CounterDroneBackend/test/unit/CounterDrone.Core.Tests/SimulationEngineTests.cs

460 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using CounterDrone.Core;
using CounterDrone.Core.Algorithms;
using CounterDrone.Core.Models;
using CounterDrone.Core.Repository;
using CounterDrone.Core.Services;
using CounterDrone.Core.Simulation;
using Xunit;
namespace CounterDrone.Core.Tests
{
public class SimulationEngineTests : IDisposable
{
private readonly string _testDir;
private readonly SimulationEngine _engine;
private readonly IScenarioService _scenarioService;
private readonly SQLite.SQLiteConnection _mainDb;
private string _taskId = string.Empty;
public SimulationEngineTests()
{
_testDir = Path.Combine(Path.GetTempPath(), $"cd_test_{Guid.NewGuid():N}");
var paths = new TestPathProvider(_testDir);
var dbManager = new DatabaseManager(paths);
_mainDb = dbManager.OpenMainDb();
// 插入测试弹药
_mainDb.Insert(new AmmunitionSpec
{
AerosolType = (int)AerosolType.InertGas,
Name = "Test Ammo",
InitialRadius = 50,
CoreDensity = 1.0,
DispersionRateBase = 5,
MaxRadius = 500,
MaxDuration = 120,
EffectiveConcentration = 0.05,
});
_scenarioService = new ScenarioService(
new SimTaskRepository(_mainDb),
new CombatSceneRepository(_mainDb),
new ControlZoneRepository(_mainDb),
new TargetConfigRepository(_mainDb),
new EquipmentDeploymentRepository(_mainDb),
new CloudDispersalRepository(_mainDb),
new RoutePlanRepository(_mainDb),
new WaypointRepository(_mainDb));
var frameStore = new FrameDataStore(paths);
_engine = new SimulationEngine(_scenarioService, frameStore,
new DamageModelRouter(), paths);
}
public void Dispose()
{
_engine.Stop();
_mainDb?.Close();
if (Directory.Exists(_testDir))
Directory.Delete(_testDir, true);
}
private void SetupScenario(string name = "Test Scenario")
{
var task = _scenarioService.CreateTask(name, "");
_taskId = task.Id;
_scenarioService.SaveScene(_taskId, new CombatScene
{
SceneType = (int)SceneType.Plain,
WindSpeed = 0,
WindDirection = (int)WindDirection.N,
Temperature = 20,
SceneWidth = 10000,
SceneLength = 20000,
});
_scenarioService.SaveTarget(_taskId, new TargetConfig
{
TargetType = (int)TargetType.Piston,
Quantity = 1,
PowerType = (int)PowerType.Piston,
TypicalSpeed = 60,
TypicalAltitude = 300,
});
_scenarioService.SaveDeployment(_taskId, new List<EquipmentDeployment>()); // 无防御
_scenarioService.SaveCloudDispersal(_taskId, new CloudDispersal
{
AerosolType = (int)AerosolType.InertGas,
DisperseHeight = 300,
Duration = 60,
PositionX = 5000, PositionY = 0, PositionZ = 300,
});
_scenarioService.SaveRoute(_taskId, new RoutePlan
{
FormationMode = (int)FormationMode.Single,
}, new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 0, PosZ = 100, Altitude = 300, Speed = 60 },
new Waypoint { PosX = 10000, PosY = 0, PosZ = 100, Altitude = 300, Speed = 60 },
});
}
[Fact]
public void Initialize_LoadsEntities()
{
SetupScenario();
_engine.Initialize(_taskId);
Assert.Single(_engine.Drones);
Assert.NotEmpty(_engine.Drones);
Assert.Equal(SimulationState.Running, _engine.State);
}
[Fact]
public void Tick_DroneMovesAlongRoute()
{
SetupScenario();
_engine.Initialize(_taskId);
// 无人机起点为(0,0,100)
var initialPos = (_engine.Drones[0].PosX, _engine.Drones[0].PosY);
// 跑 100 帧
for (int i = 0; i < 100; i++)
_engine.Tick(1f / 20f);
// 应该移动了
Assert.True(_engine.Drones[0].PosX > 50);
}
[Fact]
public void Tick_ProducesEvents()
{
SetupScenario();
_engine.Initialize(_taskId);
var result = _engine.Tick(1f / 20f);
// 探测到目标后应有事件(可能不在第一帧)
Assert.True(result.NewEvents.Count >= 0); // 至少不崩溃
}
// ========== 端到端集成测试 ==========
[Fact]
public void FullScenario_NoDefense_DroneReachesTarget()
{
var task = _scenarioService.CreateTask("无防御测试", "");
_taskId = task.Id;
_scenarioService.SaveScene(_taskId, new CombatScene
{
SceneType = (int)SceneType.Plain, WindSpeed = 0,
WindDirection = (int)WindDirection.N,
