using CounterDrone.Core.Algorithms; using CounterDrone.Core.Models; using Xunit; namespace CounterDrone.Core.Tests { public class KinematicsTests { [Fact] public void WindToVector_East_CorrectDirection() { var (x, y, z) = Kinematics.WindToVector(WindDirection.E, 10f); Assert.True(x > 9f, "东风 → X 正方向"); Assert.True(System.Math.Abs(z) < 1f, "东风 → Z 接近 0"); Assert.Equal(0f, y, 3); } [Fact] public void WindToVector_North_CorrectDirection() { var (x, y, z) = Kinematics.WindToVector(WindDirection.N, 10f); Assert.True(System.Math.Abs(x) < 1f); Assert.True(z > 9f, "北风 → Z 正方向"); } [Fact] public void CalculateLaunchAngle_ReturnsValidAngle() { var angle = Kinematics.CalculateLaunchAngle(5000f, 500f, 300f); Assert.True(angle > 0); Assert.True(angle < System.Math.PI / 2); // < 90° } [Fact] public void CalculateLaunchAngle_CloseRange_UsesHeightConstraint() { // 近距离,高度约束应主导 var angle = Kinematics.CalculateLaunchAngle(1000f, 300f, 300f); Assert.True(angle > 0.05f, "近距离也有合理发射角"); } [Fact] public void ParabolicPosition_T0_IsAtStart() { var (x, y, z) = Kinematics.ParabolicPosition(0, 0, 0, 0.5f, 0, 500f, 0); Assert.Equal(0f, x, 1); Assert.Equal(0f, y, 1); Assert.Equal(0f, z, 1); } [Fact] public void PointInPolygon_Inside_ReturnsTrue() { var vertices = new (float X, float Z)[] { (0, 0), (10, 0), (10, 10), (0, 10) }; Assert.True(Kinematics.PointInPolygon(5, 5, vertices)); } [Fact] public void PointInPolygon_Outside_ReturnsFalse() { var vertices = new (float X, float Z)[] { (0, 0), (10, 0), (10, 10), (0, 10) }; Assert.False(Kinematics.PointInPolygon(20, 5, vertices)); } } }