测试3D路径点渲染
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@ -4,16 +4,20 @@ globs:
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alwaysApply: true
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---
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本项目中设计方案和开发任何代码,都要先参考Navisworks2017的API文档;
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每次完成一个开发任务,更新 [VERSION.md](mdc:NavisworksTransport/NavisworksTransport/VERSION.md) 和 [change_log.md](mdc:NavisworksTransport/NavisworksTransport/change_log.md);
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每次完成一个开发任务,更新 [VERSION.md](mdc:NavisworksTransport/NavisworksTransport/NavisworksTransport/VERSION.md) 和 [change_log.md](mdc:NavisworksTransport/NavisworksTransport/NavisworksTransport/change_log.md);
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生成的任务清单文件和其他临时文件,放在 doc/working目录下;
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每次分析错误,要看日志文件[NavisworksTransport_Debug.log](mdc:NavisworksTransport/Desktop/NavisworksTransport_Debug.log);
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每次增加新的代码文件,要把文件增加到 [NavisworksTransportPlugin.csproj](mdc:NavisworksTransport/NavisworksTransport/NavisworksTransportPlugin.csproj)中;
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每次分析错误,要看日志文件[NavisworksTransport_Debug.log](mdc:NavisworksTransport/NavisworksTransport/Desktop/NavisworksTransport_Debug.log);
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每次增加新的代码文件,要把文件增加到 [NavisworksTransportPlugin.csproj](mdc:NavisworksTransport/NavisworksTransport/NavisworksTransport/NavisworksTransportPlugin.csproj)中;
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这个项目的开发环境是windows,生成命令时要注意;
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在对代码进行修改时,不能随意删掉代码中原有的和此次修改无关的代码
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编译使用命令
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```bash
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```sh
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dotnet build NavisworksTransportPlugin.csproj --verbosity minimal
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```
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或者用
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```sh
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.\compile.bat
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```
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@ -74,6 +74,7 @@
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<Compile Include="GeometryExtractor.cs" />
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<Compile Include="LogManager.cs" />
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<Compile Include="PathClickToolPlugin.cs" />
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<Compile Include="PathPointRenderPlugin.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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@ -17,6 +17,7 @@ namespace NavisworksTransport
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private CoordinateConverter _coordinateConverter;
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private NavigationMapWindow _mapWindow;
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private PathVisualizer _pathVisualizer;
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private PathPointRenderPlugin _renderPlugin;
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private List<ModelItem> _selectedChannels;
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private List<PathRoute> _routes;
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private PathRoute _currentRoute;
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@ -119,6 +120,26 @@ namespace NavisworksTransport
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_visibilityManager = visibilityManager ?? throw new ArgumentNullException(nameof(visibilityManager));
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_pathVisualizer = new PathVisualizer();
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// 获取已注册的圆形渲染插件实例
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try
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{
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// 等待RenderPlugin自动注册,然后获取静态实例
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_renderPlugin = PathPointRenderPlugin.Instance;
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if (_renderPlugin != null)
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{
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LogManager.WriteLog("[路径管理] PathPointRenderPlugin实例获取成功");
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}
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else
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{
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LogManager.WriteLog("[路径管理] PathPointRenderPlugin实例尚未就绪,将在后续尝试获取");
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}
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}
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catch (Exception ex)
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{
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LogManager.WriteLog($"[路径管理] PathPointRenderPlugin实例获取失败: {ex.Message}");
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_renderPlugin = null;
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}
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_selectedChannels = new List<ModelItem>();
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_routes = new List<PathRoute>();
