# Unity 脚本编译检查 $ErrorActionPreference = "Stop" $projectRoot = Split-Path -Parent $PSScriptRoot $unityEditor = "C:\Program Files\Unity\Hub\Editor\2022.3.62f3c1\Editor\Unity.exe" $unityProject = "$projectRoot\src\Unity" # 1. 重建 Core DLL Write-Host "Building Core.dll..." dotnet publish "$projectRoot\src\CounterDrone.Core\CounterDrone.Core.csproj" -c Release -o "$projectRoot\unity_plugins" 2>&1 | Out-Null if ($LASTEXITCODE -ne 0) { Write-Host "Core.dll BUILD FAILED"; exit 1 } # 2. 更新 Plugins + 清理缓存 Copy-Item "$projectRoot\unity_plugins\*.dll" "$unityProject\Assets\Plugins\CounterDrone.Core\" -Force Remove-Item "$unityProject\Library\ScriptAssemblies" -Recurse -Force -ErrorAction SilentlyContinue Write-Host "Compiling Unity scripts..." # 3. 编译(CompileErrorDetector 捕获错误并 Exit(-1)) & $unityEditor -batchmode -projectPath $unityProject -logFile - 2>&1 | Out-Null if ($LASTEXITCODE -ne 0) { Write-Host "UNITY BUILD FAILED (exit code $LASTEXITCODE)"; exit 1 } Write-Host "ALL CHECKS PASSED" exit 0