fix: add debug log, use NavisApplication alias in EditRotationWindow
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9ea3cc0e02
commit
2f16ec0d43
@ -1,5 +1,6 @@
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using System;
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using System.ComponentModel;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Windows;
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using System.Windows.Controls;
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@ -7,6 +8,7 @@ using System.Windows.Data;
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using NavisworksTransport.UI.WPF.Converters;
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using NavisworksTransport.Utils;
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using NavisworksTransport.Utils.CoordinateSystem;
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using NavisApplication = Autodesk.Navisworks.Api.Application;
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namespace NavisworksTransport.UI.WPF.Views
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{
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@ -400,15 +402,16 @@ namespace NavisworksTransport.UI.WPF.Views
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private void OnMateToGroundClick(object sender, RoutedEventArgs e)
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{
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LogManager.Debug("[贴地面] 按钮被点击");
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try
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{
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var assemblyPath = FaceInferToolPlugin.AssemblyPath;
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Autodesk.Navisworks.Api.Application.Plugins.AddPluginAssembly(assemblyPath);
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NavisApplication.Plugins.AddPluginAssembly(assemblyPath);
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var record = (Autodesk.Navisworks.Api.Plugins.ToolPluginRecord)
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Autodesk.Navisworks.Api.Application.Plugins.FindPlugin("FaceInferTool.NavisworksTransport");
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NavisApplication.Plugins.FindPlugin("FaceInferTool.NavisworksTransport");
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var loadedPlugin = record.LoadPlugin();
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Autodesk.Navisworks.Api.Application.MainDocument.Tool.Value = Autodesk.Navisworks.Api.Tool.None;
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Autodesk.Navisworks.Api.Application.MainDocument.Tool.SetCustomToolPlugin(loadedPlugin);
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NavisApplication.MainDocument.Tool.Value = Autodesk.Navisworks.Api.Tool.None;
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NavisApplication.MainDocument.Tool.SetCustomToolPlugin(loadedPlugin);
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EventHandler<FaceInferResult> handler = null;
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handler = (s, result) =>
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@ -419,7 +422,7 @@ namespace NavisworksTransport.UI.WPF.Views
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{
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try
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{
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Autodesk.Navisworks.Api.Application.MainDocument.Tool.Value = Autodesk.Navisworks.Api.Tool.Select;
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NavisApplication.MainDocument.Tool.Value = Autodesk.Navisworks.Api.Tool.Select;
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}
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catch { }
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@ -430,64 +433,59 @@ namespace NavisworksTransport.UI.WPF.Views
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return;
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}
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// 获取宿主 up 方向
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var doc = Autodesk.Navisworks.Api.Application.ActiveDocument;
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var doc = NavisApplication.ActiveDocument;
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var worldUp = doc.CurrentViewpoint.Value.WorldUpVector;
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var hostUp = new System.Numerics.Vector3((float)worldUp.X, (float)worldUp.Y, (float)worldUp.Z);
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hostUp = System.Numerics.Vector3.Normalize(hostUp);
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var hostUp = new Vector3((float)worldUp.X, (float)worldUp.Y, (float)worldUp.Z);
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hostUp = Vector3.Normalize(hostUp);
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var groundDir = -hostUp;
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var faceNormal = new System.Numerics.Vector3(
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var faceNormal = new Vector3(
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(float)result.Normal.X, (float)result.Normal.Y, (float)result.Normal.Z);
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faceNormal = System.Numerics.Vector3.Normalize(faceNormal);
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faceNormal = Vector3.Normalize(faceNormal);
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float dot = System.Numerics.Vector3.Dot(faceNormal, groundDir);
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float dot = Vector3.Dot(faceNormal, groundDir);
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System.Numerics.Quaternion rotation;
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Quaternion rotation;
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if (dot > 0.9999f)
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{
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// 已经对齐
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MessageBox.Show("选中面已朝向地面,无需旋转。", "贴地面", MessageBoxButton.OK, MessageBoxImage.Information);
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return;
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}
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if (dot < -0.9999f)
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{
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// 完全相反,绕任意垂直轴转 180°
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var perp = Math.Abs(hostUp.X) < 0.9f
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? System.Numerics.Vector3.Normalize(System.Numerics.Vector3.Cross(hostUp, new System.Numerics.Vector3(1, 0, 0)))
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: System.Numerics.Vector3.Normalize(System.Numerics.Vector3.Cross(hostUp, new System.Numerics.Vector3(0, 0, 1)));
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rotation = System.Numerics.Quaternion.CreateFromAxisAngle(perp, (float)Math.PI);
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? Vector3.Normalize(Vector3.Cross(hostUp, new Vector3(1, 0, 0)))
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: Vector3.Normalize(Vector3.Cross(hostUp, new Vector3(0, 0, 1)));
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rotation = Quaternion.CreateFromAxisAngle(perp, (float)Math.PI);
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}
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else
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{
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var axis = System.Numerics.Vector3.Normalize(System.Numerics.Vector3.Cross(faceNormal, groundDir));
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var axis = Vector3.Normalize(Vector3.Cross(faceNormal, groundDir));
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float angle = (float)Math.Acos(dot);
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rotation = System.Numerics.Quaternion.CreateFromAxisAngle(axis, angle);
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rotation = Quaternion.CreateFromAxisAngle(axis, angle);
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}
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// 分解为 ZYX Euler 角度
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ExtractZyxEuler(rotation, out double xDeg, out double yDeg, out double zDeg);
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RotationXDegrees = NormalizeDisplayDegrees(xDeg);
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RotationYDegrees = NormalizeDisplayDegrees(yDeg);
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RotationZDegrees = NormalizeDisplayDegrees(zDeg);
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LogManager.Info($"[贴地面] faceNormal=({faceNormal.X:F3},{faceNormal.Y:F3},{faceNormal.Z:F3}), " +
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$"groundDir=({groundDir.X:F3},{groundDir.Y:F3},{groundDir.Z:F3}), " +
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$"Euler=({RotationXDegrees:F2}, {RotationYDegrees:F2}, {RotationZDegrees:F2})");
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LogManager.Info($"[贴地面] {faceNormal} -> {groundDir}, Euler=({RotationXDegrees:F2},{RotationYDegrees:F2},{RotationZDegrees:F2})");
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});
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};
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FaceInferToolPlugin.FaceInferred += handler;
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LogManager.Debug("[贴地面] 取面工具已激活");
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}
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catch (Exception ex)
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{
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LogManager.Error($"[贴地面] 激活取面工具失败: {ex.Message}", ex);
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LogManager.Error($"[贴地面] 失败: {ex.Message}", ex);
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MessageBox.Show($"激活取面工具失败: {ex.Message}", "错误", MessageBoxButton.OK, MessageBoxImage.Error);
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}
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}
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private static void ExtractZyxEuler(System.Numerics.Quaternion q, out double xDeg, out double yDeg, out double zDeg)
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private static void ExtractZyxEuler(Quaternion q, out double xDeg, out double yDeg, out double zDeg)
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{
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// ZYX 顺序: Rz(z) * Ry(y) * Rx(x)
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double sinY = -2.0 * (q.X * q.Z - q.W * q.Y);
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