CounterDroneBackend/scripts/check_unity_build.ps1

33 lines
1.2 KiB
PowerShell

# Unity 脚本编译检查
# 用法:在修改 src/CounterDrone.Core/ 或 src/Unity/Assets/Scripts/ 后运行
# 退出码 0 = 成功,非 0 = 有错误
$ErrorActionPreference = "Stop"
$projectRoot = Split-Path -Parent $PSScriptRoot
$unityEditor = "C:\Program Files\Unity\Hub\Editor\2022.3.62f3c1\Editor\Unity.exe"
$unityProject = "$projectRoot\src\Unity"
$logFile = "$projectRoot\unity_build.log"
# 1. 重建 Core DLL
Write-Host "Building Core.dll..."
dotnet publish "$projectRoot\src\CounterDrone.Core\CounterDrone.Core.csproj" -c Release -o "$projectRoot\unity_plugins" 2>&1 | Out-Null
if ($LASTEXITCODE -ne 0) { Write-Host "Core.dll BUILD FAILED"; exit 1 }
# 2. 更新 Unity Plugins
Copy-Item "$projectRoot\unity_plugins\*.dll" "$unityProject\Assets\Plugins\CounterDrone.Core\" -Force
Write-Host "Core.dll updated"
# 3. 编译 Unity 脚本
Write-Host "Compiling Unity scripts..."
& $unityEditor -batchmode -quit -projectPath $unityProject -logFile $logFile 2>&1 | Out-Null
$errors = Select-String -Path $logFile -Pattern "error CS" -SimpleMatch
if ($errors) {
Write-Host "UNITY BUILD FAILED:"
$errors | ForEach-Object { Write-Host $_.Line }
exit 1
}
Write-Host "ALL CHECKS PASSED"
exit 0