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_currentRoute = new PathRoute("默认路径");
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@ -133,6 +154,26 @@ namespace NavisworksTransport
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_visibilityManager = new VisibilityManager();
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_pathVisualizer = new PathVisualizer();
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// 获取已注册的圆形渲染插件实例
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try
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{
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// 等待RenderPlugin自动注册,然后获取静态实例
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_renderPlugin = PathPointRenderPlugin.Instance;
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if (_renderPlugin != null)
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{
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LogManager.WriteLog("[路径管理] PathPointRenderPlugin实例获取成功(无参构造)");
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}
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else
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{
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LogManager.WriteLog("[路径管理] PathPointRenderPlugin实例尚未就绪(无参构造)");
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}
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}
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catch (Exception ex)
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{
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LogManager.WriteLog($"[路径管理] PathPointRenderPlugin实例获取失败(无参构造): {ex.Message}");
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_renderPlugin = null;
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}
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_selectedChannels = new List<ModelItem>();
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_routes = new List<PathRoute>();
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_currentRoute = new PathRoute("默认路径");
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@ -665,6 +706,14 @@ namespace NavisworksTransport
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{
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try
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{
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// 清理圆形渲染插件
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if (_renderPlugin != null)
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{
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_renderPlugin.CleanUp();
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_renderPlugin = null;
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LogManager.WriteLog("[路径管理] PathPointRenderPlugin已清理");
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}
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// 停用ToolPlugin
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if (_isToolPluginActive)
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{
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@ -2351,37 +2400,102 @@ namespace NavisworksTransport
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}
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/// <summary>
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/// 绘制3D路径点标记
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/// 绘制3D路径点标记(使用圆形标记)
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/// </summary>
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/// <param name="pathPoint">路径点</param>
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private void Draw3DPathPoint(PathPoint pathPoint)
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{
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try
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{
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// 临时禁用PathVisualizer绘制以避免崩溃
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// TODO: 修复PathVisualizer后重新启用
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/*
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// 使用PathVisualizer绘制3D球体标记
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var color = GetNavisworksColor(pathPoint.Type);
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var radius = 0.3; // 球体半径(米)
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var pointNumber = GetPathPointNumber(pathPoint);
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_pathVisualizer.DrawSphere(pathPoint.Position, radius, color);
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*/
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LogManager.WriteLog($"[3D标记] 开始绘制路径点标记: {pathPoint.Name}");
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// 1. 创建圆形标记(如果RenderPlugin可用)
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if (_renderPlugin == null)
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{
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// 尝试重新获取RenderPlugin实例
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_renderPlugin = PathPointRenderPlugin.Instance;
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}
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if (_renderPlugin != null)
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{
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_renderPlugin.AddCircleMarker(pathPoint.Position, pathPoint.Type, pointNumber);
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LogManager.WriteLog($"[3D标记] 圆形标记创建成功");
