using System; using System.Collections.Generic; using System.Linq; using System.Text; using CounterDrone.Core.Models; using CounterDrone.Core.Simulation; namespace CounterDrone.Core.Services { public class ReportGenerator { public string Generate(TaskFullConfig config, List events, Simulation.DroneStatus finalDroneStatus, float simulationDuration) { var sb = new StringBuilder(); var platforms = config.Equipment.Where(e => e.EquipmentRole == (int)EquipmentRole.LaunchPlatform).ToList(); var target = config.Targets.FirstOrDefault(); var scene = config.Scene; var destroyed = events.Count(e => e.Type == SimEventType.DroneDestroyed); var reached = events.Count(e => e.Type == SimEventType.DroneReachedTarget); var intruded = events.Count(e => e.Type == SimEventType.ZoneIntruded); var totalDrones = config.Targets.Sum(t => t.Quantity); var result = DetermineInterceptResult(destroyed, reached + intruded, totalDrones); sb.AppendLine("# 仿真评估报告"); sb.AppendLine(); sb.AppendLine($"| 项目 | 值 |"); sb.AppendLine($"|------|-----|"); sb.AppendLine($"| 任务名称 | {config.Task.Name} |"); sb.AppendLine($"| 任务编号 | {config.Task.TaskNumber} |"); sb.AppendLine($"| 仿真耗时 | {simulationDuration:F1} 秒 |"); sb.AppendLine($"| 气溶胶类型 | {TranslateAerosol((AerosolType)config.Cloud.AerosolType)} |"); sb.AppendLine(); // === 一、仿真结果 === sb.AppendLine("## 一、仿真结果"); sb.AppendLine(); sb.AppendLine($"| 统计项 | 值 |"); sb.AppendLine($"|--------|-----|"); sb.AppendLine($"| 无人机总数 | {totalDrones} |"); sb.AppendLine($"| 被摧毁 | {destroyed} |"); sb.AppendLine($"| 到达目标 | {reached} |"); sb.AppendLine($"| 侵入管控区 | {intruded} |"); sb.AppendLine($"| 弹药发射 | {events.Count(e => e.Type == SimEventType.MunitionLaunched)} |"); sb.AppendLine($"| 云团生成 | {events.Count(e => e.Type == SimEventType.CloudGenerated)} |"); sb.AppendLine(); sb.AppendLine($"**对抗结果**:{TranslateResult(result)}"); sb.AppendLine(); // === 二、作战环境 === sb.AppendLine("## 二、作战环境"); sb.AppendLine(); sb.AppendLine($"| 参数 | 值 |"); sb.AppendLine($"|------|-----|"); sb.AppendLine($"| 场景类型 | {TranslateScene((SceneType)scene.SceneType)} |"); sb.AppendLine($"| 时间段 | {scene.TimeOfDay} |"); sb.AppendLine($"| 天气 | {TranslateWeather((WeatherType)scene.WeatherType)} |"); sb.AppendLine($"| 风速 | {scene.WindSpeed:F1} m/s |"); sb.AppendLine($"| 风向 | {TranslateWindDirection((WindDirection)scene.WindDirection)} |"); sb.AppendLine($"| 温度 | {scene.Temperature:F1}°C |"); sb.AppendLine($"| 湿度 | {scene.Humidity:F0}%RH |"); sb.AppendLine($"| 气压 | {scene.Pressure:F0} hPa |"); sb.AppendLine($"| 能见度 | {scene.Visibility:F0} m |"); sb.AppendLine($"| 场景范围 | {scene.SceneWidth:F0} × {scene.SceneLength:F0} × {scene.SceneHeight:F0} m (W×L×H) |"); sb.AppendLine(); // === 三、威胁目标 === sb.AppendLine("## 三、威胁目标"); sb.AppendLine(); sb.AppendLine($"| 参数 | 值 |"); sb.AppendLine($"|------|-----|"); sb.AppendLine($"| 类型 | {TranslateTarget((TargetType)(target?.TargetType ?? 0))} |"); sb.AppendLine($"| 动力 | {TranslatePower((PowerType)(target?.PowerType ?? 