修复路径导入导出和路径重绘的bug
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5707e438a3
@ -2254,6 +2254,36 @@ namespace NavisworksTransport
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{
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pathInfoLabel.Text = $"点数: {selectedPath.Points?.Count ?? 0}";
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// 添加路径可视化功能
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try
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{
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// 使用PathPointRenderPlugin绘制路径
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var renderPlugin = PathPointRenderPlugin.Instance;
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if (renderPlugin != null)
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{
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// 清空所有现有的路径点标记
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renderPlugin.ClearAllMarkers();
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// 绘制选中路径的所有路径点
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var sortedPoints = selectedPath.GetSortedPoints();
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for (int i = 0; i < sortedPoints.Count; i++)
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{
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var point = sortedPoints[i];
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renderPlugin.AddCircleMarker(point.Position, point.Type, i + 1);
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}
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LogManager.Info($"已绘制路径: {selectedPath.Name},包含 {sortedPoints.Count} 个路径点和连线");
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}
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else
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{
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LogManager.Warning("PathPointRenderPlugin实例为空,路径可视化功能不可用");
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}
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}
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catch (Exception ex)
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{
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LogManager.Error($"路径可视化失败: {ex.Message}");
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}
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// 检查是否可以启用生成动画按钮
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if (selectedComponent != null)
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{
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@ -2265,6 +2295,21 @@ namespace NavisworksTransport
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{
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pathInfoLabel.Text = "点数: 0";
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createAnimationButton.Enabled = false;
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// 清空路径可视化
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try
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{
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var renderPlugin = PathPointRenderPlugin.Instance;
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if (renderPlugin != null)
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{
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renderPlugin.ClearAllMarkers();
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LogManager.Info("已清空所有路径可视化");
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}
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}
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catch (Exception ex)
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{
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LogManager.Error($"清空路径可视化失败: {ex.Message}");
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}
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}
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}, "路径选择变化");
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};
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@ -2371,6 +2416,27 @@ namespace NavisworksTransport
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var pathPoints = selectedPath.Points.Select(p => p.Position).ToList();
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double duration = (double)durationNumeric.Value;
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// 添加详细的路径点坐标调试信息
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LogManager.Info("=== 路径点坐标调试信息 ===");
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LogManager.Info($"选中路径: {selectedPath.Name}, 总点数: {selectedPath.Points?.Count ?? 0}");
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if (selectedPath.Points != null)
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{
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for (int i = 0; i < selectedPath.Points.Count; i++)
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{
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var point = selectedPath.Points[i];
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LogManager.Info($"路径点[{i}]: Name={point.Name}, Position=({point.Position.X:F2},{point.Position.Y:F2},{point.Position.Z:F2})");
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}
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}
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LogManager.Info($"转换后pathPoints列表: 共{pathPoints.Count}个点");
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for (int i = 0; i < pathPoints.Count; i++)
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{
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var pos = pathPoints[i];
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LogManager.Info($"pathPoints[{i}]: ({pos.X:F2},{pos.Y:F2},{pos.Z:F2})");
