338 lines
15 KiB
C#
338 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using CounterDrone.Core;
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using CounterDrone.Core.Algorithms;
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using CounterDrone.Core.Models;
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using CounterDrone.Core.Repository;
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using CounterDrone.Core.Services;
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using CounterDrone.Core.Simulation;
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using SQLite;
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using Xunit;
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namespace CounterDrone.Core.Tests
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{
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public class FullPipelineTests : IDisposable
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{
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private readonly string _testDir;
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private readonly IPathProvider _paths;
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private readonly IScenarioService _scenario;
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private readonly FrameDataStore _frameStore;
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private readonly SQLiteConnection _mainDb;
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private List<AmmunitionSpec> _ammoCatalog;
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private List<FireEvent> _lastFireSchedule;
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private string _taskId = string.Empty;
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public FullPipelineTests()
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{
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_testDir = Path.Combine(Path.GetTempPath(), $"cd_full_{Guid.NewGuid():N}");
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_paths = new TestPathProvider(_testDir);
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var dbm = new DatabaseManager(_paths);
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_mainDb = dbm.OpenMainDb();
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foreach (var a in DefaultAmmunition.GetAll()) _mainDb.Insert(a);
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_ammoCatalog = new List<AmmunitionSpec>(DefaultAmmunition.GetAll());
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_scenario = new ScenarioService(
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new SimTaskRepository(_mainDb), new CombatSceneRepository(_mainDb),
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new ControlZoneRepository(_mainDb), new TargetConfigRepository(_mainDb),
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new EquipmentDeploymentRepository(_mainDb), new CloudDispersalRepository(_mainDb),
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new RoutePlanRepository(_mainDb), new WaypointRepository(_mainDb));
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_frameStore = new FrameDataStore(_paths);
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}
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public void Dispose()
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{
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_mainDb?.Close();
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if (Directory.Exists(_testDir)) Directory.Delete(_testDir, true);
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}
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private SimulationEngine RunSimulation(int maxTicks, float tickDt = 1f / 20f)
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{
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var engine = new SimulationEngine(_scenario, _frameStore, new DamageModelRouter(), _paths);
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// 如果有推荐方案,生成发射计划
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var detail = _scenario.GetTaskDetail(_taskId)!;
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if (detail.Equipment.Any(e => e.EquipmentRole == (int)EquipmentRole.LaunchPlatform))
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{
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var schedule = BuildFireSchedule(detail);
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engine.SetFireSchedule(schedule);
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}
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engine.Initialize(_taskId);
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engine.TimeScale = 4f; // 4倍速加速
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for (int i = 0; i < maxTicks; i++)
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{
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var r = engine.Tick(tickDt);
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if (r.State == SimulationState.Completed) break;
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}
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engine.Stop();
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return engine;
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}
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/// <summary>从推荐方案的时机参数生成发射计划</summary>
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private List<FireEvent> BuildFireSchedule(TaskFullConfig detail)
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{
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return _lastFireSchedule ?? new List<FireEvent>();
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}
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/// <summary>将 DefenseAdvisor 推荐方案写入想定</summary>
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private DefenseRecommendation GetAndApplyRecommendation()
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{
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var detail = _scenario.GetTaskDetail(_taskId)!;
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var threat = new ThreatProfile
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{
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Environment = detail.Scene,
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Targets = detail.Targets,
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Route = detail.Route,
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Waypoints = detail.Waypoints,
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};
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var rec = new DefaultDefenseAdvisor(_ammoCatalog).Recommend(threat);
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_scenario.SaveCloudDispersal(_taskId, rec.Best.RecommendedCloud);
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var equips = new List<EquipmentDeployment>();
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foreach (var d in rec.Best.Detections)
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equips.Add(new EquipmentDeployment
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{
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EquipmentRole = (int)EquipmentRole.Detection,
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Quantity = d.Quantity,
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PositionX = d.Position.X,
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PositionY = d.Position.Y,
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PositionZ = d.Position.Z,
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DetectionRadius = d.DetectionRadius,
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});
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foreach (var p in rec.Best.Platforms)
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equips.Add(new EquipmentDeployment
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{
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EquipmentRole = (int)EquipmentRole.LaunchPlatform,
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PlatformType = (int)p.Type,
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Quantity = p.Quantity,
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PositionX = p.Position.X,
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PositionY = p.Position.Y,
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PositionZ = p.Position.Z,
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AerosolType = (int)rec.Best.RecommendedAerosolType,
