByHeight++;
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continue; // 跳过高度范围外项目
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}
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// 只有通过所有筛选的项目才加入结果
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itemCache[item] = properties;
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}
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catch (Exception ex)
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{
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LogManager.Debug($"[轻量级后处理] 处理模型项失败: {item?.DisplayName ?? "NULL"}, {ex.Message}");
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}
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}
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var elapsed = (DateTime.Now - startTime).TotalMilliseconds;
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LogManager.Info($"[轻量级后处理] 完成,输入 {totalItems} 项,有效结果 {itemCache.Count} 项,API调用 {apiCalls} 次,耗时: {elapsed:F1}ms");
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LogManager.Info($"[轻量级后处理] 筛除统计 - 通道相关: {skippedByChannel}, 容器: 0 (已优化移除), 无边界框: {skippedByBoundingBox}, 高度范围外: {skippedByHeight}");
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LogManager.Info($"[性能优化] 移除无效容器检查,每个几何体项目节省1次API调用");
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return itemCache;
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}
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/// <summary>
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/// 使用包围盒遍历方式处理障碍物(高性能优化版)
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/// 分离API访问和数值计算,利用并行处理加速纯计算部分
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/// </summary>
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/// <param name="document">Navisworks文档</param>
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/// <param name="gridMap">网格地图</param>
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/// <param name="channelItems">通道模型项列表</param>
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/// <param name="scanHeight">扫描高度范围</param>
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private void ProcessObstaclesWithBoundingBoxOptimized(Document document, GridMap gridMap, HashSet<ModelItem> channelItems, double scanHeight)
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{
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try
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{
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LogManager.Info("[高性能障碍物处理] 开始处理障碍物 - Search API优化版本");
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var startTime = DateTime.Now;
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var channelItemsSet = channelItems ?? new HashSet<ModelItem>();
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// 阶段1:Search API预筛选(一次性批量获取几何体项目)
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var geometryItems = GetGeometryItemsUsingSearchAPI(document);
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LogManager.Info($"[高性能障碍物处理] 输入统计 - 几何体项目: {geometryItems.Count}, 通道元素: {channelItemsSet.Count}");
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// 阶段2:轻量级后处理(只对预筛选结果进行必要的API调用)
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var itemCache = PostProcessGeometryItems(geometryItems, channelItemsSet, gridMap, scanHeight);
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// 阶段3:条件过滤(并行数值计算)- 使用50%CPU核心优化
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LogManager.Info("[高性能障碍物处理] 阶段3: 并行条件过滤");
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var filterStart = DateTime.Now;
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// 🔥 性能优化:限制并行度为CPU核心数的50%,避免过度并行化
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var optimalParallelism = Math.Max(1, Environment.ProcessorCount / 2);
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LogManager.Info($"[并行优化] CPU核心: {Environment.ProcessorCount}, 使用并行度: {optimalParallelism}");
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var validItems = itemCache.AsParallel()
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.WithDegreeOfParallelism(optimalParallelism)
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.Where(kvp => kvp.Value.HasGeometry &&
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!kvp.Value.IsContainer &&
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!kvp.Value.IsChannelItem &&
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!kvp.Value.IsChildOfChannel &&
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kvp.Value.BoundingBox != null &&
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kvp.Value.IsInScanHeightRange)
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.ToList();
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var filterElapsed = (DateTime.Now - filterStart).TotalMilliseconds;
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LogManager.Info($"[高性能障碍物处理] 阶段3完成: 从缓存中筛选出 {validItems.Count} 个有效项,耗时: {filterElapsed:F1}ms");
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// 阶段4:网格覆盖计算(并行几何计算)- 使用50%CPU核心优化
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LogManager.Info("[高性能障碍物处理] 阶段4: 并行网格覆盖计算");
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var gridCalcStart = DateTime.Now;
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var gridUpdates = validItems.AsParallel()
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.WithDegreeOfParallelism(optimalParallelism)
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.SelectMany(kvp =>
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{
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var coveredCells = CalculateBoundingBoxGridCoverage(kvp.Value.BoundingBox, gridMap);
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return coveredCells.Select(cell => new GridUpdate
