| | | 1 | | using System; |
| | | 2 | | using CounterDrone.Core.Models; |
| | | 3 | | |
| | | 4 | | namespace CounterDrone.Core.Simulation |
| | | 5 | | { |
| | | 6 | | public class DetectionEntity |
| | | 7 | | { |
| | 0 | 8 | | public string Id { get; } |
| | 0 | 9 | | public float PosX { get; } |
| | 0 | 10 | | public float PosY { get; } |
| | 0 | 11 | | public float PosZ { get; } |
| | 0 | 12 | | public float DetectionRadius { get; } |
| | | 13 | | |
| | 0 | 14 | | public DetectionEntity(string id, EquipmentDeployment config) |
| | 0 | 15 | | { |
| | 0 | 16 | | Id = id; |
| | 0 | 17 | | PosX = (float)config.PositionX; |
| | 0 | 18 | | PosY = (float)config.PositionY; |
| | 0 | 19 | | PosZ = (float)config.PositionZ; |
| | 0 | 20 | | DetectionRadius = (float)(config.DetectionRadius ?? 5000f); |
| | 0 | 21 | | } |
| | | 22 | | |
| | | 23 | | public bool CanDetect(DroneEntity drone) |
| | 0 | 24 | | { |
| | 0 | 25 | | var dx = drone.PosX - PosX; |
| | 0 | 26 | | var dy = drone.PosY - PosY; |
| | 0 | 27 | | var dz = drone.PosZ - PosZ; |
| | 0 | 28 | | var dist = (float)Math.Sqrt(dx * dx + dy * dy + dz * dz); |
| | 0 | 29 | | return dist <= DetectionRadius; |
| | 0 | 30 | | } |
| | | 31 | | } |
| | | 32 | | } |