CounterDroneBackend/test/unit/CounterDrone.Core.Tests/FullPipelineTests.cs

338 lines
15 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using CounterDrone.Core;
using CounterDrone.Core.Algorithms;
using CounterDrone.Core.Models;
using CounterDrone.Core.Repository;
using CounterDrone.Core.Services;
using CounterDrone.Core.Simulation;
using SQLite;
using Xunit;
namespace CounterDrone.Core.Tests
{
public class FullPipelineTests : IDisposable
{
private readonly string _testDir;
private readonly IPathProvider _paths;
private readonly IScenarioService _scenario;
private readonly FrameDataStore _frameStore;
private readonly SQLiteConnection _mainDb;
private List<AmmunitionSpec> _ammoCatalog;
private List<FireEvent> _lastFireSchedule;
private string _taskId = string.Empty;
public FullPipelineTests()
{
_testDir = Path.Combine(Path.GetTempPath(), $"cd_full_{Guid.NewGuid():N}");
_paths = new TestPathProvider(_testDir);
var dbm = new DatabaseManager(_paths);
_mainDb = dbm.OpenMainDb();
foreach (var a in DefaultAmmunition.GetAll()) _mainDb.Insert(a);
_ammoCatalog = new List<AmmunitionSpec>(DefaultAmmunition.GetAll());
_scenario = new ScenarioService(
new SimTaskRepository(_mainDb), new CombatSceneRepository(_mainDb),
new ControlZoneRepository(_mainDb), new TargetConfigRepository(_mainDb),
new EquipmentDeploymentRepository(_mainDb), new CloudDispersalRepository(_mainDb),
new RoutePlanRepository(_mainDb), new WaypointRepository(_mainDb));
_frameStore = new FrameDataStore(_paths);
}
public void Dispose()
{
_mainDb?.Close();
if (Directory.Exists(_testDir)) Directory.Delete(_testDir, true);
}
private SimulationEngine RunSimulation(int maxTicks, float tickDt = 1f / 20f)
{
var engine = new SimulationEngine(_scenario, _frameStore, new DamageModelRouter(), _paths);
// 如果有推荐方案,生成发射计划
var detail = _scenario.GetTaskDetail(_taskId)!;
if (detail.Equipment.Any(e => e.EquipmentRole == (int)EquipmentRole.LaunchPlatform))
{
var schedule = BuildFireSchedule(detail);
engine.SetFireSchedule(schedule);
}
engine.Initialize(_taskId);
engine.TimeScale = 4f; // 4倍速加速
for (int i = 0; i < maxTicks; i++)
{
var r = engine.Tick(tickDt);
if (r.State == SimulationState.Completed) break;
}
engine.Stop();
return engine;
}
/// <summary>从推荐方案的时机参数生成发射计划</summary>
private List<FireEvent> BuildFireSchedule(TaskFullConfig detail)
{
return _lastFireSchedule ?? new List<FireEvent>();
}
/// <summary>将 DefenseAdvisor 推荐方案写入想定</summary>
private DefenseRecommendation GetAndApplyRecommendation()
{
var detail = _scenario.GetTaskDetail(_taskId)!;
var threat = new ThreatProfile
{
Environment = detail.Scene,
Targets = detail.Targets,
Route = detail.Route,
Waypoints = detail.Waypoints,
};
var rec = new DefaultDefenseAdvisor(_ammoCatalog).Recommend(threat);
_scenario.SaveCloudDispersal(_taskId, rec.Best.RecommendedCloud);
var equips = new List<EquipmentDeployment>();
foreach (var d in rec.Best.Detections)
equips.Add(new EquipmentDeployment
{
EquipmentRole = (int)EquipmentRole.Detection,
Quantity = d.Quantity,
PositionX = d.Position.X,
PositionY = d.Position.Y,
PositionZ = d.Position.Z,
DetectionRadius = d.DetectionRadius,
});
foreach (var p in rec.Best.Platforms)
equips.Add(new EquipmentDeployment
{
EquipmentRole = (int)EquipmentRole.LaunchPlatform,
PlatformType = (int)p.Type,
Quantity = p.Quantity,
PositionX = p.Position.X,
PositionY = p.Position.Y,
PositionZ = p.Position.Z,
AerosolType = (int)rec.Best.RecommendedAerosolType,
MunitionCount = p.MunitionCount,
Cooldown = p.Cooldown,
MuzzleVelocity = p.MuzzleVelocity,
});
