优化ClashDetective集成,移除事务以提高性能
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@ -2,6 +2,11 @@
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## 功能点
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### [2026/1/13]
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1. [ ] (优化)检查API调用的线程安全问题,提高插件的稳定性
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2. [ ] (优化)减少ClashDetective检测部分的耗时
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### [2026/1/6]
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1. [x] (BUG)虚拟车辆模型每次点击都重建
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@ -614,7 +614,11 @@ namespace NavisworksTransport
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_currentTestName = mainTestName;
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LogManager.Info($"[分组测试] 创建主测试: {mainTestName}");
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// 移除事务以优化性能(事务开销约30-65%)
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// 对于碰撞检测场景,事务的必要性很低,即使失败影响也很小
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ClashTest addedMainTest = null;
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Progress progress = null;
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try
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{
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// 开始进度条(ClashDetective本身会显示进度,这里只提供提示信息)
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@ -622,244 +626,236 @@ namespace NavisworksTransport
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"碰撞检测数据分析中,请稍候..."
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);
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// 使用事务确保操作的原子性
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using (var transaction = doc.BeginTransaction("创建分组碰撞测试"))
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// 第一步:创建主测试(不包含选择集,纯容器)
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var mainTest = new ClashTest
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{
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// 第一步:创建主测试(不包含选择集,纯容器)
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var mainTest = new ClashTest
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{
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DisplayName = mainTestName,
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// HardConservative 模式的缺点是性能低。如果要提高性能,可以用Hard模式
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TestType = ClashTestType.Hard,
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Tolerance = detectionGap,
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Guid = Guid.Empty,
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MergeComposites = true
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};
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DisplayName = mainTestName,
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// HardConservative 模式的缺点是性能低。如果要提高性能,可以用Hard模式
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TestType = ClashTestType.Hard,
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Tolerance = detectionGap,
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Guid = Guid.Empty,
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MergeComposites = true
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};
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// 添加主测试到文档
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_documentClash.TestsData.TestsAddCopy(mainTest);
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LogManager.Info($"[分组测试] 主测试已添加到文档");
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// 添加主测试到文档
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_documentClash.TestsData.TestsAddCopy(mainTest);
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LogManager.Info($"[分组测试] 主测试已添加到文档");
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// 获取添加后的测试对象引用
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var addedMainTest = _documentClash.TestsData.Tests.FirstOrDefault(t => t.DisplayName == mainTestName) as ClashTest;
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if (addedMainTest == null)
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// 获取添加后的测试对象引用
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addedMainTest = _documentClash.TestsData.Tests.FirstOrDefault(t => t.DisplayName == mainTestName) as ClashTest;
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if (addedMainTest == null)
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{
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LogManager.Error("无法获取添加后的主测试对象");
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return;
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}
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// 第二步:创建分组并添加碰撞结果(应用智能去重)
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// 1. 分组:按碰撞对象对分组
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var groupedCollisions = validCollisions
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.GroupBy(c => new { Item1 = c.Item1, Item2 = c.Item2 })
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.ToList();
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LogManager.Info($"[分组测试] 智能去重: {validCollisions.Count} 个检测点 -> {groupedCollisions.Count} 个唯一碰撞对");
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// 缓存去重后的碰撞结果(每组取第一个)
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lock (_resultsLock)
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{
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_deduplicatedCollisionResults.Clear();
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foreach (var group in groupedCollisions)
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{
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LogManager.Error("无法获取添加后的主测试对象");
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return;
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_deduplicatedCollisionResults.Add(group.First());
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}
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LogManager.Debug($"[去重缓存] 已缓存 {_deduplicatedCollisionResults.Count} 个去重后的碰撞结果");
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}
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var collisionGroup = new ClashResultGroup
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{
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DisplayName = $"碰撞检测组 ({groupedCollisions.Count} 个唯一碰撞对)"
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};
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LogManager.Info($"[分组测试] 创建碰撞分组: {collisionGroup.DisplayName}");
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int confirmedCount = 0;
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int skippedCount = 0;
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// 2. 遍历每一组
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for (int groupIndex = 0; groupIndex < groupedCollisions.Count; groupIndex++)
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{
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// 检查用户是否取消
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if (progress.IsCanceled)
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{
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LogManager.Info($"[分组测试] 用户取消操作,已处理 {groupIndex}/{groupedCollisions.Count} 组");