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MunitionCount = p.MunitionCount,
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Cooldown = p.Cooldown,
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MuzzleVelocity = p.MuzzleVelocity,
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});
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_scenario.SaveDeployment(_taskId, equips);
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_lastFireSchedule = rec.Best.FireSchedule;
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return rec;
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}
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private static readonly string ReportOutputDir = Path.Combine(
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AppDomain.CurrentDomain.BaseDirectory, "..", "..", "..", "..", "..", "reports");
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private void VerifyAndExportReport(SimulationEngine eng, DroneEntity drone)
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{
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var detail = _scenario.GetTaskDetail(_taskId)!;
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var report = new ReportGenerator().Generate(detail, eng.Events.ToList(), drone.Status, eng.SimulationTime);
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Assert.Contains("对抗结果", report);
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Assert.Contains(detail.Task.Name, report);
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var svc = new ReportService(_mainDb, _paths);
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var r = svc.Generate(_taskId, detail, eng.Events.ToList(), drone.Status.ToString(), eng.SimulationTime);
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svc.ExportToFile(r.Id, ReportOutputDir); // 持久化目录
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}
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// ═══════════════════════════════════════════════
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// 场景 1:无防御 — 无人机到达目标
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// ═══════════════════════════════════════════════
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[Fact]
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public void Scenario_NoDefense_DroneReachesTarget()
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{
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var task = _scenario.CreateTask("无防御", "");
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_taskId = task.Id;
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_scenario.SaveScene(_taskId, new CombatScene { WindSpeed = 0 });
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_scenario.SaveTarget(_taskId, new TargetConfig
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{
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TargetType = (int)TargetType.FixedWing,
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PowerType = (int)PowerType.Jet,
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Quantity = 1,
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TypicalSpeed = 600,
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TypicalAltitude = 400,
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});
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_scenario.SaveRoute(_taskId, new RoutePlan { FormationMode = (int)FormationMode.Single },
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new List<Waypoint>
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{
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new Waypoint { PosX = 0, PosY = 400, PosZ = 0, Speed = 600 },
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new Waypoint { PosX = 3000, PosY = 400, PosZ = 0, Speed = 600 },
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});
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_scenario.SaveCloudDispersal(_taskId, new CloudDispersal());
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_scenario.SaveDeployment(_taskId, new List<EquipmentDeployment>());
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var eng = RunSimulation(400);
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Assert.Equal(DroneStatus.ReachedTarget, eng.Drones[0].Status);
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}
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// ═══════════════════════════════════════════════
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// 场景 2:管控区域侵入
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// ═══════════════════════════════════════════════
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[Fact]
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public void Scenario_ZoneIntrusion_DroneMarked()
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{
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var task = _scenario.CreateTask("管控区", "");
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_taskId = task.Id;
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_scenario.SaveScene(_taskId, new CombatScene { WindSpeed = 0 });
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_scenario.SaveTarget(_taskId, new TargetConfig
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{
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TargetType = (int)TargetType.Electric,
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PowerType = (int)PowerType.Electric,
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Quantity = 1,
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TypicalSpeed = 300,
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TypicalAltitude = 300,
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});
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_scenario.SaveRoute(_taskId, new RoutePlan { FormationMode = (int)FormationMode.Single },
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new List<Waypoint>
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{
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new Waypoint { PosX = 0, PosY = 300, PosZ = 0, Speed = 300 },
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new Waypoint { PosX = 3000, PosY = 300, PosZ = 0, Speed = 300 },
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});
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_scenario.SaveCloudDispersal(_taskId, new CloudDispersal());
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_scenario.SaveDeployment(_taskId, new List<EquipmentDeployment>());
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_scenario.SaveControlZones(_taskId, new List<Models.ControlZone>
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{
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new Models.ControlZone
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{
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Name = "禁飞区",
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VerticesJson = "[{\"X\":1200,\"Y\":0,\"Z\":-200},{\"X\":1800,\"Y\":0,\"Z\":-200},{\"X\":1800,\"Y\":0,\"Z\":200},{\"X\":1200,\"Y\":0,\"Z\":200}]",
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MinAltitude = 0, MaxAltitude = 1000,
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},
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});
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var eng = RunSimulation(400);
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Assert.Equal(DroneStatus.ZoneIntruded, eng.Drones[0].Status);
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}
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// ═══════════════════════════════════════════════
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// 场景 3:活塞发动机 → 算法推荐惰性气体 → 拦截成功
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// ═══════════════════════════════════════════════
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[Fact]
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public void Scenario_Piston_InertGasIntercept()
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{
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var task = _scenario.CreateTask("活塞拦截", "");
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_taskId = task.Id;
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_scenario.SaveScene(_taskId, new CombatScene
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{
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WindSpeed = 3,
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WindDirection = (int)WindDirection.W,
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});
