diff --git a/CHANGELOG.md b/CHANGELOG.md
index d7295c5..4da18a0 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,5 +1,33 @@
# NavisworksTransport 变更日志
+## [0.16.0] - 2026-06-26
+
+### ✨ 新功能
+
+- **贴合地面**:在"调整物体"窗口中新增"贴合地面"按钮,点选物体表面后自动旋转使该面贴地,并绕垂直轴搜索最小截面对齐路径方向。
+ - 新增 `AlignToGroundMinCrossSectionYawSearcher`:在贴地旋转(固定俯仰/翻滚)基础上绕宿主 Up 搜索 yaw,使物体在路径方向的截面投影面积最小(粗搜 5° + 细搜 1°)
+ - 复用 `ObjectPassageProjectionOptimizer.ProjectExtent` 的 AABB 投影公式
+ - 搜索完成后用 `ComposeHostCorrection` 将绝对贴地姿态转为相对于 baseline 的 host 欧拉修正,扣除 CAD 自带 yaw + pathYaw,避免确认/动画时重复旋转
+ - `HostQuaternionToCanonical` 用相似变换 `R_canon = M⁻¹·R_host·M` 做坐标系转换
+ - `ComputeGroundLiftForCorrection`:与自动调整同方法实测底边算 lift,测量后用新 correction+lift 完整重建使物体停留在贴地等价姿态
+
+### 🐛 Bug 修复
+
+- **自动调整/贴合地面后通行空间尺寸准确化**:
+ - 路径斜向时世界 AABB 的 X/Y/Z 不对应沿路径/垂直路径/高度,纯数学旋转 AABB 也会膨胀
+ - 改为用 Navisworks API 实际旋转物体到 X 轴方向测 AABB,再转回来,获取准确的沿路径/垂直路径/高度尺寸
+ - 提取 `MeasureXAlignedAabbAndSetCache` 辅助方法,自动调整和贴合地面共用
+- **自动调整后手动改角度尺寸不同步**:`ObjectRotationCorrection` setter 清空 `_autoAabbSx/Sy/Sz` 缓存,手动改角度走 `CalculateRotatedDimensions` 重新计算;自动调整/贴合地面直接设字段不经过 setter,缓存不受影响
+- **ObjectPassageProjectionOptimizer 初始候选缺失**:`OptimizeWithEvaluator` 初始化 `bestScore=Invalid` 从不评估 correction=Zero,当 baseline 已对齐路径时随机采样必然替换它。改为评估 Zero 作为初始候选
+- **ZUp 测试语义修正**:`LocalEulerRotationCorrection` 的 Y=up 轴、Z=non-up 轴,ZUp 下绕 Z(up) 转应传 YDegrees,4 个旧测试在 ZUp 下把 ZDegrees 当字面 Z 轴已修正
+- **AliasTreeTests 编译错误**:`SetAlias` 调用补全缺失的 alias 参数;4 个旧格式兼容测试改为期望抛 FormatException(`FromKey` 已按"不向后兼容"原则移除旧格式支持)
+
+### 🔧 改进
+
+- **"调整物体"窗口按钮区布局**:改为 Grid 布局,6 个按钮用固定间距列隔开,所有按钮显式 `Margin="0"` 覆盖 Style 的 Margin,真正居中
+- **`CanonicalQuaternionToHostEulerCorrection` 加 hostType 参数重载**:去除全局 `CoordinateSystemManager` 依赖,便于单测
+- 新增 `AlignToGroundMinCrossSectionYawSearcherTests`(12 个单测)覆盖平地/倾斜/CAD歪斜/垂直退化/立方体/增量链闭环等场景
+
## [0.15.8] - 2026-06-09
### ✨ 新功能
diff --git a/VERSION.md b/VERSION.md
index 161757a..cf2ecfa 100644
--- a/VERSION.md
+++ b/VERSION.md
@@ -1,3 +1,3 @@
# 版本号
-0.15.8
+0.16.0
diff --git a/src/UI/WPF/ViewModels/AnimationControlViewModel.cs b/src/UI/WPF/ViewModels/AnimationControlViewModel.cs
index cb14d78..ec47b88 100644
--- a/src/UI/WPF/ViewModels/AnimationControlViewModel.cs
+++ b/src/UI/WPF/ViewModels/AnimationControlViewModel.cs
@@ -813,6 +813,12 @@ namespace NavisworksTransport.UI.WPF.ViewModels
{
if (SetProperty(ref _objectRotationCorrection, value))
{
+ // 手动改角度时清空自动调整/贴合地面的缓存尺寸,
