CounterDroneBackend/test/unit/CounterDrone.Core.Tests/FullPipelineTests.cs
tian c4d9ccc4fa feat: 空基平台飞行与投弹功能
- PlatformEntity: 新增状态机 Idle→FlyingToTarget→ReadyToRelease
- EquipmentDeployment: 新增 CruiseSpeed 字段(空基平台巡航速度)
- MunitionEntity: 空投弹药继承载机速度矢量,替代自由落体
- Kinematics: 新增 AirDropPosition/AirDropFallTime/DirectionVelocity 工具方法
- SimulationEngine: 空基平台先飞后投,AdjustFireTimesForAirBased 补偿飞行耗时
- SimulationRunner: 空基平台 3D 可视化(蓝色 Capsule)
- 集成测试 Scenario_AirBased_PlatformFliesAndDrops 通过(8x 加速)
- 实施文档同步进度
2026-06-12 17:38:21 +08:00

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using CounterDrone.Core;
using CounterDrone.Core.Algorithms;
using CounterDrone.Core.Models;
using CounterDrone.Core.Repository;
using CounterDrone.Core.Services;
using CounterDrone.Core.Simulation;
using SQLite;
using Xunit;
namespace CounterDrone.Core.Tests
{
public class FullPipelineTests : IDisposable
{
private readonly string _testDir;
private readonly IPathProvider _paths;
private readonly IScenarioService _scenario;
private readonly FrameDataStore _frameStore;
private readonly SQLiteConnection _mainDb;
private List<AmmunitionSpec> _ammoCatalog;
private List<FireEvent> _lastFireSchedule;
private string _taskId = string.Empty;
public FullPipelineTests()
{
_testDir = Path.Combine(Path.GetTempPath(), $"cd_full_{Guid.NewGuid():N}");
_paths = new TestPathProvider(_testDir);
var dbm = new DatabaseManager(_paths);
_mainDb = dbm.OpenMainDb();
foreach (var a in DefaultAmmunition.GetAll()) _mainDb.Insert(a);
_ammoCatalog = new List<AmmunitionSpec>(DefaultAmmunition.GetAll());
_scenario = new ScenarioService(
new SimTaskRepository(_mainDb), new CombatSceneRepository(_mainDb),
new ControlZoneRepository(_mainDb), new TargetConfigRepository(_mainDb),
new EquipmentDeploymentRepository(_mainDb), new CloudDispersalRepository(_mainDb),
new RoutePlanRepository(_mainDb), new WaypointRepository(_mainDb));
_frameStore = new FrameDataStore(_paths);
}
public void Dispose()
{
_mainDb?.Close();
if (Directory.Exists(_testDir)) Directory.Delete(_testDir, true);
}
private SimulationEngine RunSimulation(int maxTicks, float tickDt = 1f / 20f)
{
var engine = new SimulationEngine(_scenario, _frameStore, new DamageModelRouter(), _paths);
// 如果有推荐方案,生成发射计划
var detail = _scenario.GetTaskDetail(_taskId)!;
if (detail.Equipment.Any(e => e.EquipmentRole == (int)EquipmentRole.LaunchPlatform))
{
var schedule = BuildFireSchedule(detail);
engine.SetFireSchedule(schedule);
}
engine.Initialize(_taskId);
engine.TimeScale = 8f; // 8倍速加速
for (int i = 0; i < maxTicks; i++)
{
var r = engine.Tick(tickDt);
if (r.State == SimulationState.Completed) break;
}
engine.Stop();
return engine;
}
/// <summary>从推荐方案的时机参数生成发射计划</summary>
private List<FireEvent> BuildFireSchedule(TaskFullConfig detail)
{
return _lastFireSchedule ?? new List<FireEvent>();
}
/// <summary>将 DefenseAdvisor 推荐方案写入想定</summary>
private DefenseRecommendation GetAndApplyRecommendation()
{
var detail = _scenario.GetTaskDetail(_taskId)!;
var threat = new ThreatProfile
{
Environment = detail.Scene,
Targets = detail.Targets,
Route = detail.Routes[0],
Waypoints = detail.WaypointGroups["default"],
};
var rec = new DefaultDefenseAdvisor(_ammoCatalog).Recommend(threat);
_scenario.SaveCloudDispersal(_taskId, rec.Best.RecommendedCloud);
var equips = new List<EquipmentDeployment>();
foreach (var d in rec.Best.Detections)
equips.Add(new EquipmentDeployment