0))} |"); sb.AppendLine($"| 数量 | {totalDrones} 架 |"); sb.AppendLine($"| 翼展 | {target?.Wingspan ?? 0:F1} m |"); sb.AppendLine($"| 速度 | {target?.TypicalSpeed ?? 0:F0} km/h |"); sb.AppendLine($"| 高度 | {target?.TypicalAltitude ?? 0:F0} m |"); sb.AppendLine(); // === 四、云团抛撒配置 === sb.AppendLine("## 四、云团抛撒配置"); sb.AppendLine(); sb.AppendLine($"| 参数 | 值 |"); sb.AppendLine($"|------|-----|"); sb.AppendLine($"| 气溶胶类型 | {TranslateAerosol((AerosolType)config.Cloud.AerosolType)} |"); sb.AppendLine($"| 抛撒高度 | {config.Cloud.DisperseHeight:F0} m |"); sb.AppendLine($"| 触发模式 | {TranslateTrigger((TriggerMode)config.Cloud.TriggerMode)} |"); sb.AppendLine($"| 释放方式 | {TranslateRelease((ReleaseMode)config.Cloud.ReleaseMode)} |"); sb.AppendLine($"| 扩散方向 | {config.Cloud.SpreadAngle:F0}° |"); sb.AppendLine($"| 初始规模 | {config.Cloud.InitialScale:F0} m³ |"); sb.AppendLine($"| 持续时间 | {config.Cloud.Duration:F0} s |"); sb.AppendLine($"| 释放总量 | {config.Cloud.TotalAmount:F1} kg |"); sb.AppendLine($"| 配置来源 | {config.Cloud.Source} |"); if (config.Cloud.Source == "Algorithm" && config.Cloud.EstimatedProbability.HasValue) { sb.AppendLine($"| **算法推荐** | |"); sb.AppendLine($"| 推荐弹药数 | {config.Cloud.SalvoRounds} 发 |"); sb.AppendLine($"| 云团间距 | {config.Cloud.SalvoSpacing:F0} m |"); sb.AppendLine($"| 拦截概率估计 | {config.Cloud.EstimatedProbability.Value:P0} |"); sb.AppendLine($"| 抛撒时机 | {config.Cloud.RecommendedTiming:F0}s |"); } sb.AppendLine(); // 构建 PlatformId → 火力单元 映射(去重,五和六共用) var platToEquip = new Dictionary(); var unitLaunchCounts = new Dictionary(); int platIdx = 1, unitNum = 0; for (int ei = 0; ei < config.Equipment.Count; ei++) { var eq = config.Equipment[ei]; if (eq.EquipmentRole != (int)EquipmentRole.LaunchPlatform) continue; int channels = (eq.GunCount ?? 1) * (eq.ChannelsPerGun ?? 1); for (int j = 0; j < eq.Quantity; j++) { unitNum++; for (int c = 0; c < channels; c++) platToEquip[$"plat_{platIdx++}"] = unitNum; } } foreach (var e in events.Where(e => e.Type == SimEventType.MunitionLaunched)) { if (platToEquip.TryGetValue(e.SourceId, out var u)) unitLaunchCounts[u] = unitLaunchCounts.GetValueOrDefault(u, 0) + 1; } // === 五、我方部署 === sb.AppendLine("## 五、我方部署"); sb.AppendLine(); sb.AppendLine($"### 发射平台"); sb.AppendLine(); sb.AppendLine($"| # | 平台类型 | 位置 (X,Y,Z) | 弹药类型 | 挂载量 | 发射数 |"); sb.AppendLine($"|---|---------|-------------|---------|:------:|:------:|"); int unitNum2 = 0; foreach (var eq in config.Equipment.Where(e => e.EquipmentRole == (int)EquipmentRole.LaunchPlatform)) { int channels = (eq.GunCount ?? 1) * (eq.ChannelsPerGun ?? 1); for (int j = 0; j < eq.Quantity; j++) { unitNum2++; int fired = unitLaunchCounts.GetValueOrDefault(unitNum2, 0); string ptype = ((PlatformType?)(eq.PlatformType ?? 