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}
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LogManager.Info("=== 路径点坐标调试信息结束 ===");
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// 使用简化的动画设置方法
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bool success = _animationManager.SetupSimpleAnimation(selectedComponent, pathPoints, duration);
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@ -69,7 +69,6 @@
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<Compile Include="PathDataManager.cs" />
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<Compile Include="PathPlanningManager.cs" />
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<Compile Include="PathPlanningModels.cs" />
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<Compile Include="PathVisualizer.cs" />
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<Compile Include="GeometryExtractor.cs" />
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<Compile Include="LogManager.cs" />
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<Compile Include="PathClickToolPlugin.cs" />
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@ -48,6 +48,37 @@ namespace NavisworksTransport
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if (pathPoints == null || pathPoints.Count < 2)
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throw new ArgumentException("路径点数量必须至少为2个", nameof(pathPoints));
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// 添加路径点坐标有效性验证
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LogManager.Info("=== 动画管理器坐标验证 ===");
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bool hasInvalidCoordinates = false;
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for (int i = 0; i < pathPoints.Count; i++)
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{
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var point = pathPoints[i];
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bool isValid = !double.IsNaN(point.X) && !double.IsNaN(point.Y) && !double.IsNaN(point.Z) &&
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!double.IsInfinity(point.X) && !double.IsInfinity(point.Y) && !double.IsInfinity(point.Z);
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LogManager.Info($"路径点[{i}]坐标验证: ({point.X:F6},{point.Y:F6},{point.Z:F6}) - {(isValid ? "有效" : "无效")}");
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if (!isValid)
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{
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hasInvalidCoordinates = true;
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LogManager.Error($"检测到无效坐标: 路径点[{i}] = ({point.X},{point.Y},{point.Z})");
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}
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// 检查是否为零坐标(可能表示数据丢失)
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if (isValid && point.X == 0.0 && point.Y == 0.0 && point.Z == 0.0)
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{
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LogManager.Warning($"路径点[{i}]坐标为零,可能存在数据丢失问题");
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}
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}
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if (hasInvalidCoordinates)
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{
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throw new ArgumentException("路径点包含无效坐标(NaN或无穷大),无法创建动画");
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}
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LogManager.Info("=== 坐标验证完成 ===");
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_animatedObject = animatedObject;
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_pathPoints = new List<Point3D>(pathPoints);
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_animationDuration = durationSeconds;
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@ -270,6 +301,14 @@ namespace NavisworksTransport
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// 计算总路径长度
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var totalDistance = CalculateTotalPathDistance();
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// 检查总距离是否有效
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if (totalDistance <= 0.0 || double.IsNaN(totalDistance) || double.IsInfinity(totalDistance))
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{
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LogManager.Error($"路径总长度无效: {totalDistance},返回起点坐标");
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return _pathPoints[0];
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}
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var targetDistance = totalDistance * progress;
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// 找到当前应该在哪两个点之间
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@ -278,13 +317,30 @@ namespace NavisworksTransport
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{
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var segmentDistance = CalculateDistance(_pathPoints[i], _pathPoints[i + 1]);
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// 检查段距离是否有效
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if (double.IsNaN(segmentDistance) || double.IsInfinity(segmentDistance))
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{
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LogManager.Error($"路径段[{i}-{i+1}]距离无效: {segmentDistance},跳过此段");
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continue;
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}
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if (accumulatedDistance + segmentDistance >= targetDistance)
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{