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}
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else
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{
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LogManager.WriteLog($"[3D标记] 圆形标记不可用,RenderPlugin未注册");
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}
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// 2. 创建文本标注序号
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CreateTextLabel(pathPoint.Position, pointNumber.ToString(), pathPoint);
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var colorName = GetPointColorName(pathPoint.Type);
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LogManager.WriteLog($"[3D标记] {pathPoint.Name} ({pathPoint.Type}) at ({pathPoint.Position.X:F2}, {pathPoint.Position.Y:F2}, {pathPoint.Position.Z:F2}) - {colorName} [绘制已临时禁用]");
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// 注释掉HighlightNearbyItems调用,避免干扰通道高亮
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// HighlightNearbyItems(pathPoint.Position, GetPointColor(pathPoint.Type));
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LogManager.WriteLog($"[3D标记] {pathPoint.Name} (序号:{pointNumber}) at ({pathPoint.Position.X:F2}, {pathPoint.Position.Y:F2}, {pathPoint.Position.Z:F2}) - {colorName} [圆形标记系统]");
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}
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catch (Exception ex)
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{
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LogManager.WriteLog($"[3D标记] 绘制3D路径点失败: {ex.Message}");
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LogManager.WriteLog($"[3D标记] 异常堆栈: {ex.StackTrace}");
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// 不再尝试备用方案,避免进一步的冲突
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}
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}
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/// <summary>
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/// 创建文本标注
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/// </summary>
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/// <param name="position">标注位置</param>
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/// <param name="text">标注文本</param>
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/// <param name="pathPoint">关联的路径点</param>
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private void CreateTextLabel(Point3D position, string text, PathPoint pathPoint)
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{
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try
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{
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// 注意:Navisworks 2017的文本标注API可能有限
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// 这里使用日志记录作为临时实现,后续可改进为真正的3D文本
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LogManager.WriteLog($"[文本标注] 在位置 ({position.X:F2}, {position.Y:F2}, {position.Z:F2}) 创建标注: \"{text}\"");
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// 记录文本标注信息
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if (_pathPointMarkers == null)
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_pathPointMarkers = new List<PathPointMarker>();
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_pathPointMarkers.Add(new PathPointMarker
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{
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PathPoint = pathPoint,
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LabelText = text,
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LabelPosition = position,
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MarkerType = PathPointMarkerType.TextLabel
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});
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// TODO: 实现真正的3D文本标注(如果Navisworks 2017 API支持)
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// 可能的实现方式:
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// 1. 使用COM接口的标注功能
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// 2. 创建简单的几何文本
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// 3. 使用视点注释功能
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}
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catch (Exception ex)
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{
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LogManager.WriteLog($"[文本标注] 创建文本标注失败: {ex.Message}");
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}
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}
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/// <summary>
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/// 获取路径点在当前路径中的序号
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/// </summary>
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/// <param name="pathPoint">路径点</param>
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/// <returns>序号(从1开始)</returns>
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private int GetPathPointNumber(PathPoint pathPoint)
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{
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if (_currentRoute?.Points != null)
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{
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var index = _currentRoute.Points.IndexOf(pathPoint);
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return index >= 0 ? index + 1 : 0;
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}
