Unity 脚本适配:FireUnitSpecId→LaunchPlatformSpecId + DLL 更新
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@ -84,7 +84,7 @@ namespace CounterDrone.Unity
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foreach (var u in fireUnits)
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equips.Add(new ScenarioUnit
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{
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FireUnitSpecId = "ground-light",
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LaunchPlatformSpecId = "ground-light",
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EquipmentRole = (int)EquipmentRole.LaunchPlatform, Quantity = 1,
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PositionX = u.Position.X, PositionY = u.Position.Y, PositionZ = u.Position.Z,
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AerosolType = (int)u.AmmoTypes[0],
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