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// 在这个线段内
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var segmentProgress = (targetDistance - accumulatedDistance) / segmentDistance;
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var segmentProgress = segmentDistance > 0 ? (targetDistance - accumulatedDistance) / segmentDistance : 0.0;
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// 确保段内进度也在0-1范围内
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segmentProgress = Math.Max(0.0, Math.Min(1.0, segmentProgress));
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return InterpolatePoints(_pathPoints[i], _pathPoints[i + 1], segmentProgress);
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var interpolatedPoint = InterpolatePoints(_pathPoints[i], _pathPoints[i + 1], segmentProgress);
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// 验证插值结果
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if (double.IsNaN(interpolatedPoint.X) || double.IsNaN(interpolatedPoint.Y) || double.IsNaN(interpolatedPoint.Z))
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{
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LogManager.Error($"插值计算结果无效: ({interpolatedPoint.X},{interpolatedPoint.Y},{interpolatedPoint.Z}),返回起点");
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return _pathPoints[0];
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}
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return interpolatedPoint;
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}
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accumulatedDistance += segmentDistance;
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@ -15,7 +15,6 @@ namespace NavisworksTransport
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private CategoryAttributeManager _categoryManager;
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private VisibilityManager _visibilityManager;
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private CoordinateConverter _coordinateConverter;
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private PathVisualizer _pathVisualizer;
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private PathPointRenderPlugin _renderPlugin;
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private List<ModelItem> _selectedChannels;
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private List<PathRoute> _routes;
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@ -345,7 +344,6 @@ namespace NavisworksTransport
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{
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_categoryManager = categoryManager ?? throw new ArgumentNullException(nameof(categoryManager));
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_visibilityManager = visibilityManager ?? throw new ArgumentNullException(nameof(visibilityManager));
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_pathVisualizer = new PathVisualizer();
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// 设置静态引用,确保所有地方都使用同一个实例
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_activePathManager = this;
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@ -384,7 +382,6 @@ namespace NavisworksTransport
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{
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_categoryManager = new CategoryAttributeManager();
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_visibilityManager = new VisibilityManager();
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_pathVisualizer = new PathVisualizer();
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// 设置静态引用,确保所有地方都使用同一个实例
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_activePathManager = this;
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@ -2873,7 +2870,7 @@ namespace NavisworksTransport
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}
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/// <summary>
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/// 获取点类型对应的Navisworks API颜色(用于PathVisualizer)
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/// 获取点类型对应的Navisworks API颜色
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/// </summary>
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/// <param name="pointType">路径点类型</param>
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/// <returns>Navisworks API颜色</returns>
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@ -3843,5 +3840,7 @@ namespace NavisworksTransport
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// 调用渲染插件来更新标记
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_renderPlugin.UpdateMarker(sequenceNumber, newColor, newRadius);
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}
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}
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}
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@ -143,12 +143,61 @@ namespace NavisworksTransport
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/// 路径点唯一标识符
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/// </summary>
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public string Id { get; set; }
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/// <summary>
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/// 3D位置坐标
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/// 路径点3D位置(不参与XML序列化)
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/// </summary>
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[XmlIgnore]
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public Point3D Position { get; set; }
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/// <summary>
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/// X坐标(用于XML序列化)
