using CounterDrone.Core.Algorithms; using CounterDrone.Core.Models; using CounterDrone.Core.Simulation; using Xunit; namespace CounterDrone.Core.Tests { public class MunitionEntityTests { [Fact] public void GroundBased_DoesNotArriveImmediately() { var m = new MunitionEntity("m1", PlatformType.GroundBased, AerosolType.InertGas, startX: 0, startY: 0, startZ: 0, targetX: 5000, targetY: 300, targetZ: 0, muzzleVelocity: 500f, releaseAltitude: 300f); m.Update(0.05f); Assert.False(m.HasArrived, "炮弹不能第一帧就到达"); } [Fact] public void GroundBased_ArrivesAtTargetPosition() { // 验证炮弹到达时,水平位置接近目标 var m = new MunitionEntity("m1", PlatformType.GroundBased, AerosolType.InertGas, startX: 0, startY: 0, startZ: 0, targetX: 5000, targetY: 300, targetZ: 0, muzzleVelocity: 500f, releaseAltitude: 300f); for (int i = 0; i < 500; i++) { m.Update(0.05f); if (m.HasArrived) break; } Assert.True(m.HasArrived, "炮弹应到达"); // 到达释放高度 Assert.True(System.Math.Abs(m.PosY - 300f) < 5f, $"PosY={m.PosY:F1} 应≈300"); // 水平位置接近目标 var dist = System.Math.Sqrt( (m.PosX - m.TargetX) * (m.PosX - m.TargetX) + (m.PosZ - m.TargetZ) * (m.PosZ - m.TargetZ)); Assert.True(dist < 1000f, $"到达点距目标 {dist:F0}m,应<1000m"); } [Fact] public void GroundBased_LaunchAngle_ReachesReleaseAltitude() { // 验证运动学:给定距离和初速,弹道能达到释放高度 var range = 5000f; var v0 = 500f; var releaseAlt = 300f; var angle = Kinematics.CalculateLaunchAngle(range, v0, releaseAlt); // 弹道顶点高度 >= 释放高度 var peakH = v0 * v0 * (float)System.Math.Sin(angle) * (float)System.Math.Sin(angle) / (2f * 9.81f); Assert.True(peakH >= releaseAlt, $"弹道顶点 {peakH:F0}m ≥ 释放高度 {releaseAlt}m, angle={angle * 180 / System.Math.PI:F1}°"); } [Fact] public void GroundBased_MovesForwardOverTime() { var m = new MunitionEntity("m1", PlatformType.GroundBased, AerosolType.InertGas, startX: 0, startY: 0, startZ: 0, targetX: 1000, targetY: 300, targetZ: 0, muzzleVelocity: 500f, releaseAltitude: 300f); m.Update(1f); var dist = System.Math.Sqrt(m.PosX * m.PosX + m.PosZ * m.PosZ); Assert.True(dist > 100f, "1秒后炮弹应水平移动 > 100m"); } [Fact] public void AirBased_DropsToReleaseAltitude() { var m = new MunitionEntity("m1", PlatformType.AirBased, AerosolType.InertGas, startX: 0, startY: 500, startZ: 0, targetX: 1000, targetY: 300, targetZ: 0, muzzleVelocity: 0, releaseAltitude: 300f); // 空基投放:自由落体 500m → 300m = 200m 下落 // h = 0.5*g*t² → t = sqrt(2*200/9.81) ≈ 6.4s for (int i = 0; i < 500; i++) { m.Update(0.05f); if (m.HasArrived) break; } Assert.True(m.HasArrived, "空基弹药应到达释放高度"); Assert.True(m.PosY <= 300f + 1f); } } }