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return 0;
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}
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/// <summary>
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/// 获取点类型对应的颜色名称
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/// </summary>
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@ -2507,16 +2621,41 @@ namespace NavisworksTransport
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{
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try
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{
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// 清除所有临时材质和颜色覆盖
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Application.ActiveDocument.Models.ResetAllTemporaryMaterials();
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LogManager.WriteLog("[3D标记清理] 开始清除所有路径点标记");
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// 刷新视图
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// 1. 清除圆形标记(如果RenderPlugin可用)
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if (_renderPlugin != null)
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{
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var circleCount = _renderPlugin.MarkerCount;
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_renderPlugin.ClearAllMarkers();
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LogManager.WriteLog($"[3D标记清理] 清除 {circleCount} 个圆形标记");
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}
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// 2. 清除文本标注记录
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if (_pathPointMarkers != null)
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{
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var labelMarkers = _pathPointMarkers.Where(m => m.MarkerType == PathPointMarkerType.TextLabel).ToList();
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foreach (var marker in labelMarkers)
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{
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LogManager.WriteLog($"[3D标记清理] 清除路径点 {marker.PathPoint?.Name} 的文本标注: {marker.LabelText}");
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// TODO: 清除实际的3D文本标注(当实现后)
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}
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LogManager.WriteLog($"[3D标记清理] 共清除 {labelMarkers.Count} 个文本标注记录");
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// 清空标记列表
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_pathPointMarkers.Clear();
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}
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// 3. 刷新视图
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Application.ActiveDocument.ActiveView.RequestDelayedRedraw(ViewRedrawRequests.All);
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LogManager.WriteLog("[3D标记清理] 3D路径标记清除完成");
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OnStatusChanged("已清除所有3D路径标记");
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}
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catch (Exception ex)
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{
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LogManager.WriteLog($"[3D标记清理] 清除3D路径标记失败: {ex.Message}");
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OnErrorOccurred($"清除3D路径标记失败: {ex.Message}");
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}
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}
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@ -2815,5 +2954,8 @@ namespace NavisworksTransport
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#endregion
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#endregion
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// 路径点3D标记管理
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private List<PathPointMarker> _pathPointMarkers;
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}
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}
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@ -1426,4 +1426,46 @@ namespace NavisworksTransport
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}
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#endregion
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/// <summary>
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/// 路径点标记类型
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/// </summary>
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public enum PathPointMarkerType
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{
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/// <summary>
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/// 文本标注
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/// </summary>
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TextLabel
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}
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/// <summary>
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/// 路径点3D标记信息
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/// </summary>
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public class PathPointMarker
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{
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/// <summary>
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/// 关联的路径点
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/// </summary>
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public PathPoint PathPoint { get; set; }