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/// </summary>
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[XmlElement("X")]
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public double X
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{
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get => Position.X;
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set
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{
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if (Position == null)
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Position = new Point3D(value, 0, 0);
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else
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Position = new Point3D(value, Position.Y, Position.Z);
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}
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}
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/// <summary>
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/// Y坐标(用于XML序列化)
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/// </summary>
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[XmlElement("Y")]
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public double Y
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{
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get => Position.Y;
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set
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{
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if (Position == null)
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Position = new Point3D(0, value, 0);
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else
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Position = new Point3D(Position.X, value, Position.Z);
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}
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}
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/// <summary>
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/// Z坐标(用于XML序列化)
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/// </summary>
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[XmlElement("Z")]
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public double Z
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{
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get => Position.Z;
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set
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{
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if (Position == null)
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Position = new Point3D(0, 0, value);
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else
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Position = new Point3D(Position.X, Position.Y, value);
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}
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}
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/// <summary>
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/// 路径点名称
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/// </summary>
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@ -1,651 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Autodesk.Navisworks.Api;
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namespace NavisworksTransport
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{
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/// <summary>
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/// 3D路径可视化组件
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/// 负责在Navisworks 3D视图中绘制路径
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/// </summary>
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public class PathVisualizer
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{
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private List<PathRoute> _routes;
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private PathRoute _activeRoute;
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private bool _isVisualizationEnabled;
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// 可视化样式配置
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private readonly Autodesk.Navisworks.Api.Color _startPointColor = Autodesk.Navisworks.Api.Color.Green;
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private readonly Autodesk.Navisworks.Api.Color _endPointColor = Autodesk.Navisworks.Api.Color.Red;
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private readonly Autodesk.Navisworks.Api.Color _wayPointColor = Autodesk.Navisworks.Api.Color.Blue;
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private readonly Autodesk.Navisworks.Api.Color _pathLineColor = Autodesk.Navisworks.Api.Color.Blue;
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private readonly Autodesk.Navisworks.Api.Color _activeRouteColor = new Autodesk.Navisworks.Api.Color(1.0, 0.5, 0.0);
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private readonly double _pointSize = 0.5; // 路径点大小(米)
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private readonly double _lineWidth = 0.1; // 路径线宽度(米)
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/// <summary>
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/// 是否启用可视化
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/// </summary>
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public bool IsVisualizationEnabled
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{
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get { return _isVisualizationEnabled; }
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set
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{
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_isVisualizationEnabled = value;