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break;
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}
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var group = groupedCollisions[groupIndex];
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// 第二步:创建分组并添加碰撞结果(应用智能去重)
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// 1. 分组:按碰撞对象对分组
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var groupedCollisions = validCollisions
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.GroupBy(c => new { Item1 = c.Item1, Item2 = c.Item2 })
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.ToList();
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// 3. 排序:按距离/重叠深度排序,优先检测最严重的碰撞
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// 注意:Distance通常越小(或负值越大)表示碰撞越深,具体取决于计算方式
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// 这里假设Distance越小越严重
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var sortedCandidates = group.OrderBy(c => c.Distance).ToList();
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LogManager.Info($"[分组测试] 智能去重: {validCollisions.Count} 个检测点 -> {groupedCollisions.Count} 个唯一碰撞对");
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bool pairConfirmed = false;
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// 缓存去重后的碰撞结果(每组取第一个)
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lock (_resultsLock)
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// 4. 验证即止:逐个检测候选帧
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for (int i = 0; i < sortedCandidates.Count; i++)
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{
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_deduplicatedCollisionResults.Clear();
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foreach (var group in groupedCollisions)
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var candidate = sortedCandidates[i];
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try
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{
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_deduplicatedCollisionResults.Add(group.First());
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}
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LogManager.Debug($"[去重缓存] 已缓存 {_deduplicatedCollisionResults.Count} 个去重后的碰撞结果");
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}
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// 临时移动动画对象到碰撞位置以执行测试
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var testAnimatedObject = candidate.Item1;
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var modelItems = new ModelItemCollection { testAnimatedObject };
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var targetPosition = candidate.Item1Position;
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var collisionGroup = new ClashResultGroup
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{
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DisplayName = $"碰撞检测组 ({groupedCollisions.Count} 个唯一碰撞对)"
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};
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// 计算移动偏移
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var currentBounds = testAnimatedObject.BoundingBox();
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var currentPos = new Point3D(
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(currentBounds.Min.X + currentBounds.Max.X) / 2,
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(currentBounds.Min.Y + currentBounds.Max.Y) / 2,
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(currentBounds.Min.Z + currentBounds.Max.Z) / 2
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);
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LogManager.Info($"[分组测试] 创建碰撞分组: {collisionGroup.DisplayName}");
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var offset = new Vector3D(
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targetPosition.X - currentPos.X,
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targetPosition.Y - currentPos.Y,
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targetPosition.Z - currentPos.Z
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);
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int confirmedCount = 0;
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int skippedCount = 0;
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var transform = Transform3D.CreateTranslation(offset);
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doc.Models.OverridePermanentTransform(modelItems, transform, false);
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// 2. 遍历每一组
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for (int groupIndex = 0; groupIndex < groupedCollisions.Count; groupIndex++)
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{
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// 检查用户是否取消
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if (progress.IsCanceled)
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{
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LogManager.Info($"[分组测试] 用户取消操作,已处理 {groupIndex}/{groupedCollisions.Count} 组");
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break;
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}
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var group = groupedCollisions[groupIndex];
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// 3. 排序:按距离/重叠深度排序,优先检测最严重的碰撞
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// 注意:Distance通常越小(或负值越大)表示碰撞越深,具体取决于计算方式
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// 这里假设Distance越小越严重
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var sortedCandidates = group.OrderBy(c => c.Distance).ToList();
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bool pairConfirmed = false;
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// 4. 验证即止:逐个检测候选帧
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for (int i = 0; i < sortedCandidates.Count; i++)
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{
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var candidate = sortedCandidates[i];
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try
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// 创建临时测试以获取真实碰撞结果
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var tempTestName = $"临时验证_{confirmedCount + 1}_{i}_{DateTime.Now:HHmmss_fff}";
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var tempTest = new ClashTest
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{
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// 临时移动动画对象到碰撞位置以执行测试
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var testAnimatedObject = candidate.Item1;
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var modelItems = new ModelItemCollection { testAnimatedObject };
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var targetPosition = candidate.Item1Position;
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DisplayName = tempTestName,
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TestType = ClashTestType.HardConservative,
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Tolerance = detectionGap,
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Guid = Guid.Empty,
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MergeComposites = true
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};
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// 计算移动偏移
