对接文档 V1.8:GetEnums API + Manager 完整方法列表
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# 后端对接文档(Unity 前端)
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# 后端对接文档(Unity 前端)
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> **版本**:V1.7
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> **版本**:V1.8
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> **日期**:2026-06-18
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> **日期**:2026-06-18
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> **Unity 版本**:2022.3.62f3c1
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> **Unity 版本**:2022.3.62f3c1
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@ -184,6 +184,11 @@ mgr.GetWaypoints(id) / mgr.GetWaypointsByWave(id, waveId) / mgr.DeleteWaypoint(i
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// Misc
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// Misc
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mgr.UpdateStep(id, step)
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mgr.UpdateStep(id, step)
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mgr.GetEnums() → EnumMetadata // 所有枚举定义(下拉框数据源)
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// EnumMetadata: DroneType, PowerType, PlatformType, AerosolType,
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// WeatherType, WindDirection, SceneType, FormationMode,
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// TriggerMode, ReleaseMode, EquipmentRole
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// 每个字段是 Dictionary<string,int> (名称→值)
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```
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```
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### SimulationRunner — 仿真执行
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### SimulationRunner — 仿真执行
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