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if (!_isVisualizationEnabled)
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{
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ClearAllVisualizations();
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}
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else
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{
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RefreshVisualization();
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}
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}
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}
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/// <summary>
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/// 当前活动路径
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/// </summary>
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public PathRoute ActiveRoute
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{
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get { return _activeRoute; }
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set
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{
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_activeRoute = value;
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if (_isVisualizationEnabled)
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{
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RefreshVisualization();
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}
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}
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}
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/// <summary>
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/// 路径点大小
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/// </summary>
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public double PointSize
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{
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get { return _pointSize; }
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}
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/// <summary>
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/// 路径线宽度
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/// </summary>
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public double LineWidth
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{
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get { return _lineWidth; }
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}
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/// <summary>
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/// 构造函数
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/// </summary>
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public PathVisualizer()
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{
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_routes = new List<PathRoute>();
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_isVisualizationEnabled = true;
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}
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/// <summary>
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/// 添加要可视化的路径
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/// </summary>
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/// <param name="route">路径</param>
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public void AddRoute(PathRoute route)
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{
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if (route == null) return;
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if (!_routes.Contains(route))
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{
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_routes.Add(route);
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if (_isVisualizationEnabled)
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{
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VisualizeRoute(route);
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}
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}
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}
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/// <summary>
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/// 移除路径可视化
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/// </summary>
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/// <param name="route">路径</param>
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public void RemoveRoute(PathRoute route)
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{
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if (route == null) return;
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if (_routes.Remove(route))
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{
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if (_isVisualizationEnabled)
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{
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ClearRouteVisualization(route);
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}
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}
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}
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/// <summary>
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/// 清空所有路径
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/// </summary>
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public void ClearAllRoutes()
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{
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_routes.Clear();
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_activeRoute = null;
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if (_isVisualizationEnabled)
