using System.Collections.Generic; using CounterDrone.Core.Algorithms; using CounterDrone.Core.Models; using Xunit; namespace CounterDrone.Core.Tests { public class InterceptCalculatorTests { private static List FlatRoute(float length, float speedMs) => new() { new() { PosX = 0, PosY = 0, PosZ = 0, Speed = speedMs * 3.6f }, new() { PosX = length, PosY = 0, PosZ = 0, Speed = speedMs * 3.6f }, }; [Fact] public void NoHeightDiff_vs100_vd1() { // 航路 0→20, vd=1, unit@(10,0,0), vs=100, R=0 // (10-A)² + 0.25·g²·A⁴ = 10000·A² // 近似解 A≈0.099 (重力项可忽略) var route = FlatRoute(20, 1); var unit = new Vector3(10, 0, 0); var (arc, _) = InterceptCalculator.Compute(route, 0, 1 * 3.6f, 0, unit, 100); Assert.True(arc > 0.05f && arc < 0.15f, $"arc={arc:F4}"); } [Fact] public void NoHeightDiff_vs100_vd1_R2() { // R=2s, ts=A-2, 方程: (10-A)²+0.25g²(A-2)⁴ = 10000(A-2)² var route = FlatRoute(20, 1); var unit = new Vector3(10, 0, 0); var (arc, _) = InterceptCalculator.Compute(route, 0, 1 * 3.6f, 2, unit, 100); Assert.True(arc > 1.5f && arc < 3f, $"arc={arc:F3}"); } [Fact] public void NoHeightDiff_vs50_vd1_UnitFar() { // unit@(50,0,0), vs=50, vd=1, R=0, route 0→100 var route = FlatRoute(100, 1); var unit = new Vector3(50, 0, 0); var (arc, _) = InterceptCalculator.Compute(route, 0, 1 * 3.6f, 0, unit, 50); Assert.True(arc > 0.3f && arc < 1.5f, $"arc={arc:F4}"); } [Fact] public void UpwardBranch_ShellGoingUp() { // Y=500, unit Y=0, vs=800, vd=55.6(200km/h), R=5, route 0→10000 // 核实求出的 ts 对应上升段 var route = StraightRoute(0, 10000, 500, 200); var unit = new Vector3(5000, 0, 50); var (arc, ts) = InterceptCalculator.Compute(route, 0, 200, 5, unit, 800); Assert.True(arc > 0, $"arc={arc:F0}"); var (rx, ry, rz) = RouteGeometry.PositionAt(route, arc); float d = MathF.Sqrt((rx - 5000) * (rx - 5000) + (rz - 50) * (rz - 50)); float cosTheta = d / (800 * ts); float sinTheta = (ry - 0 + 0.5f * 9.81f * ts * ts) / (800 * ts); // 上升段: vy > 0,即 vs*sinθ - g*ts > 0 float vy = 800 * sinTheta - 9.81f * ts; Assert.True(vy > 0, $"vy={vy:F1} should be >0 (upward branch), θ={MathF.Atan2(sinTheta, cosTheta)*180/MathF.PI:F1}°"); } private static List StraightRoute(float x0, float x1, float alt, float speed) => new() { new() { PosX = x0, PosY = alt, PosZ = 0, Speed = speed }, new() { PosX = x1, PosY = alt, PosZ = 0, Speed = speed }, }; } }