- 空基 GenerateFireEventsAt 投放点后移 driftX = cruiseSpeed * fallTime - MunitionEntity 记录 launchTime + flightDuration → ArrivalTime 精确计算 - 云团 Initialization 用 munition.ArrivalTime 非 SimulationTime - CloudGenerated 事件 OccurredAt 用精确到达时刻 - PlatformEntity 存储 ExactReleaseTime - 修复缺失 else 导致的空基走地基分支 |
||
|---|---|---|
| .. | ||
| e2e | ||
| integration | ||
| unit | ||
| index.md | ||