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_scenario.SaveTarget(_taskId, new TargetConfig
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{
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TargetType = (int)TargetType.Piston,
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PowerType = (int)PowerType.Piston,
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Quantity = 1,
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TypicalSpeed = 200,
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TypicalAltitude = 500,
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});
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_scenario.SaveRoute(_taskId, new RoutePlan { FormationMode = (int)FormationMode.Single },
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new List<Waypoint>
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{
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new Waypoint { PosX = 0, PosY = 500, PosZ = 0, Speed = 200 },
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new Waypoint { PosX = 20000, PosY = 500, PosZ = 0, Speed = 200 },
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});
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var rec = GetAndApplyRecommendation();
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// 验证推荐参数和装备被正确持久化
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var saved = _scenario.GetTaskDetail(_taskId)!;
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Assert.True(saved.Cloud.RecommendedTiming.HasValue,
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$"Piston: RecommendedTiming={saved.Cloud.RecommendedTiming}");
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Assert.True(saved.Cloud.RecommendedTiming > 0);
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var platforms = saved.Equipment.Where(e => e.EquipmentRole == (int)EquipmentRole.LaunchPlatform).ToList();
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Assert.True(platforms.Count > 0, "应有发射平台");
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// 直接验证 BuildFireSchedule 逻辑
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var c = saved.Cloud;
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var p = platforms[0];
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var mv = (float)(p.MuzzleVelocity ?? 800);
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var dx = (float)c.PositionX - (float)p.PositionX;
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var dz = (float)c.PositionZ - (float)p.PositionZ;
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var dist = (float)System.Math.Sqrt(dx * dx + dz * dz);
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var ft = dist / mv;
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var fireTime = (float)c.RecommendedTiming!.Value - ft;
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Assert.True(fireTime > 0, $"发射时间={fireTime}, 距离={dist}, 飞行时间={ft}, 推荐时机={c.RecommendedTiming}");
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Assert.Equal(AerosolType.InertGas, rec.Best.RecommendedAerosolType);
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Assert.True(rec.Best.InterceptProbability > 0);
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Assert.True(rec.Best.RecommendedCloud.RecommendedTiming > 0);
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var eng = RunSimulation(8000);
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var launched = eng.Events.Count(e => e.Type == SimEventType.MunitionLaunched);
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var cloudsGenerated = eng.Events.Count(e => e.Type == SimEventType.CloudGenerated);
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var drone = eng.Drones[0];
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var msg = $"Piston: guns={platforms.Count}, launched={launched}, clouds={cloudsGenerated}, " +
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$"droneStatus={drone.Status}, hp={drone.Hp:F3}, posX={drone.PosX:F0}, " +
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$"cloudCount={eng.Clouds.Count}";
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Assert.True(launched > 0, msg);
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Assert.True(cloudsGenerated > 0, msg);
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VerifyAndExportReport(eng, drone);
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}
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// ═══════════════════════════════════════════════
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// 场景 4:喷气发动机 → 算法推荐活性材料
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// ═══════════════════════════════════════════════
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[Fact]
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public void Scenario_Jet_ActiveMaterialIntercept()
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{
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var task = _scenario.CreateTask("喷气拦截", "");
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_taskId = task.Id;
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_scenario.SaveScene(_taskId, new CombatScene { WindSpeed = 0 });
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_scenario.SaveTarget(_taskId, new TargetConfig
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{
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TargetType = (int)TargetType.HighSpeed,
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PowerType = (int)PowerType.Jet,
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Quantity = 1,
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TypicalSpeed = 500,
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TypicalAltitude = 800,
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});
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_scenario.SaveRoute(_taskId, new RoutePlan { FormationMode = (int)FormationMode.Single },
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new List<Waypoint>
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{
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new Waypoint { PosX = 0, PosY = 800, PosZ = 0, Speed = 500 },
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new Waypoint { PosX = 30000, PosY = 800, PosZ = 0, Speed = 500 },
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});
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var rec = GetAndApplyRecommendation();
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var saved = _scenario.GetTaskDetail(_taskId)!;
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Assert.True(saved.Cloud.RecommendedTiming.HasValue,
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$"Jet: RecommendedTiming={saved.Cloud.RecommendedTiming}");
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Assert.Equal(AerosolType.ActiveMaterial, rec.Best.RecommendedAerosolType);
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Assert.True(rec.Best.InterceptProbability > 0);
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Assert.True(rec.Best.RecommendedCloud.RecommendedTiming > 0);
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var jetPlatforms = saved.Equipment.Where(e => e.EquipmentRole == (int)EquipmentRole.LaunchPlatform).ToList();
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var eng = RunSimulation(8000);
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var launched = eng.Events.Count(e => e.Type == SimEventType.MunitionLaunched);
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var cloudsGenerated = eng.Events.Count(e => e.Type == SimEventType.CloudGenerated);
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var drone = eng.Drones[0];
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var msg = $"Jet: guns={jetPlatforms.Count}, launched={launched}, clouds={cloudsGenerated}, " +
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$"droneStatus={drone.Status}, hp={drone.Hp:F3}, posX={drone.PosX:F0}, " +
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$"cloudCount={eng.Clouds.Count}";
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Assert.True(launched > 0, msg);
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Assert.True(cloudsGenerated > 0, msg);
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VerifyAndExportReport(eng, drone);
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}
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}
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}
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