{
EquipmentRole = (int)EquipmentRole.Detection,
Quantity = d.Quantity,
PositionX = d.Position.X,
PositionY = d.Position.Y,
PositionZ = d.Position.Z,
DetectionRadius = d.DetectionRadius,
});
foreach (var p in rec.Best.Platforms)
equips.Add(new EquipmentDeployment
{
EquipmentRole = (int)EquipmentRole.LaunchPlatform,
PlatformType = (int)p.Type,
Quantity = p.Quantity,
PositionX = p.Position.X,
PositionY = p.Position.Y,
PositionZ = p.Position.Z,
AerosolType = (int)rec.Best.RecommendedAerosolType,
MunitionCount = p.MunitionCount,
Cooldown = p.Cooldown,
MuzzleVelocity = p.MuzzleVelocity,
});
_scenario.SaveDeployment(_taskId, equips);
_lastFireSchedule = rec.Best.FireSchedule;
return rec;
}
private static readonly string ReportOutputDir = Path.Combine(
AppDomain.CurrentDomain.BaseDirectory, "..", "..", "..", "..", "..", "reports");
private void VerifyAndExportReport(SimulationEngine eng, DroneEntity drone)
{
var detail = _scenario.GetTaskDetail(_taskId)!;
var report = new ReportGenerator().Generate(detail, eng.Events.ToList(), drone.Status, eng.SimulationTime);
Assert.Contains("对抗结果", report);
Assert.Contains(detail.Task.Name, report);
var svc = new ReportService(_mainDb, _paths);
var r = svc.Generate(_taskId, detail, eng.Events.ToList(), drone.Status.ToString(), eng.SimulationTime);
svc.ExportToFile(r.Id, ReportOutputDir); // 持久化目录
}
// ═══════════════════════════════════════════════
// 场景 1无防御 — 无人机到达目标
// ═══════════════════════════════════════════════
[Fact]
public void Scenario_NoDefense_DroneReachesTarget()
{
var task = _scenario.CreateTask("无防御测试", "");
_taskId = task.Id;
_scenario.SaveScene(_taskId, new CombatScene { WindSpeed = 0 });
_scenario.SaveTarget(_taskId, new TargetConfig
{
GroupId = "default",
TargetType = (int)TargetType.FixedWing,
PowerType = (int)PowerType.Jet,
Quantity = 1,
TypicalSpeed = 600,
TypicalAltitude = 400,
});
_scenario.SaveRoute(_taskId, "default", new RoutePlan { FormationMode = (int)FormationMode.Single },
new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 400, PosZ = 0, Speed = 600 },
new Waypoint { PosX = 3000, PosY = 400, PosZ = 0, Speed = 600 },
});
_scenario.SaveCloudDispersal(_taskId, new CloudDispersal());
_scenario.SaveDeployment(_taskId, new List<EquipmentDeployment>());
var eng = RunSimulation(400);
Assert.Equal(DroneStatus.ReachedTarget, eng.Drones[0].Status);
}
// ═══════════════════════════════════════════════
// 场景 2管控区域侵入
// ═══════════════════════════════════════════════
[Fact]
public void Scenario_ZoneIntrusion_DroneMarked()
{
var task = _scenario.CreateTask("管控区侵入测试", "");
_taskId = task.Id;
_scenario.SaveScene(_taskId, new CombatScene { WindSpeed = 0 });
_scenario.SaveTarget(_taskId, new TargetConfig
{
GroupId = "default",
TargetType = (int)TargetType.Electric,
PowerType = (int)PowerType.Electric,
Quantity = 1,
TypicalSpeed = 300,
TypicalAltitude = 300,
});
_scenario.SaveRoute(_taskId, "default", new RoutePlan { FormationMode = (int)FormationMode.Single },
new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 300, PosZ = 0, Speed = 300 },
new Waypoint { PosX = 3000, PosY = 300, PosZ = 0, Speed = 300 },
});
_scenario.SaveCloudDispersal(_taskId, new CloudDispersal());
_scenario.SaveDeployment(_taskId, new List<EquipmentDeployment>());
_scenario.SaveControlZones(_taskId, new List<Models.ControlZone>
{
new Models.ControlZone
{
Name = "禁飞区",
