CounterDroneBackend/src/CounterDrone.Core/Models/Enums.cs

153 lines
2.5 KiB
C#

namespace CounterDrone.Core.Models
{
// === 任务 ===
public enum TaskStatus
{
Draft = 0,
Configuring = 1,
Completed = 2
}
// === 场景 ===
public enum SceneType
{
Urban = 0,
Plain = 1,
Mountain = 2,
Coast = 3
}
public enum WeatherType
{
Sunny = 0,
Overcast = 1,
Fog = 2,
Rain = 3,
Night = 4
}
public enum WindDirection
{
N = 0, NE = 1, E = 2, SE = 3,
S = 4, SW = 5, W = 6, NW = 7
}
// === 目标 ===
public enum TargetType
{
Rotor = 0,
FixedWing = 1,
Electric = 2,
Piston = 3,
HighSpeed = 4
}
public enum PowerType
{
Electric = 0,
Piston = 1,
Jet = 2
}
// === 装备 & 搭载平台 ===
public enum PlatformType
{
AirBased = 0,
GroundBased = 1
}
public enum EquipmentRole
{
Detection = 0,
LaunchPlatform = 1
}
// === 气溶胶 & 毁伤 ===
public enum AerosolType
{
InertGas = 0,
ActiveMaterial = 1,
ActiveFuel = 2
}
public enum ReleaseMode
{
Single = 0,
Continuous = 1,
Pulse = 2
}
public enum TriggerMode
{
Time = 0,
Area = 1,
Manual = 2
}
public enum DamageStage
{
Normal = 0,
EngineAnomaly = 1,
AttitudeLoss = 2,
Destroyed = 3
}
// === 编队 & 编组 ===
public enum FormationMode
{
Single = 0,
Formation = 1,
Swarm = 2
}
public enum GroupType
{
DroneFleet = 0,
EquipmentGroup = 1
}
// === 运行时 ===
public enum EntityType
{
Drone = 0,
Platform = 1,
DetectionEquip = 2,
Cloud = 3,
Munition = 4
}
public enum SimEventType
{
TargetDetected = 0,
MunitionLaunched = 1,
CloudGenerated = 2,
DroneEnteredCloud = 3,
DroneDestroyed = 4,
DroneReachedTarget = 5,
ZoneIntruded = 6,
WaypointReached = 7,
SimulationEnd = 8
}
// === 报告 ===
public enum InterceptResult
{
Success = 0,
Partial = 1,
Failed = 2
}
public enum PositionMode
{
PointSelect = 0,
ManualInput = 1,
AlgorithmRecommended = 2
}
public enum ConfigSource
{
Manual = 0,
Algorithm = 1
}
}