0)) == PlatformType.AirBased ? "空基" : "地基"; string ammo = eq.AerosolType.HasValue ? TranslateAerosol((AerosolType)eq.AerosolType) : "-"; sb.AppendLine($"| #{unitNum2} | {ptype} | ({eq.PositionX + j * 50:F0}, {eq.PositionY:F0}, {eq.PositionZ:F0}) | {ammo} | {eq.MunitionCount ?? channels} | {fired} |"); } } sb.AppendLine(); // 探测设备 var detections = config.Equipment.Where(e => e.EquipmentRole == (int)EquipmentRole.Detection).ToList(); if (detections.Count > 0) { sb.AppendLine($"### 探测设备"); sb.AppendLine(); sb.AppendLine($"| # | 位置 (X,Y,Z) | 探测半径 | 数量 |"); sb.AppendLine($"|---|-------------|---------|:----:|"); int detIdx = 0; foreach (var d in detections) { for (int j = 0; j < d.Quantity; j++) sb.AppendLine($"| D{++detIdx} | ({d.PositionX:F0}, {d.PositionY:F0}, {d.PositionZ:F0}) | {(d.DetectionRadius ?? 0):F0} m | 1 |"); } sb.AppendLine(); } // 管控区域 if (config.ControlZones.Count > 0) { sb.AppendLine($"### 管控区域"); sb.AppendLine(); sb.AppendLine($"| # | 名称 | 高度范围 |"); sb.AppendLine($"|---|------|---------|"); int zIdx = 0; foreach (var z in config.ControlZones) sb.AppendLine($"| Z{++zIdx} | {z.Name} | {(int)z.MinAltitude}-{(int)z.MaxAltitude} m |"); sb.AppendLine(); } // === 六、事件时序 === sb.AppendLine("## 六、事件时序"); sb.AppendLine(); sb.AppendLine("| 时间(s) | 事件 | 详情 | 火力单元 |"); sb.AppendLine("|---------|------|------|:------:|"); int munitionIdx = 0, cloudIdx = 0; foreach (var e in events.OrderBy(e => e.OccurredAt)) { string unitCell = e.Type == SimEventType.MunitionLaunched && platToEquip.TryGetValue(e.SourceId, out var u) ? $"#{u}" : "-"; // 编号前缀 + 引擎生成的 Description(含坐标等调试信息) string prefix = e.Type switch { SimEventType.MunitionLaunched => $"第 {++munitionIdx} 发", SimEventType.CloudGenerated => $"云团 #{++cloudIdx}", _ => string.Empty, }; string desc = string.IsNullOrEmpty(prefix) ? e.Description : $"{prefix} · {e.Description}"; sb.AppendLine($"| {e.OccurredAt:F2} | {TranslateEvent(e.Type)} | {desc} | {unitCell} |"); } sb.AppendLine(); // === 七、时间线 === var launches = events.Where(e => e.Type == SimEventType.MunitionLaunched).Select(e => e.OccurredAt).OrderBy(t => t).ToList(); var clouds = events.Where(e => e.Type == SimEventType.CloudGenerated).Select(e => e.OccurredAt).OrderBy(t => t).ToList(); var destroys = events.Where(e => e.Type == SimEventType.DroneDestroyed).Select(e => e.OccurredAt).OrderBy(t => t).ToList(); float launchFirst = launches.DefaultIfEmpty(0).FirstOrDefault(); float launchLast = launches.DefaultIfEmpty(0).LastOrDefault(); float cloudFirst = clouds.DefaultIfEmpty(0).FirstOrDefault(); float destroyFirst = destroys.DefaultIfEmpty(0).FirstOrDefault(); sb.AppendLine("## 七、时间线"); sb.AppendLine(); sb.AppendLine($"| 阶段 | 时间 | 耗时 |"); sb.AppendLine($"|------|------|------|"); if (launchFirst > 0) { sb.AppendLine($"| 首发发射 | {launchFirst:F1}s | - |"); if (launches.Count > 1) sb.AppendLine($"| 末发发射 | {launchLast:F1}s | {launchLast - launchFirst:F1}s(弹群展开) |"); sb.AppendLine($"| 发射 → 云团生成 | {launchFirst:F1}s → {cloudFirst:F1}s | {cloudFirst - launchFirst:F1}s(弹药飞行) |"); } if (destroyFirst > 0) sb.AppendLine($"| 云团生成 → 首个击毁 | {cloudFirst:F1}s → {destroyFirst:F1}s | {destroyFirst - cloudFirst:F1}s(暴露毁伤) |"); sb.AppendLine($"| 