CounterDroneBackend/test/unit/CounterDrone.Core.Tests/AlgorithmFactoryTests.cs

50 lines
1.7 KiB
C#

using CounterDrone.Core.Algorithms;
using Xunit;
namespace CounterDrone.Core.Tests
{
public class AlgorithmFactoryTests
{
[Fact]
public void Create_ReturnsDefaultImplementations()
{
var dispersion = AlgorithmFactory.Create<ICloudDispersionModel>();
Assert.IsType<GaussianPuffDispersion>(dispersion);
var damage = AlgorithmFactory.Create<IDamageModel>();
Assert.IsType<DamageModelRouter>(damage);
var advisor = AlgorithmFactory.Create<IDefenseAdvisor>();
Assert.IsType<DefaultDefenseAdvisor>(advisor);
}
[Fact]
public void Register_ReplacesImplementation()
{
AlgorithmFactory.Register<ICloudDispersionModel>(() => new MockDispersion());
var instance = AlgorithmFactory.Create<ICloudDispersionModel>();
Assert.IsType<MockDispersion>(instance);
AlgorithmFactory.Register<ICloudDispersionModel>(() => new GaussianPuffDispersion());
}
}
public class MockDispersion : ICloudDispersionModel
{
public Vector3 Center => new();
public float Radius => 100f;
public float CoreDensity => 1f;
public float EffectiveRadius => 100f;
public ParticleParams Particles => new();
public bool IsDissipated => false;
public int Phase => 2;
public float Elapsed => 10f;
public void Initialize(CounterDrone.Core.Models.AmmunitionSpec ammo,
CounterDrone.Core.Models.CombatScene env, Vector3 releasePos, float releaseTime)
{ }
public void Tick(float deltaTime, float windSpeed,
CounterDrone.Core.Models.WindDirection windDir)
{ }
}
}