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var currentBounds = testAnimatedObject.BoundingBox();
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var currentPos = new Point3D(
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(currentBounds.Min.X + currentBounds.Max.X) / 2,
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(currentBounds.Min.Y + currentBounds.Max.Y) / 2,
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(currentBounds.Min.Z + currentBounds.Max.Z) / 2
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);
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// 设置选择集
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var selectionA = new ModelItemCollection { candidate.Item1 };
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var selectionB = new ModelItemCollection { candidate.Item2 };
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var offset = new Vector3D(
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targetPosition.X - currentPos.X,
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targetPosition.Y - currentPos.Y,
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targetPosition.Z - currentPos.Z
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);
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tempTest.SelectionA.Selection.CopyFrom(selectionA);
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tempTest.SelectionB.Selection.CopyFrom(selectionB);
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var transform = Transform3D.CreateTranslation(offset);
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doc.Models.OverridePermanentTransform(modelItems, transform, false);
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// 添加并运行临时测试
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_documentClash.TestsData.TestsAddCopy(tempTest);
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var addedTempTest = _documentClash.TestsData.Tests.FirstOrDefault(t => t.DisplayName == tempTestName) as ClashTest;
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// 创建临时测试以获取真实碰撞结果
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var tempTestName = $"临时验证_{confirmedCount + 1}_{i}_{DateTime.Now:HHmmss_fff}";
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var tempTest = new ClashTest
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if (addedTempTest != null)
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{
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// 设置几何类型(非关键操作,失败不影响继续执行)
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var copyTest = addedTempTest.CreateCopy() as ClashTest;
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copyTest.SelectionA.PrimitiveTypes = PrimitiveTypes.Triangles | PrimitiveTypes.Lines | PrimitiveTypes.Points;
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copyTest.SelectionB.PrimitiveTypes = PrimitiveTypes.Triangles | PrimitiveTypes.Lines | PrimitiveTypes.Points;
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_documentClash.TestsData.TestsEditTestFromCopy(addedTempTest, copyTest);
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// 运行测试
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_documentClash.TestsData.TestsRunTest(addedTempTest);
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// 获取刷新后的测试结果
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var refreshedTempTest = _documentClash.TestsData.Tests.FirstOrDefault(t => t.DisplayName == tempTestName) as ClashTest;
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if (refreshedTempTest != null && refreshedTempTest.Children.Count > 0)
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{
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DisplayName = tempTestName,
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TestType = ClashTestType.HardConservative,
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Tolerance = detectionGap,
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Guid = Guid.Empty,
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MergeComposites = true
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};
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// !!!发现真实碰撞!!!
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pairConfirmed = true;
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confirmedCount++;
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skippedCount += (sortedCandidates.Count - 1 - i); // 记录跳过的数量
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// 设置选择集
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var selectionA = new ModelItemCollection { candidate.Item1 };
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var selectionB = new ModelItemCollection { candidate.Item2 };
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tempTest.SelectionA.Selection.CopyFrom(selectionA);
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tempTest.SelectionB.Selection.CopyFrom(selectionB);
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// 添加并运行临时测试
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_documentClash.TestsData.TestsAddCopy(tempTest);
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var addedTempTest = _documentClash.TestsData.Tests.FirstOrDefault(t => t.DisplayName == tempTestName) as ClashTest;
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if (addedTempTest != null)
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{
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// 使用正确的PrimitiveTypes设置模式
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try
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// 将碰撞结果复制到分组中
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int subResultIndex = 1;
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foreach (var child in refreshedTempTest.Children)
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{
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var copyTest = addedTempTest.CreateCopy() as ClashTest;
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copyTest.SelectionA.PrimitiveTypes = PrimitiveTypes.Triangles | PrimitiveTypes.Lines | PrimitiveTypes.Points;
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copyTest.SelectionB.PrimitiveTypes = PrimitiveTypes.Triangles | PrimitiveTypes.Lines | PrimitiveTypes.Points;
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_documentClash.TestsData.TestsEditTestFromCopy(addedTempTest, copyTest);
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}
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catch (Exception geomEx)
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{
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LogManager.Warning($"设置几何类型失败: {geomEx.Message}");
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}
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// 运行测试
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_documentClash.TestsData.TestsRunTest(addedTempTest);
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// 获取刷新后的测试结果
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var refreshedTempTest = _documentClash.TestsData.Tests.FirstOrDefault(t => t.DisplayName == tempTestName) as ClashTest;
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if (refreshedTempTest != null && refreshedTempTest.Children.Count > 0)
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{
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// !!!发现真实碰撞!!!
