32 lines
1.6 KiB
PowerShell
32 lines
1.6 KiB
PowerShell
# Unity 脚本编译检查(best-effort)
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# 用法:修改 Core 或 Unity 脚本后运行
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# 注意:Unity batchmode 不保证捕获所有编译错误,
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# 最终验证需在 Unity Editor 中确认
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$ErrorActionPreference = "Stop"
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$projectRoot = Split-Path -Parent $PSScriptRoot
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$unityEditor = "C:\Program Files\Unity\Hub\Editor\2022.3.62f3c1\Editor\Unity.exe"
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$unityProject = "$projectRoot\src\Unity"
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Write-Host "Building Core.dll..."
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dotnet publish "$projectRoot\src\CounterDrone.Core\CounterDrone.Core.csproj" -c Release -o "$projectRoot\unity_plugins" 2>&1 | Out-Null
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if ($LASTEXITCODE -ne 0) { Write-Host "Core.dll BUILD FAILED"; exit 1 }
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Copy-Item "$projectRoot\unity_plugins\*.dll" "$unityProject\Assets\Plugins\CounterDrone.Core\" -Force
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Remove-Item "$unityProject\Library\ScriptAssemblies" -Recurse -Force -ErrorAction SilentlyContinue
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Write-Host "Compiling Unity scripts... (Editor.log 可能不反映编译错误)"
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$result = & $unityEditor -batchmode -quit -projectPath $unityProject 2>&1
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if ($LASTEXITCODE -ne 0) { Write-Host "Unity exited with code $LASTEXITCODE"; exit 1 }
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# 额外检查 dotnet build 能否通过(如果项目有 .csproj)
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$csproj = Get-ChildItem "$unityProject" -Filter "*.csproj" -Recurse -Depth 1 | Where-Object { $_.Name -notmatch "Editor" } | Select-Object -First 1
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if ($csproj) {
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Write-Host "Checking with dotnet build..."
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dotnet build $csproj.FullName 2>&1 | Out-Null
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if ($LASTEXITCODE -ne 0) { Write-Host "dotnet build FAILED"; exit 1 }
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}
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Write-Host "ALL CHECKS PASSED (verify in Unity Editor for final confirmation)"
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exit 0
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