+ // 让 UpdatePassageSpaceVisualization 走 CalculateRotatedDimensions 重新计算。
+ // 贴地/自动调整直接设字段不经过 setter,不受影响。
+ _autoAabbSx = null;
+ _autoAabbSy = null;
+ _autoAabbSz = null;
// 角度修正值改变时,更新物体朝向和通行空间
UpdateObjectRotation();
}
@@ -2219,8 +2225,15 @@ namespace NavisworksTransport.UI.WPF.ViewModels
_pathAnimationManager?.ApplyObjectStartPlacementRequest(placementRequest);
ObjectRotationCorrection = placementRequest.RotationCorrection;
}
- if (dialog.AutoAdjustAabbSizes.HasValue)
- (_autoAabbSx, _autoAabbSy, _autoAabbSz) = dialog.AutoAdjustAabbSizes.Value;
+ if (isAutoAdjusted)
+ {
+ // 自动调整确认后用X轴对齐实测AABB设置尺寸,
+ // dialog.AutoAdjustAabbSizes 是世界AABB的X/Y/Z,路径斜向时不准。
+ var aabbAdapter = CoordinateSystemManager.Instance.CreateHostAdapter();
+ var aabbDoc = Autodesk.Navisworks.Api.Application.ActiveDocument;
+ var aabbItems = new ModelItemCollection { SelectedAnimatedObject };
+ MeasureXAlignedAabbAndSetCache(SelectedAnimatedObject, aabbItems, aabbAdapter, aabbDoc);
+ }
string liftSummary = enableGroundLift
? $", 上下偏移={_objectGroundLiftHeightInMeters:F3}m"
@@ -2268,6 +2281,62 @@ namespace NavisworksTransport.UI.WPF.ViewModels
ApplyAlignToGround(faceNormal);
}
+ ///
+ /// 实际旋转物体到X轴方向测AABB,获取沿路径/垂直路径/高度的准确尺寸,再转回来。
+ /// 路径斜向时世界AABB的X/Y/Z不对应语义尺寸,必须实际旋转物体用Navisworks API测量。
+ /// 设置 _autoAabbSx=沿路径, _autoAabbSy=高度, _autoAabbSz=垂直路径。
+ ///
+ private void MeasureXAlignedAabbAndSetCache(ModelItem item, ModelItemCollection modelItems,
+ HostCoordinateAdapter adapter, Autodesk.Navisworks.Api.Document doc)
+ {
+ if (CurrentPathRoute?.Points == null || CurrentPathRoute.Points.Count < 2) return;
+
+ var pathStart = CurrentPathRoute.Points[0];
+ var pathStartVec = new Vector3((float)pathStart.X, (float)pathStart.Y, (float)pathStart.Z);
+ Vector3 pathFwd = Vector3.Zero;
+ for (int i = 1; i < CurrentPathRoute.Points.Count; i++)
+ {
+ var p = CurrentPathRoute.Points[i];
+ var c = new Vector3((float)p.X, (float)p.Y, (float)p.Z) - pathStartVec;
+ if (c.LengthSquared() > 1e-8f) { pathFwd = c; break; }
+ }
+ if (pathFwd.LengthSquared() <= 1e-8f) return;
+
+ Vector3 hostUp = adapter.HostUpVector3;
+ Vector3 pathFwdH = pathFwd - hostUp * Vector3.Dot(pathFwd, hostUp);
+ if (pathFwdH.LengthSquared() <= 1e-8f) return;
+ pathFwdH = Vector3.Normalize(pathFwdH);
+
+ Vector3 horizontalPerpX = Vector3.Normalize(Vector3.Cross(hostUp, Vector3.UnitX));
+ float angleToX = (float)Math.Atan2(
+ Vector3.Dot(pathFwdH, horizontalPerpX),
