删除死代码:MunitionEntity._hasExceededReleaseAltitude

This commit is contained in:
tian 2026-06-19 10:32:33 +08:00
parent 2adacffe85
commit d3248d80a3
3 changed files with 0 additions and 3 deletions

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@ -50,8 +50,6 @@ namespace CounterDrone.Core.Simulation
// 空基投放:继承载机速度
private readonly float _carrierVelX, _carrierVelY, _carrierVelZ;
// 地基:标记是否已超过释放高度
private bool _hasExceededReleaseAltitude;
// 发射点高于释放高度时,炮弹下降到达
private bool _arrivesDescending;
private bool _useTimeArrival;
@ -122,7 +120,6 @@ namespace CounterDrone.Core.Simulation
if (_useTimeArrival ? _time >= FlightDuration :
((y >= ReleaseAltitude && !_arrivesDescending) || (y <= ReleaseAltitude && _arrivesDescending)))
{
_hasExceededReleaseAltitude = true;
float tPrev = _time - deltaTime;
var (px0, py0, pz0) = Kinematics.ParabolicPosition(
_startX, _startY, _startZ, LaunchAngle, Azimuth, MuzzleVelocity, tPrev);

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