diff --git a/src/Unity/Assets/Scripts/Managers/ManagerVerification.cs b/src/Unity/Assets/Scripts/Managers/ManagerVerification.cs index fcd2149..1442837 100644 --- a/src/Unity/Assets/Scripts/Managers/ManagerVerification.cs +++ b/src/Unity/Assets/Scripts/Managers/ManagerVerification.cs @@ -79,11 +79,12 @@ namespace CounterDrone.Unity runner.LoadAndStart(taskId); runner.Engine.TimeScale = 10f; - float endTime = Time.realtimeSinceStartup + 30f; + float endTime = Time.realtimeSinceStartup + 60f; int frameCount = 0; + float tickDt = 1f / 20f; while (runner.Engine.State == SimulationState.Running && Time.realtimeSinceStartup < endTime) { - runner.Engine.Tick(Time.deltaTime); + runner.Engine.Tick(tickDt); frameCount++; } Debug.Log($"5. Simulation done. State={runner.Engine.State}, DroneStatus={runner.Engine.Drones[0].Status}, HP={runner.Engine.Drones[0].Hp:F2}, Frames={frameCount}");