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pairConfirmed = true;
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confirmedCount++;
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skippedCount += (sortedCandidates.Count - 1 - i); // 记录跳过的数量
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// 将碰撞结果复制到分组中
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int subResultIndex = 1;
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foreach (var child in refreshedTempTest.Children)
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if (child is ClashResult result)
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{
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if (child is ClashResult result)
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{
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var copiedResult = result.CreateCopy() as ClashResult;
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copiedResult.Guid = Guid.NewGuid(); // 生成新的GUID
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var copiedResult = result.CreateCopy() as ClashResult;
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copiedResult.Guid = Guid.NewGuid(); // 生成新的GUID
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// 设置唯一且有意义的碰撞名称
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// 先找到有意义的容器对象,再获取其名称
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var container1 = ModelItemAnalysisHelper.FindNamedParentContainer(result.Item1);
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var container2 = ModelItemAnalysisHelper.FindNamedParentContainer(result.Item2);
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var object1Name = ModelItemAnalysisHelper.GetSafeDisplayName(container1);
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var object2Name = ModelItemAnalysisHelper.GetSafeDisplayName(container2);
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// 设置唯一且有意义的碰撞名称
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// 先找到有意义的容器对象,再获取其名称
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var container1 = ModelItemAnalysisHelper.FindNamedParentContainer(result.Item1);
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var container2 = ModelItemAnalysisHelper.FindNamedParentContainer(result.Item2);
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var object1Name = ModelItemAnalysisHelper.GetSafeDisplayName(container1);
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var object2Name = ModelItemAnalysisHelper.GetSafeDisplayName(container2);
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var timeStamp = DateTime.Now.ToString("HHmmss");
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copiedResult.DisplayName = $"物流碰撞#{confirmedCount:00}-{subResultIndex:00}_{timeStamp}: {object1Name} ↔ {object2Name}";
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var timeStamp = DateTime.Now.ToString("HHmmss");
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copiedResult.DisplayName = $"物流碰撞#{confirmedCount:00}-{subResultIndex:00}_{timeStamp}: {object1Name} ↔ {object2Name}";
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collisionGroup.Children.Add(copiedResult);
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subResultIndex++;
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}
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collisionGroup.Children.Add(copiedResult);
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subResultIndex++;
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}
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}
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}
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// 删除临时测试
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try
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{
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_documentClash.TestsData.TestsRemove(refreshedTempTest ?? addedTempTest);
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}
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catch (Exception cleanEx)
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{
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LogManager.Warning($"清理临时测试失败: {cleanEx.Message}");
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}
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// 清理临时测试
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_documentClash.TestsData.TestsRemove(refreshedTempTest ?? addedTempTest);
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// 如果已确认碰撞,跳出当前候选循环,不再检测该组剩余帧
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if (pairConfirmed)
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{
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break;
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}
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// 如果已确认碰撞,跳出当前候选循环,不再检测该组剩余帧
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if (pairConfirmed)