总耗时 | 0 → {simulationDuration:F1}s | {simulationDuration:F1}s |"); sb.AppendLine(); // 汇总统计(调试用) sb.AppendLine("**统计汇总**:"); sb.AppendLine($"- 弹药发射 {launches.Count} 发,云团生成 {clouds.Count} 朵,击毁 {destroys.Count} 架"); if (launchFirst > 0 && launchLast > 0) sb.AppendLine($"- 发射窗口 {launchLast - launchFirst:F1}s,弹药飞行 {(cloudFirst - launchFirst):F1}s"); sb.AppendLine(); return sb.ToString(); } public InterceptResult DetermineInterceptResult(int destroyed, int reachedOrIntruded, int total) { if (total == 0) return InterceptResult.Failed; if (destroyed >= total) return InterceptResult.Success; if (destroyed > 0) return InterceptResult.Partial; return InterceptResult.Failed; } private static string TranslateResult(InterceptResult r) => r switch { InterceptResult.Success => "✅ 成功拦截", InterceptResult.Partial => "⚠️ 部分拦截", InterceptResult.Failed => "❌ 拦截失败", _ => "未知", }; private static string TranslateAerosol(AerosolType t) => t switch { AerosolType.InertGas => "惰性气体(吸入式灭火)", AerosolType.ActiveMaterial => "活性材料(爆燃式)", AerosolType.ActiveFuel => "活性燃料(吸入式爆炸)", _ => t.ToString(), }; private static string TranslateWeather(WeatherType w) => w switch { WeatherType.Sunny => "晴天", WeatherType.Overcast => "阴天", WeatherType.Fog => "雾天", WeatherType.Rain => "雨天", WeatherType.Night => "夜间", _ => w.ToString(), }; private static string TranslateWindDirection(WindDirection d) => d switch { WindDirection.N => "北 (N)", WindDirection.NE => "东北 (NE)", WindDirection.E => "东 (E)", WindDirection.SE => "东南 (SE)", WindDirection.S => "南 (S)", WindDirection.SW => "西南 (SW)", WindDirection.W => "西 (W)", WindDirection.NW => "西北 (NW)", _ => d.ToString(), }; private static string TranslateScene(SceneType s) => s switch { SceneType.Urban => "城市", SceneType.Plain => "平原", SceneType.Mountain => "山区", SceneType.Coast => "海岸", _ => s.ToString(), }; private static string TranslateTrigger(TriggerMode t) => t switch { TriggerMode.Time => "时间触发", TriggerMode.Area => "区域触发", TriggerMode.Manual => "手动触发", _ => t.ToString(), }; private static string TranslateTarget(TargetType t) => t switch { TargetType.Rotor => "旋翼", TargetType.FixedWing => "固定翼", TargetType.Electric => "电推", TargetType.Piston => "活塞", TargetType.HighSpeed => "高速目标", _ => t.ToString(), }; private static string TranslatePower(PowerType p) => p switch { PowerType.Electric => "电推式", PowerType.Piston => "活塞式", PowerType.Jet => "喷吸气式", _ => p.ToString(), }; private static string TranslateRelease(ReleaseMode r) => r switch { ReleaseMode.Single => "单次齐射", ReleaseMode.Continuous => "连续释放", ReleaseMode.Pulse => "脉冲释放", _ => r.ToString(), }; private static string TranslateEvent(SimEventType t) => t switch { SimEventType.MunitionLaunched => "🚀 弹药发射", SimEventType.CloudGenerated => "☁️ 云团生成", SimEventType.DroneDestroyed => "💥 目标击毁", SimEventType.DroneReachedTarget => "🏁 抵达目标", SimEventType.ZoneIntruded => "🚨 侵入管控区", SimEventType.SimulationEnd => "⏹️ 仿真结束", _ => t.ToString(), }; } }