CounterDroneBackend/test/unit/CounterDrone.Core.Tests/KinematicsTests.cs

66 lines
2.1 KiB
C#

using CounterDrone.Core.Algorithms;
using CounterDrone.Core.Models;
using Xunit;
namespace CounterDrone.Core.Tests
{
public class KinematicsTests
{
[Fact]
public void WindToVector_East_CorrectDirection()
{
var (x, y, z) = Kinematics.WindToVector(WindDirection.E, 10f);
Assert.True(x > 9f, "东风 → X 正方向");
Assert.True(System.Math.Abs(z) < 1f, "东风 → Z 接近 0");
Assert.Equal(0f, y, 3);
}
[Fact]
public void WindToVector_North_CorrectDirection()
{
var (x, y, z) = Kinematics.WindToVector(WindDirection.N, 10f);
Assert.True(System.Math.Abs(x) < 1f);
Assert.True(z > 9f, "北风 → Z 正方向");
}
[Fact]
public void CalculateLaunchAngle_ReturnsValidAngle()
{
var angle = Kinematics.CalculateLaunchAngle(5000f, 500f, 300f);
Assert.True(angle > 0);
Assert.True(angle < System.Math.PI / 2); // < 90°
}
[Fact]
public void CalculateLaunchAngle_CloseRange_UsesHeightConstraint()
{
// 近距离,高度约束应主导
var angle = Kinematics.CalculateLaunchAngle(1000f, 300f, 300f);
Assert.True(angle > 0.05f, "近距离也有合理发射角");
}
[Fact]
public void ParabolicPosition_T0_IsAtStart()
{
var (x, y, z) = Kinematics.ParabolicPosition(0, 0, 0, 0.5f, 0, 500f, 0);
Assert.Equal(0f, x, 1);
Assert.Equal(0f, y, 1);
Assert.Equal(0f, z, 1);
}
[Fact]
public void PointInPolygon_Inside_ReturnsTrue()
{
var vertices = new (float X, float Z)[] { (0, 0), (10, 0), (10, 10), (0, 10) };
Assert.True(Kinematics.PointInPolygon(5, 5, vertices));
}
[Fact]
public void PointInPolygon_Outside_ReturnsFalse()
{
var vertices = new (float X, float Z)[] { (0, 0), (10, 0), (10, 10), (0, 10) };
Assert.False(Kinematics.PointInPolygon(20, 5, vertices));
}
}
}