CounterDroneBackend/scripts/check_unity_build.ps1
tian 8bcf4cf675 VERSION 0.12.0 — PDF 导出 + 报告模板架构 + 对接文档 V2.0
- PdfSharpCore 1.3.64 引入(纯托管,Unity IL2CPP 兼容,+9 DLL)
- ReportData 结构化模型 + MarkdownRenderer + StandardPdfTemplate
- IReportService.ExportReport(id, format) 按需导出 PDF/MD
- 仿真后自动生成 MD 到 reports 目录,PDF 按需调用
- CJK 字体嵌入(SimHei),IPathProvider + GetFontPath
- ReportGenerator 重构为构建 ReportData,去掉 emoji
- check_unity_build.ps1 修复 -quit 参数缺失导致超时
- 对接文档 V2.0:坐标系/3D 可视化/完整枚举/Manager 签名/模型字段
- 262 测试全部通过
2026-06-20 11:57:38 +08:00

41 lines
1.6 KiB
PowerShell

# Unity 脚本编译检查
$ErrorActionPreference = "Stop"
$projectRoot = Split-Path -Parent $PSScriptRoot
$unityEditor = "C:\Program Files\Unity\Hub\Editor\2022.3.62f3c1\Editor\Unity.exe"
$unityProject = "$projectRoot\src\Unity"
# 1. 重建 Core DLL
Write-Host "Building Core.dll..."
dotnet publish "$projectRoot\src\CounterDrone.Core\CounterDrone.Core.csproj" -c Release -o "$projectRoot\unity_plugins" 2>&1 | Out-Null
if ($LASTEXITCODE -ne 0) { Write-Host "Core.dll BUILD FAILED"; exit 1 }
# 2. 更新 Plugins + 清理缓存
Copy-Item "$projectRoot\unity_plugins\*.dll" "$unityProject\Assets\Plugins\CounterDrone.Core\" -Force
Remove-Item "$unityProject\Library\ScriptAssemblies" -Recurse -Force -ErrorAction SilentlyContinue
Write-Host "Compiling Unity scripts..."
# 3. 编译(-quit 确保编译完自动退出;超时 300s 兜底)
Write-Host "Compiling Unity scripts (timeout 300s)..."
$logFile = "$projectRoot\unity_build.log"
$proc = Start-Process -FilePath $unityEditor `
-ArgumentList "-batchmode","-quit","-projectPath","`"$unityProject`"","-logFile","`"$logFile`"" `
-PassThru -NoNewWindow
$proc | Wait-Process -Timeout 300 -ErrorAction SilentlyContinue
if (-not $proc.HasExited) {
Write-Host "Unity build TIMEOUT (300s), killing process..."
$proc | Stop-Process -Force
exit 1
}
if ($proc.ExitCode -ne 0) {
Write-Host "UNITY BUILD FAILED (exit code $($proc.ExitCode))"
if (Test-Path $logFile) {
Write-Host "--- Last 30 lines of log ---"
Get-Content $logFile -Tail 30
}
exit 1
}
Write-Host "ALL CHECKS PASSED"
exit 0