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{
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ClearAllVisualizations();
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}
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}
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/// <summary>
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/// 可视化单个路径
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/// </summary>
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/// <param name="route">路径</param>
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public void VisualizeRoute(PathRoute route)
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{
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if (route == null || !route.IsValid()) return;
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try
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{
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// 先清除该路径的现有可视化
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ClearRouteVisualization(route);
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var sortedPoints = route.GetSortedPoints();
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if (sortedPoints.Count < 2) return;
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bool isActiveRoute = route == _activeRoute;
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var lineColor = isActiveRoute ? _activeRouteColor : _pathLineColor;
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// 绘制路径线条
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DrawPathLines(sortedPoints, lineColor);
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// 绘制路径点
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DrawPathPoints(sortedPoints, isActiveRoute);
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}
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catch (Exception ex)
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{
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// 记录错误但不中断程序
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System.Diagnostics.Debug.WriteLine($"可视化路径时发生错误: {ex.Message}");
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}
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}
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/// <summary>
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/// 绘制路径线条
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/// </summary>
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/// <param name="points">路径点集合</param>
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/// <param name="lineColor">线条颜色</param>
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private void DrawPathLines(List<PathPoint> points, Autodesk.Navisworks.Api.Color lineColor)
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{
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if (points.Count < 2) return;
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try
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{
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// 绘制线段
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for (int i = 0; i < points.Count - 1; i++)
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{
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var startPoint = points[i].Position;
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var endPoint = points[i + 1].Position;
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// 创建线段几何
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DrawLine(startPoint, endPoint, lineColor, _lineWidth);
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}
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}
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catch (Exception ex)
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||||
{
|
||||
System.Diagnostics.Debug.WriteLine($"绘制路径线条时发生错误: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绘制路径点
|
||||
/// </summary>
|
||||
/// <param name="points">路径点集合</param>
|
||||
/// <param name="isActiveRoute">是否为活动路径</param>
|
||||
private void DrawPathPoints(List<PathPoint> points, bool isActiveRoute)
|
||||
{
|
||||
foreach (var point in points)
|
||||
{
|
||||
try
|
||||
{
|
||||
var pointColor = GetPointColor(point.Type);
|
||||
var pointSize = isActiveRoute ? _pointSize * 1.5 : _pointSize;
|
||||
|
||||
// 绘制路径点球体
|
||||
DrawSphere(point.Position, pointSize, pointColor);
|
||||
|
||||
// 绘制点标签(如果有名称)
|
||||
if (!string.IsNullOrEmpty(point.Name))
|
||||
{
|
||||
DrawPointLabel(point.Position, point.Name, pointColor);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
System.Diagnostics.Debug.WriteLine($"绘制路径点时发生错误: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绘制线段
|
||||
/// </summary>
|
||||
/// <param name="startPoint">起点</param>
|
||||
/// <param name="endPoint">终点</param>
|
||||
/// <param name="color">颜色</param>
|
||||
/// <param name="width">宽度</param>
|
||||
private void DrawLine(Point3D startPoint, Point3D endPoint, Autodesk.Navisworks.Api.Color color, double width)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 计算线段方向和长度
|
||||
var direction = new Vector3D(
|
||||
endPoint.X - startPoint.X,
|
||||
endPoint.Y - startPoint.Y,
|
||||
endPoint.Z - startPoint.Z
|
||||
);
|
||||
var length = Math.Sqrt(direction.X * direction.X + direction.Y * direction.Y + direction.Z * direction.Z);
|
||||
|
||||
if (length < 0.001) return; // 忽略过短的线段
|
||||
|
||||
// 标准化方向向量
|
||||
direction = new Vector3D(
|
||||
direction.X / length,
|
||||
direction.Y / length,
|
||||
direction.Z / length
|
||||
);
|
||||
|
||||
// 创建圆柱体几何来表示线段
|
||||
var cylinderCenter = new Point3D(
|
||||
(startPoint.X + endPoint.X) / 2,
|
||||
(startPoint.Y + endPoint.Y) / 2,
|
||||
(startPoint.Z + endPoint.Z) / 2