VerticesJson = "[{\"X\":1200,\"Y\":0,\"Z\":-200},{\"X\":1800,\"Y\":0,\"Z\":-200},{\"X\":1800,\"Y\":0,\"Z\":200},{\"X\":1200,\"Y\":0,\"Z\":200}]",
MinAltitude = 0, MaxAltitude = 1000,
},
});
var eng = RunSimulation(400);
Assert.Equal(DroneStatus.ZoneIntruded, eng.Drones[0].Status);
}
// ═══════════════════════════════════════════════
// 场景 3活塞发动机 → 算法推荐惰性气体 → 拦截成功
// ═══════════════════════════════════════════════
[Fact]
public void Scenario_Piston_InertGasIntercept()
{
var task = _scenario.CreateTask("拦截活塞式无人机", "");
_taskId = task.Id;
_scenario.SaveScene(_taskId, new CombatScene
{
WindSpeed = 3,
WindDirection = (int)WindDirection.W,
});
_scenario.SaveTarget(_taskId, new TargetConfig
{
GroupId = "default",
TargetType = (int)TargetType.Piston,
PowerType = (int)PowerType.Piston,
Quantity = 1,
TypicalSpeed = 200,
TypicalAltitude = 500,
});
_scenario.SaveRoute(_taskId, "default", new RoutePlan { FormationMode = (int)FormationMode.Single },
new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 500, PosZ = 0, Speed = 200 },
new Waypoint { PosX = 20000, PosY = 500, PosZ = 0, Speed = 200 },
});
var rec = GetAndApplyRecommendation();
// 验证推荐参数和装备被正确持久化
var saved = _scenario.GetTaskDetail(_taskId)!;
Assert.True(saved.Cloud.RecommendedTiming.HasValue,
$"Piston: RecommendedTiming={saved.Cloud.RecommendedTiming}");
Assert.True(saved.Cloud.RecommendedTiming > 0);
var platforms = saved.Equipment.Where(e => e.EquipmentRole == (int)EquipmentRole.LaunchPlatform).ToList();
Assert.True(platforms.Count > 0, "应有发射平台");
// 直接验证 BuildFireSchedule 逻辑
var c = saved.Cloud;
var p = platforms[0];
var mv = (float)(p.MuzzleVelocity ?? 800);
var dx = (float)c.PositionX - (float)p.PositionX;
var dz = (float)c.PositionZ - (float)p.PositionZ;
var dist = (float)System.Math.Sqrt(dx * dx + dz * dz);
var ft = dist / mv;
var fireTime = (float)c.RecommendedTiming!.Value - ft;
Assert.True(fireTime > 0, $"发射时间={fireTime}, 距离={dist}, 飞行时间={ft}, 推荐时机={c.RecommendedTiming}");
Assert.Equal(AerosolType.InertGas, rec.Best.RecommendedAerosolType);
Assert.True(rec.Best.InterceptProbability > 0);
Assert.True(rec.Best.RecommendedCloud.RecommendedTiming > 0);
var eng = RunSimulation(8000);
var launched = eng.Events.Count(e => e.Type == SimEventType.MunitionLaunched);
var cloudsGenerated = eng.Events.Count(e => e.Type == SimEventType.CloudGenerated);
var drone = eng.Drones[0];
var msg = $"Piston: guns={platforms.Count}, launched={launched}, clouds={cloudsGenerated}, " +
$"droneStatus={drone.Status}, hp={drone.Hp:F3}, posX={drone.PosX:F0}, " +
$"cloudCount={eng.Clouds.Count}";
Assert.True(launched > 0, msg);
Assert.True(cloudsGenerated > 0, msg);
VerifyAndExportReport(eng, drone);
}
// ═══════════════════════════════════════════════
// 场景 4喷气发动机 → 算法推荐活性材料
// ═══════════════════════════════════════════════
[Fact]
public void Scenario_Jet_ActiveMaterialIntercept()
{
var task = _scenario.CreateTask("拦截喷气式无人机", "");
_taskId = task.Id;
_scenario.SaveScene(_taskId, new CombatScene { WindSpeed = 0 });
_scenario.SaveTarget(_taskId, new TargetConfig
{
GroupId = "default",
TargetType = (int)TargetType.HighSpeed,
PowerType = (int)PowerType.Jet,
Quantity = 1,
TypicalSpeed = 500,
TypicalAltitude = 800,
});
_scenario.SaveRoute(_taskId, "default", new RoutePlan { FormationMode = (int)FormationMode.Single },
new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 800, PosZ = 0, Speed = 500 },
new Waypoint { PosX = 30000, PosY = 800, PosZ = 0, Speed = 500 },