_scenario.SaveDeployment(_taskId, equips);
_lastFireSchedule = rec.Best.FireSchedule;
return rec;
}
private static readonly string ReportOutputDir = Path.Combine(
AppDomain.CurrentDomain.BaseDirectory, "..", "..", "..", "..", "..", "reports");
private void VerifyAndExportReport(SimulationEngine eng, DroneEntity drone)
{
var detail = _scenario.GetTaskDetail(_taskId)!;
var report = new ReportGenerator().Generate(detail, eng.Events.ToList(), drone.Status, eng.SimulationTime);
Assert.Contains("仿真评估报告", report);
Assert.Contains(detail.Task.Name, report);
var svc = new ReportService(_mainDb, _paths);
var r = svc.Generate(_taskId, detail, eng.Events.ToList(), drone.Status.ToString(), eng.SimulationTime);
svc.ExportToFile(r.Id, ReportOutputDir); // 持久化目录
}
// ═══════════════════════════════════════════════
// 场景 1无防御 — 无人机到达目标
// ═══════════════════════════════════════════════
[Fact]
public void Scenario_NoDefense_DroneReachesTarget()
{
var task = _scenario.CreateTask("无防御", "");
_taskId = task.Id;
_scenario.SaveScene(_taskId, new CombatScene { WindSpeed = 0 });
_scenario.SaveTarget(_taskId, new TargetConfig
{
TargetType = (int)TargetType.FixedWing,
PowerType = (int)PowerType.Jet,
Quantity = 1,
TypicalSpeed = 600,
TypicalAltitude = 400,
});
_scenario.SaveRoute(_taskId, new RoutePlan { FormationMode = (int)FormationMode.Single },
new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 400, PosZ = 0, Speed = 600 },
new Waypoint { PosX = 3000, PosY = 400, PosZ = 0, Speed = 600 },
});
_scenario.SaveCloudDispersal(_taskId, new CloudDispersal());
_scenario.SaveDeployment(_taskId, new List<EquipmentDeployment>());
var eng = RunSimulation(400);
Assert.Equal(DroneStatus.ReachedTarget, eng.Drones[0].Status);
}
// ═══════════════════════════════════════════════
// 场景 2管控区域侵入
// ═══════════════════════════════════════════════
[Fact]
public void Scenario_ZoneIntrusion_DroneMarked()
{
var task = _scenario.CreateTask("管控区", "");
_taskId = task.Id;
_scenario.SaveScene(_taskId, new CombatScene { WindSpeed = 0 });
_scenario.SaveTarget(_taskId, new TargetConfig
{
TargetType = (int)TargetType.Electric,
PowerType = (int)PowerType.Electric,
Quantity = 1,
TypicalSpeed = 300,
TypicalAltitude = 300,
});
_scenario.SaveRoute(_taskId, new RoutePlan { FormationMode = (int)FormationMode.Single },
new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 300, PosZ = 0, Speed = 300 },
new Waypoint { PosX = 3000, PosY = 300, PosZ = 0, Speed = 300 },
});
_scenario.SaveCloudDispersal(_taskId, new CloudDispersal());
_scenario.SaveDeployment(_taskId, new List<EquipmentDeployment>());
_scenario.SaveControlZones(_taskId, new List<Models.ControlZone>
{
new Models.ControlZone
{
Name = "禁飞区",
VerticesJson = "[{\"X\":1200,\"Y\":0,\"Z\":-200},{\"X\":1800,\"Y\":0,\"Z\":-200},{\"X\":1800,\"Y\":0,\"Z\":200},{\"X\":1200,\"Y\":0,\"Z\":200}]",
MinAltitude = 0, MaxAltitude = 1000,
},
});
var eng = RunSimulation(400);
Assert.Equal(DroneStatus.ZoneIntruded, eng.Drones[0].Status);
}
// ═══════════════════════════════════════════════
// 场景 3活塞发动机 → 算法推荐惰性气体 → 拦截成功
// ═══════════════════════════════════════════════
[Fact]
public void Scenario_Piston_InertGasIntercept()
{
var task = _scenario.CreateTask("活塞拦截", "");
_taskId = task.Id;
_scenario.SaveScene(_taskId, new CombatScene
{
WindSpeed = 3,
WindDirection = (int)WindDirection.W,
});
_scenario.SaveTarget(_taskId, new TargetConfig
{
TargetType = (int)TargetType.Piston,
PowerType = (int)PowerType.Piston,
Quantity = 1,
TypicalSpeed = 200,
TypicalAltitude = 500,
});
_scenario.SaveRoute(_taskId, new RoutePlan { FormationMode = (int)FormationMode.Single },