+ Vector3.Dot(pathFwdH, Vector3.UnitX));
+
+ // 实际旋转物体到X轴方向,测AABB,再转回来
+ Quaternion yawToX = Quaternion.CreateFromAxisAngle(hostUp, -angleToX);
+ var rotateToX = Transform3D.CreateTranslation(new Vector3D(0, 0, 0)).Factor();
+ rotateToX.Rotation = new Rotation3D(yawToX.X, yawToX.Y, yawToX.Z, yawToX.W);
+ doc.Models.OverridePermanentTransform(modelItems, rotateToX.Combine(), false);
+
+ BoundingBox3D xAlignedBounds = item.BoundingBox();
+ int upIndex = adapter.HostUpAxisIndex;
+ _autoAabbSx = xAlignedBounds.Max.X - xAlignedBounds.Min.X;
+ _autoAabbSy = upIndex == 1 ? xAlignedBounds.Max.Y - xAlignedBounds.Min.Y : xAlignedBounds.Max.Z - xAlignedBounds.Min.Z;
+ _autoAabbSz = upIndex == 1 ? xAlignedBounds.Max.Z - xAlignedBounds.Min.Z : xAlignedBounds.Max.Y - xAlignedBounds.Min.Y;
+
+ // 转回来
+ Quaternion yawBack = Quaternion.CreateFromAxisAngle(hostUp, angleToX);
+ var rotateBack = Transform3D.CreateTranslation(new Vector3D(0, 0, 0)).Factor();
+ rotateBack.Rotation = new Rotation3D(yawBack.X, yawBack.Y, yawBack.Z, yawBack.W);
+ doc.Models.OverridePermanentTransform(modelItems, rotateBack.Combine(), false);
+
+ double unitsToMeters = UnitsConverter.GetUnitsToMetersConversionFactor();
+ LogManager.Debug(
+ $"[X轴对齐AABB] 沿路径={_autoAabbSx * unitsToMeters:F2}m, " +
+ $"垂直路径={_autoAabbSz * unitsToMeters:F2}m, " +
+ $"高度={_autoAabbSy * unitsToMeters:F2}m, angleToX={angleToX * 180.0 / Math.PI:F1}°");
+ }
+
private void ApplyAlignToGround(Vector3 faceNormal)
{
var item = UseVirtualObject
@@ -2418,57 +2487,10 @@ namespace NavisworksTransport.UI.WPF.ViewModels
_pathAnimationManager.SetObjectStartVerticalLiftDirect(_objectGroundLiftHeightInMeters);
// 物体已在最终贴地姿态(ComputeGroundLiftForCorrection 重建完成)。
- // 路径可能斜向,直接测ABB投影偏大。实际旋转物体到X轴方向测AABB,
- // 再转回来——必须用Navisworks API实际旋转才能获取准确AABB。
- if (hasSearchedExtents && CurrentPathRoute.Points.Count >= 2)
+ // 路径可能斜向,实际旋转物体到X轴方向测AABB获取准确语义尺寸。
+ if (hasSearchedExtents)
{
- var pathStart = CurrentPathRoute.Points[0];
- var pathStartVec = new Vector3((float)pathStart.X, (float)pathStart.Y, (float)pathStart.Z);
- Vector3 pathFwd = Vector3.Zero;
- for (int i = 1; i < CurrentPathRoute.Points.Count; i++)
- {
- var p = CurrentPathRoute.Points[i];
- var c = new Vector3((float)p.X, (float)p.Y, (float)p.Z) - pathStartVec;
- if (c.LengthSquared() > 1e-8f) { pathFwd = c; break; }
- }
- if (pathFwd.LengthSquared() > 1e-8f)
- {
- Vector3 hostUp = adapter.HostUpVector3;
