86 lines
3.1 KiB
C#
86 lines
3.1 KiB
C#
using CounterDrone.Core.Models;
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namespace CounterDrone.Core.Simulation
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{
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public class MunitionEntity
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{
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public string Id { get; }
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public PlatformType LaunchMode { get; }
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public AerosolType AerosolType { get; }
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public float PosX { get; private set; }
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public float PosY { get; private set; }
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public float PosZ { get; private set; }
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public float TargetX { get; }
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public float TargetY { get; }
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public float TargetZ { get; }
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public float ReleaseAltitude { get; }
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public bool HasArrived { get; private set; }
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private readonly float _muzzleVelocity;
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private float _time;
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private readonly float _launchAngle;
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private readonly float _azimuth;
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private readonly float _startX, _startY, _startZ;
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public MunitionEntity(string id, PlatformType launchMode, AerosolType aerosolType,
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float startX, float startY, float startZ,
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float targetX, float targetY, float targetZ,
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float muzzleVelocity, float releaseAltitude)
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{
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Id = id;
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LaunchMode = launchMode;
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AerosolType = aerosolType;
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_startX = startX; _startY = startY; _startZ = startZ;
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PosX = startX; PosY = startY; PosZ = startZ;
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TargetX = targetX; TargetY = targetY; TargetZ = targetZ;
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_muzzleVelocity = muzzleVelocity;
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ReleaseAltitude = releaseAltitude;
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// 计算发射角(简化抛物线)
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var dx = targetX - startX;
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var dz = targetZ - startZ;
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var horizontalDist = (float)System.Math.Sqrt(dx * dx + dz * dz);
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_azimuth = horizontalDist > 0 ? (float)System.Math.Atan2(dx, dz) : 0;
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_launchAngle = 45f * (float)System.Math.PI / 180f;
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}
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public void Update(float deltaTime)
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{
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if (HasArrived) return;
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_time += deltaTime;
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if (LaunchMode == PlatformType.GroundBased)
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{
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// 抛物线弹道
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var v0 = _muzzleVelocity;
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var cosA = (float)System.Math.Cos(_launchAngle);
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var sinA = (float)System.Math.Sin(_launchAngle);
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var horizontalDist = v0 * cosA * _time;
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PosX = _startX + horizontalDist * (float)System.Math.Sin(_azimuth);
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PosZ = _startZ + horizontalDist * (float)System.Math.Cos(_azimuth);
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PosY = _startY + v0 * sinA * _time - 0.5f * 9.81f * _time * _time;
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if (PosY <= ReleaseAltitude)
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{
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PosY = ReleaseAltitude;
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HasArrived = true;
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}
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}
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else
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{
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// 空基投放:自由落体
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PosY -= 9.81f * deltaTime;
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PosX += (TargetX - PosX) * 0.1f;
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PosZ += (TargetZ - PosZ) * 0.1f;
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if (PosY <= ReleaseAltitude)
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{
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PosY = ReleaseAltitude;
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HasArrived = true;
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}
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}
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}
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}
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}
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