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/// <summary>
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/// 标记类型
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/// </summary>
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public PathPointMarkerType MarkerType { get; set; }
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/// <summary>
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/// 标注文本
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/// </summary>
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public string LabelText { get; set; }
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/// <summary>
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/// 标注位置
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/// </summary>
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public Point3D LabelPosition { get; set; }
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/// <summary>
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/// 创建时间
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/// </summary>
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public DateTime CreatedTime { get; set; } = DateTime.Now;
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}
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}
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440
PathPointRenderPlugin.cs
Normal file
440
PathPointRenderPlugin.cs
Normal file
@ -0,0 +1,440 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Autodesk.Navisworks.Api;
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using Autodesk.Navisworks.Api.Plugins;
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namespace NavisworksTransport
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{
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/// <summary>
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/// 路径点圆形标记渲染插件
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/// 使用Graphics.Circle在3D空间绘制圆形标记
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/// </summary>
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[Plugin("PathPointRenderPlugin", "NavisworksTransport", DisplayName = "路径点圆形标记渲染器")]
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public class PathPointRenderPlugin : RenderPlugin
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{
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private readonly object _lockObject = new object();
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private List<CircleMarker> _circleMarkers = new List<CircleMarker>();
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private bool _isEnabled = true;
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// 静态实例,用于外部访问
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private static PathPointRenderPlugin _instance;
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/// <summary>
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/// 构造函数
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/// </summary>
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public PathPointRenderPlugin()
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{
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_instance = this;
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LogManager.WriteLog("[RenderPlugin] PathPointRenderPlugin构造函数被调用");
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}
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/// <summary>
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/// 获取静态实例
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/// </summary>
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public static PathPointRenderPlugin Instance => _instance;
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/// <summary>
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/// 是否启用渲染
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/// </summary>
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public bool IsEnabled
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{
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get { return _isEnabled; }
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set
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{
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_isEnabled = value;
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// 触发视图刷新
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if (Application.ActiveDocument?.ActiveView != null)
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{
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Application.ActiveDocument.ActiveView.RequestDelayedRedraw(ViewRedrawRequests.Render);
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}
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}
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}
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/// <summary>
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/// 当前圆形标记数量
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/// </summary>
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public int MarkerCount
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{
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get
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{
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lock (_lockObject)
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{
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return _circleMarkers.Count;
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}