SceneWidth = 5000, SceneLength = 5000,
});
_scenarioService.SaveTarget(_taskId, new TargetConfig
{
TargetType = (int)TargetType.Piston, Quantity = 1,
PowerType = (int)PowerType.Piston,
TypicalSpeed = 120, TypicalAltitude = 300,
});
_scenarioService.SaveDeployment(_taskId, new List<EquipmentDeployment>
{
new EquipmentDeployment
{
EquipmentRole = (int)EquipmentRole.Detection,
Quantity = 1, DetectionRadius = 10000,
},
});
_scenarioService.SaveCloudDispersal(_taskId, new CloudDispersal
{
AerosolType = (int)AerosolType.InertGas, Duration = 60,
});
_scenarioService.SaveRoute(_taskId, new RoutePlan
{
FormationMode = (int)FormationMode.Single,
}, new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 0, PosZ = 100, Altitude = 300, Speed = 120 },
new Waypoint { PosX = 1000, PosY = 0, PosZ = 100, Altitude = 300, Speed = 120 },
});
_engine.Initialize(_taskId);
for (int i = 0; i < 800; i++)
{
var r = _engine.Tick(1f / 20f);
if (_engine.Drones[0].Status == DroneStatus.ReachedTarget) break;
if (r.State == SimulationState.Completed) break;
}
Assert.Equal(DroneStatus.ReachedTarget, _engine.Drones[0].Status);
}
[Fact]
public void FullScenario_InterceptSuccess_DroneDestroyed()
{
var task = _scenarioService.CreateTask("拦截测试", "");
_taskId = task.Id;
_scenarioService.SaveScene(_taskId, new CombatScene
{
SceneType = (int)SceneType.Plain, WindSpeed = 0,
WindDirection = (int)WindDirection.N,
});
_scenarioService.SaveTarget(_taskId, new TargetConfig
{
TargetType = (int)TargetType.Piston, Quantity = 1,
PowerType = (int)PowerType.Piston,
TypicalSpeed = 60, TypicalAltitude = 300,
});
_scenarioService.SaveDeployment(_taskId, new List<EquipmentDeployment>
{
new EquipmentDeployment
{
EquipmentRole = (int)EquipmentRole.Detection,
Quantity = 1, DetectionRadius = 20000,
},
new EquipmentDeployment
{
EquipmentRole = (int)EquipmentRole.LaunchPlatform,
PlatformType = (int)PlatformType.GroundBased,
Quantity = 2,
PositionX = 0, PositionY = 0, PositionZ = 0,
AerosolType = (int)AerosolType.InertGas,
MunitionCount = 10, Cooldown = 0.2f,
},
});
_scenarioService.SaveCloudDispersal(_taskId, new CloudDispersal
{
AerosolType = (int)AerosolType.InertGas,
DisperseHeight = 300, Duration = 60,
});
_scenarioService.SaveRoute(_taskId, new RoutePlan
{
FormationMode = (int)FormationMode.Single,
}, new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 0, PosZ = 100, Altitude = 300, Speed = 60 },
new Waypoint { PosX = 5000, PosY = 0, PosZ = 100, Altitude = 300, Speed = 60 },
});
_engine.Initialize(_taskId);
var destroyed = false;
var cloudsGenerated = false;
for (int i = 0; i < 2000 && !destroyed; i++)
{
var r = _engine.Tick(1f / 20f);
if (r.NewEvents.Any(e => e.Type == SimEventType.CloudGenerated))
cloudsGenerated = true;
if (_engine.Drones[0].Status == DroneStatus.Destroyed)
destroyed = true;
if (r.State == SimulationState.Completed) break;
}
Assert.True(cloudsGenerated, "应该生成了云团");
Assert.True(destroyed, "无人机应被摧毁");
}
[Fact]
public void FullScenario_ZoneIntrusion_DroneStopped()
{
var task = _scenarioService.CreateTask("管控区测试", "");
_taskId = task.Id;
_scenarioService.SaveScene(_taskId, new CombatScene
{
SceneType = (int)SceneType.Urban, WindSpeed = 0,
WindDirection = (int)WindDirection.N,
});
_scenarioService.SaveControlZones(_taskId, new List<Models.ControlZone>
{
new Models.ControlZone
{
Name = "核心禁飞区",
VerticesJson = "[{\"X\":300,\"Y\":0,\"Z\":0},{\"X\":700,\"Y\":0,\"Z\":0},{\"X\":700,\"Y\":0,\"Z\":400},{\"X\":300,\"Y\":0,\"Z\":400}]",
MinAltitude = 0, MaxAltitude = 1000,
},
});
_scenarioService.SaveTarget(_taskId, new TargetConfig
{
TargetType = (int)TargetType.FixedWing, Quantity = 1,
PowerType = (int)PowerType.Jet,
TypicalSpeed = 150, TypicalAltitude = 300,
});
_scenarioService.SaveDeployment(_taskId, new List<EquipmentDeployment>
{
new EquipmentDeployment
{
EquipmentRole = (int)EquipmentRole.Detection,
Quantity = 1, DetectionRadius = 10000,
},
});
_scenarioService.SaveCloudDispersal(_taskId, new CloudDispersal());
_scenarioService.SaveRoute(_taskId, new RoutePlan
{
FormationMode = (int)FormationMode.Single,
}, new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 0, PosZ = 100, Altitude = 300, Speed = 150 },
new Waypoint { PosX = 2000, PosY = 0, PosZ = 100, Altitude = 300, Speed = 150 },
});
_engine.Initialize(_taskId);
var intruded = false;
for (int i = 0; i < 1000 && !intruded; i++)
{
var r = _engine.Tick(1f / 20f);
if (r.NewEvents.Any(e => e.Type == SimEventType.ZoneIntruded))
intruded = true;
if (_engine.Drones[0].Status == DroneStatus.ZoneIntruded)
intruded = true;
if (r.State == SimulationState.Completed) break;
}
Assert.True(intruded, "无人机应触发管控区域侵入");
}
[Fact]
public void FullScenario_MultiDroneFormation()
{
var task = _scenarioService.CreateTask("编队测试", "");
_taskId = task.Id;
_scenarioService.SaveScene(_taskId, new CombatScene
{
SceneType = (int)SceneType.Plain, WindSpeed = 3,
WindDirection = (int)WindDirection.W,
});
_scenarioService.SaveTarget(_taskId, new TargetConfig
{
TargetType = (int)TargetType.Rotor, Quantity = 3,
PowerType = (int)PowerType.Electric,
TypicalSpeed = 80, TypicalAltitude = 200,
});
_scenarioService.SaveDeployment(_taskId, new List<EquipmentDeployment>
{
new EquipmentDeployment
{
EquipmentRole = (int)EquipmentRole.Detection,
Quantity = 1, DetectionRadius = 5000,
},
});
_scenarioService.SaveCloudDispersal(_taskId, new CloudDispersal());
_scenarioService.SaveRoute(_taskId, new RoutePlan
{
FormationMode = (int)FormationMode.Formation,
FormationSpacing = 50,
}, new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 0, PosZ = 100, Altitude = 200, Speed = 80 },
new Waypoint { PosX = 3000, PosY = 0, PosZ = 100, Altitude = 200, Speed = 80 },
});
_engine.Initialize(_taskId);
Assert.Equal(3, _engine.Drones.Count);
for (int i = 0; i < 100; i++)
_engine.Tick(1f / 20f);
Assert.All(_engine.Drones, d => Assert.Equal(DroneStatus.Flying, d.Status));
var yPositions = _engine.Drones.Select(d => d.PosY).ToList();
Assert.NotEqual(yPositions[0], yPositions[1]);
}
[Fact]
public void PauseAndResume()
{
SetupScenario();
_engine.Initialize(_taskId);
_engine.Pause();
Assert.Equal(SimulationState.Paused, _engine.State);
// Paused 时 tick 不改变状态
var result = _engine.Tick(1f);
Assert.Equal(SimulationState.Paused, result.State);
_engine.Resume();
Assert.Equal(SimulationState.Running, _engine.State);
}
[Fact]
public void Stop_ClosesGracefully()
{
SetupScenario();
_engine.Initialize(_taskId);
_engine.Tick(1f / 20f);
_engine.Stop();
Assert.Equal(SimulationState.Stopped, _engine.State);
}
[Fact]
public void FrameData_IsWritten()
{
SetupScenario();
_engine.Initialize(_taskId);
for (int i = 0; i < 10; i++)
_engine.Tick(1f / 20f);
// 验证帧数据库文件存在
var framePath = Path.Combine(_testDir, "frames", $"{_taskId}.db");
Assert.True(File.Exists(framePath));
// 验证有帧数据
var frameDb = new FrameDataStore(new TestPathProvider(_testDir)).CreateOrOpen(_taskId);
var frames = frameDb.Table<SimFrameRecord>().ToList();
Assert.NotEmpty(frames);
frameDb.Close();
}
[Fact]
public void Munition_IsFiredWhenTargetDetected()
{
SetupScenario();
_scenarioService.SaveDeployment(_taskId, new List<EquipmentDeployment>
{
new EquipmentDeployment
{
EquipmentRole = (int)EquipmentRole.Detection,
Quantity = 1,
DetectionRadius = 20000,
},
new EquipmentDeployment
{
EquipmentRole = (int)EquipmentRole.LaunchPlatform,
PlatformType = (int)PlatformType.GroundBased,
Quantity = 2,
PositionX = 0, PositionY = 0, PositionZ = 0,
AerosolType = (int)AerosolType.InertGas,
MunitionCount = 5,
Cooldown = 0.1f,
},
});
_engine.Initialize(_taskId);
// 跑几帧让探测到并发射
for (int i = 0; i < 10; i++)
_engine.Tick(1f / 20f);
Assert.True(_engine.Munitions.Count > 0 || _engine.Clouds.Count > 0);
}
}
}