CounterDroneBackend/test/unit/CounterDrone.Core.Tests/AlgorithmFactoryTests.cs
tian 317f47280b refactor: DefensePlanner 替代 DefenseAdvisor
- 新增 IDefensePlanner 接口 + DefaultDefensePlanner 实现
- FireUnit 重构为统一平台模型(Type/Position/CruiseSpeed/ReleaseAltitude/MuzzleVelocity)
- DroneGroup 加入威胁指数(类型系数×速度系数)和优先级排序
- 五步流水线:威胁排序→弹药匹配→候选生成→贪心分配→时序生成
- 弹药精确匹配,不降级;临界方案基于50%概率阈值
- 删除 IDefenseAdvisor/DefaultDefenseAdvisor/RecommendMultiGroup
- AlgorithmFactory 注册 IDefensePlanner
- 测试更新:DefensePlannerTests 替代旧测试,FullPipelineTests 适配新 API
- Unity Managers 更新调用
- 125 测试全通过
2026-06-12 18:20:25 +08:00

50 lines
1.7 KiB
C#

using CounterDrone.Core.Algorithms;
using Xunit;
namespace CounterDrone.Core.Tests
{
public class AlgorithmFactoryTests
{
[Fact]
public void Create_ReturnsDefaultImplementations()
{
var dispersion = AlgorithmFactory.Create<ICloudDispersionModel>();
Assert.IsType<GaussianPuffDispersion>(dispersion);
var damage = AlgorithmFactory.Create<IDamageModel>();
Assert.IsType<DamageModelRouter>(damage);
var planner = AlgorithmFactory.Create<IDefensePlanner>();
Assert.IsType<DefaultDefensePlanner>(planner);
}
[Fact]
public void Register_ReplacesImplementation()
{
AlgorithmFactory.Register<ICloudDispersionModel>(() => new MockDispersion());
var instance = AlgorithmFactory.Create<ICloudDispersionModel>();
Assert.IsType<MockDispersion>(instance);
AlgorithmFactory.Register<ICloudDispersionModel>(() => new GaussianPuffDispersion());
}
}
public class MockDispersion : ICloudDispersionModel
{
public Vector3 Center => new();
public float Radius => 100f;
public float CoreDensity => 1f;
public float EffectiveRadius => 100f;
public ParticleParams Particles => new();
public bool IsDissipated => false;
public int Phase => 2;
public float Elapsed => 10f;
public void Initialize(CounterDrone.Core.Models.AmmunitionSpec ammo,
CounterDrone.Core.Models.CombatScene env, Vector3 releasePos, float releaseTime)
{ }
public void Tick(float deltaTime, float windSpeed,
CounterDrone.Core.Models.WindDirection windDir)
{ }
}
}