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}
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}
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/// <summary>
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/// Navisworks渲染回调方法
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/// </summary>
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/// <param name="view">当前视图</param>
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/// <param name="graphics">图形上下文</param>
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public override void Render(View view, Graphics graphics)
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{
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if (!_isEnabled) return;
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try
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{
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// 简单测试:画一条红色线段,看能否看到任何东西
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graphics.Color(Color.Red, 0.0);
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graphics.LineWidth(10);
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var lineStart = new Point3D(19000, -18000, 2000);
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var lineEnd = new Point3D(21000, -18000, 2000);
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graphics.Line(lineStart, lineEnd);
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LogManager.WriteLog($"[简单测试] 绘制测试线段: ({lineStart.X}, {lineStart.Y}, {lineStart.Z}) 到 ({lineEnd.X}, {lineEnd.Y}, {lineEnd.Z})");
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// 先绘制测试大圆形 - 验证Graphics.Circle API
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var testCenter = new Point3D(19082.41, -18248.14, 4037.26);
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var testRadius = 200.0; // 200英寸大圆,应该非常明显
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var testColor = new Color(1.0, 0.0, 0.0); // 红色,高对比度
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graphics.Color(testColor, 0.0); // 完全不透明红色
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graphics.Circle(testCenter, new Vector3D(0, 0, 1), testRadius, true); // 实心圆
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LogManager.WriteLog($"[测试圆形] 绘制测试大圆: 中心({testCenter.X:F2}, {testCenter.Y:F2}, {testCenter.Z:F2}), 半径={testRadius:F2}, 颜色=红色");
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lock (_lockObject)
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{
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if (_circleMarkers.Count > 0)
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{
|
||||
LogManager.WriteLog($"[圆形渲染] 开始渲染 {_circleMarkers.Count} 个圆形标记");
|
||||
}
|
||||
|
||||
// 遍历所有圆形标记并绘制
|
||||
foreach (var marker in _circleMarkers)
|
||||
{
|
||||
// 设置颜色和透明度
|
||||
graphics.Color(marker.Color, marker.Transparency);
|
||||
|
||||
// 绘制圆形标记
|
||||
graphics.Circle(marker.Center, marker.Normal, marker.Radius, marker.Filled);
|
||||
|
||||
LogManager.WriteLog($"[圆形渲染] 绘制圆形: 中心({marker.Center.X:F2}, {marker.Center.Y:F2}, {marker.Center.Z:F2}), 半径={marker.Radius:F2}, 序号={marker.SequenceNumber}");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogManager.WriteLog($"[圆形渲染] 渲染错误: {ex.Message}");
|
||||
LogManager.WriteLog($"[圆形渲染] 异常堆栈: {ex.StackTrace}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加圆形标记
|
||||
/// </summary>
|
||||
/// <param name="center">圆心位置</param>
|
||||
/// <param name="pointType">路径点类型</param>
|
||||
/// <param name="sequenceNumber">序号</param>
|
||||
public void AddCircleMarker(Point3D center, PathPointType pointType, int sequenceNumber)
|
||||
{
|
||||
try
|
||||
{
|
||||
var marker = new CircleMarker
|
||||
{
|
||||
Center = center,
|
||||
Normal = new Vector3D(0, 0, 1), // 垂直向上
|
||||
Radius = GetRadiusForPointType(pointType),
|
||||
Color = GetColorForPointType(pointType),
|
||||
Transparency = 0.0, // 完全不透明,更容易看见
|
||||
Filled = true, // 实心圆
|
||||
PointType = pointType,
|
||||
SequenceNumber = sequenceNumber,
|
||||
CreatedTime = DateTime.Now
|
||||
};
|
||||
|
||||
lock (_lockObject)
|
||||
{
|
||||
_circleMarkers.Add(marker);
|
||||
}
|
||||
|
||||
LogManager.WriteLog($"[圆形标记] 添加圆形标记: 类型={pointType}, 序号={sequenceNumber}, 中心=({center.X:F2}, {center.Y:F2}, {center.Z:F2})");
|
||||
|
||||
// 触发视图刷新
|
||||
RequestViewRefresh();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogManager.WriteLog($"[圆形标记] 添加标记失败: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除指定位置的圆形标记
|
||||
/// </summary>
|
||||
/// <param name="position">位置</param>
|
||||
/// <param name="tolerance">容差距离(米)</param>
|
||||
/// <returns>是否成功移除</returns>
|
||||
public bool RemoveMarkerAt(Point3D position, double tolerance = 1.0)
|
||||
{
|
||||
bool removed = false;
|
||||
|
||||
try
|
||||
{
|
||||
lock (_lockObject)
|
||||
{
|
||||
for (int i = _circleMarkers.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var marker = _circleMarkers[i];
|
||||
var distance = CalculateDistance(marker.Center, position);
|
||||
|
||||
if (distance <= tolerance)
|
||||
{
|
||||
_circleMarkers.RemoveAt(i);
|
||||
removed = true;
|
||||
LogManager.WriteLog($"[圆形标记] 移除标记: 序号={marker.SequenceNumber}, 距离={distance:F2}m");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (removed)
|
||||
{
|
||||
RequestViewRefresh();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogManager.WriteLog($"[圆形标记] 移除标记失败: {ex.Message}");
|
||||
}
|
||||
|
||||
return removed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清除所有圆形标记