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{
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break;
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}
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}
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catch (Exception itemEx)
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{
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LogManager.Error($"候选检测失败: {itemEx.Message}");
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}
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}
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catch (Exception itemEx)
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{
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LogManager.Error($"候选检测失败: {itemEx.Message}");
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}
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}
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}
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LogManager.Info($"[分组测试] ClashDetective检测完成: 确认碰撞 {confirmedCount} 组, 跳过 {skippedCount} 个冗余检测点");
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LogManager.Info($"[分组测试] ClashDetective检测完成: 确认碰撞 {confirmedCount} 组, 跳过 {skippedCount} 个冗余检测点");
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// 第三步:处理碰撞结果
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var clashResults = MergeCompositeCollisions(collisionGroup);
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// 第三步:处理碰撞结果
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var clashResults = MergeCompositeCollisions(collisionGroup);
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// 缓存结果
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lock (_clashResultsCacheLock)
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{
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_clashDetectiveResultsCache[_currentTestName] = clashResults;
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}
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LogManager.Info($"已缓存ClashDetective结果:{clashResults.Count}个碰撞,测试名称:{_currentTestName}");
|
||||
// 缓存结果
|
||||
lock (_clashResultsCacheLock)
|
||||
{
|
||||
_clashDetectiveResultsCache[_currentTestName] = clashResults;
|
||||
}
|
||||
LogManager.Info($"已缓存ClashDetective结果:{clashResults.Count}个碰撞,测试名称:{_currentTestName}");
|
||||
|
||||
// 更新碰撞计数器
|
||||
_clashDetectiveCollisionCount = clashResults.Count;
|
||||
// 更新碰撞计数器
|
||||
_clashDetectiveCollisionCount = clashResults.Count;
|
||||
|
||||
// 保存到数据库
|
||||
SaveClashDetectiveResultToDatabase(pathName, routeId, clashResults, frameRate, duration, detectionGap, animatedObject, isVirtualVehicle,
|
||||
virtualVehicleLength, virtualVehicleWidth, virtualVehicleHeight);
|
||||
// 保存到数据库
|
||||
SaveClashDetectiveResultToDatabase(pathName, routeId, clashResults, frameRate, duration, detectionGap, animatedObject, isVirtualVehicle,
|
||||
virtualVehicleLength, virtualVehicleWidth, virtualVehicleHeight);
|
||||
|
||||
// 第四步:将分组添加到主测试
|
||||
if (collisionGroup.Children.Count > 0)
|
||||
{
|
||||
_documentClash.TestsData.TestsAddCopy(addedMainTest, collisionGroup);
|
||||
}
|
||||
else
|
||||
{
|
||||
LogManager.Warning("[分组测试] 分组为空(未检测到真实几何碰撞),未添加到主测试");
|
||||
}
|
||||
|
||||
// 提交事务
|
||||
transaction.Commit();
|
||||
// 第四步:将分组添加到主测试
|
||||
if (collisionGroup.Children.Count > 0)
|
||||
{
|
||||
_documentClash.TestsData.TestsAddCopy(addedMainTest, collisionGroup);
|
||||
}
|
||||
else
|
||||
{
|
||||
LogManager.Warning("[分组测试] 分组为空(未检测到真实几何碰撞),未添加到主测试");
|
||||
}
|
||||
}
|
||||
catch (Exception groupEx)
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogManager.Error($"[分组测试] 创建分组测试失败: {groupEx.Message}");
|
||||
LogManager.Error($"[分组测试] 创建分组测试失败: {ex.Message}");
|
||||
|
||||
// 异常时清理已创建的主测试
|
||||
if (addedMainTest != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
_documentClash.TestsData.TestsRemove(addedMainTest);
|
||||
LogManager.Info("[分组测试] 已清理主测试");
|
||||
}
|
||||
catch (Exception cleanupEx)
|
||||
{
|
||||
LogManager.Warning($"[分组测试] 清理主测试失败: {cleanupEx.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
@ -910,15 +906,8 @@ namespace NavisworksTransport
|
||||
RefreshClashDetectiveUI();
|
||||
|
||||
// 自动高亮ClashDetective结果
|
||||
try
|
||||
{
|
||||
ModelHighlightHelper.HighlightClashDetectiveResults(_currentTestName, GetCurrentPathClashResults);
|
||||
LogManager.Info("自动高亮ClashDetective检测结果完成");
|
||||
}
|
||||
catch (Exception clashHighlightEx)
|
||||
{
|
||||
LogManager.Error($"自动高亮ClashDetective结果失败: {clashHighlightEx.Message}");
|
||||
}
|
||||
ModelHighlightHelper.HighlightClashDetectiveResults(_currentTestName, GetCurrentPathClashResults);
|
||||
LogManager.Info("自动高亮ClashDetective检测结果完成");
|
||||
|
||||
LogManager.Info($"=== 碰撞统计最终结果 ===");
|
||||
LogManager.Info($"动画过程包围盒检测: {_animationCollisionCount}个碰撞 (参考值)");
|
||||
|
||||
Loading…
Reference in New Issue
Block a user