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GroupManager.cs
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fix: OnDisable + Dispose 替代 OnDestroy + Close,修复 domain reload SQLite 崩溃
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2026-06-13 09:42:10 +08:00 |
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GroupManager.cs.meta
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多批次Phase1: RoutePlan改Id主键+Waypoint加GroupId+ScenarioService/Engine/所有测试适配
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2026-06-12 15:33:37 +08:00 |
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ManagerVerification.cs
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fix: Unity 测试配置 - 火力单元改为 8×3 发(与集成测试一致)
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2026-06-13 09:19:30 +08:00 |
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ManagerVerification.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ModelManager.cs
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fix: OnDisable + Dispose 替代 OnDestroy + Close,修复 domain reload SQLite 崩溃
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2026-06-13 09:42:10 +08:00 |
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ModelManager.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ReplayController.cs
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所有Manager Awake改成public + ManagerVerification直调Awake
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2026-06-12 16:32:31 +08:00 |
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ReplayController.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ReportManager.cs
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fix: OnDisable + Dispose 替代 OnDestroy + Close,修复 domain reload SQLite 崩溃
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2026-06-13 09:42:10 +08:00 |
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ReportManager.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ScenarioManager.cs
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fix: OnDisable + Dispose 替代 OnDestroy + Close,修复 domain reload SQLite 崩溃
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2026-06-13 09:42:10 +08:00 |
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ScenarioManager.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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SimulationBootstrap.cs
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fix: Unity 测试配置 - 火力单元改为 8×3 发(与集成测试一致)
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2026-06-13 09:19:30 +08:00 |
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SimulationBootstrap.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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SimulationRunner.cs
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fix: OnDisable + Dispose 替代 OnDestroy + Close,修复 domain reload SQLite 崩溃
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2026-06-13 09:42:10 +08:00 |
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SimulationRunner.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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UnityPathProvider.cs
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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UnityPathProvider.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |