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AudioManager.asset
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ClusterInputManager.asset
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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DynamicsManager.asset
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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EditorBuildSettings.asset
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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EditorSettings.asset
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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GraphicsSettings.asset
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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InputManager.asset
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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MemorySettings.asset
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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NavMeshAreas.asset
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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PackageManagerSettings.asset
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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Physics2DSettings.asset
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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PresetManager.asset
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ProjectSettings.asset
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ProjectVersion.txt
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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QualitySettings.asset
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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SceneTemplateSettings.json
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fix: 报告生成空列表保护 + 仿真后关闭引擎防DB锁
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2026-06-12 16:26:10 +08:00 |
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TagManager.asset
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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TimeManager.asset
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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UnityConnectSettings.asset
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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VersionControlSettings.asset
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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VFXManager.asset
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |