- Kinematics.CalculateLaunchAngle: 解 tan(θ) 二次方程取平射解 - Kinematics.ParabolicShellTime: 精确飞行时间替代 dist/mv 近似 - MunitionEntity.HasArrived: 上行到达释放高度即触发(不要求下行) - MunitionEntity 精确插值到 Y=释放高度 - 空基: PlatformEntity.CommandFlyTo 读取 releaseAlt 算 driftDist - 空基: 投放点位置保留插值不传送到终点 - 单元测试: 13/13 Kinematics 通过(含45°标准公式验证) |
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|---|---|---|
| .. | ||
| ActiveFuelDamageModel.cs | ||
| ActiveMaterialDamageModel.cs | ||
| AlgorithmFactory.cs | ||
| AlgorithmTypes.cs | ||
| DamageModelRouter.cs | ||
| DefaultAmmunition.cs | ||
| DefaultDefensePlanner.cs | ||
| GaussianPuffDispersion.cs | ||
| ICloudDispersionModel.cs | ||
| IDamageModel.cs | ||
| IDefensePlanner.cs | ||
| InertGasDamageModel.cs | ||
| Kinematics.cs | ||