|
||||
/// </summary>
|
||||
public void ClearAllMarkers()
|
||||
{
|
||||
try
|
||||
{
|
||||
int removedCount = 0;
|
||||
|
||||
lock (_lockObject)
|
||||
{
|
||||
removedCount = _circleMarkers.Count;
|
||||
_circleMarkers.Clear();
|
||||
}
|
||||
|
||||
LogManager.WriteLog($"[圆形标记] 清除所有标记,共移除 {removedCount} 个圆形标记");
|
||||
|
||||
if (removedCount > 0)
|
||||
{
|
||||
RequestViewRefresh();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogManager.WriteLog($"[圆形标记] 清除标记失败: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有标记的副本
|
||||
/// </summary>
|
||||
/// <returns>标记列表</returns>
|
||||
public List<CircleMarker> GetAllMarkers()
|
||||
{
|
||||
lock (_lockObject)
|
||||
{
|
||||
return new List<CircleMarker>(_circleMarkers);
|
||||
}
|
||||
}
|
||||
|
||||
#region 私有辅助方法
|
||||
|
||||
/// <summary>
|
||||
/// 根据路径点类型和真实文档单位获取适当的半径
|
||||
/// 目标:路径点半径为0.5米物理尺寸,起点/终点为0.8米物理尺寸
|
||||
/// </summary>
|
||||
private double GetRadiusForPointType(PathPointType pointType)
|
||||
{
|
||||
// 基础半径(米为单位)
|
||||
double baseRadiusInMeters = pointType == PathPointType.WayPoint ? 0.5 : 0.8;
|
||||
|
||||
// 获取真实文档单位转换系数
|
||||
double metersToModelUnits = GetMetersToModelUnitsConversionFactor();
|
||||
|
||||
// 转换为模型单位
|
||||
double radiusInModelUnits = baseRadiusInMeters * metersToModelUnits;
|
||||
|
||||
LogManager.WriteLog($"[半径计算] 类型={pointType}, 基础半径={baseRadiusInMeters}m, 转换系数={metersToModelUnits:F2}, 最终半径={radiusInModelUnits:F2}");
|
||||
|
||||
return radiusInModelUnits;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取米转换为文档单位的转换系数
|
||||
/// 使用Navisworks API直接获取真实文档单位,而不是猜测
|
||||
/// </summary>
|
||||
private double GetMetersToModelUnitsConversionFactor()
|
||||
{
|
||||
try
|
||||
{
|
||||
var units = Application.ActiveDocument.Units;
|
||||
LogManager.WriteLog($"[单位检测] API返回的文档单位: {units}");
|
||||
|
||||
switch (units)
|
||||
{
|
||||
case Units.Millimeters:
|
||||
LogManager.WriteLog("[单位检测] 确认为毫米单位,转换系数=1000");
|
||||
return 1000.0; // 1米 = 1000毫米
|
||||
case Units.Centimeters:
|
||||
LogManager.WriteLog("[单位检测] 确认为厘米单位,转换系数=100");
|
||||
return 100.0; // 1米 = 100厘米
|
||||
case Units.Meters:
|
||||
LogManager.WriteLog("[单位检测] 确认为米单位,转换系数=1");
|
||||
return 1.0; // 1米 = 1米
|
||||
case Units.Inches:
|
||||
LogManager.WriteLog("[单位检测] 确认为英寸单位,转换系数=39.37");
|
||||
return 39.37; // 1米 = 39.37英寸
|
||||
case Units.Feet:
|
||||
LogManager.WriteLog("[单位检测] 确认为英尺单位,转换系数=3.281");
|
||||
return 3.281; // 1米 = 3.281英尺
|
||||
case Units.Kilometers:
|
||||
LogManager.WriteLog("[单位检测] 确认为公里单位,转换系数=0.001");
|
||||
return 0.001; // 1米 = 0.001公里
|
||||
case Units.Micrometers:
|
||||
LogManager.WriteLog("[单位检测] 确认为微米单位,转换系数=1000000");
|
||||
return 1000000.0; // 1米 = 1000000微米
|
||||
case Units.Microinches:
|
||||
LogManager.WriteLog("[单位检测] 确认为微英寸单位,转换系数=39370078.74");
|
||||
return 39370078.74; // 1米 = 39370078.74微英寸
|
||||
case Units.Mils:
|
||||
LogManager.WriteLog("[单位检测] 确认为密尔单位,转换系数=39370.08");
|
||||
return 39370.08; // 1米 = 39370.08密尔
|
||||
case Units.Yards:
|
||||
LogManager.WriteLog("[单位检测] 确认为码单位,转换系数=1.094");
|
||||
return 1.094; // 1米 = 1.094码
|
||||
case Units.Miles:
|
||||
LogManager.WriteLog("[单位检测] 确认为英里单位,转换系数=0.000621");
|
||||
return 0.000621; // 1米 = 0.000621英里
|
||||
default:
|
||||
LogManager.WriteLog($"[单位检测] 未知单位类型: {units},使用默认米单位,转换系数=1");
|
||||
return 1.0;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogManager.WriteLog($"[单位检测] API调用失败: {ex.Message}");
|
||||
LogManager.WriteLog("[单位检测] 使用默认米单位,转换系数=1");
|
||||
return 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据路径点类型获取颜色
|
||||
/// </summary>
|
||||
private Color GetColorForPointType(PathPointType pointType)
|
||||
{
|
||||
switch (pointType)
|
||||
{
|
||||
case PathPointType.StartPoint:
|
||||
return Color.Green; // 起点绿色
|
||||
case PathPointType.EndPoint:
|
||||
return Color.Red; // 终点红色
|
||||
case PathPointType.WayPoint:
|
||||
default:
|
||||
return new Color(1.0, 0.0, 1.0); // 路径点洋红色RGB(1,0,1) - 高对比度避免与蓝色通道冲突
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 计算两点间距离
|
||||
/// </summary>
|
||||
private double CalculateDistance(Point3D point1, Point3D point2)
|
||||
{
|
||||
var dx = point1.X - point2.X;
|
||||
var dy = point1.Y - point2.Y;
|
||||
var dz = point1.Z - point2.Z;
|
||||
return Math.Sqrt(dx * dx + dy * dy + dz * dz);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 请求视图刷新
|
||||
/// </summary>
|
||||
private void RequestViewRefresh()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (Application.ActiveDocument?.ActiveView != null)
|
||||
{
|
||||
Application.ActiveDocument.ActiveView.RequestDelayedRedraw(ViewRedrawRequests.Render);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogManager.WriteLog($"[圆形标记] 视图刷新失败: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 清理资源
|
||||
|
||||
/// <summary>
|
||||
/// 清理资源
|
||||
/// </summary>
|
||||
public void CleanUp()
|
||||
{
|
||||
ClearAllMarkers();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 圆形标记数据结构
|
||||
/// </summary>
|
||||
public class CircleMarker
|
||||
{
|
||||
/// <summary>
|
||||
/// 圆心坐标
|
||||
/// </summary>
|
||||
public Point3D Center { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 圆面法向量
|
||||
/// </summary>
|
||||
public Vector3D Normal { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 圆形半径
|
||||
/// </summary>
|
||||
public double Radius { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 圆形颜色
|
||||
/// </summary>
|
||||
public Color Color { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 透明度 (0.0-1.0)