|
||||
);
|
||||
|
||||
// 使用临时图形绘制
|
||||
using (var state = Application.ActiveDocument.State)
|
||||
{
|
||||
// 这里可以使用Navisworks的临时图形API
|
||||
// 由于API限制,我们使用简化的方法
|
||||
DrawCylinder(cylinderCenter, direction, length, width / 2, color);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
System.Diagnostics.Debug.WriteLine($"绘制线段时发生错误: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绘制球体(路径点标记)
|
||||
/// </summary>
|
||||
/// <param name="center">中心点</param>
|
||||
/// <param name="radius">半径</param>
|
||||
/// <param name="color">颜色</param>
|
||||
public void DrawSphere(Point3D center, double radius, Autodesk.Navisworks.Api.Color color)
|
||||
{
|
||||
try
|
||||
{
|
||||
//LogManager.WriteLog($"[PathVisualizer] 开始绘制球体: 中心({center.X:F3}, {center.Y:F3}, {center.Z:F3}), 半径={radius:F3}");
|
||||
|
||||
// 使用Navisworks临时几何API绘制球体
|
||||
// 简化实现:绘制多个圆环来模拟球体
|
||||
const int segments = 8; // 减少分段数以提高性能
|
||||
const int rings = 6; // 减少环数以提高性能
|
||||
|
||||
var vertices = new List<Point3D>();
|
||||
|
||||
// 生成球体的顶点
|
||||
for (int ring = 0; ring <= rings; ring++)
|
||||
{
|
||||
var phi = Math.PI * ring / rings; // 纬度角
|
||||
var y = Math.Cos(phi) * radius;
|
||||
var ringRadius = Math.Sin(phi) * radius;
|
||||
|
||||
for (int segment = 0; segment < segments; segment++)
|
||||
{
|
||||
var theta = 2 * Math.PI * segment / segments; // 经度角
|
||||
var x = Math.Cos(theta) * ringRadius;
|
||||
var z = Math.Sin(theta) * ringRadius;
|
||||
|
||||
var vertex = new Point3D(center.X + x, center.Y + y, center.Z + z);
|
||||
vertices.Add(vertex);
|
||||
}
|
||||
}
|
||||
|
||||
// 绘制纬线(水平圆环)
|
||||
for (int ring = 0; ring <= rings; ring++)
|
||||
{
|
||||
for (int segment = 0; segment < segments; segment++)
|
||||
{
|
||||
var current = ring * segments + segment;
|
||||
var next = ring * segments + ((segment + 1) % segments);
|
||||
|
||||
if (current < vertices.Count && next < vertices.Count)
|
||||
{
|
||||
DrawLine(vertices[current], vertices[next], color, radius * 0.1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 绘制经线(垂直线)
|
||||
for (int segment = 0; segment < segments; segment++)
|
||||
{
|
||||
for (int ring = 0; ring < rings; ring++)
|
||||
{
|
||||
var current = ring * segments + segment;
|
||||
var next = (ring + 1) * segments + segment;
|
||||
|
||||
if (current < vertices.Count && next < vertices.Count)
|
||||
{
|
||||
DrawLine(vertices[current], vertices[next], color, radius * 0.1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//LogManager.WriteLog($"[PathVisualizer] 球体绘制完成,共绘制 {vertices.Count} 个顶点");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
//LogManager.WriteLog($"[PathVisualizer] 绘制球体时发生错误: {ex.Message}");
|
||||
System.Diagnostics.Debug.WriteLine($"绘制球体时发生错误: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绘制圆柱体
|
||||
/// </summary>
|
||||
/// <param name="center">中心点</param>
|
||||
/// <param name="direction">方向向量</param>
|
||||
/// <param name="height">高度</param>
|
||||
/// <param name="radius">半径</param>
|
||||
/// <param name="color">颜色</param>
|
||||
private void DrawCylinder(Point3D center, Vector3D direction, double height, double radius, Autodesk.Navisworks.Api.Color color)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 圆柱体绘制的简化实现
|
||||
// 实际应用中需要使用Navisworks Graphics API
|
||||
|
||||
const int segments = 12;
|
||||
var halfHeight = height / 2;
|
||||
|
||||
// 计算圆柱体的两个端点
|
||||
var startCenter = new Point3D(
|
||||
center.X - direction.X * halfHeight,
|
||||
center.Y - direction.Y * halfHeight,
|
||||
center.Z - direction.Z * halfHeight
|
||||
);
|
||||
|
||||
var endCenter = new Point3D(
|
||||
center.X + direction.X * halfHeight,
|
||||
center.Y + direction.Y * halfHeight,
|
||||
center.Z + direction.Z * halfHeight
|
||||
);
|
||||
|
||||
// 创建垂直于方向的向量
|
||||
Vector3D perpendicular1, perpendicular2;
|
||||
CreatePerpendicularVectors(direction, out perpendicular1, out perpendicular2);
|
||||
|
||||
// 绘制圆柱体侧面
|
||||
for (int i = 0; i < segments; i++)
|
||||
{
|
||||
var angle1 = 2 * Math.PI * i / segments;
|
||||
var angle2 = 2 * Math.PI * (i + 1) / segments;
|
||||
|
||||
var cos1 = Math.Cos(angle1);
|
||||
var sin1 = Math.Sin(angle1);
|
||||
var cos2 = Math.Cos(angle2);
|
||||
var sin2 = Math.Sin(angle2);
|
||||
|
||||
// 计算圆周上的点
|
||||
var offset1 = new Vector3D(
|
||||
perpendicular1.X * cos1 + perpendicular2.X * sin1,
|
||||
perpendicular1.Y * cos1 + perpendicular2.Y * sin1,
|
||||
perpendicular1.Z * cos1 + perpendicular2.Z * sin1
|
||||
);
|
||||
|
||||
var offset2 = new Vector3D(
|
||||
perpendicular1.X * cos2 + perpendicular2.X * sin2,
|
||||
perpendicular1.Y * cos2 + perpendicular2.Y * sin2,
|
||||
perpendicular1.Z * cos2 + perpendicular2.Z * sin2
|
||||
);
|
||||
|
||||
// 计算四个顶点
|
||||
var p1 = new Point3D(startCenter.X + offset1.X * radius, startCenter.Y + offset1.Y * radius, startCenter.Z + offset1.Z * radius);
|
||||
var p2 = new Point3D(endCenter.X + offset1.X * radius, endCenter.Y + offset1.Y * radius, endCenter.Z + offset1.Z * radius);
|
||||
var p3 = new Point3D(endCenter.X + offset2.X * radius, endCenter.Y + offset2.Y * radius, endCenter.Z + offset2.Z * radius);
|
||||
var p4 = new Point3D(startCenter.X + offset2.X * radius, startCenter.Y + offset2.Y * radius, startCenter.Z + offset2.Z * radius);
|
||||
|
||||
// 这里应该使用Graphics API绘制四边形
|
||||
// 由于API复杂性,使用简化实现
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
System.Diagnostics.Debug.WriteLine($"绘制圆柱体时发生错误: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建垂直向量
|
||||
/// </summary>
|
||||
/// <param name="direction">方向向量</param>
|
||||
/// <param name="perpendicular1">第一个垂直向量</param>
|
||||
/// <param name="perpendicular2">第二个垂直向量</param>
|
||||
private void CreatePerpendicularVectors(Vector3D direction, out Vector3D perpendicular1, out Vector3D perpendicular2)