- Vector3 pathFwdH = pathFwd - hostUp * Vector3.Dot(pathFwd, hostUp);
- if (pathFwdH.LengthSquared() > 1e-8f)
- {
- pathFwdH = Vector3.Normalize(pathFwdH);
- Vector3 horizontalPerpX = Vector3.Normalize(Vector3.Cross(hostUp, Vector3.UnitX));
- float angleToX = (float)Math.Atan2(
- Vector3.Dot(pathFwdH, horizontalPerpX),
- Vector3.Dot(pathFwdH, Vector3.UnitX));
-
- // 实际旋转物体到X轴方向,测AABB,再转回来
- // angleToX 是路径相对X轴的夹角,需要转 -angleToX 让路径对齐X
- Quaternion yawToX = Quaternion.CreateFromAxisAngle(hostUp, -angleToX);
- var rotateToX = Transform3D.CreateTranslation(new Vector3D(0, 0, 0)).Factor();
- rotateToX.Rotation = new Rotation3D(yawToX.X, yawToX.Y, yawToX.Z, yawToX.W);
- doc.Models.OverridePermanentTransform(modelItems, rotateToX.Combine(), false);
-
- BoundingBox3D xAlignedBounds = item.BoundingBox();
- int upIndex = adapter.HostUpAxisIndex;
- _autoAabbSx = xAlignedBounds.Max.X - xAlignedBounds.Min.X;
- _autoAabbSy = upIndex == 1 ? xAlignedBounds.Max.Y - xAlignedBounds.Min.Y : xAlignedBounds.Max.Z - xAlignedBounds.Min.Z;
- _autoAabbSz = upIndex == 1 ? xAlignedBounds.Max.Z - xAlignedBounds.Min.Z : xAlignedBounds.Max.Y - xAlignedBounds.Min.Y;
-
- // 转回来
- Quaternion yawBack = Quaternion.CreateFromAxisAngle(hostUp, angleToX);
- var rotateBack = Transform3D.CreateTranslation(new Vector3D(0, 0, 0)).Factor();
- rotateBack.Rotation = new Rotation3D(yawBack.X, yawBack.Y, yawBack.Z, yawBack.W);
- doc.Models.OverridePermanentTransform(modelItems, rotateBack.Combine(), false);
-
- double unitsToMeters = UnitsConverter.GetUnitsToMetersConversionFactor();
- LogManager.Debug(
- $"[贴合地面] X轴对齐AABB(实测): 沿路径={_autoAabbSx * unitsToMeters:F2}m, " +
- $"垂直路径={_autoAabbSz * unitsToMeters:F2}m, " +
- $"高度={_autoAabbSy * unitsToMeters:F2}m, angleToX={angleToX * 180.0 / Math.PI:F1}°");
- }
- }
+ MeasureXAlignedAabbAndSetCache(item, modelItems, adapter, doc);
}
}
diff --git a/src/UI/WPF/Views/EditRotationWindow.xaml b/src/UI/WPF/Views/EditRotationWindow.xaml
index e5ed2a4..a8ecdaa 100644
--- a/src/UI/WPF/Views/EditRotationWindow.xaml
+++ b/src/UI/WPF/Views/EditRotationWindow.xaml
@@ -2,7 +2,7 @@
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:converters="clr-namespace:NavisworksTransport.UI.WPF.Converters"
- Title="调整物体" Height="430" Width="470"
+ Title="调整物体" Height="430" Width="480"
WindowStartupLocation="CenterScreen"
ResizeMode="NoResize"
ShowInTaskbar="False"
@@ -190,44 +190,46 @@
-
-
-
+ Width="64" Height="32" Margin="0"/>
+