|
||||
/// </summary>
|
||||
public double Transparency { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否填充
|
||||
/// </summary>
|
||||
public bool Filled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 路径点类型
|
||||
/// </summary>
|
||||
public PathPointType PointType { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 序号
|
||||
/// </summary>
|
||||
public int SequenceNumber { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 创建时间
|
||||
/// </summary>
|
||||
public DateTime CreatedTime { get; set; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"CircleMarker[序号={SequenceNumber}, 类型={PointType}, 中心=({Center.X:F2},{Center.Y:F2},{Center.Z:F2}), 半径={Radius:F2}]";
|
||||
}
|
||||
}
|
||||
}
|
||||
159
doc/working/3D路径点标记功能开发任务.md
Normal file
159
doc/working/3D路径点标记功能开发任务.md
Normal file
@ -0,0 +1,159 @@
|
||||
# 上下文
|
||||
文件名:3D路径点标记功能开发任务.md
|
||||
创建于:2025-06-19 16:35:00
|
||||
创建者:AI Assistant
|
||||
|
||||
# 任务描述
|
||||
实现安全可靠的3D路径点标记功能,**现已简化为纯圆形标记系统:使用Graphics.Circle API绘制真实3D圆形标记。**
|
||||
|
||||
# 项目概述
|
||||
NavisworksTransport插件需要在用户点击设置路径点时,在3D视图中显示清晰的视觉标记,包括:
|
||||
- **真实3D圆形标记(基于Graphics.Circle)**
|
||||
- 数字序号文本标注
|
||||
- 不同点类型的颜色区分(起点绿色、终点红色、路径点蓝色)
|
||||
|
||||
---
|
||||
*以下部分由 AI 在协议执行过程中维护*
|
||||
---
|
||||
|
||||
# 分析 (由 RESEARCH 模式填充)
|
||||
## 问题根源
|
||||
- 之前的PathVisualizer.DrawSphere()方法过于复杂,尝试创建大量顶点和线条
|
||||
- Navisworks 2017缺乏直接的几何绘制API
|
||||
- 线程安全问题导致崩溃
|
||||
|
||||
## 技术调研结果
|
||||
- **Graphics.Circle方法可以在RenderPlugin中绘制真实3D圆形**
|
||||
- 文本标注可通过Navisworks内置功能实现
|
||||
- **颜色覆盖标记被用户确认不适用于本项目**
|
||||
|
||||
# 提议的解决方案 (由 INNOVATE 模式填充)
|
||||
## 选定方案:纯圆形标记系统
|
||||
**Graphics.Circle圆形标记法**
|
||||
- 使用`Graphics.Circle`方法绘制真实的3D圆形标记
|
||||
- 基于RenderPlugin架构,利用Navisworks原生渲染管线
|
||||
- 不同点类型使用不同颜色和大小
|
||||
- 兼容性极好,性能稳定,视觉效果直观
|
||||
|
||||
**技术优势**:
|
||||
- **真实3D几何**:在3D空间中绘制实际的圆形,不是2D覆盖
|
||||
- **视觉清晰**:圆形标记在各种视角下都清晰可见
|
||||
- **性能优化**:使用Navisworks原生渲染,高效流畅
|
||||
- **简洁架构**:移除不适用的颜色覆盖功能,代码更清晰
|
||||
|
||||
# 实施计划 (由 PLAN 模式生成)
|
||||
## 第一阶段:创建PathPointRenderPlugin类 ✅
|
||||
1. 创建继承自RenderPlugin的PathPointRenderPlugin类
|
||||
2. 实现Render方法,使用Graphics.Circle绘制路径点
|
||||
3. 提供路径点数据管理接口
|
||||
4. 支持不同点类型的颜色和大小配置
|
||||
|
||||
## 第二阶段:集成到PathPlanningManager ✅
|
||||
1. 在PathPlanningManager中添加RenderPlugin管理
|
||||
2. 修改Draw3DPathPoint方法支持圆形标记
|
||||
3. 更新Clear3DPathMarkers方法处理圆形标记
|
||||
|
||||
## 第三阶段:简化架构(新增) ✅
|
||||
1. **删除颜色覆盖相关功能**:FindNearbyChannelItems、CreateColorMarker等方法
|
||||
2. **简化Draw3DPathPoint方法**:只使用圆形标记和文本标注
|
||||
3. **清理数据模型**:移除PathPointMarker中的颜色覆盖字段
|
||||
4. **移除枚举值**:删除PathPointMarkerType.ColorOverride
|
||||
|
||||
实施检查清单:
|
||||
1. ✅ PathPointRenderPlugin类创建完成
|
||||
2. ✅ CircleMarker数据结构实现
|
||||
3. ✅ Render方法实现Graphics.Circle绘制
|
||||
4. ✅ 标记管理系统(添加、移除、清空)
|
||||
5. ✅ PathPlanningManager集成RenderPlugin
|
||||
6. ✅ 修改Draw3DPathPoint方法支持圆形标记
|
||||
7. ✅ 更新Clear3DPathMarkers方法
|
||||
8. ✅ **删除颜色覆盖相关功能**
|
||||
9. ⚠️ 编译测试(需要解决权限问题)
|
||||
10. 🔄 功能测试和文档更新
|
||||
|
||||
# 当前执行步骤 (由 EXECUTE 模式在开始执行某步骤时更新)
|
||||
> 正在执行: "步骤6 - 实现智能单位适配系统"
|
||||
|
||||
# 任务进度 (由 EXECUTE 模式在每步完成后追加)
|
||||
* [2025-06-19 17:20:00]
|
||||
* 步骤:步骤1 - 删除PathPlanningManager中的颜色标记功能
|
||||
* 修改:移除FindNearbyChannelItems、CreateColorMarker等方法(约90+行代码)
|
||||
* 更改摘要:简化Draw3DPathPoint方法,删除颜色覆盖标记逻辑,只保留圆形标记
|
||||
* 原因:执行计划步骤 1
|
||||
* 阻碍:无
|
||||
* 用户确认状态:成功
|
||||
|
||||
* [2025-06-19 17:21:00]
|
||||
* 步骤:步骤2 - 简化PathPointMarker数据结构
|
||||
* 修改:删除MarkedItems和OriginalColor字段,简化Clear3DPathMarkers方法
|
||||
* 更改摘要:清理数据模型,移除颜色覆盖相关字段和逻辑
|
||||
* 原因:执行计划步骤 2
|
||||
* 阻碍:无
|
||||
* 用户确认状态:成功
|
||||
|
||||
* [2025-06-19 17:22:00]
|
||||
* 步骤:步骤3 - 修复PathPointRenderPlugin注册机制
|
||||
* 修改:添加静态Instance属性、构造函数日志、PathPlanningManager使用Instance
|
||||
* 更改摘要:修复RenderPlugin不被Navisworks识别的问题
|
||||
* 原因:执行计划步骤 3
|
||||
* 阻碍:无
|
||||
* 用户确认状态:成功
|
||||
|
||||
* [2025-06-19 17:30:00]
|
||||
* 步骤:步骤4 - 修复颜色冲突问题
|
||||
* 修改:将路径点颜色从蓝色改为洋红色,避免与蓝色通道冲突
|
||||
* 更改摘要:使用new Color(1.0, 0.0, 1.0)创建洋红色,提高可见性
|
||||
* 原因:执行计划步骤 4
|
||||
* 阻碍:无
|
||||
* 用户确认状态:成功
|
||||
|
||||
* [2025-06-19 17:35:00]
|
||||
* 步骤:步骤5 - 发现并初步修复单位问题
|
||||
* 修改:将半径从3-5米改为200-300英寸的硬编码值
|
||||
* 更改摘要:临时解决英寸单位模型中圆形太小的问题
|
||||
* 原因:执行计划步骤 5
|
||||
* 阻碍:用户指出硬编码常量是错误做法
|
||||
* 用户确认状态:失败
|
||||
|
||||
* [2025-06-19 17:40:00]
|
||||
* 步骤:步骤6 - 实现智能单位适配系统
|
||||
* 修改:实现GetModelUnitsPerMeter()方法,基于模型包围盒自动检测单位并转换
|
||||
* 更改摘要:替换硬编码半径为动态计算,确保0.5米/0.8米的物理尺寸适配任何单位
|
||||
* 原因:执行计划步骤 6
|
||||
* 阻碍:编译被Navisworks文件锁定阻止,需要关闭Navisworks重新编译
|
||||
* 用户确认状态:待确认
|
||||
|
||||
## 重大突破:单位自适应解决方案
|
||||
|
||||
**问题根源:** 用户模型使用英寸单位,但代码使用硬编码的米值,导致0.5米在英寸单位下太小(约19.7英寸在几万英寸的模型中不可见)
|
||||
|
||||
**解决方案:** 实现智能单位检测和转换系统:
|
||||
|
||||
1. **自动单位检测:** 通过分析模型整体包围盒尺寸推断单位类型
|
||||
- 尺寸 > 10000:毫米 (转换系数 1000)
|
||||
- 尺寸 1000-10000:英寸 (转换系数 39.37)
|
||||
- 尺寸 100-1000:厘米 (转换系数 100)
|
||||
- 尺寸 < 100:米 (转换系数 1)
|
||||
|
||||
2. **物理尺寸保证:** 不管模型单位,始终确保:
|
||||
- 路径点圆形:0.5米物理尺寸
|
||||
- 起点/终点圆形:0.8米物理尺寸
|
||||
|
||||
3. **动态计算:** `半径 = 基础半径(米) × 单位转换系数`
|
||||
|
||||
**技术实现:**
|
||||
- `GetModelUnitsPerMeter()`: 分析所有模型包围盒,计算转换系数
|
||||
- `GetRadiusForPointType()`: 应用转换系数,返回适配后的半径
|
||||
- 详细日志:记录单位检测过程和半径计算
|
||||
|
||||
**预期效果:** 无论模型是米、英寸、毫米还是厘米,圆形标记都将显示为合适的碰撞检测尺寸。
|
||||
|
||||
# 最终审查 (由 REVIEW 模式填充)
|
||||
**架构简化已完成**:
|
||||
- ✅ 成功移除所有颜色覆盖标记相关代码
|
||||
- ✅ 简化为纯Graphics.Circle圆形标记系统
|
||||
- ✅ 保留文本标注功能
|
||||
- ✅ 数据模型清理完成
|
||||
- ⚠️ 需要解决编译权限问题以完成最终测试
|
||||
|
||||
**当前状态**: 代码修改完成,等待编译确认和功能测试。
|
||||
Loading…
Reference in New Issue
Block a user