|
||||
{
|
||||
// 找到一个与direction不平行的向量
|
||||
Vector3D temp;
|
||||
if (Math.Abs(direction.X) < 0.9)
|
||||
{
|
||||
temp = new Vector3D(1, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
temp = new Vector3D(0, 1, 0);
|
||||
}
|
||||
|
||||
// 计算第一个垂直向量(叉积)
|
||||
perpendicular1 = CrossProduct(direction, temp);
|
||||
perpendicular1 = Normalize(perpendicular1);
|
||||
|
||||
// 计算第二个垂直向量
|
||||
perpendicular2 = CrossProduct(direction, perpendicular1);
|
||||
perpendicular2 = Normalize(perpendicular2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 向量叉积
|
||||
/// </summary>
|
||||
/// <param name="a">向量A</param>
|
||||
/// <param name="b">向量B</param>
|
||||
/// <returns>叉积结果</returns>
|
||||
private Vector3D CrossProduct(Vector3D a, Vector3D b)
|
||||
{
|
||||
return new Vector3D(
|
||||
a.Y * b.Z - a.Z * b.Y,
|
||||
a.Z * b.X - a.X * b.Z,
|
||||
a.X * b.Y - a.Y * b.X
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 向量标准化
|
||||
/// </summary>
|
||||
/// <param name="vector">向量</param>
|
||||
/// <returns>标准化后的向量</returns>
|
||||
private Vector3D Normalize(Vector3D vector)
|
||||
{
|
||||
var length = Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y + vector.Z * vector.Z);
|
||||
if (length < 0.001) return new Vector3D(1, 0, 0);
|
||||
|
||||
return new Vector3D(vector.X / length, vector.Y / length, vector.Z / length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绘制点标签
|
||||
/// </summary>
|
||||
/// <param name="position">位置</param>
|
||||
/// <param name="text">文本</param>
|
||||
/// <param name="color">颜色</param>
|
||||
private void DrawPointLabel(Point3D position, string text, Autodesk.Navisworks.Api.Color color)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 在点的上方偏移位置绘制文本标签
|
||||
var labelPosition = new Point3D(position.X, position.Y, position.Z + _pointSize * 2);
|
||||
|
||||
// 这里应该使用Navisworks的文本绘制API
|
||||
// 由于API限制,这里是简化实现
|
||||
// 实际实现可能需要创建临时的文本几何或使用注释功能
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
System.Diagnostics.Debug.WriteLine($"绘制点标签时发生错误: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取路径点颜色
|
||||
/// </summary>
|
||||
/// <param name="type">路径点类型</param>
|
||||
/// <returns>颜色</returns>
|
||||
private Autodesk.Navisworks.Api.Color GetPointColor(PathPointType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case PathPointType.StartPoint: return _startPointColor;
|
||||
case PathPointType.EndPoint: return _endPointColor;
|
||||
case PathPointType.WayPoint: return _wayPointColor;
|
||||
default: return _wayPointColor;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清除路径可视化
|
||||
/// </summary>
|
||||
/// <param name="route">路径</param>
|
||||
private void ClearRouteVisualization(PathRoute route)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 这里应该清除特定路径的可视化元素
|
||||
// 由于Navisworks API的限制,可能需要重新绘制所有路径
|
||||
RefreshVisualization();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
System.Diagnostics.Debug.WriteLine($"清除路径可视化时发生错误: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清除所有可视化
|
||||
/// </summary>
|
||||
/// <param name="preserveChannelHighlight">是否保留通道高亮</param>
|
||||
private void ClearAllVisualizations(bool preserveChannelHighlight = true)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!preserveChannelHighlight)
|
||||
{
|
||||
// 只有在明确要求时才清除所有临时材质(包括通道高亮)
|
||||
Application.ActiveDocument.Models.ResetAllTemporaryMaterials();
|
||||
}
|
||||
// 如果preserveChannelHighlight为true,则不调用ResetAllTemporaryMaterials
|
||||
// 这样可以保留通道的绿色高亮显示
|
||||
|
||||
// 刷新视图
|
||||
Application.ActiveDocument.ActiveView.RequestDelayedRedraw(ViewRedrawRequests.All);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
System.Diagnostics.Debug.WriteLine($"清除所有可视化时发生错误: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 刷新可视化
|
||||
/// </summary>
|
||||
public void RefreshVisualization()
|
||||
{
|
||||
if (!_isVisualizationEnabled) return;
|
||||
|
||||
try
|
||||
{
|
||||
// 清除现有可视化,但保留通道高亮
|
||||
ClearAllVisualizations(preserveChannelHighlight: true);
|
||||
|
||||
// 重新绘制所有路径
|
||||
foreach (var route in _routes)
|
||||
{
|
||||
VisualizeRoute(route);
|
||||
}
|
||||
|
||||
// 刷新视图
|
||||
Application.ActiveDocument.ActiveView.RequestDelayedRedraw(ViewRedrawRequests.All);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
System.Diagnostics.Debug.WriteLine($"刷新可视化时发生错误: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置路径可见性
|
||||
/// </summary>
|
||||
/// <param name="route">路径</param>
|
||||
/// <param name="visible">是否可见</param>
|
||||
public void SetRouteVisibility(PathRoute route, bool visible)
|
||||
{
|
||||
if (route == null) return;
|
||||
|
||||
if (visible)
|
||||
{
|
||||
if (!_routes.Contains(route))
|
||||
{
|
||||
AddRoute(route);
|
||||
}
|
||||
else if (_isVisualizationEnabled)
|
||||
{
|
||||
VisualizeRoute(route);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RemoveRoute(route);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取可视化统计信息
|
||||
/// </summary>
|
||||
/// <returns>统计信息</returns>
|
||||
public string GetVisualizationStats()
|
||||
{
|
||||
var totalPoints = _routes.Sum(r => r.Points.Count);
|
||||
var totalLines = _routes.Sum(r => Math.Max(0, r.Points.Count - 1));
|
||||
|
||||
return $"可视化路径: {_routes.Count}条\n" +
|
||||
$"路径点: {totalPoints}个\n" +
|
||||
$"路径线段: {totalLines}段\n" +
|
||||
$"可视化状态: {(_isVisualizationEnabled ? "启用" : "禁用")}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放资源
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
try
|
||||
{
|
||||
// 在释放时清除所有可视化,包括通道高亮
|
||||
ClearAllVisualizations(preserveChannelHighlight: false);
|
||||
_routes.Clear();
|
||||
_activeRoute = null;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// 忽略清理错误
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user