new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 500, PosZ = 0, Speed = 200 },
new Waypoint { PosX = 20000, PosY = 500, PosZ = 0, Speed = 200 },
});
var rec = GetAndApplyRecommendation();
// 验证推荐参数和装备被正确持久化
var saved = _scenario.GetTaskDetail(_taskId)!;
Assert.True(saved.Cloud.RecommendedTiming.HasValue,
$"Piston: RecommendedTiming={saved.Cloud.RecommendedTiming}");
Assert.True(saved.Cloud.RecommendedTiming > 0);
var platforms = saved.Equipment.Where(e => e.EquipmentRole == (int)EquipmentRole.LaunchPlatform).ToList();
Assert.True(platforms.Count > 0, "应有发射平台");
// 直接验证 BuildFireSchedule 逻辑
var c = saved.Cloud;
var p = platforms[0];
var mv = (float)(p.MuzzleVelocity ?? 800);
var dx = (float)c.PositionX - (float)p.PositionX;
var dz = (float)c.PositionZ - (float)p.PositionZ;
var dist = (float)System.Math.Sqrt(dx * dx + dz * dz);
var ft = dist / mv;
var fireTime = (float)c.RecommendedTiming!.Value - ft;
Assert.True(fireTime > 0, $"发射时间={fireTime}, 距离={dist}, 飞行时间={ft}, 推荐时机={c.RecommendedTiming}");
Assert.Equal(AerosolType.InertGas, rec.Best.RecommendedAerosolType);
Assert.True(rec.Best.InterceptProbability > 0);
Assert.True(rec.Best.RecommendedCloud.RecommendedTiming > 0);
var eng = RunSimulation(8000);
var launched = eng.Events.Count(e => e.Type == SimEventType.MunitionLaunched);
var cloudsGenerated = eng.Events.Count(e => e.Type == SimEventType.CloudGenerated);
var drone = eng.Drones[0];
var msg = $"Piston: guns={platforms.Count}, launched={launched}, clouds={cloudsGenerated}, " +
$"droneStatus={drone.Status}, hp={drone.Hp:F3}, posX={drone.PosX:F0}, " +
$"cloudCount={eng.Clouds.Count}";
Assert.True(launched > 0, msg);
Assert.True(cloudsGenerated > 0, msg);
VerifyAndExportReport(eng, drone);
}
// ═══════════════════════════════════════════════
// 场景 4喷气发动机 → 算法推荐活性材料
// ═══════════════════════════════════════════════
[Fact]
public void Scenario_Jet_ActiveMaterialIntercept()
{
var task = _scenario.CreateTask("喷气拦截", "");
_taskId = task.Id;
_scenario.SaveScene(_taskId, new CombatScene { WindSpeed = 0 });
_scenario.SaveTarget(_taskId, new TargetConfig
{
TargetType = (int)TargetType.HighSpeed,
PowerType = (int)PowerType.Jet,
Quantity = 1,
TypicalSpeed = 500,
TypicalAltitude = 800,
});
_scenario.SaveRoute(_taskId, new RoutePlan { FormationMode = (int)FormationMode.Single },
new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 800, PosZ = 0, Speed = 500 },
new Waypoint { PosX = 30000, PosY = 800, PosZ = 0, Speed = 500 },
});
var rec = GetAndApplyRecommendation();
var saved = _scenario.GetTaskDetail(_taskId)!;
Assert.True(saved.Cloud.RecommendedTiming.HasValue,
$"Jet: RecommendedTiming={saved.Cloud.RecommendedTiming}");
Assert.Equal(AerosolType.ActiveMaterial, rec.Best.RecommendedAerosolType);
Assert.True(rec.Best.InterceptProbability > 0);
Assert.True(rec.Best.RecommendedCloud.RecommendedTiming > 0);
var jetPlatforms = saved.Equipment.Where(e => e.EquipmentRole == (int)EquipmentRole.LaunchPlatform).ToList();
var eng = RunSimulation(8000);
var launched = eng.Events.Count(e => e.Type == SimEventType.MunitionLaunched);
var cloudsGenerated = eng.Events.Count(e => e.Type == SimEventType.CloudGenerated);
var drone = eng.Drones[0];
var msg = $"Jet: guns={jetPlatforms.Count}, launched={launched}, clouds={cloudsGenerated}, " +
$"droneStatus={drone.Status}, hp={drone.Hp:F3}, posX={drone.PosX:F0}, " +
$"cloudCount={eng.Clouds.Count}";
Assert.True(launched > 0, msg);
Assert.True(cloudsGenerated > 0, msg);
VerifyAndExportReport(eng, drone);
}
}
}