});
var rec = GetAndApplyRecommendation();
var saved = _scenario.GetTaskDetail(_taskId)!;
Assert.True(saved.Cloud.RecommendedTiming.HasValue,
$"Jet: RecommendedTiming={saved.Cloud.RecommendedTiming}");
Assert.Equal(AerosolType.ActiveMaterial, rec.Best.RecommendedAerosolType);
Assert.True(rec.Best.InterceptProbability > 0);
Assert.True(rec.Best.RecommendedCloud.RecommendedTiming > 0);
var jetPlatforms = saved.Equipment.Where(e => e.EquipmentRole == (int)EquipmentRole.LaunchPlatform).ToList();
var eng = RunSimulation(8000);
var launched = eng.Events.Count(e => e.Type == SimEventType.MunitionLaunched);
var cloudsGenerated = eng.Events.Count(e => e.Type == SimEventType.CloudGenerated);
var drone = eng.Drones[0];
var msg = $"Jet: guns={jetPlatforms.Count}, launched={launched}, clouds={cloudsGenerated}, " +
$"droneStatus={drone.Status}, hp={drone.Hp:F3}, posX={drone.PosX:F0}, " +
$"cloudCount={eng.Clouds.Count}";
Assert.True(launched > 0, msg);
Assert.True(cloudsGenerated > 0, msg);
VerifyAndExportReport(eng, drone);
}
// ═══════════════════════════════════════════════
// 场景 5空基平台 — 基于推荐方案,平台改为空基
// ═══════════════════════════════════════════════
[Fact]
public void Scenario_AirBased_PlatformFliesAndDrops()
{
var task = _scenario.CreateTask("空基平台拦截测试", "");
_taskId = task.Id;
_scenario.SaveScene(_taskId, new CombatScene { WindSpeed = 0 });
_scenario.SaveTarget(_taskId, new TargetConfig
{
GroupId = "default",
TargetType = (int)TargetType.Piston,
PowerType = (int)PowerType.Piston,
Quantity = 1,
TypicalSpeed = 300,
TypicalAltitude = 500,
});
_scenario.SaveRoute(_taskId, "default", new RoutePlan { FormationMode = (int)FormationMode.Single },
new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 500, PosZ = 0, Speed = 300 },
new Waypoint { PosX = 15000, PosY = 500, PosZ = 0, Speed = 300 },
});
// 先用推荐算法生成方案
var rec = GetAndApplyRecommendation();
Assert.NotNull(rec.Best.FireSchedule);
Assert.True(rec.Best.FireSchedule.Count > 0);
// 将推荐的地基平台改为空基:巡逻点在防御圈边缘空中
var saved = _scenario.GetTaskDetail(_taskId)!;
var midX = (float)(saved.Cloud.PositionX);
var airEquips = new List<EquipmentDeployment>();
foreach (var e in saved.Equipment.Where(eq => eq.EquipmentRole == (int)EquipmentRole.LaunchPlatform))
{
e.PlatformType = (int)Models.PlatformType.AirBased;
// 巡逻点:防御圈边缘,侧方 2000m高度 2500m 巡航
e.PositionX = midX - 2000;
e.PositionY = 2500;
e.PositionZ = -2000;
e.CruiseSpeed = 55; // ~200 km/h
e.ReleaseAltitude = 1500; // 投放高度
e.MuzzleVelocity = null; // 空基不需要炮口初速
airEquips.Add(e);
}
_scenario.SaveDeployment(_taskId, airEquips);
// 更新 FireSchedule引擎初始化时会自动 AdjustFireTimesForAirBased
_lastFireSchedule = rec.Best.FireSchedule;
var eng = RunSimulation(8000);
var launched = eng.Events.Count(e => e.Type == SimEventType.MunitionLaunched);
var cloudsGenerated = eng.Events.Count(e => e.Type == SimEventType.CloudGenerated);
var drone = eng.Drones[0];
var msg = $"AirBased: platforms={airEquips.Count}, launched={launched}, clouds={cloudsGenerated}, " +
$"droneStatus={drone.Status}, hp={drone.Hp:F3}, simTime={eng.SimulationTime:F1}s";
Assert.True(launched > 0, msg);
Assert.True(cloudsGenerated > 0, msg);
// 验证平台确实飞了(位置偏离了巡逻点)
var platSnapshots = eng.Events
.Where(e => e.Type == SimEventType.MunitionLaunched && e.Description.Contains("空基投放"))
.ToList();
Assert.True(platSnapshots.Count > 0, "应有空基投放事件");
VerifyAndExportReport(eng, drone);
}
}
}