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{
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Item = kvp.Key,
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X = cell.x,
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Y = cell.y,
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BoundingBox = kvp.Value.BoundingBox
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});
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})
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.ToList();
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var gridCalcElapsed = (DateTime.Now - gridCalcStart).TotalMilliseconds;
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LogManager.Info($"[高性能障碍物处理] 阶段4完成: 生成 {gridUpdates.Count} 个网格更新操作,耗时: {gridCalcElapsed:F1}ms");
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// 阶段5:网格状态更新(单线程写入)
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LogManager.Info("[高性能障碍物处理] 阶段5: 单线程网格状态更新");
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var updateStart = DateTime.Now;
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var updatedCells = 0;
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var obstacleItems = 0;
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foreach (var update in gridUpdates)
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{
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var cell = gridMap.Cells[update.X, update.Y];
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// 只更新通道网格,跳过已是障碍物的网格
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if (cell.CellType == CategoryAttributeManager.LogisticsElementType.通道 && cell.IsInChannel)
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{
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// 标记为障碍物
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cell.IsWalkable = false;
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cell.CellType = CategoryAttributeManager.LogisticsElementType.障碍物;
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cell.Cost = double.MaxValue;
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cell.IsInChannel = false;
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cell.RelatedModelItem = update.Item;
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// 记录高度信息
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if (cell.PassableHeights == null)
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cell.PassableHeights = new List<HeightInterval>();
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var groundHeight = cell.WorldPosition.Z;
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cell.PassableHeights.Add(new HeightInterval(
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update.BoundingBox.Min.Z - groundHeight,
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update.BoundingBox.Max.Z - groundHeight
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));
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gridMap.Cells[update.X, update.Y] = cell;
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updatedCells++;
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}
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}
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obstacleItems = gridUpdates.GroupBy(u => u.Item).Count();
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var updateElapsed = (DateTime.Now - updateStart).TotalMilliseconds;
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LogManager.Info($"[高性能障碍物处理] 阶段5完成: 更新 {updatedCells} 个网格单元,涉及 {obstacleItems} 个障碍物项,耗时: {updateElapsed:F1}ms");
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// 输出总体统计
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var totalElapsed = (DateTime.Now - startTime).TotalMilliseconds;
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LogManager.Info($"[高性能障碍物处理] 处理完成,总耗时: {totalElapsed:F1}ms");
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var searchTime = (DateTime.Now - startTime).TotalMilliseconds - filterElapsed - gridCalcElapsed - updateElapsed;
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LogManager.Info($"[高性能障碍物处理] 性能分解 - Search API预筛选+后处理: {searchTime:F1}ms, 过滤: {filterElapsed:F1}ms, 计算: {gridCalcElapsed:F1}ms, 更新: {updateElapsed:F1}ms");
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// 性能对比统计
|
||||
LogManager.Info($"[性能优化统计] 处理几何体项目: {geometryItems.Count}, 最终有效项目: {validItems.Count}, 优化比率: {(1.0 - (double)validItems.Count / geometryItems.Count):P1}");
|
||||
LogManager.Info($"[并行优化统计] 使用 {optimalParallelism}/{Environment.ProcessorCount} CPU核心,每核心处理 {Math.Ceiling((double)validItems.Count / optimalParallelism)} 个项目");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogManager.Error($"[高性能障碍物处理] 处理失败: {ex.Message}");
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 使用包围盒遍历方式处理障碍物(原版本-单线程)
|
||||
/// 直接遍历所有模型项,使用包围盒检测替代空间索引+垂直扫描
|
||||
/// </summary>
|
||||
/// <param name="document">Navisworks文档</param>
|
||||
@ -1332,4 +1686,32 @@ namespace NavisworksTransport.PathPlanning
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region 性能优化数据结构
|
||||
|
||||
/// <summary>
|
||||
/// 模型项缓存属性,存储昂贵API调用的结果
|
||||
/// </summary>
|
||||
internal class ItemProperties
|
||||
{
|
||||
public bool HasGeometry { get; set; }
|
||||
public bool IsContainer { get; set; }
|
||||
public BoundingBox3D BoundingBox { get; set; }
|
||||
public bool IsChannelItem { get; set; }
|
||||
public bool IsChildOfChannel { get; set; }
|
||||
public bool IsInScanHeightRange { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 网格更新操作,用于并行计算后的批量更新
|
||||
/// </summary>
|
||||
internal class GridUpdate
|
||||
{
|
||||
public ModelItem Item { get; set; }
|
||||
public int X { get; set; }
|
||||
public int Y { get; set; }
|
||||
public BoundingBox3D BoundingBox { get; set; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user